rpcs3/rpcs3/Emu/Io/GameTablet.cpp
Megamouse d8bc2d5c75
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input: move copilot code to pad_thread
2025-06-02 09:12:32 +02:00

319 lines
8 KiB
C++

#include "stdafx.h"
#include "GameTablet.h"
#include "MouseHandler.h"
#include "Emu/IdManager.h"
#include "Emu/Cell/lv2/sys_usbd.h"
#include "Emu/system_config.h"
#include "Input/pad_thread.h"
LOG_CHANNEL(gametablet_log);
#pragma pack(push, 1)
struct GameTablet_data
{
uint8_t btn_square : 1;
uint8_t btn_cross : 1;
uint8_t btn_circle : 1;
uint8_t btn_triangle : 1;
uint8_t : 4;
uint8_t btn_select : 1;
uint8_t btn_start : 1;
uint8_t : 2;
uint8_t btn_ps: 1;
uint8_t : 3;
uint8_t dpad;
uint8_t stick_lx; // 0x80
uint8_t stick_ly; // 0x80
uint8_t stick_rx; // 0x80
uint8_t stick_ry; // 0x80
uint8_t : 8;
uint8_t : 8;
uint8_t : 8;
uint8_t : 8;
uint8_t pen;
uint8_t : 8;
uint8_t pressure;
uint8_t : 8;
uint8_t pos_x_hi;
uint8_t pos_y_hi;
uint8_t pos_x_lo;
uint8_t pos_y_lo;
uint16_t accel_x;
uint16_t accel_y;
uint16_t accel_z;
uint16_t unk; // 0x0200
};
#pragma pack(pop)
enum
{
Dpad_North,
Dpad_NE,
Dpad_East,
Dpad_SE,
Dpad_South,
Dpad_SW,
Dpad_West,
Dpad_NW,
Dpad_None = 0x0f
};
usb_device_gametablet::usb_device_gametablet(u32 controller_index, const std::array<u8, 7>& location)
: usb_device_emulated(location)
, m_controller_index(controller_index)
{
device = UsbDescriptorNode(USB_DESCRIPTOR_DEVICE,
UsbDeviceDescriptor {
.bcdUSB = 0x0200,
.bDeviceClass = 0x00,
.bDeviceSubClass = 0x00,
.bDeviceProtocol = 0x00,
.bMaxPacketSize0 = 0x08,
.idVendor = 0x20d6,
.idProduct = 0xcb17,
.bcdDevice = 0x0108,
.iManufacturer = 0x01,
.iProduct = 0x02,
.iSerialNumber = 0x00,
.bNumConfigurations = 0x01});
auto& config0 = device.add_node(UsbDescriptorNode(USB_DESCRIPTOR_CONFIG,
UsbDeviceConfiguration {
.wTotalLength = 0x0029,
.bNumInterfaces = 0x01,
.bConfigurationValue = 0x01,
.iConfiguration = 0x00,
.bmAttributes = 0x80,
.bMaxPower = 0x32}));
config0.add_node(UsbDescriptorNode(USB_DESCRIPTOR_INTERFACE,
UsbDeviceInterface {
.bInterfaceNumber = 0x00,
.bAlternateSetting = 0x00,
.bNumEndpoints = 0x02,
.bInterfaceClass = 0x03,
.bInterfaceSubClass = 0x00,
.bInterfaceProtocol = 0x00,
.iInterface = 0x00}));
config0.add_node(UsbDescriptorNode(USB_DESCRIPTOR_HID,
UsbDeviceHID {
.bcdHID = 0x0110,
.bCountryCode = 0x00,
.bNumDescriptors = 0x01,
.bDescriptorType = 0x22,
.wDescriptorLength = 0x0089}));
config0.add_node(UsbDescriptorNode(USB_DESCRIPTOR_ENDPOINT,
UsbDeviceEndpoint {
.bEndpointAddress = 0x83,
.bmAttributes = 0x03,
.wMaxPacketSize = 0x0040,
.bInterval = 0x0A}));
config0.add_node(UsbDescriptorNode(USB_DESCRIPTOR_ENDPOINT,
UsbDeviceEndpoint {
.bEndpointAddress = 0x04,
.bmAttributes = 0x03,
.wMaxPacketSize = 0x0040,
.bInterval = 0x0A}));
add_string("THQ Inc");
add_string("THQ uDraw Game Tablet for PS3");
}
usb_device_gametablet::~usb_device_gametablet()
{
}
void usb_device_gametablet::control_transfer(u8 bmRequestType, u8 bRequest, u16 wValue, u16 wIndex, u16 wLength, u32 buf_size, u8* buf, UsbTransfer* transfer)
{
transfer->fake = true;
transfer->expected_count = buf_size;
transfer->expected_result = HC_CC_NOERR;
transfer->expected_time = get_timestamp() + 100;
// Control transfers are nearly instant
switch (bmRequestType)
{
case 0U /*silences warning*/ | LIBUSB_ENDPOINT_OUT | LIBUSB_REQUEST_TYPE_CLASS | LIBUSB_RECIPIENT_INTERFACE: // 0x21
switch (bRequest)
{
case 0x09: // SET_REPORT
ensure(buf_size > 2);
gametablet_log.trace("Leds: %s/%s/%s/%s",
buf[2] & 1 ? "ON" : "OFF",
buf[2] & 2 ? "ON" : "OFF",
buf[2] & 4 ? "ON" : "OFF",
buf[2] & 8 ? "ON" : "OFF");
break;
default:
gametablet_log.error("Unhandled Request: 0x%02X/0x%02X", bmRequestType, bRequest);
break;
}
break;
default:
usb_device_emulated::control_transfer(bmRequestType, bRequest, wValue, wIndex, wLength, buf_size, buf, transfer);
