rpcs3/rpcs3/Emu/RSX/D3D12/D3D12RenderTargetSets.cpp
Nekotekina 3465106456 Shared PCH (experimental)
"Rebuild" is broken though.
2015-12-04 23:37:44 +03:00

707 lines
30 KiB
C++

#include "stdafx.h"
#include "stdafx_d3d12.h"
#ifdef _MSC_VER
#include "D3D12RenderTargetSets.h"
#include "Utilities/rPlatform.h" // only for rImage
#include "Utilities/File.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "Emu/state.h"
#include "Emu/RSX/GSRender.h"
#include "D3D12.h"
#include "D3D12GSRender.h"
#include "D3D12Formats.h"
namespace
{
UINT get_num_rtt(u8 color_target) noexcept
{
switch (color_target)
{
case CELL_GCM_SURFACE_TARGET_NONE: return 0;
case CELL_GCM_SURFACE_TARGET_0:
case CELL_GCM_SURFACE_TARGET_1: return 1;
case CELL_GCM_SURFACE_TARGET_MRT1: return 2;
case CELL_GCM_SURFACE_TARGET_MRT2: return 3;
case CELL_GCM_SURFACE_TARGET_MRT3: return 4;
}
unreachable("Wrong color target");
}
std::vector<u8> get_rtt_indexes(u8 color_target) noexcept
{
switch (color_target)
{
case CELL_GCM_SURFACE_TARGET_NONE: return{};
case CELL_GCM_SURFACE_TARGET_0: return{ 0 };
case CELL_GCM_SURFACE_TARGET_1: return{ 1 };
case CELL_GCM_SURFACE_TARGET_MRT1: return{ 0, 1 };
case CELL_GCM_SURFACE_TARGET_MRT2: return{ 0, 1, 2 };
case CELL_GCM_SURFACE_TARGET_MRT3: return{ 0, 1, 2, 3 };
}
unreachable("Wrong color target");
}
std::array<float, 4> get_clear_color(u32 clear_color) noexcept
{
u8 clear_a = clear_color >> 24;
u8 clear_r = clear_color >> 16;
u8 clear_g = clear_color >> 8;
u8 clear_b = clear_color;
return
{
clear_r / 255.0f,
clear_g / 255.0f,
clear_b / 255.0f,
clear_a / 255.0f
};
}
u8 get_clear_stencil(u32 register_value) noexcept
{
return register_value & 0xff;
}
}
void D3D12GSRender::clear_surface(u32 arg)
{
std::chrono::time_point<std::chrono::system_clock> start_duration = std::chrono::system_clock::now();
std::chrono::time_point<std::chrono::system_clock> rtt_duration_start = std::chrono::system_clock::now();
prepare_render_targets(get_current_resource_storage().command_list.Get());
std::chrono::time_point<std::chrono::system_clock> rtt_duration_end = std::chrono::system_clock::now();
m_timers.m_prepare_rtt_duration += std::chrono::duration_cast<std::chrono::microseconds>(rtt_duration_end - rtt_duration_start).count();
if (arg & 0x1 || arg & 0x2)
{
CD3DX12_CPU_DESCRIPTOR_HANDLE handle = CD3DX12_CPU_DESCRIPTOR_HANDLE(get_current_resource_storage().depth_stencil_descriptor_heap->GetCPUDescriptorHandleForHeapStart())
.Offset(get_current_resource_storage().depth_stencil_descriptor_heap_index * g_descriptor_stride_rtv);
m_rtts.bind_depth_stencil(m_device.Get(), m_surface.depth_format, handle);
get_current_resource_storage().depth_stencil_descriptor_heap_index++;
if (arg & 0x1)
{
u32 clear_depth = rsx::method_registers[NV4097_SET_ZSTENCIL_CLEAR_VALUE] >> 8;
u32 max_depth_value = m_surface.depth_format == CELL_GCM_SURFACE_Z16 ? 0x0000ffff : 0x00ffffff;
get_current_resource_storage().command_list->ClearDepthStencilView(handle, D3D12_CLEAR_FLAG_DEPTH, clear_depth / (float)max_depth_value, 0,
1, &get_scissor(rsx::method_registers[NV4097_SET_SCISSOR_HORIZONTAL], rsx::method_registers[NV4097_SET_SCISSOR_VERTICAL]));
}
if (arg & 0x2)
get_current_resource_storage().command_list->ClearDepthStencilView(handle, D3D12_CLEAR_FLAG_STENCIL, 0.f, get_clear_stencil(rsx::method_registers[NV4097_SET_ZSTENCIL_CLEAR_VALUE]),
1, &get_scissor(rsx::method_registers[NV4097_SET_SCISSOR_HORIZONTAL], rsx::method_registers[NV4097_SET_SCISSOR_VERTICAL]));
}
if (arg & 0xF0)
{
CD3DX12_CPU_DESCRIPTOR_HANDLE handle = CD3DX12_CPU_DESCRIPTOR_HANDLE(get_current_resource_storage().render_targets_descriptors_heap->GetCPUDescriptorHandleForHeapStart())
