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962 lines
33 KiB
C++
962 lines
33 KiB
C++
#include "stdafx.h"
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#include "PadHandler.h"
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#include "Emu/system_utils.hpp"
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#include "Emu/system_config.h"
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#include "Emu/Cell/timers.hpp"
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#include "Input/pad_thread.h"
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#include "Input/product_info.h"
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cfg_input g_cfg_input;
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PadHandlerBase::PadHandlerBase(pad_handler type) : m_type(type)
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{
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}
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std::set<u32> PadHandlerBase::narrow_set(const std::set<u64>& src)
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{
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if (src.empty())
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return {};
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std::set<u32> dst;
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for (const u64& s : src)
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{
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dst.insert(::narrow<u32>(s));
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}
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return dst;
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}
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// Get new multiplied value based on the multiplier
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s32 PadHandlerBase::MultipliedInput(s32 raw_value, s32 multiplier)
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{
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return (multiplier * raw_value) / 100;
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}
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// Get new scaled value between 0 and range based on its minimum and maximum
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f32 PadHandlerBase::ScaledInput(f32 raw_value, f32 minimum, f32 maximum, f32 deadzone, f32 range)
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{
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if (deadzone > 0 && deadzone > minimum)
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{
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// adjust minimum so we smoothly start at 0 when we surpass the deadzone value
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minimum = deadzone;
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}
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// convert [min, max] to [0, 1]
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const f32 val = static_cast<f32>(std::clamp(raw_value, minimum, maximum) - minimum) / (maximum - minimum);
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// convert [0, 1] to [0, range]
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return range * val;
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}
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// Get new scaled value between -range and range based on its minimum and maximum
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f32 PadHandlerBase::ScaledAxisInput(f32 raw_value, f32 minimum, f32 maximum, f32 deadzone, f32 range)
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{
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// convert [min, max] to [0, 1]
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f32 val = static_cast<f32>(std::clamp(raw_value, minimum, maximum) - minimum) / (maximum - minimum);
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if (deadzone > 0)
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{
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// convert [0, 1] to [-0.5, 0.5]
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val -= 0.5f;
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// Convert deadzone to [0, 0.5]
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deadzone = std::max(0.0f, std::min(1.0f, deadzone / maximum)) / 2.0f;
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if (val >= 0.0f)
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{
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// Apply deadzone. The result will be [0, 0.5]
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val = ScaledInput(val, 0.0f, 0.5f, deadzone, 0.5f);
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}
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else
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{
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// Apply deadzone. The result will be [-0.5, 0]
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val = ScaledInput(std::abs(val), 0, 0.5f, deadzone, 0.5f) * -1.0f;
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}
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// convert [-0.5, 0.5] back to [0, 1]
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val += 0.5f;
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}
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// convert [0, 1] to [-range, range]
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return (2.0f * range * val) - range;
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}
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// Get normalized trigger value based on the range defined by a threshold
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u16 PadHandlerBase::NormalizeTriggerInput(u16 value, u32 threshold) const
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{
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if (value <= threshold || threshold >= trigger_max)
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{
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return static_cast<u16>(0);
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}
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return static_cast<u16>(ScaledInput(static_cast<f32>(value), static_cast<f32>(trigger_min), static_cast<f32>(trigger_max), static_cast<f32>(threshold)));
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}
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// normalizes a directed input, meaning it will correspond to a single "button" and not an axis with two directions
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// the input values must lie in 0+
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u16 PadHandlerBase::NormalizeDirectedInput(s32 raw_value, s32 threshold, s32 maximum) const
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{
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if (threshold >= maximum || maximum <= 0 || raw_value < 0)
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{
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return static_cast<u16>(0);
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}
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return static_cast<u16>(ScaledInput(static_cast<f32>(raw_value), 0.0f, static_cast<f32>(maximum), static_cast<f32>(threshold)));
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}
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u16 PadHandlerBase::NormalizeStickInput(u16 raw_value, s32 threshold, s32 multiplier, bool ignore_threshold) const
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{
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const s32 scaled_value = MultipliedInput(raw_value, multiplier);
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if (ignore_threshold)
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{
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threshold = 0;
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}
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return static_cast<u16>(ScaledInput(static_cast<f32>(scaled_value), 0.0f, static_cast<f32>(thumb_max), static_cast<f32>(threshold)));
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}
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// This function normalizes stick deadzone based on the DS3's deadzone, which is ~13% (default of anti deadzone)
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// X and Y is expected to be in (-255) to 255 range, deadzone should be in terms of thumb stick range
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// return is new x and y values in 0-255 range
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std::tuple<u16, u16> PadHandlerBase::NormalizeStickDeadzone(s32 inX, s32 inY, u32 deadzone, u32 anti_deadzone) const
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{
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f32 X = inX / 255.0f;
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f32 Y = inY / 255.0f;
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const f32 mag = std::min(sqrtf(X * X + Y * Y), 1.f);
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if (mag > 0.f)
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{
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const f32 dz_max = static_cast<f32>(thumb_max);
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const f32 dz = deadzone / dz_max;
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const f32 anti_dz = anti_deadzone / dz_max;
