rpcs3/rpcs3/Emu/RSX/VK
2025-06-25 23:06:04 +03:00
..
upscalers vk: Fix FSR upscaling 2025-06-25 23:06:04 +03:00
vkutils vk: Lazy register/derigeter of hot data 2025-06-25 23:06:04 +03:00
VKAsyncScheduler.cpp Headers cleanup 2025-02-11 20:38:35 +01:00
VKAsyncScheduler.h Headers cleanup 2025-02-11 20:38:35 +01:00
VKCommandStream.cpp rsx/vk: Redesign how conditional rendering hints work 2022-05-20 16:29:27 +03:00
VKCommandStream.h rsx: Make the deferred mm flush option usable with OpenGL 2024-12-16 19:00:08 +03:00
VKCommonDecompiler.cpp vk: Rewrite program binding management to use "separate shader objects" concept. 2025-06-25 23:06:04 +03:00
VKCommonDecompiler.h vk: Rewrite program binding management to use "separate shader objects" concept. 2025-06-25 23:06:04 +03:00
VKCommonPipelineLayout.cpp vk: Use dynamic constants offset for transform constants 2025-04-07 00:46:09 +03:00
VKCommonPipelineLayout.h vk: Switch transform constants from UBO to SSBO 2025-04-07 00:46:09 +03:00
VKCompute.cpp vk: Lazy register/derigeter of hot data 2025-06-25 23:06:04 +03:00
VKCompute.h vk: Lazy register/derigeter of hot data 2025-06-25 23:06:04 +03:00
VKDataHeapManager.cpp rsx/vk: Retire the concept of heap being in "critical" state 2025-04-19 01:04:00 +03:00
VKDataHeapManager.h rsx/vk: Retire the concept of heap being in "critical" state 2025-04-19 01:04:00 +03:00
VKDMA.cpp utils: Rename address_range to address_range32 to allow implementation of address_range16 and address_range64 2025-05-27 15:06:32 +03:00
VKDMA.h utils: Rename address_range to address_range32 to allow implementation of address_range16 and address_range64 2025-05-27 15:06:32 +03:00
VKDraw.cpp vk: Rewrite program binding management to use "separate shader objects" concept. 2025-06-25 23:06:04 +03:00
VKFormats.cpp Add DXT1-5 decompression on ARM 2025-02-20 14:57:57 +03:00
VKFormats.h Headers cleanup 2025-02-11 20:38:35 +01:00
VKFragmentProgram.cpp vk: Fix graphical bugs and crashes 2025-06-25 23:06:04 +03:00
VKFragmentProgram.h vk: Rewrite program binding management to use "separate shader objects" concept. 2025-06-25 23:06:04 +03:00
VKFramebuffer.cpp vk: Enable use of input attachments 2021-06-01 12:54:10 +03:00
VKFramebuffer.h vk: Enable use of input attachments 2021-06-01 12:54:10 +03:00
VKGSRender.cpp vk: Fix graphical bugs and crashes 2025-06-25 23:06:04 +03:00
VKGSRender.h vk: Move descriptor management to the pipeline layer 2025-06-25 23:06:04 +03:00
VKGSRenderTypes.hpp vk: Move descriptor management to the pipeline layer 2025-06-25 23:06:04 +03:00
VKHelpers.cpp vk: Do not force strict query scopes by default 2025-03-05 14:40:35 +03:00
VKHelpers.h utils: Rename address_range to address_range32 to allow implementation of address_range16 and address_range64 2025-05-27 15:06:32 +03:00
VKMemAlloc.cpp Update VMA vulkan version to 1.2 2025-06-02 17:06:23 +03:00
VKOverlays.cpp vk: Rewrite program binding management to use "separate shader objects" concept. 2025-06-25 23:06:04 +03:00
VKOverlays.h vk: Move descriptor management to the pipeline layer 2025-06-25 23:06:04 +03:00
VKPipelineCompiler.cpp vk: Respect shader compile flags when linking 2025-06-25 23:06:04 +03:00
VKPipelineCompiler.h vk: Respect shader compile flags when linking 2025-06-25 23:06:04 +03:00
VKPresent.cpp utils: Rename address_range to address_range32 to allow implementation of address_range16 and address_range64 2025-05-27 15:06:32 +03:00
VKProcTable.h vk: Fix extension wrangling 2025-04-19 01:04:00 +03:00
VKProgramBuffer.h vk: Use write commands instead of copy commands to avoid dependencies 2025-06-25 23:06:04 +03:00
VKProgramHelper.hpp vk: Rewrite program binding management to use "separate shader objects" concept. 2025-06-25 23:06:04 +03:00
VKProgramPipeline.cpp vk: Lazy register/derigeter of hot data 2025-06-25 23:06:04 +03:00
VKProgramPipeline.h vk: Use write commands instead of copy commands to avoid dependencies 2025-06-25 23:06:04 +03:00
VKQueryPool.cpp Headers cleanup 2025-02-11 20:38:35 +01:00
VKQueryPool.h vk: Add support for spec-compliant query scopes 2024-12-25 01:41:23 +03:00
VKRenderPass.cpp vk: Use robin_hood for renderpass caches 2025-04-19 01:04:00 +03:00
VKRenderPass.h vk: Do not use raw GPU command buffer handles for any wrapped API calls 2023-05-18 18:10:46 +03:00
VKRenderTargets.cpp utils: Rename address_range to address_range32 to allow implementation of address_range16 and address_range64 2025-05-27 15:06:32 +03:00
VKRenderTargets.h vk: Move descriptor management to the pipeline layer 2025-06-25 23:06:04 +03:00
VKResolveHelper.cpp vk: Move MSAA resolve/unresolve shaders to common GPU program layer 2025-02-11 02:28:31 +03:00
VKResolveHelper.h vk: Rewrite program binding management to use "separate shader objects" concept. 2025-06-25 23:06:04 +03:00
VKResourceManager.cpp rsx: use more const ref 2025-05-24 18:24:58 +02:00
VKResourceManager.h static analysis: more const 2025-03-05 00:12:30 +01:00
VKShaderInterpreter.cpp vk: Rewrite program binding management to use "separate shader objects" concept. 2025-06-25 23:06:04 +03:00
VKShaderInterpreter.h vk: Move descriptor management to the pipeline layer 2025-06-25 23:06:04 +03:00
VKTexture.cpp utils: Rename address_range to address_range32 to allow implementation of address_range16 and address_range64 2025-05-27 15:06:32 +03:00
VKTextureCache.cpp utils: Rename address_range to address_range32 to allow implementation of address_range16 and address_range64 2025-05-27 15:06:32 +03:00
VKTextureCache.h utils: Rename address_range to address_range32 to allow implementation of address_range16 and address_range64 2025-05-27 15:06:32 +03:00
VKVertexBuffers.cpp vk: Fix copypasta causing incorrect buffer to be released by GC 2025-04-25 04:01:47 +03:00
VKVertexProgram.cpp vk: Fix graphical bugs and crashes 2025-06-25 23:06:04 +03:00
VKVertexProgram.h vk: Rewrite program binding management to use "separate shader objects" concept. 2025-06-25 23:06:04 +03:00
VulkanAPI.cpp vk: Rework multi-heap health checks for performance 2025-04-19 01:04:00 +03:00
VulkanAPI.h vk: Prevent header internals from leaking 2025-04-29 03:52:49 +03:00