rpcs3/rpcs3/Input/xinput_pad_handler.cpp
Megamouse 08f81160cc Input: Abbreviate some variable names and add min output interval
The abbreviation allows for easier diff between handlers.
2024-08-18 10:49:26 +02:00

597 lines
20 KiB
C++

#ifdef _WIN32
#include "stdafx.h"
#include "xinput_pad_handler.h"
#include "Emu/Io/pad_config.h"
namespace XINPUT_INFO
{
const DWORD GUIDE_BUTTON = 0x0400;
const LPCWSTR LIBRARY_FILENAMES[] = {
L"xinput1_3.dll", // Prioritizing 1_3 because of SCP
L"xinput1_4.dll",
L"xinput9_1_0.dll"
};
} // namespace XINPUT_INFO
xinput_pad_handler::xinput_pad_handler() : PadHandlerBase(pad_handler::xinput)
{
// Unique names for the config files and our pad settings dialog
button_list =
{
{ XInputKeyCodes::None, "" },
{ XInputKeyCodes::A, "A" },
{ XInputKeyCodes::B, "B" },
{ XInputKeyCodes::X, "X" },
{ XInputKeyCodes::Y, "Y" },
{ XInputKeyCodes::Left, "Left" },
{ XInputKeyCodes::Right, "Right" },
{ XInputKeyCodes::Up, "Up" },
{ XInputKeyCodes::Down, "Down" },
{ XInputKeyCodes::LB, "LB" },
{ XInputKeyCodes::RB, "RB" },
{ XInputKeyCodes::Back, "Back" },
{ XInputKeyCodes::Start, "Start" },
{ XInputKeyCodes::LS, "LS" },
{ XInputKeyCodes::RS, "RS" },
{ XInputKeyCodes::Guide, "Guide" },
{ XInputKeyCodes::LT, "LT" },
{ XInputKeyCodes::RT, "RT" },
{ XInputKeyCodes::LT_Pos, "LT+" },
{ XInputKeyCodes::LT_Neg, "LT-" },
{ XInputKeyCodes::RT_Pos, "RT+" },
{ XInputKeyCodes::RT_Neg, "RT-" },
{ XInputKeyCodes::LSXNeg, "LS X-" },
{ XInputKeyCodes::LSXPos, "LS X+" },
{ XInputKeyCodes::LSYPos, "LS Y+" },
{ XInputKeyCodes::LSYNeg, "LS Y-" },
{ XInputKeyCodes::RSXNeg, "RS X-" },
{ XInputKeyCodes::RSXPos, "RS X+" },
{ XInputKeyCodes::RSYPos, "RS Y+" },
{ XInputKeyCodes::RSYNeg, "RS Y-" }
};
init_configs();
// Define border values
thumb_max = 32767;
trigger_min = 0;
trigger_max = 255;
// set capabilities
b_has_config = true;
b_has_rumble = true;
b_has_deadzones = true;
b_has_battery = true;
b_has_battery_led = false;
m_name_string = "XInput Pad #";
m_max_devices = XUSER_MAX_COUNT;
m_trigger_threshold = trigger_max / 2;
m_thumb_threshold = thumb_max / 2;
}
xinput_pad_handler::~xinput_pad_handler()
{
if (library)
{
FreeLibrary(library);
library = nullptr;
xinputGetExtended = nullptr;
xinputGetCustomData = nullptr;
xinputGetState = nullptr;
xinputSetState = nullptr;
xinputGetBatteryInformation = nullptr;
}
}
void xinput_pad_handler::init_config(cfg_pad* cfg)
{
if (!cfg) return;
// Set default button mapping
cfg->ls_left.def = ::at32(button_list, XInputKeyCodes::LSXNeg);
cfg->ls_down.def = ::at32(button_list, XInputKeyCodes::LSYNeg);
cfg->ls_right.def = ::at32(button_list, XInputKeyCodes::LSXPos);
cfg->ls_up.def = ::at32(button_list, XInputKeyCodes::LSYPos);
cfg->rs_left.def = ::at32(button_list, XInputKeyCodes::RSXNeg);
cfg->rs_down.def = ::at32(button_list, XInputKeyCodes::RSYNeg);
cfg->rs_right.def = ::at32(button_list, XInputKeyCodes::RSXPos);