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f32 pos;
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if (dz <= 0.f || mag > dz)
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{
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const f32 range = 1.f - dz;
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pos = std::lerp(anti_dz, 1.f, (mag - dz) / range);
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}
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else
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{
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pos = std::lerp(0.f, anti_dz, mag / dz);
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}
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const f32 scale = pos / mag;
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X *= scale;
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Y *= scale;
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}
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return std::tuple<u16, u16>(ConvertAxis(X), ConvertAxis(Y));
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}
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// get clamped value between 0 and 255
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u16 PadHandlerBase::Clamp0To255(f32 input)
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{
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return static_cast<u16>(std::clamp(input, 0.0f, 255.0f));
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}
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// get clamped value between 0 and 1023
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u16 PadHandlerBase::Clamp0To1023(f32 input)
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{
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return static_cast<u16>(std::clamp(input, 0.0f, 1023.0f));
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}
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// input has to be [-1,1]. result will be [0,255]
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u16 PadHandlerBase::ConvertAxis(f32 value)
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{
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return static_cast<u16>((value + 1.0) * (255.0 / 2.0));
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}
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// The DS3, (and i think xbox controllers) give a 'square-ish' type response, so that the corners will give (almost)max x/y instead of the ~30x30 from a perfect circle
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// using a simple scale/sensitivity increase would *work* although it eats a chunk of our usable range in exchange
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// this might be the best for now, in practice it seems to push the corners to max of 20x20, with a squircle_factor of 8000
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// This function assumes inX and inY is already in 0-255
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void PadHandlerBase::ConvertToSquirclePoint(u16& inX, u16& inY, u32 squircle_factor)
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{
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if (!squircle_factor)
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return;
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constexpr f32 radius = 127.5f;
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// convert inX and Y to a (-1, 1) vector;
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const f32 x = (inX - radius) / radius;
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const f32 y = (inY - radius) / radius;
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// compute angle and len of given point to be used for squircle radius. Clamp to circle, we don't want to exceed the squircle.
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const f32 angle = std::atan2(y, x);
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const f32 distance_to_center = std::min(1.0f, std::sqrt(std::pow(x, 2.f) + std::pow(y, 2.f)));
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// now find len/point on the given squircle from our current angle and radius in polar coords
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// https://thatsmaths.com/2016/07/14/squircles/
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const f32 new_len = (1 + std::pow(std::sin(2 * angle), 2.f) / (squircle_factor / 1000.f)) * distance_to_center;
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// we now have len and angle, convert to cartesian
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inX = Clamp0To255(std::round(((new_len * std::cos(angle)) + 1) * radius));
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inY = Clamp0To255(std::round(((new_len * std::sin(angle)) + 1) * radius));
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}
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void PadHandlerBase::init_configs()
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{
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for (u32 i = 0; i < MAX_GAMEPADS; i++)
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{
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init_config(&m_pad_configs[i]);
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}
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}
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cfg_pad* PadHandlerBase::get_config(const std::string& pad_id)
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{
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int index = 0;
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for (uint i = 0; i < MAX_GAMEPADS; i++)
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{
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if (g_cfg_input.player[i]->handler == m_type)
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{
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if (g_cfg_input.player[i]->device.to_string() == pad_id)
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{
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m_pad_configs[index].from_string(g_cfg_input.player[i]->config.to_string());
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return &m_pad_configs[index];
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}
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index++;
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}
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}
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return nullptr;
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}
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PadHandlerBase::connection PadHandlerBase::get_next_button_press(const std::string& pad_id, const pad_callback& callback, const pad_fail_callback& fail_callback, gui_call_type call_type, const std::vector<std::string>& /*buttons*/)
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{
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if (call_type == gui_call_type::blacklist)
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blacklist.clear();
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if (call_type == gui_call_type::reset_input || call_type == gui_call_type::blacklist)
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min_button_values.clear();
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auto device = get_device(pad_id);
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const connection status = update_connection(device);
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if (status == connection::disconnected)
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{
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if (fail_callback)
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fail_callback(pad_id);
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return status;
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}
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if (status == connection::no_data || call_type == gui_call_type::get_connection)
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{
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return status;
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}
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if (m_type == pad_handler::move)
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{
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// Keep the pad cached to reduce expensive one time requests
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if (!m_pad_for_pad_settings || m_pad_for_pad_settings->m_pad_handler != m_type)
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{
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m_pad_for_pad_settings = std::make_shared<Pad>(m_type, 0, 0, 0, 0);
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}
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// Get extended device ID
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pad_ensemble binding{m_pad_for_pad_settings, device, nullptr};
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get_extended_info(binding);
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}
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// Get the current button values
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auto data = get_button_values(device);
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// Check for each button in our list if its corresponding (maybe remapped) button or axis was pressed.
