rpcs3/rpcs3/Emu/Audio/AudioManager.cpp

38 lines
696 B
C++

#include "stdafx.h"
#include "rpcs3/Ini.h"
#include "AudioManager.h"
#include "AL/OpenALThread.h"
#include "Null/NullAudioThread.h"
#include "XAudio2/XAudio2Thread.h"
AudioManager::AudioManager() : m_audio_out(nullptr)
{
}
void AudioManager::Init()
{
if (m_audio_out) return;
m_audio_info.Init();
switch (Ini.AudioOutMode.GetValue())
{
default:
case 0: m_audio_out = new NullAudioThread(); break;
case 1: m_audio_out = new OpenALThread(); break;
#if defined (_WIN32)
case 2: m_audio_out = new XAudio2Thread(); break;
#endif
}
}
void AudioManager::Close()
{
delete m_audio_out;
m_audio_out = nullptr;
}
u8 AudioManager::GetState()
{
return CELL_AUDIO_OUT_OUTPUT_STATE_ENABLED;
}