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* Set the ground for RSX modes of register editor and insttruction editor, do not use shared ptrs directly. * Make register editor and instruction editor modeless to allow to copypaste values from thread context etc in the background.
116 lines
2.8 KiB
C++
116 lines
2.8 KiB
C++
#pragma once
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#include "util/types.hpp"
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#include "custom_dock_widget.h"
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#include <QSplitter>
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#include <QTextEdit>
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#include <QPushButton>
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#include <QComboBox>
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#include <memory>
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#include <vector>
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class CPUDisAsm;
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class cpu_thread;
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class gui_settings;
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class debugger_list;
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class breakpoint_list;
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class breakpoint_handler;
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class call_stack_list;
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namespace rsx
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{
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class thread;
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}
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enum class system_state : u32;
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class instruction_editor_dialog;
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class register_editor_dialog;
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class debugger_frame : public custom_dock_widget
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{
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Q_OBJECT
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const QString NoThreadString = tr("No Thread");
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const QString RunString = tr("Run");
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const QString PauseString = tr("Pause");
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debugger_list* m_debugger_list;
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QSplitter* m_right_splitter;
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QFont m_mono;
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QTextEdit* m_misc_state;
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QTextEdit* m_regs;
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QPushButton* m_go_to_addr;
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QPushButton* m_go_to_pc;
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QPushButton* m_btn_step;
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QPushButton* m_btn_step_over;
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QPushButton* m_btn_run;
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QComboBox* m_choice_units;
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QTimer* m_update;
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QSplitter* m_splitter;
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u64 m_threads_created = -1;
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u64 m_threads_deleted = -1;
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system_state m_emu_state{};
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u32 m_last_pc = -1;
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std::vector<char> m_last_query_state;
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u32 m_last_step_over_breakpoint = -1;
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std::shared_ptr<CPUDisAsm> m_disasm; // Only shared to allow base/derived functionality
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std::shared_ptr<cpu_thread> m_cpu;
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rsx::thread* m_rsx = nullptr;
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breakpoint_list* m_breakpoint_list;
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breakpoint_handler* m_breakpoint_handler;
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call_stack_list* m_call_stack_list;
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instruction_editor_dialog* m_inst_editor = nullptr;
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register_editor_dialog* m_reg_editor = nullptr;
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std::shared_ptr<gui_settings> xgui_settings;
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cpu_thread* get_cpu();
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std::function<cpu_thread*()> make_check_cpu(cpu_thread* cpu);
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public:
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explicit debugger_frame(std::shared_ptr<gui_settings> settings, QWidget *parent = 0);
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void SaveSettings();
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void ChangeColors();
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void UpdateUI();
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void UpdateUnitList();
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void DoUpdate();
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void WritePanels();
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void EnableButtons(bool enable);
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void ShowGotoAddressDialog();
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u64 EvaluateExpression(const QString& expression);
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void ClearBreakpoints(); // Fallthrough method into breakpoint_list.
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void ClearCallStack();
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/** Needed so key press events work when other objects are selected in debugger_frame. */
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bool eventFilter(QObject* object, QEvent* event) override;
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protected:
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/** Override inherited method from Qt to allow signalling when close happened.*/
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void closeEvent(QCloseEvent* event) override;
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void showEvent(QShowEvent* event) override;
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void hideEvent(QHideEvent* event) override;
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void keyPressEvent(QKeyEvent* event) override;
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Q_SIGNALS:
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void DebugFrameClosed();
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void CallStackUpdateRequested(std::vector<std::pair<u32, u32>> call_stack);
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public Q_SLOTS:
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void DoStep(bool stepOver = false);
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private Q_SLOTS:
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void OnSelectUnit();
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void ShowPC();
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void EnableUpdateTimer(bool state);
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};
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Q_DECLARE_METATYPE(u32)
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