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// Return the new value if the button was pressed (aka. its value was bigger than 0 or the defined threshold)
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// Get all the legally pressed buttons and use the one with highest value (prioritize first)
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struct
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{
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u16 value = 0;
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std::string name;
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} pressed_button{};
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for (const auto& [keycode, name] : button_list)
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{
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if (call_type != gui_call_type::blacklist && blacklist.contains(keycode))
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continue;
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const u16 value = data[keycode];
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u16& min_value = min_button_values[keycode];
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if (call_type == gui_call_type::reset_input || value < min_value)
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{
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min_value = value;
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continue;
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}
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const bool is_trigger = get_is_left_trigger(device, keycode) || get_is_right_trigger(device, keycode);
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const bool is_stick = !is_trigger && (get_is_left_stick(device, keycode) || get_is_right_stick(device, keycode));
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const bool is_touch_motion = !is_trigger && !is_stick && get_is_touch_pad_motion(device, keycode);
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const bool is_button = !is_trigger && !is_stick && !is_touch_motion;
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if ((is_trigger && (value > m_trigger_threshold)) ||
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(is_stick && (value > m_thumb_threshold)) ||
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(is_button && (value > button_press_threshold)) ||
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(is_touch_motion && (value > touch_threshold)))
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{
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if (call_type == gui_call_type::blacklist)
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{
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blacklist.insert(keycode);
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input_log.error("%s Calibration: Added key [ %d = %s ] to blacklist. Value = %d", m_type, keycode, name, value);
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continue;
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}
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const u16 diff = value > min_value ? value - min_value : 0;
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if (diff > button_press_threshold && value > pressed_button.value)
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{
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pressed_button = { .value = value, .name = name };
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}
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}
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}
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if (call_type == gui_call_type::reset_input)
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{
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return connection::no_data;
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}
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if (call_type == gui_call_type::blacklist)
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{
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if (blacklist.empty())
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input_log.success("%s Calibration: Blacklist is clear. No input spam detected", m_type);
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return status;
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}
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if (callback)
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{
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pad_preview_values preview_values = get_preview_values(data);
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const u32 battery_level = get_battery_level(pad_id);
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if (pressed_button.value > 0)
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callback(pressed_button.value, pressed_button.name, pad_id, battery_level, std::move(preview_values));
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else
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callback(0, "", pad_id, battery_level, std::move(preview_values));
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}
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return status;
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}
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void PadHandlerBase::get_motion_sensors(const std::string& pad_id, const motion_callback& callback, const motion_fail_callback& fail_callback, motion_preview_values preview_values, const std::array<AnalogSensor, 4>& /*sensors*/)
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{
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if (!b_has_motion)
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{
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return;
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}
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// Reset sensors
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auto device = get_device(pad_id);
