mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-06 06:51:26 +12:00
62 lines
No EOL
1.2 KiB
C++
62 lines
No EOL
1.2 KiB
C++
#include "stdafx.h"
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#include "rpcs3.h"
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#include "Ini.h"
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#include "Emu/System.h"
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#include <wx/msw/wrapwin.h>
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#include "Gui/CompilerELF.h"
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const wxEventType wxEVT_DBG_COMMAND = wxNewEventType();
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IMPLEMENT_APP(Rpcs3App)
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Rpcs3App* TheApp;
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bool Rpcs3App::OnInit()
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{
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TheApp = this;
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SetAppName(_PRGNAME_);
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wxInitAllImageHandlers();
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Ini.Load();
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m_MainFrame = new MainFrame();
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SetTopWindow(m_MainFrame);
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Emu.Init();
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// (new CompilerELF(m_MainFrame))->Show();
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m_debugger_frame = new DebuggerPanel(m_MainFrame);
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ConLogFrame = new LogFrame(m_MainFrame);
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m_MainFrame->AddPane(ConLogFrame, "Log", wxAUI_DOCK_BOTTOM);
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m_MainFrame->AddPane(m_debugger_frame, "Debugger", wxAUI_DOCK_RIGHT);
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//ConLogFrame->Show();
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m_MainFrame->Show();
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m_MainFrame->DoSettings(true);
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return true;
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}
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void Rpcs3App::Exit()
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{
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Emu.Stop();
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Ini.Save();
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if(ConLogFrame && !ConLogFrame->IsBeingDeleted()) ConLogFrame->Close();
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wxApp::Exit();
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}
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void Rpcs3App::SendDbgCommand(DbgCommand id, CPUThread* thr)
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{
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wxCommandEvent event(wxEVT_DBG_COMMAND, id);
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event.SetClientData(thr);
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AddPendingEvent(event);
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}
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/*
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CPUThread& GetCPU(const u8 core)
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{
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return Emu.GetCPU().Get(core);
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}*/
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GameInfo CurGameInfo; |