break;
}
}
extern bool is_input_allowed();
void usb_device_gametablet::interrupt_transfer(u32 buf_size, u8* buf, u32 /*endpoint*/, UsbTransfer* transfer)
{
ensure(buf_size >= sizeof(GameTablet_data));
transfer->fake = true;
transfer->expected_count = sizeof(GameTablet_data);
transfer->expected_result = HC_CC_NOERR;
// Interrupt transfers are slow (6ms, TODO accurate measurement)
transfer->expected_time = get_timestamp() + 6000;
GameTablet_data gt{};
gt.dpad = Dpad_None;
gt.stick_lx = gt.stick_ly = gt.stick_rx = gt.stick_ry = 0x80;
gt.pressure = 0x72;
gt.pos_x_hi = gt.pos_y_hi = 0x0f;
gt.pos_x_lo = gt.pos_y_lo = 0xff;
gt.accel_x = gt.accel_y = gt.accel_z = gt.unk = 0x0200;
if (!is_input_allowed())
{
std::memcpy(buf, &gt, sizeof(GameTablet_data));
return;
}
if (g_cfg.io.mouse == mouse_handler::null)
{
gametablet_log.warning("GameTablet requires a Mouse Handler enabled");
std::memcpy(buf, &gt, sizeof(GameTablet_data));
return;
}
bool up = false, right = false, down = false, left = false;
{
std::lock_guard lock(pad::g_pad_mutex);
const auto gamepad_handler = pad::get_pad_thread();
const auto& pads = gamepad_handler->GetPads();
const auto& pad = ::at32(pads, m_controller_index);
if (pad->is_connected() && !pad->is_copilot())
{
for (Button& button : pad->m_buttons_external)
{
if (!button.m_pressed)
{
continue;
}
if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL1)
{
switch (button.m_outKeyCode)
{
case CELL_PAD_CTRL_SELECT:
gt.btn_select |= 1;
break;
case CELL_PAD_CTRL_START:
gt.btn_start |= 1;
break;
case CELL_PAD_CTRL_UP:
up = true;
break;
case CELL_PAD_CTRL_RIGHT:
right = true;
break;
case CELL_PAD_CTRL_DOWN:
down = true;
break;
case CELL_PAD_CTRL_LEFT:
left = true;
break;
default:
break;
}
}
else if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL2)
{
switch (button.m_outKeyCode)
{
case CELL_PAD_CTRL_SQUARE:
gt.btn_square |= 1;
break;
case CELL_PAD_CTRL_CROSS:
gt.btn_cross |= 1;
break;
case CELL_PAD_CTRL_CIRCLE:
gt.btn_circle |= 1;
break;
case CELL_PAD_CTRL_TRIANGLE:
gt.btn_triangle |= 1;
break;
case CELL_PAD_CTRL_PS:
gt.btn_ps |= 1;
break;
default:
break;
}
}
}
}
}
if (!up && !right && !down && !left)
gt.dpad = Dpad_None;
else if (up && !left && !right)
gt.dpad = Dpad_North;
else if (up && right)
gt.dpad = Dpad_NE;
else if (right && !up && !down)
gt.dpad = Dpad_East;
else if (down && right)
gt.dpad = Dpad_SE;
else if (down && !left && !right)
gt.dpad = Dpad_South;
else if (down && left)
gt.dpad = Dpad_SW;
else if (left && !up && !down)
gt.dpad = Dpad_West;
else if (up && left)
gt.dpad = Dpad_NW;
auto& mouse_handler = g_fxo->get<MouseHandlerBase>();
std::lock_guard mouse_lock(mouse_handler.mutex);
mouse_handler.Init(1);
constexpr u8 mouse_index = 0;
if (mouse_index >= mouse_handler.GetMice().size())
{
std::memcpy(buf, &gt, sizeof(GameTablet_data));
return;
}
const Mouse& mouse_data = ::at32(mouse_handler.GetMice(), mouse_index);
if (mouse_data.x_max <= 0 || mouse_data.y_max <= 0)
{
std::memcpy(buf, &gt, sizeof(GameTablet_data));
return;
}
static u8 noise_x = 0; // Toggle the LSB to simulate a noisy signal, Instant Artist dislikes a pen held perfectly still
static u8 noise_y = 0;
constexpr s32 tablet_max_x = 1920;
constexpr s32 tablet_max_y = 1080;
const s32 tablet_x_pos = (mouse_data.x_pos * tablet_max_x / mouse_data.x_max) ^ noise_x;
const s32 tablet_y_pos = (mouse_data.y_pos * tablet_max_y / mouse_data.y_max) ^ noise_y;
noise_x ^= 0x1;
noise_y ^= 0x1;
gt.pen = 0x40;
gt.pressure = mouse_data.buttons & CELL_MOUSE_BUTTON_1 ? 0xbb : 0x72;
gt.pos_x_hi = static_cast<u8>(tablet_x_pos / 0x100);
gt.pos_y_hi = static_cast<u8>(tablet_y_pos / 0x100);
gt.pos_x_lo = static_cast<u8>(tablet_x_pos % 0x100);
gt.pos_y_lo = static_cast<u8>(tablet_y_pos % 0x100);
std::memcpy(buf, &gt, sizeof(GameTablet_data));
}