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const connection status = update_connection(device);
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if (status == connection::disconnected)
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{
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if (fail_callback)
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fail_callback(pad_id, std::move(preview_values));
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return;
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}
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if (status == connection::no_data || !callback)
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{
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return;
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}
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// Keep the pad cached to reduce expensive one time requests
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if (!m_pad_for_pad_settings || m_pad_for_pad_settings->m_pad_handler != m_type)
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{
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m_pad_for_pad_settings = std::make_shared<Pad>(m_type, 0, 0, 0, 0);
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}
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// Get the current motion values
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pad_ensemble binding{m_pad_for_pad_settings, device, nullptr};
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get_extended_info(binding);
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for (usz i = 0; i < preview_values.size(); i++)
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{
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preview_values[i] = m_pad_for_pad_settings->m_sensors[i].m_value;
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}
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callback(pad_id, std::move(preview_values));
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}
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void PadHandlerBase::convert_stick_values(u16& x_out, u16& y_out, s32 x_in, s32 y_in, u32 deadzone, u32 anti_deadzone, u32 padsquircling) const
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{
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// Normalize our stick axis based on the deadzone
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std::tie(x_out, y_out) = NormalizeStickDeadzone(x_in, y_in, deadzone, anti_deadzone);
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// Apply pad squircling if necessary
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if (padsquircling != 0)
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{
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ConvertToSquirclePoint(x_out, y_out, padsquircling);
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}
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}
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// Update the pad button values based on their type and thresholds. With this you can use axis or triggers as buttons or vice versa
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void PadHandlerBase::TranslateButtonPress(const std::shared_ptr<PadDevice>& device, u64 keyCode, bool& pressed, u16& val, bool use_stick_multipliers, bool ignore_stick_threshold, bool ignore_trigger_threshold)
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{
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if (!device || !device->config)
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{
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return;
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}
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if (get_is_left_trigger(device, keyCode))
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{
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pressed = val > (ignore_trigger_threshold ? 0 : device->config->ltriggerthreshold);
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val = pressed ? NormalizeTriggerInput(val, device->config->ltriggerthreshold) : 0;
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}
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else if (get_is_right_trigger(device, keyCode))
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{
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pressed = val > (ignore_trigger_threshold ? 0 : device->config->rtriggerthreshold);
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val = pressed ? NormalizeTriggerInput(val, device->config->rtriggerthreshold) : 0;
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}
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else if (get_is_left_stick(device, keyCode))
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{
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pressed = val > (ignore_stick_threshold ? 0 : device->config->lstickdeadzone);
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val = pressed ? NormalizeStickInput(val, device->config->lstickdeadzone, use_stick_multipliers ? device->config->lstickmultiplier : 100, ignore_stick_threshold) : 0;
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}
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else if (get_is_right_stick(device, keyCode))
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{
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pressed = val > (ignore_stick_threshold ? 0 : device->config->rstickdeadzone);
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val = pressed ? NormalizeStickInput(val, device->config->rstickdeadzone, use_stick_multipliers ? device->config->rstickmultiplier : 100, ignore_stick_threshold) : 0;
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}
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else // normal button (should in theory also support sensitive buttons)
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{
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pressed = val > 0;