.Offset(get_current_resource_storage().render_targets_descriptors_heap_index * g_descriptor_stride_rtv);
size_t rtt_index = m_rtts.bind_render_targets(m_device.Get(), m_surface.color_format, handle);
get_current_resource_storage().render_targets_descriptors_heap_index += rtt_index;
for (unsigned i = 0; i < rtt_index; i++)
get_current_resource_storage().command_list->ClearRenderTargetView(handle.Offset(i, g_descriptor_stride_rtv), get_clear_color(rsx::method_registers[NV4097_SET_COLOR_CLEAR_VALUE]).data(),
1, &get_scissor(rsx::method_registers[NV4097_SET_SCISSOR_HORIZONTAL], rsx::method_registers[NV4097_SET_SCISSOR_VERTICAL]));
}
std::chrono::time_point<std::chrono::system_clock> end_duration = std::chrono::system_clock::now();
m_timers.m_draw_calls_duration += std::chrono::duration_cast<std::chrono::microseconds>(end_duration - start_duration).count();
m_timers.m_draw_calls_count++;
if (rpcs3::config.rsx.d3d12.debug_output.value())
{
ThrowIfFailed(get_current_resource_storage().command_list->Close());
m_command_queue->ExecuteCommandLists(1, (ID3D12CommandList**)get_current_resource_storage().command_list.GetAddressOf());
get_current_resource_storage().set_new_command_list();
}
}
void D3D12GSRender::prepare_render_targets(ID3D12GraphicsCommandList *copycmdlist)
{
u32 surface_format = rsx::method_registers[NV4097_SET_SURFACE_FORMAT];
u32 clip_horizontal = rsx::method_registers[NV4097_SET_SURFACE_CLIP_HORIZONTAL];
u32 clip_vertical = rsx::method_registers[NV4097_SET_SURFACE_CLIP_VERTICAL];
u32 clip_width = clip_horizontal >> 16;
u32 clip_height = clip_vertical >> 16;
u32 clip_x = clip_horizontal;
u32 clip_y = clip_vertical;
u32 context_dma_color[] =
{
rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_A],
rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_B],
rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_C],
rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_D]
};
u32 m_context_dma_z = rsx::method_registers[NV4097_SET_CONTEXT_DMA_ZETA];
u32 offset_color[] =
{
rsx::method_registers[NV4097_SET_SURFACE_COLOR_AOFFSET],
rsx::method_registers[NV4097_SET_SURFACE_COLOR_BOFFSET],
rsx::method_registers[NV4097_SET_SURFACE_COLOR_COFFSET],
rsx::method_registers[NV4097_SET_SURFACE_COLOR_DOFFSET]
};
u32 offset_zeta = rsx::method_registers[NV4097_SET_SURFACE_ZETA_OFFSET];
// FBO location has changed, previous data might be copied
u32 address_color[] =
{
rsx::get_address(offset_color[0], context_dma_color[0]),
rsx::get_address(offset_color[1], context_dma_color[1]),
rsx::get_address(offset_color[2], context_dma_color[2]),
rsx::get_address(offset_color[3], context_dma_color[3]),
};
u32 address_z = rsx::get_address(offset_zeta, m_context_dma_z);
// Exit early if there is no rtt changes
if (m_previous_address_a == address_color[0] &&
m_previous_address_b == address_color[1] &&
m_previous_address_c == address_color[2] &&
m_previous_address_d == address_color[3] &&
m_previous_address_z == address_z &&
m_surface.format == surface_format)
return;
m_previous_address_a = address_color[0];
m_previous_address_b = address_color[1];
m_previous_address_c = address_color[2];
m_previous_address_d = address_color[3];
m_previous_address_z = address_z;
if (m_surface.format != surface_format)
{
m_surface.unpack(surface_format);
m_surface.width = clip_width;
m_surface.height = clip_height;
}
// Make previous RTTs sampleable
for (unsigned i = 0; i < 4; i++)
{
if (m_rtts.bound_render_targets[i] == nullptr)
continue;
copycmdlist->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.bound_render_targets[i], D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_GENERIC_READ));
}
// Reset bound data
memset(m_rtts.bound_render_targets_address, 0, 4 * sizeof(u32));
