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165 lines
3.6 KiB
C++
165 lines
3.6 KiB
C++
#pragma once
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#include "Utilities/StrFmt.h"
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#include "util/asm.hpp"
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/**
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* Ring buffer memory helper :
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* There are 2 "pointers" (offset inside a memory buffer to be provided by class derivative)
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* PUT pointer "points" to the start of allocatable space.
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* GET pointer "points" to the start of memory in use by the GPU.
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* Space between GET and PUT is used by the GPU ; this structure check that this memory is not overwritten.
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* User has to update the GET pointer when synchronisation happens.
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*/
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class data_heap
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{
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protected:
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/**
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* Does alloc cross get position ?
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*/
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template<int Alignment>
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bool can_alloc(usz size) const
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{
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const usz alloc_size = utils::align(size, Alignment);
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const usz aligned_put_pos = utils::align(m_put_pos, Alignment);
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const usz alloc_end = aligned_put_pos + alloc_size;
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if (alloc_end < m_size) [[ likely ]]
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{
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// Range before get
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if (alloc_end < m_get_pos)
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return true;
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// Range after get
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if (aligned_put_pos > m_get_pos)
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return true;
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return false;
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}
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// ..]....[..get..
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if (aligned_put_pos < m_get_pos)
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return false;
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// ..get..]...[...
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// Actually all resources extending beyond heap space starts at 0
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if (alloc_size > m_get_pos)
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return false;
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return true;
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}
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// Grow the buffer to hold at least size bytes
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virtual bool grow(usz /*size*/)
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{
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// Stub
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return false;
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}
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usz m_size;
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usz m_put_pos; // Start of free space
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usz m_get_pos; // End of free space
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usz m_min_guard_size; // If an allocation touches the guard region, reset the heap to avoid going over budget
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char* m_name;
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public:
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data_heap() = default;
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~data_heap() = default;
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data_heap(const data_heap&) = delete;
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data_heap(data_heap&&) = delete;
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void init(usz heap_size, const char* buffer_name = "unnamed", usz min_guard_size=0x10000)
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{
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m_name = const_cast<char*>(buffer_name);
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m_size = heap_size;
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m_put_pos = 0;
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m_get_pos = heap_size - 1;
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// Allocation stats
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m_min_guard_size = min_guard_size;
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}
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template<int Alignment>
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usz alloc(usz size)
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{
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const usz alloc_size = utils::align(size, Alignment);
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const usz aligned_put_pos = utils::align(m_put_pos, Alignment);
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if (!can_alloc<Alignment>(size) && !grow(alloc_size))
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{
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fmt::throw_exception("[%s] Working buffer not big enough, buffer_length=%d requested=%d guard=%d",
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m_name, m_size, size, m_min_guard_size);
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}
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const usz alloc_end = aligned_put_pos + alloc_size;
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if (alloc_end < m_size)
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{
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m_put_pos = alloc_end;
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return aligned_put_pos;
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}
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m_put_pos = alloc_size;
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return 0;
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}
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/*
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* For use in cases where we take a fixed amount each time
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*/
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template<int Alignment, usz Size = Alignment>
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usz static_alloc()
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{
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static_assert((Size & (Alignment - 1)) == 0);
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ensure((m_put_pos & (Alignment - 1)) == 0);
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if (!can_alloc<Alignment>(Size) && !grow(Size))
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{
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fmt::throw_exception("[%s] Working buffer not big enough, buffer_length=%d requested=%d guard=%d",
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m_name, m_size, Size, m_min_guard_size);
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}
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const usz alloc_end = m_put_pos + Size;
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if (m_put_pos + Size < m_size)
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{
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m_put_pos = alloc_end;
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return m_put_pos;
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}
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m_put_pos = Size;
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return 0;
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}
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/**
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* return current putpos - 1
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*/
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usz get_current_put_pos_minus_one() const
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{
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return (m_put_pos > 0) ? m_put_pos - 1 : m_size - 1;
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}
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inline void set_get_pos(usz value)
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{
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m_get_pos = value;
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}
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virtual bool is_critical() const
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{
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return m_min_guard_size >= m_size;
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}
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void reset_allocation_stats()
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{
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m_get_pos = get_current_put_pos_minus_one();
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}
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// Updates the current_allocated_size metrics
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inline void notify()
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{
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// @unused
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}
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usz size() const
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{
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return m_size;
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}
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};
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