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38 lines
696 B
C++
38 lines
696 B
C++
#include "stdafx.h"
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#include "rpcs3/Ini.h"
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#include "AudioManager.h"
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#include "AL/OpenALThread.h"
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#include "Null/NullAudioThread.h"
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#include "XAudio2/XAudio2Thread.h"
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AudioManager::AudioManager() : m_audio_out(nullptr)
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{
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}
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void AudioManager::Init()
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{
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if (m_audio_out) return;
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m_audio_info.Init();
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switch (Ini.AudioOutMode.GetValue())
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{
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default:
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case 0: m_audio_out = new NullAudioThread(); break;
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case 1: m_audio_out = new OpenALThread(); break;
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#if defined (_WIN32)
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case 2: m_audio_out = new XAudio2Thread(); break;
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#endif
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}
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}
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void AudioManager::Close()
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{
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delete m_audio_out;
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m_audio_out = nullptr;
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}
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u8 AudioManager::GetState()
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{
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return CELL_AUDIO_OUT_OUTPUT_STATE_ENABLED;
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}
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