memset(m_rtts.bound_render_targets, 0, 4 * sizeof(ID3D12Resource *));
// Create/Reuse requested rtts
std::array<float, 4> clear_color = get_clear_color(rsx::method_registers[NV4097_SET_COLOR_CLEAR_VALUE]);
for (u8 i : get_rtt_indexes(rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET]))
{
ComPtr<ID3D12Resource> old_render_target_resource;
m_rtts.bound_render_targets[i] = m_rtts.bind_address_as_render_targets(m_device.Get(), copycmdlist, address_color[i], clip_width, clip_height, m_surface.color_format,
clear_color, old_render_target_resource);
if (old_render_target_resource)
get_current_resource_storage().dirty_textures.push_back(old_render_target_resource);
m_rtts.bound_render_targets_address[i] = address_color[i];
}
// Same for depth buffer
if (m_rtts.bound_depth_stencil != nullptr)
copycmdlist->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.bound_depth_stencil, D3D12_RESOURCE_STATE_DEPTH_WRITE, D3D12_RESOURCE_STATE_GENERIC_READ));
m_rtts.bound_depth_stencil = nullptr;
m_rtts.bound_depth_stencil_address = 0;
if (!address_z)
return;
ComPtr<ID3D12Resource> old_depth_stencil_resource;
ID3D12Resource *ds = m_rtts.bind_address_as_depth_stencil(m_device.Get(), copycmdlist, address_z, clip_width, clip_height, m_surface.depth_format, 1., 0, old_depth_stencil_resource);
if (old_depth_stencil_resource)
get_current_resource_storage().dirty_textures.push_back(old_depth_stencil_resource);
m_rtts.bound_depth_stencil_address = address_z;
m_rtts.bound_depth_stencil = ds;
}
size_t render_targets::bind_render_targets(ID3D12Device *device, u32 color_format, D3D12_CPU_DESCRIPTOR_HANDLE handle)
{
DXGI_FORMAT dxgi_format = get_color_surface_format(color_format);
D3D12_RENDER_TARGET_VIEW_DESC rtt_view_desc = {};
rtt_view_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
rtt_view_desc.Format = dxgi_format;
size_t rtt_index = 0;
for (u8 i : get_rtt_indexes(rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET]))
{
if (bound_render_targets[i] == nullptr)
continue;
device->CreateRenderTargetView(bound_render_targets[i], &rtt_view_desc,
CD3DX12_CPU_DESCRIPTOR_HANDLE(handle).Offset((INT)rtt_index * g_descriptor_stride_rtv));
rtt_index++;
}
return rtt_index;
}
size_t render_targets::bind_depth_stencil(ID3D12Device *device, u32 depth_format, D3D12_CPU_DESCRIPTOR_HANDLE handle)
{
if (!bound_depth_stencil)
return 0;
D3D12_DEPTH_STENCIL_VIEW_DESC depth_stencil_view_desc = {};
depth_stencil_view_desc.Format = get_depth_stencil_surface_format(depth_format);
depth_stencil_view_desc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
device->CreateDepthStencilView(bound_depth_stencil, &depth_stencil_view_desc, handle);
return 1;
}
void D3D12GSRender::set_rtt_and_ds(ID3D12GraphicsCommandList *command_list)
{
CD3DX12_CPU_DESCRIPTOR_HANDLE handle = CD3DX12_CPU_DESCRIPTOR_HANDLE(get_current_resource_storage().render_targets_descriptors_heap->GetCPUDescriptorHandleForHeapStart())
.Offset(get_current_resource_storage().render_targets_descriptors_heap_index * g_descriptor_stride_rtv);
size_t num_rtt = m_rtts.bind_render_targets(m_device.Get(), m_surface.color_format, handle);
get_current_resource_storage().render_targets_descriptors_heap_index += num_rtt;
CD3DX12_CPU_DESCRIPTOR_HANDLE depth_stencil_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE(get_current_resource_storage().depth_stencil_descriptor_heap->GetCPUDescriptorHandleForHeapStart())
.Offset(get_current_resource_storage().depth_stencil_descriptor_heap_index * g_descriptor_stride_rtv);
size_t num_ds = m_rtts.bind_depth_stencil(m_device.Get(), m_surface.depth_format, depth_stencil_handle);
get_current_resource_storage().depth_stencil_descriptor_heap_index += num_ds;
