rpcs3/rpcs3/Emu/ARMv7/Modules/sceScreenShot.cpp
2015-01-30 13:48:12 +03:00

48 lines
1 KiB
C++

#include "stdafx.h"
#include "Emu/System.h"
#include "Emu/ARMv7/PSVFuncList.h"
extern psv_log_base sceScreenShot;
struct SceScreenShotParam
{
vm::psv::ptr<const char> photoTitle;
vm::psv::ptr<const char> gameTitle;
vm::psv::ptr<const char> gameComment;
vm::psv::ptr<void> reserved;
};
s32 sceScreenShotSetParam(vm::psv::ptr<const SceScreenShotParam> param)
{
throw __FUNCTION__;
}
s32 sceScreenShotSetOverlayImage(vm::psv::ptr<const char> filePath, s32 offsetX, s32 offsetY)
{
throw __FUNCTION__;
}
s32 sceScreenShotDisable()
{
throw __FUNCTION__;
}
s32 sceScreenShotEnable()
{
throw __FUNCTION__;
}
#define REG_FUNC(nid, name) reg_psv_func(nid, &sceScreenShot, #name, name)
psv_log_base sceScreenShot("SceScreenShot", []()
{
sceScreenShot.on_load = nullptr;
sceScreenShot.on_unload = nullptr;
sceScreenShot.on_stop = nullptr;
REG_FUNC(0x05DB59C7, sceScreenShotSetParam);
REG_FUNC(0x7061665B, sceScreenShotSetOverlayImage);
REG_FUNC(0x50AE9FF9, sceScreenShotDisable);
REG_FUNC(0x76E674D1, sceScreenShotEnable);
});