cfg->rs_up.def = ::at32(button_list, XInputKeyCodes::RSYPos);
cfg->start.def = ::at32(button_list, XInputKeyCodes::Start);
cfg->select.def = ::at32(button_list, XInputKeyCodes::Back);
cfg->ps.def = ::at32(button_list, XInputKeyCodes::Guide);
cfg->square.def = ::at32(button_list, XInputKeyCodes::X);
cfg->cross.def = ::at32(button_list, XInputKeyCodes::A);
cfg->circle.def = ::at32(button_list, XInputKeyCodes::B);
cfg->triangle.def = ::at32(button_list, XInputKeyCodes::Y);
cfg->left.def = ::at32(button_list, XInputKeyCodes::Left);
cfg->down.def = ::at32(button_list, XInputKeyCodes::Down);
cfg->right.def = ::at32(button_list, XInputKeyCodes::Right);
cfg->up.def = ::at32(button_list, XInputKeyCodes::Up);
cfg->r1.def = ::at32(button_list, XInputKeyCodes::RB);
cfg->r2.def = ::at32(button_list, XInputKeyCodes::RT);
cfg->r3.def = ::at32(button_list, XInputKeyCodes::RS);
cfg->l1.def = ::at32(button_list, XInputKeyCodes::LB);
cfg->l2.def = ::at32(button_list, XInputKeyCodes::LT);
cfg->l3.def = ::at32(button_list, XInputKeyCodes::LS);
cfg->pressure_intensity_button.def = ::at32(button_list, XInputKeyCodes::None);
cfg->analog_limiter_button.def = ::at32(button_list, XInputKeyCodes::None);
// Set default misc variables
cfg->lstick_anti_deadzone.def = static_cast<u32>(0.13 * thumb_max); // 13%
cfg->rstick_anti_deadzone.def = static_cast<u32>(0.13 * thumb_max); // 13%
cfg->lstickdeadzone.def = XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE; // between 0 and 32767
cfg->rstickdeadzone.def = XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE; // between 0 and 32767
cfg->ltriggerthreshold.def = XINPUT_GAMEPAD_TRIGGER_THRESHOLD; // between 0 and 255
cfg->rtriggerthreshold.def = XINPUT_GAMEPAD_TRIGGER_THRESHOLD; // between 0 and 255
cfg->lpadsquircling.def = 8000;
cfg->rpadsquircling.def = 8000;
// apply defaults
cfg->from_default();
}
void xinput_pad_handler::SetPadData(const std::string& padId, u8 /*player_id*/, u8 large_motor, u8 small_motor, s32/* r*/, s32/* g*/, s32/* b*/, bool /*player_led*/, bool /*battery_led*/, u32 /*battery_led_brightness*/)
{
const int device_number = GetDeviceNumber(padId);
if (device_number < 0)
return;
// The left motor is the low-frequency rumble motor. The right motor is the high-frequency rumble motor.
// The two motors are not the same, and they create different vibration effects.
XINPUT_VIBRATION vibrate
{
.wLeftMotorSpeed = static_cast<u16>(large_motor * 257), // between 0 to 65535
.wRightMotorSpeed = static_cast<u16>(small_motor * 257) // between 0 to 65535
};
xinputSetState(static_cast<u32>(device_number), &vibrate);
}
u32 xinput_pad_handler::get_battery_level(const std::string& padId)
{
const int device_number = GetDeviceNumber(padId);
if (device_number < 0)
return 0;
// Receive Battery Info. If device is not on cable, get battery level, else assume full.