command_list->OMSetRenderTargets((UINT)num_rtt, num_rtt > 0 ? &handle : nullptr, !!num_rtt,
num_ds > 0 ? &depth_stencil_handle : nullptr);
}
ID3D12Resource *render_targets::bind_address_as_render_targets(ID3D12Device *device, ID3D12GraphicsCommandList *cmdList, u32 address,
size_t width, size_t height, u8 surfaceColorFormat, const std::array<float, 4> &clear_color, ComPtr<ID3D12Resource> &dirtyRTT)
{
DXGI_FORMAT dxgi_format = get_color_surface_format(surfaceColorFormat);
auto It = render_targets_storage.find(address);
// TODO: Check if format and size match
if (It != render_targets_storage.end())
{
ComPtr<ID3D12Resource> rtt;
rtt = It->second.Get();
if (rtt->GetDesc().Format == dxgi_format)
{
cmdList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(rtt.Get(), D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_RENDER_TARGET));
return rtt.Get();
}
render_targets_storage.erase(address);
dirtyRTT = rtt;
}
ComPtr<ID3D12Resource> rtt;
LOG_WARNING(RSX, "Creating RTT");
D3D12_CLEAR_VALUE clear_color_value = {};
clear_color_value.Format = dxgi_format;
clear_color_value.Color[0] = clear_color[0];
clear_color_value.Color[1] = clear_color[1];
clear_color_value.Color[2] = clear_color[2];
clear_color_value.Color[3] = clear_color[3];
device->CreateCommittedResource(
&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT),
D3D12_HEAP_FLAG_NONE,
&CD3DX12_RESOURCE_DESC::Tex2D(dxgi_format, (UINT)width, (UINT)height, 1, 1, 1, 0, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET),
D3D12_RESOURCE_STATE_RENDER_TARGET,
&clear_color_value,
IID_PPV_ARGS(rtt.GetAddressOf())
);
render_targets_storage[address] = rtt;
return rtt.Get();
}
ID3D12Resource * render_targets::bind_address_as_depth_stencil(ID3D12Device * device, ID3D12GraphicsCommandList * cmdList, u32 address, size_t width, size_t height, u8 surfaceDepthFormat, float depthClear, u8 stencilClear, ComPtr<ID3D12Resource> &dirtyDS)
{
auto It = depth_stencil_storage.find(address);
// TODO: Check if surface depth format match
if (It != depth_stencil_storage.end())
{
ComPtr<ID3D12Resource> ds = It->second;
if (ds->GetDesc().Width == width && ds->GetDesc().Height == height)
{
// set the resource as depth write
cmdList->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(ds.Get(), D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_DEPTH_WRITE));
return ds.Get();
}
// If size doesn't match, remove ds from cache
depth_stencil_storage.erase(address);
dirtyDS = ds;
}
D3D12_CLEAR_VALUE clear_depth_value = {};
clear_depth_value.DepthStencil.Depth = depthClear;
DXGI_FORMAT dxgi_format = get_depth_stencil_typeless_surface_format(surfaceDepthFormat);
clear_depth_value.Format = get_depth_stencil_surface_clear_format(surfaceDepthFormat);
ComPtr<ID3D12Resource> new_depth_stencil;
device->CreateCommittedResource(
&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT),
D3D12_HEAP_FLAG_NONE,
&CD3DX12_RESOURCE_DESC::Tex2D(dxgi_format, (UINT)width, (UINT)height, 1, 1, 1, 0, D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL),
D3D12_RESOURCE_STATE_DEPTH_WRITE,
&clear_depth_value,
IID_PPV_ARGS(new_depth_stencil.GetAddressOf())
);
depth_stencil_storage[address] = new_depth_stencil;
return new_depth_stencil.Get();
}
void render_targets::init(ID3D12Device *device)//, u8 surfaceDepthFormat, size_t width, size_t height, float clearColor[4], float clearDepth)
{
memset(bound_render_targets_address, 0, 4 * sizeof(u32));
memset(bound_render_targets, 0, 4 * sizeof(ID3D12Resource*));
bound_depth_stencil = nullptr;
bound_depth_stencil_address = 0;
g_descriptor_stride_rtv = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
}
namespace
{
/**
* Populate command_list with copy command with color_surface data and return offset in readback buffer
