rpcs3/rpcs3/Emu/SysCalls/Modules/cellGameExec.cpp
Nekotekina 12f36cf31f Experimental class template Module<T>
Allocates ps3 memory for specific instance T
2015-09-22 13:28:31 +03:00

56 lines
1.2 KiB
C++

#include "stdafx.h"
#include "Emu/Memory/Memory.h"
#include "Emu/SysCalls/Modules.h"
#include "cellGame.h"
extern Module<> cellGameExec;
s32 cellGameSetExitParam()
{
throw EXCEPTION("");
}
s32 cellGameGetHomeDataExportPath(vm::ptr<char> exportPath)
{
cellGameExec.Warning("cellGameGetHomeDataExportPath(exportPath=0x%x)", exportPath);
// TODO: PlayStation home is defunct.
return CELL_GAME_ERROR_NOAPP;
}
s32 cellGameGetHomePath()
{
throw EXCEPTION("");
}
s32 cellGameGetHomeDataImportPath()
{
throw EXCEPTION("");
}
s32 cellGameGetHomeLaunchOptionPath()
{
throw EXCEPTION("");
}
s32 cellGameGetBootGameInfo(vm::ptr<u32> type, vm::ptr<char> dirName, vm::ptr<u32> execData)
{
cellGameExec.Todo("cellGameGetBootGameInfo(type=*0x%x, dirName=*0x%x, execData=*0x%x)", type, dirName, execData);
// TODO: Support more boot types
*type = CELL_GAME_GAMETYPE_SYS;
return CELL_OK;
}
Module<> cellGameExec("cellGameExec", []()
{
REG_FUNC(cellGameExec, cellGameSetExitParam);
REG_FUNC(cellGameExec, cellGameGetHomeDataExportPath);
REG_FUNC(cellGameExec, cellGameGetHomePath);
REG_FUNC(cellGameExec, cellGameGetHomeDataImportPath);
REG_FUNC(cellGameExec, cellGameGetHomeLaunchOptionPath);
REG_FUNC(cellGameExec, cellGameGetBootGameInfo);
});