XINPUT_BATTERY_INFORMATION battery_info;
xinputGetBatteryInformation(device_number, BATTERY_DEVTYPE_GAMEPAD, &battery_info);
switch (battery_info.BatteryType)
{
case BATTERY_TYPE_DISCONNECTED:
return 0;
case BATTERY_TYPE_WIRED:
return 100;
default:
break;
}
switch (battery_info.BatteryLevel)
{
case BATTERY_LEVEL_EMPTY:
return 0;
case BATTERY_LEVEL_LOW:
return 33;
case BATTERY_LEVEL_MEDIUM:
return 66;
case BATTERY_LEVEL_FULL:
return 100;
default:
return 0;
}
}
int xinput_pad_handler::GetDeviceNumber(const std::string& padId)
{
if (!Init())
return -1;
const usz pos = padId.find(m_name_string);
if (pos == umax)
return -1;
const int device_number = std::stoul(padId.substr(pos + 12)) - 1; // Controllers 1-n in GUI
if (device_number >= XUSER_MAX_COUNT)
return -1;
return device_number;
}
std::unordered_map<u64, u16> xinput_pad_handler::get_button_values(const std::shared_ptr<PadDevice>& device)
{
PadButtonValues values;
XInputDevice* dev = static_cast<XInputDevice*>(device.get());
if (!dev || dev->state != ERROR_SUCCESS) // the state has to be aquired with update_connection before calling this function
return values;
// Try SCP first, if it fails for that pad then try normal XInput
if (dev->is_scp_device)
{
return get_button_values_scp(dev->state_scp, m_triggers_as_sticks_only);
}
return get_button_values_base(dev->state_base, m_triggers_as_sticks_only);
}
xinput_pad_handler::PadButtonValues xinput_pad_handler::get_button_values_base(const XINPUT_STATE& state, bool triggers_as_sticks_only)
{
PadButtonValues values;
// Triggers
if (!triggers_as_sticks_only)
{
values[XInputKeyCodes::LT] = state.Gamepad.bLeftTrigger;
values[XInputKeyCodes::RT] = state.Gamepad.bRightTrigger;
}
const float lTrigger = state.Gamepad.bLeftTrigger / 255.0f;
const float rTrigger = state.Gamepad.bRightTrigger / 255.0f;
values[XInputKeyCodes::LT_Pos] = static_cast<u16>(lTrigger > 0.5f ? std::clamp((lTrigger - 0.5f) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f);
values[XInputKeyCodes::LT_Neg] = static_cast<u16>(lTrigger < 0.5f ? std::clamp((0.5f - lTrigger) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f);
values[XInputKeyCodes::RT_Pos] = static_cast<u16>(rTrigger > 0.5f ? std::clamp((rTrigger - 0.5f) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f);
values[XInputKeyCodes::RT_Neg] = static_cast<u16>(rTrigger < 0.5f ? std::clamp((0.5f - rTrigger) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f);
// Sticks
const int lx = state.Gamepad.sThumbLX;
const int ly = state.Gamepad.sThumbLY;
const int rx = state.Gamepad.sThumbRX;
const int ry = state.Gamepad.sThumbRY;
// Left Stick X Axis
values[XInputKeyCodes::LSXNeg] = lx < 0 ? abs(lx) - 1 : 0;
values[XInputKeyCodes::LSXPos] = lx > 0 ? lx : 0;
// Left Stick Y Axis
values[XInputKeyCodes::LSYNeg] = ly < 0 ? abs(ly) - 1 : 0;
values[XInputKeyCodes::LSYPos] = ly > 0 ? ly : 0;
// Right Stick X Axis
values[XInputKeyCodes::RSXNeg] = rx < 0 ? abs(rx) - 1 : 0;
values[XInputKeyCodes::RSXPos] = rx > 0 ? rx : 0;
// Right Stick Y Axis
values[XInputKeyCodes::RSYNeg] = ry < 0 ? abs(ry) - 1 : 0;
values[XInputKeyCodes::RSYPos] = ry > 0 ? ry : 0;
// Buttons
const WORD buttons = state.Gamepad.wButtons;
// A, B, X, Y
values[XInputKeyCodes::A] = buttons & XINPUT_GAMEPAD_A ? 255 : 0;