*/
size_t download_to_readback_buffer(
ID3D12Device *device,
ID3D12GraphicsCommandList * command_list,
data_heap<ID3D12Resource, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT> &readback_heap,
ID3D12Resource * color_surface,
int color_surface_format
)
{
int clip_w = rsx::method_registers[NV4097_SET_SURFACE_CLIP_HORIZONTAL] >> 16;
int clip_h = rsx::method_registers[NV4097_SET_SURFACE_CLIP_VERTICAL] >> 16;
DXGI_FORMAT dxgi_format = get_color_surface_format(color_surface_format);
size_t row_pitch;
switch (color_surface_format)
{
case CELL_GCM_SURFACE_A8R8G8B8:
row_pitch = align(clip_w * 4, 256);
break;
case CELL_GCM_SURFACE_F_W16Z16Y16X16:
row_pitch = align(clip_w * 8, 256);
break;
}
size_t buffer_size = row_pitch * clip_h;
assert(readback_heap.can_alloc(buffer_size));
size_t heap_offset = readback_heap.alloc(buffer_size);
command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(color_surface, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE));
command_list->CopyTextureRegion(&CD3DX12_TEXTURE_COPY_LOCATION(readback_heap.m_heap, { heap_offset, { dxgi_format, (UINT)clip_w, (UINT)clip_h, 1, (UINT)row_pitch } }), 0, 0, 0,
&CD3DX12_TEXTURE_COPY_LOCATION(color_surface, 0), nullptr);
command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(color_surface, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET));
return heap_offset;
}
void copy_readback_buffer_to_dest(void *dest, data_heap<ID3D12Resource, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT> &readback_heap, size_t offset_in_heap, size_t dst_pitch, size_t src_pitch, size_t height)
{
void *buffer;
// TODO: Use exact range
ThrowIfFailed(readback_heap.m_heap->Map(0, nullptr, &buffer));
void *mapped_buffer = (char*)buffer + offset_in_heap;
for (unsigned row = 0; row < height; row++)
{
u32 *casted_dest = (u32*)((char*)dest + row * dst_pitch);
u32 *casted_src = (u32*)((char*)mapped_buffer + row * src_pitch);
for (unsigned col = 0; col < src_pitch / 4; col++)
*casted_dest++ = se_storage<u32>::swap(*casted_src++);
}
readback_heap.m_heap->Unmap(0, nullptr);
}
void wait_for_command_queue(ID3D12Device *device, ID3D12CommandQueue *command_queue)
{
ComPtr<ID3D12Fence> fence;
ThrowIfFailed(device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(fence.GetAddressOf())));
HANDLE handle = CreateEventEx(nullptr, FALSE, FALSE, EVENT_ALL_ACCESS);
fence->SetEventOnCompletion(1, handle);
command_queue->Signal(fence.Get(), 1);
WaitForSingleObjectEx(handle, INFINITE, FALSE);
CloseHandle(handle);
}
}
void D3D12GSRender::copy_render_target_to_dma_location()
{
// Add all buffer write
// Cell can't make any assumption about readyness of color/depth buffer
// Except when a semaphore is written by RSX
int clip_w = rsx::method_registers[NV4097_SET_SURFACE_CLIP_HORIZONTAL] >> 16;
int clip_h = rsx::method_registers[NV4097_SET_SURFACE_CLIP_VERTICAL] >> 16;
ComPtr<ID3D12Resource> depth_format_conversion_buffer;
ComPtr<ID3D12DescriptorHeap> descriptor_heap;
size_t depth_row_pitch = align(clip_w, 256);
size_t depth_buffer_offset_in_heap = 0;
u32 context_dma_color[] =
{
rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_A],
rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_B],
rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_C],
rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_D],
};
u32 m_context_dma_z = rsx::method_registers[NV4097_SET_CONTEXT_DMA_ZETA];
u32 offset_color[] =
{
rsx::method_registers[NV4097_SET_SURFACE_COLOR_AOFFSET],
rsx::method_registers[NV4097_SET_SURFACE_COLOR_BOFFSET],
rsx::method_registers[NV4097_SET_SURFACE_COLOR_COFFSET],
rsx::method_registers[NV4097_SET_SURFACE_COLOR_DOFFSET]
};