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val = pressed ? val : 0;
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}
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}
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bool PadHandlerBase::bindPadToDevice(std::shared_ptr<Pad> pad)
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{
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if (!pad || pad->m_player_id >= g_cfg_input.player.size())
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{
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return false;
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}
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const cfg_player* player_config = g_cfg_input.player[pad->m_player_id];
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if (!player_config)
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{
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return false;
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}
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std::shared_ptr<PadDevice> pad_device = get_device(player_config->device);
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if (!pad_device)
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{
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input_log.error("PadHandlerBase::bindPadToDevice: no PadDevice found for device '%s'", player_config->device.to_string());
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return false;
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}
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m_pad_configs[pad->m_player_id].from_string(player_config->config.to_string());
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pad_device->config = &m_pad_configs[pad->m_player_id];
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pad_device->player_id = pad->m_player_id;
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cfg_pad* config = pad_device->config;
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if (config == nullptr)
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{
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input_log.error("PadHandlerBase::bindPadToDevice: no profile found for device %d '%s'", m_bindings.size(), player_config->device.to_string());
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return false;
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}
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std::array<std::set<u32>, button::button_count> mapping = get_mapped_key_codes(pad_device, config);
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u32 pclass_profile = 0x0;
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u32 capabilities = CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE;
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|
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for (const input::product_info& product : input::get_products_by_class(config->device_class_type))
|
|
{
|
|
if (product.vendor_id == config->vendor_id && product.product_id == config->product_id)
|
|
{
|
|
pclass_profile = product.pclass_profile;
|
|
capabilities = product.capabilites;
|
|
}
|
|
}
|
|
|
|
pad->Init
|
|
(
|
|
CELL_PAD_STATUS_DISCONNECTED,
|
|
capabilities,
|
|
CELL_PAD_DEV_TYPE_STANDARD,
|
|
config->device_class_type,
|
|
pclass_profile,
|
|
config->vendor_id,
|
|
config->product_id,
|
|
config->pressure_intensity
|
|
);
|
|
|
|
if (b_has_pressure_intensity_button)
|
|
{
|
|
pad->m_buttons.emplace_back(special_button_offset, mapping[button::pressure_intensity_button], special_button_value::pressure_intensity);
|
|
pad->m_pressure_intensity_button_index = static_cast<s32>(pad->m_buttons.size()) - 1;
|
|
}
|
|
|
|
if (b_has_analog_limiter_button)
|
|
{
|
|
pad->m_buttons.emplace_back(special_button_offset, mapping[button::analog_limiter_button], special_button_value::analog_limiter);
|
|
pad->m_analog_limiter_button_index = static_cast<s32>(pad->m_buttons.size()) - 1;
|
|
}
|
|
|
|
if (b_has_orientation)
|
|
{
|
|
pad->m_buttons.emplace_back(special_button_offset, mapping[button::orientation_reset_button], special_button_value::orientation_reset);
|
|
pad->m_orientation_reset_button_index = static_cast<s32>(pad->m_buttons.size()) - 1;
|
|
}
|
|
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::up], CELL_PAD_CTRL_UP);
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::down], CELL_PAD_CTRL_DOWN);
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::left], CELL_PAD_CTRL_LEFT);
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::right], CELL_PAD_CTRL_RIGHT);
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, mapping[button::cross], CELL_PAD_CTRL_CROSS);
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, mapping[button::square], CELL_PAD_CTRL_SQUARE);
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, mapping[button::circle], CELL_PAD_CTRL_CIRCLE);
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, mapping[button::triangle], CELL_PAD_CTRL_TRIANGLE);
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, mapping[button::l1], CELL_PAD_CTRL_L1);
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, mapping[button::l2], CELL_PAD_CTRL_L2);
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::l3], CELL_PAD_CTRL_L3);
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, mapping[button::r1], CELL_PAD_CTRL_R1);
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, mapping[button::r2], CELL_PAD_CTRL_R2);
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::r3], CELL_PAD_CTRL_R3);
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::start], CELL_PAD_CTRL_START);
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::select], CELL_PAD_CTRL_SELECT);
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::ps], CELL_PAD_CTRL_PS);
|
|
|
|
if (pad->m_class_type == CELL_PAD_PCLASS_TYPE_SKATEBOARD)
|
|
{
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, mapping[button::skateboard_ir_nose], CELL_PAD_CTRL_PRESS_TRIANGLE);
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, mapping[button::skateboard_ir_tail], CELL_PAD_CTRL_PRESS_CIRCLE);