values[XInputKeyCodes::B] = buttons & XINPUT_GAMEPAD_B ? 255 : 0;
values[XInputKeyCodes::X] = buttons & XINPUT_GAMEPAD_X ? 255 : 0;
values[XInputKeyCodes::Y] = buttons & XINPUT_GAMEPAD_Y ? 255 : 0;
// D-Pad
values[XInputKeyCodes::Left] = buttons & XINPUT_GAMEPAD_DPAD_LEFT ? 255 : 0;
values[XInputKeyCodes::Right] = buttons & XINPUT_GAMEPAD_DPAD_RIGHT ? 255 : 0;
values[XInputKeyCodes::Up] = buttons & XINPUT_GAMEPAD_DPAD_UP ? 255 : 0;
values[XInputKeyCodes::Down] = buttons & XINPUT_GAMEPAD_DPAD_DOWN ? 255 : 0;
// LB, RB, LS, RS
values[XInputKeyCodes::LB] = buttons & XINPUT_GAMEPAD_LEFT_SHOULDER ? 255 : 0;
values[XInputKeyCodes::RB] = buttons & XINPUT_GAMEPAD_RIGHT_SHOULDER ? 255 : 0;
values[XInputKeyCodes::LS] = buttons & XINPUT_GAMEPAD_LEFT_THUMB ? 255 : 0;
values[XInputKeyCodes::RS] = buttons & XINPUT_GAMEPAD_RIGHT_THUMB ? 255 : 0;
// Start, Back, Guide
values[XInputKeyCodes::Start] = buttons & XINPUT_GAMEPAD_START ? 255 : 0;
values[XInputKeyCodes::Back] = buttons & XINPUT_GAMEPAD_BACK ? 255 : 0;
values[XInputKeyCodes::Guide] = buttons & XINPUT_INFO::GUIDE_BUTTON ? 255 : 0;
return values;
}
xinput_pad_handler::PadButtonValues xinput_pad_handler::get_button_values_scp(const SCP_EXTN& state, bool triggers_as_sticks_only)
{
PadButtonValues values;
// Triggers
if (!triggers_as_sticks_only)
{
values[xinput_pad_handler::XInputKeyCodes::LT] = static_cast<u16>(state.SCP_L2 * 255.0f);
values[xinput_pad_handler::XInputKeyCodes::RT] = static_cast<u16>(state.SCP_R2 * 255.0f);
}
values[XInputKeyCodes::LT_Pos] = static_cast<u16>(state.SCP_L2 > 0.5f ? std::clamp((state.SCP_L2 - 0.5f) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f);
values[XInputKeyCodes::LT_Neg] = static_cast<u16>(state.SCP_L2 < 0.5f ? std::clamp((0.5f - state.SCP_L2) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f);
values[XInputKeyCodes::RT_Pos] = static_cast<u16>(state.SCP_R2 > 0.5f ? std::clamp((state.SCP_R2 - 0.5f) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f);
values[XInputKeyCodes::RT_Neg] = static_cast<u16>(state.SCP_R2 < 0.5f ? std::clamp((0.5f - state.SCP_R2) * 2.0f * 255.0f, 0.0f, 255.0f) : 0.0f);
// Sticks
const float lx = state.SCP_LX;
const float ly = state.SCP_LY;
const float rx = state.SCP_RX;
const float ry = state.SCP_RY;
// Left Stick X Axis
values[xinput_pad_handler::XInputKeyCodes::LSXNeg] = lx < 0.0f ? static_cast<u16>(lx * -32768.0f) : 0;
values[xinput_pad_handler::XInputKeyCodes::LSXPos] = lx > 0.0f ? static_cast<u16>(lx * 32767.0f) : 0;
// Left Stick Y Axis
values[xinput_pad_handler::XInputKeyCodes::LSYNeg] = ly < 0.0f ? static_cast<u16>(ly * -32768.0f) : 0;
values[xinput_pad_handler::XInputKeyCodes::LSYPos] = ly > 0.0f ? static_cast<u16>(ly * 32767.0f) : 0;
// Right Stick X Axis
values[xinput_pad_handler::XInputKeyCodes::RSXNeg] = rx < 0.0f ? static_cast<u16>(rx * -32768.0f) : 0;
values[xinput_pad_handler::XInputKeyCodes::RSXPos] = rx > 0.0f ? static_cast<u16>(rx * 32767.0f) : 0;
// Right Stick Y Axis
values[xinput_pad_handler::XInputKeyCodes::RSYNeg] = ry < 0.0f ? static_cast<u16>(ry * -32768.0f) : 0;
values[xinput_pad_handler::XInputKeyCodes::RSYPos] = ry > 0.0f ? static_cast<u16>(ry * 32767.0f) : 0;
// A, B, X, Y
values[xinput_pad_handler::XInputKeyCodes::A] = static_cast<u16>(state.SCP_X * 255.0f);