u32 offset_zeta = rsx::method_registers[NV4097_SET_SURFACE_ZETA_OFFSET];
u32 address_color[] =
{
rsx::get_address(offset_color[0], context_dma_color[0]),
rsx::get_address(offset_color[1], context_dma_color[1]),
rsx::get_address(offset_color[2], context_dma_color[2]),
rsx::get_address(offset_color[3], context_dma_color[3]),
};
u32 address_z = rsx::get_address(offset_zeta, m_context_dma_z);
bool need_transfer = false;
if (m_context_dma_z && rpcs3::state.config.rsx.opengl.write_depth_buffer)
{
size_t uav_size = clip_w * clip_h * 2;
assert(m_uav_heap.can_alloc(uav_size));
size_t heap_offset = m_uav_heap.alloc(uav_size);
ThrowIfFailed(
m_device->CreatePlacedResource(
m_uav_heap.m_heap,
heap_offset,
&CD3DX12_RESOURCE_DESC::Tex2D(DXGI_FORMAT_R8_UNORM, clip_w, clip_h, 1, 1, 1, 0, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS),
D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
nullptr,
IID_PPV_ARGS(depth_format_conversion_buffer.GetAddressOf())
)
);
D3D12_DESCRIPTOR_HEAP_DESC descriptor_heap_desc = { D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV , 2, D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE };
ThrowIfFailed(
m_device->CreateDescriptorHeap(&descriptor_heap_desc, IID_PPV_ARGS(descriptor_heap.GetAddressOf()))
);
D3D12_SHADER_RESOURCE_VIEW_DESC shader_resource_view_desc = {};
shader_resource_view_desc.Format = get_depth_samplable_surface_format(m_surface.depth_format);
shader_resource_view_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
shader_resource_view_desc.Texture2D.MipLevels = 1;
shader_resource_view_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
m_device->CreateShaderResourceView(m_rtts.bound_depth_stencil, &shader_resource_view_desc,
CD3DX12_CPU_DESCRIPTOR_HANDLE(descriptor_heap->GetCPUDescriptorHandleForHeapStart()));
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = {};
uav_desc.Format = DXGI_FORMAT_R8_UNORM;
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
m_device->CreateUnorderedAccessView(depth_format_conversion_buffer.Get(), nullptr, &uav_desc,
CD3DX12_CPU_DESCRIPTOR_HANDLE(descriptor_heap->GetCPUDescriptorHandleForHeapStart()).Offset(1, g_descriptor_stride_srv_cbv_uav));
// Convert
get_current_resource_storage().command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.bound_depth_stencil, D3D12_RESOURCE_STATE_DEPTH_WRITE, D3D12_RESOURCE_STATE_GENERIC_READ));
get_current_resource_storage().command_list->SetPipelineState(m_convertPSO);
get_current_resource_storage().command_list->SetComputeRootSignature(m_convertRootSignature);
get_current_resource_storage().command_list->SetDescriptorHeaps(1, descriptor_heap.GetAddressOf());
get_current_resource_storage().command_list->SetComputeRootDescriptorTable(0, descriptor_heap->GetGPUDescriptorHandleForHeapStart());
get_current_resource_storage().command_list->Dispatch(clip_w / 8, clip_h / 8, 1);
D3D12_RESOURCE_BARRIER barriers[] =
{
CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.bound_depth_stencil, D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_DEPTH_WRITE),
CD3DX12_RESOURCE_BARRIER::UAV(depth_format_conversion_buffer.Get()),
};
get_current_resource_storage().command_list->ResourceBarrier(2, barriers);
get_current_resource_storage().command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(depth_format_conversion_buffer.Get(), D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE));
get_current_resource_storage().command_list->CopyTextureRegion(&CD3DX12_TEXTURE_COPY_LOCATION(m_readback_resources.m_heap, { depth_buffer_offset_in_heap,{ DXGI_FORMAT_R8_UNORM, (UINT)clip_w, (UINT)clip_h, 1, (UINT)depth_row_pitch } }), 0, 0, 0,
&CD3DX12_TEXTURE_COPY_LOCATION(depth_format_conversion_buffer.Get(), 0), nullptr);
invalidate_address(address_z);