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, mapping[button::skateboard_ir_left], CELL_PAD_CTRL_PRESS_CROSS);
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, mapping[button::skateboard_ir_right], CELL_PAD_CTRL_PRESS_SQUARE);
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, mapping[button::skateboard_tilt_left], CELL_PAD_CTRL_PRESS_L1);
|
|
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_PRESS_PIGGYBACK, mapping[button::skateboard_tilt_right], CELL_PAD_CTRL_PRESS_R1);
|
|
}
|
|
|
|
pad->m_sticks[0] = AnalogStick(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, mapping[button::ls_left], mapping[button::ls_right]);
|
|
pad->m_sticks[1] = AnalogStick(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, mapping[button::ls_down], mapping[button::ls_up]);
|
|
pad->m_sticks[2] = AnalogStick(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, mapping[button::rs_left], mapping[button::rs_right]);
|
|
pad->m_sticks[3] = AnalogStick(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, mapping[button::rs_down], mapping[button::rs_up]);
|
|
|
|
pad->m_sensors[0] = AnalogSensor(CELL_PAD_BTN_OFFSET_SENSOR_X, 0, 0, 0, DEFAULT_MOTION_X);
|
|
pad->m_sensors[1] = AnalogSensor(CELL_PAD_BTN_OFFSET_SENSOR_Y, 0, 0, 0, DEFAULT_MOTION_Y);
|
|
pad->m_sensors[2] = AnalogSensor(CELL_PAD_BTN_OFFSET_SENSOR_Z, 0, 0, 0, DEFAULT_MOTION_Z);
|
|
pad->m_sensors[3] = AnalogSensor(CELL_PAD_BTN_OFFSET_SENSOR_G, 0, 0, 0, DEFAULT_MOTION_G);
|
|
|
|
pad->m_vibrateMotors[0] = VibrateMotor(true, 0);
|
|
pad->m_vibrateMotors[1] = VibrateMotor(false, 0);
|
|
|
|
m_bindings.emplace_back(pad, pad_device, nullptr);
|
|
|
|
return true;
|
|
}
|
|
|
|
std::array<std::set<u32>, PadHandlerBase::button::button_count> PadHandlerBase::get_mapped_key_codes(const std::shared_ptr<PadDevice>& device, const cfg_pad* cfg)
|
|
{
|
|
std::array<std::set<u32>, button::button_count> mapping{};
|
|
if (!device || !cfg)
|
|
return mapping;
|
|
|
|
device->trigger_code_left = FindKeyCodes<u32, u64>(button_list, cfg->l2);
|
|
device->trigger_code_right = FindKeyCodes<u32, u64>(button_list, cfg->r2);
|
|
device->axis_code_left[0] = FindKeyCodes<u32, u64>(button_list, cfg->ls_left);
|
|
device->axis_code_left[1] = FindKeyCodes<u32, u64>(button_list, cfg->ls_right);
|
|
device->axis_code_left[2] = FindKeyCodes<u32, u64>(button_list, cfg->ls_down);
|
|
device->axis_code_left[3] = FindKeyCodes<u32, u64>(button_list, cfg->ls_up);
|
|
device->axis_code_right[0] = FindKeyCodes<u32, u64>(button_list, cfg->rs_left);
|
|
device->axis_code_right[1] = FindKeyCodes<u32, u64>(button_list, cfg->rs_right);
|
|
device->axis_code_right[2] = FindKeyCodes<u32, u64>(button_list, cfg->rs_down);
|
|
device->axis_code_right[3] = FindKeyCodes<u32, u64>(button_list, cfg->rs_up);
|
|
|
|
mapping[button::up] = FindKeyCodes<u32, u32>(button_list, cfg->up);
|
|
mapping[button::down] = FindKeyCodes<u32, u32>(button_list, cfg->down);
|
|
mapping[button::left] = FindKeyCodes<u32, u32>(button_list, cfg->left);
|
|
mapping[button::right] = FindKeyCodes<u32, u32>(button_list, cfg->right);
|
|
mapping[button::cross] = FindKeyCodes<u32, u32>(button_list, cfg->cross);
|
|
mapping[button::square] = FindKeyCodes<u32, u32>(button_list, cfg->square);
|
|
mapping[button::circle] = FindKeyCodes<u32, u32>(button_list, cfg->circle);
|
|
mapping[button::triangle] = FindKeyCodes<u32, u32>(button_list, cfg->triangle);
|
|
mapping[button::start] = FindKeyCodes<u32, u32>(button_list, cfg->start);
|
|
mapping[button::select] = FindKeyCodes<u32, u32>(button_list, cfg->select);
|
|
mapping[button::l1] = FindKeyCodes<u32, u32>(button_list, cfg->l1);
|
|
mapping[button::l2] = narrow_set(device->trigger_code_left);
|
|
mapping[button::l3] = FindKeyCodes<u32, u32>(button_list, cfg->l3);
|
|
mapping[button::r1] = FindKeyCodes<u32, u32>(button_list, cfg->r1);
|
|
mapping[button::r2] = narrow_set(device->trigger_code_right);
|
|
mapping[button::r3] = FindKeyCodes<u32, u32>(button_list, cfg->r3);
|
|
mapping[button::ls_left] = narrow_set(device->axis_code_left[0]);
|
|
mapping[button::ls_right] = narrow_set(device->axis_code_left[1]);
|
|
mapping[button::ls_down] = narrow_set(device->axis_code_left[2]);
|
|
mapping[button::ls_up] = narrow_set(device->axis_code_left[3]);
|
|
mapping[button::rs_left] = narrow_set(device->axis_code_right[0]);
|
|
mapping[button::rs_right] = narrow_set(device->axis_code_right[1]);
|
|
mapping[button::rs_down] = narrow_set(device->axis_code_right[2]);
|
|
mapping[button::rs_up] = narrow_set(device->axis_code_right[3]);
|
|
mapping[button::ps] = FindKeyCodes<u32, u32>(button_list, cfg->ps);
|
|
|
|
mapping[button::skateboard_ir_nose] = FindKeyCodes<u32, u32>(button_list, cfg->ir_nose);
|
|
mapping[button::skateboard_ir_tail] = FindKeyCodes<u32, u32>(button_list, cfg->ir_tail);
|
|
mapping[button::skateboard_ir_left] = FindKeyCodes<u32, u32>(button_list, cfg->ir_left);
|
|
mapping[button::skateboard_ir_right] = FindKeyCodes<u32, u32>(button_list, cfg->ir_right);
|
|
mapping[button::skateboard_tilt_left] = FindKeyCodes<u32, u32>(button_list, cfg->tilt_left);
|
|
mapping[button::skateboard_tilt_right] = FindKeyCodes<u32, u32>(button_list, cfg->tilt_right);
|
|
|
|
if (b_has_pressure_intensity_button)
|
|
{
|
|
mapping[button::pressure_intensity_button] = FindKeyCodes<u32, u32>(button_list, cfg->pressure_intensity_button);
|
|
}
|
|
|
|
if (b_has_analog_limiter_button)
|
|
{
|
|
mapping[button::analog_limiter_button] = FindKeyCodes<u32, u32>(button_list, cfg->analog_limiter_button);
|
|
}
|
|
|
|
if (b_has_orientation)
|
|
{
|
|
mapping[button::orientation_reset_button] = FindKeyCodes<u32, u32>(button_list, cfg->orientation_reset_button);
|
|
}
|
|
|
|
return mapping;
|
|
}
|
|
|
|
void PadHandlerBase::get_mapping(const pad_ensemble& binding)
|
|
{
|
|
const auto& device = binding.device;
|
|
const auto& pad = binding.pad;
|
|
|
|
if (!device || !pad)
|
|
return;
|
|
|
|
const cfg_pad* cfg = device->config;
|
|
if (!cfg)
|
|
return;
|
|
|
|
auto button_values = get_button_values(device);
|
|
|
|
// Find out if special buttons are pressed (introduced by RPCS3).
|
|