need_transfer = true;
}
size_t color_buffer_offset_in_heap[4];
if (rpcs3::state.config.rsx.opengl.write_color_buffers)
{
for (u8 i : get_rtt_indexes(rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET]))
{
if (!address_color[i])
continue;
color_buffer_offset_in_heap[i] = download_to_readback_buffer(m_device.Get(), get_current_resource_storage().command_list.Get(), m_readback_resources, m_rtts.bound_render_targets[i], m_surface.color_format);
invalidate_address(address_color[i]);
need_transfer = true;
}
}
if (need_transfer)
{
ThrowIfFailed(get_current_resource_storage().command_list->Close());
m_command_queue->ExecuteCommandLists(1, (ID3D12CommandList**)get_current_resource_storage().command_list.GetAddressOf());
get_current_resource_storage().set_new_command_list();
}
//Wait for result
wait_for_command_queue(m_device.Get(), m_command_queue.Get());
if (address_z && rpcs3::state.config.rsx.opengl.write_depth_buffer)
{
auto ptr = vm::base(address_z);
char *depth_buffer = (char*)ptr;
void *buffer;
// TODO: Use exact range
ThrowIfFailed(m_readback_resources.m_heap->Map(0, nullptr, &buffer));
unsigned char *mapped_buffer = (unsigned char*)buffer + depth_buffer_offset_in_heap;
for (unsigned row = 0; row < (unsigned)clip_h; row++)
{
for (unsigned i = 0; i < (unsigned)clip_w; i++)
{
unsigned char c = mapped_buffer[row * depth_row_pitch + i];
depth_buffer[4 * (row * clip_w + i)] = c;
depth_buffer[4 * (row * clip_w + i) + 1] = c;
depth_buffer[4 * (row * clip_w + i) + 2] = c;
depth_buffer[4 * (row * clip_w + i) + 3] = c;
}
}
m_readback_resources.m_heap->Unmap(0, nullptr);
}
size_t srcPitch, dstPitch;
switch (m_surface.color_format)
{
case CELL_GCM_SURFACE_A8R8G8B8:
srcPitch = align(clip_w * 4, 256);
dstPitch = clip_w * 4;
break;
case CELL_GCM_SURFACE_F_W16Z16Y16X16:
srcPitch = align(clip_w * 8, 256);
dstPitch = clip_w * 8;
break;
}
if (rpcs3::state.config.rsx.opengl.write_color_buffers)
{
void *dest_buffer[] =
{
vm::base(address_color[0]),
vm::base(address_color[1]),
vm::base(address_color[2]),
vm::base(address_color[3]),
};
for (u8 i : get_rtt_indexes(rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET]))
{
if (!address_color[i])
continue;
copy_readback_buffer_to_dest(dest_buffer[i], m_readback_resources, color_buffer_offset_in_heap[i], srcPitch, dstPitch, clip_h);
}
}
}
void D3D12GSRender::copy_render_targets_to_memory(void *buffer, u8 rtt)
{
size_t heap_offset = download_to_readback_buffer(m_device.Get(), get_current_resource_storage().command_list.Get(), m_readback_resources, m_rtts.bound_render_targets[rtt], m_surface.color_format);
ThrowIfFailed(get_current_resource_storage().command_list->Close());
m_command_queue->ExecuteCommandLists(1, (ID3D12CommandList**)get_current_resource_storage().command_list.GetAddressOf());
get_current_resource_storage().set_new_command_list();
wait_for_command_queue(m_device.Get(), m_command_queue.Get());
m_readback_resources.m_get_pos = m_readback_resources.get_current_put_pos_minus_one();
int clip_w = rsx::method_registers[NV4097_SET_SURFACE_CLIP_HORIZONTAL] >> 16;
int clip_h = rsx::method_registers[NV4097_SET_SURFACE_CLIP_VERTICAL] >> 16;
size_t srcPitch, dstPitch;
switch (m_surface.color_format)
{
case CELL_GCM_SURFACE_A8R8G8B8:
srcPitch = align(clip_w * 4, 256);
dstPitch = clip_w * 4;
break;
case CELL_GCM_SURFACE_F_W16Z16Y16X16:
srcPitch = align(clip_w * 8, 256);
dstPitch = clip_w * 8;
break;
}
copy_readback_buffer_to_dest(buffer, m_readback_resources, heap_offset, srcPitch, dstPitch, clip_h);
}
void D3D12GSRender::copy_depth_buffer_to_memory(void *buffer)
{
int clip_w = rsx::method_registers[NV4097_SET_SURFACE_CLIP_HORIZONTAL] >> 16;
int clip_h = rsx::method_registers[NV4097_SET_SURFACE_CLIP_VERTICAL] >> 16;
size_t row_pitch = align(clip_w * 4, 256);
size_t buffer_size = row_pitch * clip_h;
assert(m_readback_resources.can_alloc(buffer_size));
size_t heap_offset = m_readback_resources.alloc(buffer_size);
get_current_resource_storage().command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.bound_depth_stencil, D3D12_RESOURCE_STATE_DEPTH_WRITE, D3D12_RESOURCE_STATE_COPY_SOURCE));
get_current_resource_storage().command_list->CopyTextureRegion(&CD3DX12_TEXTURE_COPY_LOCATION(m_readback_resources.m_heap, { heap_offset,{ DXGI_FORMAT_R32_TYPELESS, (UINT)clip_w, (UINT)clip_h, 1, (UINT)row_pitch } }), 0, 0, 0,
&CD3DX12_TEXTURE_COPY_LOCATION(m_rtts.bound_depth_stencil, 0), nullptr);
get_current_resource_storage().command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.bound_depth_stencil, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_DEPTH_WRITE));
ThrowIfFailed(get_current_resource_storage().command_list->Close());
m_command_queue->ExecuteCommandLists(1, (ID3D12CommandList**)get_current_resource_storage().command_list.GetAddressOf());
get_current_resource_storage().set_new_command_list();
wait_for_command_queue(m_device.Get(), m_command_queue.Get());
m_readback_resources.m_get_pos = m_readback_resources.get_current_put_pos_minus_one();
void *temp_buffer;
ThrowIfFailed(m_readback_resources.m_heap->Map(0, nullptr, &temp_buffer));
void *mapped_buffer = (char*)temp_buffer + heap_offset;
for (unsigned row = 0; row < clip_h; row++)
{
u32 *casted_dest = (u32*)((char*)buffer + row * clip_w * 4);
u32 *casted_src = (u32*)((char*)mapped_buffer + row * row_pitch);
for (unsigned col = 0; col < row_pitch / 4; col++)
*casted_dest++ = *casted_src++;
}
m_readback_resources.m_heap->Unmap(0, nullptr);
}
void D3D12GSRender::copy_stencil_buffer_to_memory(void *buffer)
{
int clip_w = rsx::method_registers[NV4097_SET_SURFACE_CLIP_HORIZONTAL] >> 16;
int clip_h = rsx::method_registers[NV4097_SET_SURFACE_CLIP_VERTICAL] >> 16;
size_t row_pitch = align(clip_w * 4, 256);
size_t buffer_size = row_pitch * clip_h;
assert(m_readback_resources.can_alloc(buffer_size));
size_t heap_offset = m_readback_resources.alloc(buffer_size);
get_current_resource_storage().command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.bound_depth_stencil, D3D12_RESOURCE_STATE_DEPTH_WRITE, D3D12_RESOURCE_STATE_COPY_SOURCE));
get_current_resource_storage().command_list->CopyTextureRegion(&CD3DX12_TEXTURE_COPY_LOCATION(m_readback_resources.m_heap, { heap_offset, { DXGI_FORMAT_R8_TYPELESS, (UINT)clip_w, (UINT)clip_h, 1, (UINT)row_pitch } }), 0, 0, 0,
&CD3DX12_TEXTURE_COPY_LOCATION(m_rtts.bound_depth_stencil, 1), nullptr);
get_current_resource_storage().command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(m_rtts.bound_depth_stencil, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_DEPTH_WRITE));
ThrowIfFailed(get_current_resource_storage().command_list->Close());
m_command_queue->ExecuteCommandLists(1, (ID3D12CommandList**)get_current_resource_storage().command_list.GetAddressOf());
get_current_resource_storage().set_new_command_list();
wait_for_command_queue(m_device.Get(), m_command_queue.Get());
m_readback_resources.m_get_pos = m_readback_resources.get_current_put_pos_minus_one();
void *temp_buffer;
ThrowIfFailed(m_readback_resources.m_heap->Map(0, nullptr, &temp_buffer));
void *mapped_buffer = (char*)temp_buffer + heap_offset;
for (unsigned row = 0; row < clip_h; row++)
{
char *casted_dest = (char*)buffer + row * clip_w;
char *casted_src = (char*)mapped_buffer + row * row_pitch;
for (unsigned col = 0; col < row_pitch; col++)
*casted_dest++ = *casted_src++;
}
m_readback_resources.m_heap->Unmap(0, nullptr);
}
#endif