// These buttons will have a delay of one cycle, but whatever.
|
|
const bool analog_limiter_enabled = pad->get_analog_limiter_button_active(cfg->analog_limiter_toggle_mode.get(), pad->m_player_id);
|
|
const bool adjust_pressure = pad->get_pressure_intensity_button_active(cfg->pressure_intensity_toggle_mode.get(), pad->m_player_id);
|
|
const u32 pressure_intensity_deadzone = cfg->pressure_intensity_deadzone.get();
|
|
|
|
// Translate any corresponding keycodes to our normal DS3 buttons and triggers
|
|
for (Button& button : pad->m_buttons)
|
|
{
|
|
bool pressed{};
|
|
u16 value{};
|
|
|
|
for (u32 code : button.m_key_codes)
|
|
{
|
|
bool press{};
|
|
u16 val = button_values[code];
|
|
|
|
TranslateButtonPress(device, code, press, val, analog_limiter_enabled);
|
|
|
|
if (press)
|
|
{
|
|
// Modify pressure if necessary if the button was pressed
|
|
if (adjust_pressure)
|
|
{
|
|
val = pad->m_pressure_intensity;
|
|
}
|
|
else if (pressure_intensity_deadzone > 0)
|
|
{
|
|
// Ignore triggers, since they have their own deadzones
|
|
if (!get_is_left_trigger(device, code) && !get_is_right_trigger(device, code))
|
|
{
|
|
val = NormalizeDirectedInput(val, pressure_intensity_deadzone, 255);
|
|
}
|
|
}
|
|
|
|
value = std::max(value, val);
|
|
pressed = value > 0;
|
|
}
|
|
}
|
|
|
|
button.m_value = value;
|
|
button.m_pressed = pressed;
|
|
}
|
|
|
|
// used to get the absolute value of an axis
|
|
s32 stick_val[4]{};
|
|
|
|
// Translate any corresponding keycodes to our two sticks. (ignoring thresholds for now)
|
|
for (usz i = 0; i < pad->m_sticks.size(); i++)
|
|
{
|
|
bool pressed{};
|
|
u16 val_min{};
|
|
u16 val_max{};
|
|
|
|
// m_key_codes_min are the mapped keys for left or down
|
|
for (u32 key_min : pad->m_sticks[i].m_key_codes_min)
|
|
{
|
|
u16 val = button_values[key_min];
|
|
|
|
TranslateButtonPress(device, key_min, pressed, val, analog_limiter_enabled, true);
|
|
|
|
if (pressed)
|
|
{
|
|
val_min = std::max(val_min, val);
|
|
}
|
|
}
|
|
|
|
// m_key_codes_max are the mapped keys for right or up
|
|
for (u32 key_max : pad->m_sticks[i].m_key_codes_max)
|
|
{
|
|
u16 val = button_values[key_max];
|
|
|
|
TranslateButtonPress(device, key_max, pressed, val, analog_limiter_enabled, true);
|
|
|
|
if (pressed)
|
|
{
|
|
val_max = std::max(val_max, val);
|
|
}
|
|
}
|
|
|
|
// cancel out opposing values and get the resulting difference
|
|
stick_val[i] = val_max - val_min;
|
|
}
|
|
|
|
u16 lx, ly, rx, ry;
|
|
|
|
// Normalize and apply pad squircling
|
|
convert_stick_values(lx, ly, stick_val[0], stick_val[1], cfg->lstickdeadzone, cfg->lstick_anti_deadzone, cfg->lpadsquircling);
|
|
convert_stick_values(rx, ry, stick_val[2], stick_val[3], cfg->rstickdeadzone, cfg->rstick_anti_deadzone, cfg->rpadsquircling);
|
|
|
|
if (m_type == pad_handler::ds4)
|
|
{
|
|
ly = 255 - ly;
|
|
ry = 255 - ry;
|
|
|
|
// these are added with previous value and divided to 'smooth' out the readings
|
|
// the ds4 seems to rapidly flicker sometimes between two values and this seems to stop that
|
|
|
|
pad->m_sticks[0].m_value = (lx + pad->m_sticks[0].m_value) / 2; // LX
|
|
pad->m_sticks[1].m_value = (ly + pad->m_sticks[1].m_value) / 2; // LY
|
|
pad->m_sticks[2].m_value = (rx + pad->m_sticks[2].m_value) / 2; // RX
|
|
pad->m_sticks[3].m_value = (ry + pad->m_sticks[3].m_value) / 2; // RY
|
|
}
|
|
else
|
|
{
|
|
pad->m_sticks[0].m_value = lx;
|
|
pad->m_sticks[1].m_value = 255 - ly;
|
|
pad->m_sticks[2].m_value = rx;
|
|
pad->m_sticks[3].m_value = 255 - ry;
|
|
}
|
|
}
|
|
|
|
void PadHandlerBase::process()
|
|
{
|
|
for (usz i = 0; i < m_bindings.size(); ++i)
|
|
{
|
|
auto& device = m_bindings[i].device;
|
|
auto& pad = m_bindings[i].pad;
|
|
|
|
if (!device || !pad)
|
|
continue;
|
|
|
|
pad->move_data.orientation_enabled = b_has_orientation && device->config && device->config->orientation_enabled.get();
|
|
|
|
const connection status = update_connection(device);
|
|
|
|
switch (status)
|
|
{
|
|
case connection::no_data:
|
|
case connection::connected:
|
|
{
|
|
if (!last_connection_status[i])
|
|
{
|
|
input_log.success("%s device %d connected", m_type, i);
|
|
|
|
pad->m_port_status |= CELL_PAD_STATUS_CONNECTED + CELL_PAD_STATUS_ASSIGN_CHANGES;
|
|
|
|
last_connection_status[i] = true;
|
|
connected_devices++;
|
|
|
|
if (b_has_orientation)
|
|
{
|
|
device->reset_orientation();
|
|
}
|
|
}
|
|
|
|
if (status == connection::no_data)
|
|
{
|
|
// TODO: don't skip entirely if buddy device has data
|
|
apply_pad_data(m_bindings[i]);
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case connection::disconnected:
|
|
{
|
|
if (g_cfg.io.keep_pads_connected)
|
|
{
|
|
if (!last_connection_status[i])
|
|
{
|
|
input_log.success("%s device %d connected by force", m_type, i);
|
|
|
|
pad->m_port_status |= CELL_PAD_STATUS_CONNECTED + CELL_PAD_STATUS_ASSIGN_CHANGES;
|
|
|
|
last_connection_status[i] = true;
|
|
connected_devices++;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (last_connection_status[i])
|
|
{
|
|
input_log.error("%s device %d disconnected", m_type, i);
|
|
|
|
pad->m_port_status &= ~CELL_PAD_STATUS_CONNECTED;
|
|
pad->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES;
|
|
|
|
last_connection_status[i] = false;
|
|
connected_devices--;
|
|
|
|
if (b_has_orientation)
|
|
{
|
|
device->reset_orientation();
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
|
|
get_mapping(m_bindings[i]);
|
|
get_extended_info(m_bindings[i]);
|
|
get_orientation(m_bindings[i]);
|
|
apply_pad_data(m_bindings[i]);
|
|
}
|
|
}
|
|
|
|
void PadHandlerBase::set_raw_orientation(ps_move_data& move_data, f32 accel_x, f32 accel_y, f32 accel_z, f32 gyro_x, f32 gyro_y, f32 gyro_z)
|
|
{
|
|
if (!move_data.orientation_enabled)
|
|
{
|
|
move_data.reset_sensors();
|
|
return;
|
|
}
|
|
|
|
// This function expects DS3 sensor accel values in linear velocity (m/s²) and gyro values in angular velocity (degree/s)
|
|
// The default position is flat on the ground, pointing forward.
|
|
// The accelerometers constantly measure G forces.
|
|
// The gyros measure changes in orientation and will reset when the device isn't moved anymore.
|
|
move_data.accelerometer_x = -accel_x; // move_data: Increases if the device is rolled to the left
|
|
move_data.accelerometer_y = accel_z; // move_data: Increases if the device is pitched upwards
|
|
move_data.accelerometer_z = accel_y; // move_data: Increases if the device is moved upwards
|
|
move_data.gyro_x = degree_to_rad(-gyro_x); // move_data: Increases if the device is pitched upwards
|
|
move_data.gyro_y = degree_to_rad(gyro_z); // move_data: Increases if the device is rolled to the right
|
|
move_data.gyro_z = degree_to_rad(-gyro_y); // move_data: Increases if the device is yawed to the left
|
|
}
|
|
|
|
void PadHandlerBase::set_raw_orientation(Pad& pad)
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{
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if (!pad.move_data.orientation_enabled)
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{
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pad.move_data.reset_sensors();
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return;
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}
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// acceleration (linear velocity in m/s²)
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const f32 accel_x = (pad.m_sensors[0].m_value - 512) / static_cast<f32>(MOTION_ONE_G);
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const f32 accel_y = (pad.m_sensors[1].m_value - 512) / static_cast<f32>(MOTION_ONE_G);
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const f32 accel_z = (pad.m_sensors[2].m_value - 512) / static_cast<f32>(MOTION_ONE_G);
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// gyro (angular velocity in degree/s)
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constexpr f32 gyro_x = 0.0f;
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const f32 gyro_y = (pad.m_sensors[3].m_value - 512) / (123.f / 90.f);
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constexpr f32 gyro_z = 0.0f;
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set_raw_orientation(pad.move_data, accel_x, accel_y, accel_z, gyro_x, gyro_y, gyro_z);
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}
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void PadHandlerBase::get_orientation(const pad_ensemble& binding) const
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{
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if (!b_has_orientation) return;
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|
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const auto& pad = binding.pad;
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const auto& device = binding.device;
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if (!pad || !device) return;
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|
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if (pad->move_data.calibration_requested)
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|
{
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device->reset_orientation();
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pad->move_data.quaternion = ps_move_data::default_quaternion;
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pad->move_data.calibration_succeeded = true;
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return;
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}
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|
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if (!pad->move_data.orientation_enabled || pad->get_orientation_reset_button_active())
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{
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// This can be called extensively in quick succession, so let's just reset the pointer instead of creating a new object.
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device->ahrs.reset();
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pad->move_data.quaternion = ps_move_data::default_quaternion;
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|
return;
|
|
}
|
|
|
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device->update_orientation(pad->move_data);
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}
|
|
|
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void PadDevice::reset_orientation()
|
|
{
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|
// Initialize Fusion
|
|
ahrs = std::make_shared<FusionAhrs>();
|
|
FusionAhrsInitialise(ahrs.get());
|
|
ahrs->settings.convention = FusionConvention::FusionConventionEnu;
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ahrs->settings.gain = 0.0f; // If gain is set, the algorithm tries to adjust the orientation over time.
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FusionAhrsSetSettings(ahrs.get(), &ahrs->settings);
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FusionAhrsReset(ahrs.get());
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|
}
|
|
|
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void PadDevice::update_orientation(ps_move_data& move_data)
|
|
{
|
|
if (!ahrs)
|
|
{
|
|
reset_orientation();
|
|
}
|
|
|
|
// Get elapsed time since last update
|
|
const u64 now_us = get_system_time();
|
|
const float elapsed_sec = (last_ahrs_update_time_us == 0) ? 0.0f : ((now_us - last_ahrs_update_time_us) / 1'000'000.0f);
|
|
last_ahrs_update_time_us = now_us;
|
|
|
|
// The ps move handler's axis may differ from the Fusion axis, so we have to map them correctly.
|
|
// Don't ask how the axis work. It's basically been trial and error.
|
|
ensure(ahrs->settings.convention == FusionConvention::FusionConventionEnu); // East-North-Up
|
|
|
|
const FusionVector accelerometer{
|
|
.axis {
|
|
.x = -move_data.accelerometer_x,
|
|
.y = +move_data.accelerometer_y,
|
|
.z = +move_data.accelerometer_z
|
|
}
|
|
};
|
|
|
|
const FusionVector gyroscope{
|
|
.axis {
|
|
.x = +PadHandlerBase::rad_to_degree(move_data.gyro_x),
|
|
.y = +PadHandlerBase::rad_to_degree(move_data.gyro_z),
|
|
.z = -PadHandlerBase::rad_to_degree(move_data.gyro_y)
|
|
}
|
|
};
|
|
|
|
FusionVector magnetometer {};
|
|
|
|
if (move_data.magnetometer_enabled)
|
|
{
|
|
magnetometer = FusionVector{
|
|
.axis {
|
|
.x = move_data.magnetometer_x,
|
|
.y = move_data.magnetometer_y,
|
|
.z = move_data.magnetometer_z
|
|
}
|
|
};
|
|
}
|
|
|
|
// Update Fusion
|
|
FusionAhrsUpdate(ahrs.get(), gyroscope, accelerometer, magnetometer, elapsed_sec);
|
|
|
|
// Get quaternion
|
|
const FusionQuaternion quaternion = FusionAhrsGetQuaternion(ahrs.get());
|
|
move_data.quaternion[0] = quaternion.array[1];
|
|
move_data.quaternion[1] = quaternion.array[2];
|
|
move_data.quaternion[2] = quaternion.array[3];
|
|
move_data.quaternion[3] = quaternion.array[0];
|
|
}
|