values[xinput_pad_handler::XInputKeyCodes::B] = static_cast<u16>(state.SCP_C * 255.0f);
values[xinput_pad_handler::XInputKeyCodes::X] = static_cast<u16>(state.SCP_S * 255.0f);
values[xinput_pad_handler::XInputKeyCodes::Y] = static_cast<u16>(state.SCP_T * 255.0f);
// D-Pad
values[xinput_pad_handler::XInputKeyCodes::Left] = static_cast<u16>(state.SCP_LEFT * 255.0f);
values[xinput_pad_handler::XInputKeyCodes::Right] = static_cast<u16>(state.SCP_RIGHT * 255.0f);
values[xinput_pad_handler::XInputKeyCodes::Up] = static_cast<u16>(state.SCP_UP * 255.0f);
values[xinput_pad_handler::XInputKeyCodes::Down] = static_cast<u16>(state.SCP_DOWN * 255.0f);
// LB, RB, LS, RS
values[xinput_pad_handler::XInputKeyCodes::LB] = static_cast<u16>(state.SCP_L1 * 255.0f);
values[xinput_pad_handler::XInputKeyCodes::RB] = static_cast<u16>(state.SCP_R1 * 255.0f);
values[xinput_pad_handler::XInputKeyCodes::LS] = static_cast<u16>(state.SCP_L3 * 255.0f);
values[xinput_pad_handler::XInputKeyCodes::RS] = static_cast<u16>(state.SCP_R3 * 255.0f);
// Start, Back, Guide
values[xinput_pad_handler::XInputKeyCodes::Start] = static_cast<u16>(state.SCP_START * 255.0f);
values[xinput_pad_handler::XInputKeyCodes::Back] = static_cast<u16>(state.SCP_SELECT * 255.0f);
values[xinput_pad_handler::XInputKeyCodes::Guide] = static_cast<u16>(state.SCP_PS * 255.0f);
return values;
}
pad_preview_values xinput_pad_handler::get_preview_values(const std::unordered_map<u64, u16>& data)
{
return {
::at32(data, LT),
::at32(data, RT),
::at32(data, LSXPos) - ::at32(data, LSXNeg),
::at32(data, LSYPos) - ::at32(data, LSYNeg),
::at32(data, RSXPos) - ::at32(data, RSXNeg),
::at32(data, RSYPos) - ::at32(data, RSYNeg)
};
}
template<class T>
T getProc(HMODULE hModule, LPCSTR lpProcName)
{
return reinterpret_cast<T>(GetProcAddress(hModule, lpProcName));
}
bool xinput_pad_handler::Init()
{
if (m_is_init)
return true;
for (auto it : XINPUT_INFO::LIBRARY_FILENAMES)
{
library = LoadLibrary(it);
if (library)
{
xinputGetExtended = getProc<PFN_XINPUTGETEXTENDED>(library, "XInputGetExtended"); // Optional
xinputGetCustomData = getProc<PFN_XINPUTGETCUSTOMDATA>(library, "XInputGetCustomData"); // Optional
xinputGetState = getProc<PFN_XINPUTGETSTATE>(library, reinterpret_cast<LPCSTR>(100));
if (!xinputGetState)
xinputGetState = getProc<PFN_XINPUTGETSTATE>(library, "XInputGetState");
xinputSetState = getProc<PFN_XINPUTSETSTATE>(library, "XInputSetState");
xinputGetBatteryInformation = getProc<PFN_XINPUTGETBATTERYINFORMATION>(library, "XInputGetBatteryInformation");
if (xinputGetState && xinputSetState && xinputGetBatteryInformation)
{
m_is_init = true;
break;
}
FreeLibrary(library);
library = nullptr;
xinputGetExtended = nullptr;
xinputGetCustomData = nullptr;
xinputGetState = nullptr;
xinputSetState = nullptr;
xinputGetBatteryInformation = nullptr;
}
}
if (!m_is_init)
return false;
return true;
}
std::vector<pad_list_entry> xinput_pad_handler::list_devices()
{
std::vector<pad_list_entry> xinput_pads_list;
if (!Init())
return xinput_pads_list;
for (DWORD i = 0; i < XUSER_MAX_COUNT; i++)
{
DWORD result = ERROR_NOT_CONNECTED;
// Try SCP first, if it fails for that pad then try normal XInput
if (xinputGetExtended)
{
SCP_EXTN state;
result = xinputGetExtended(i, &state);
}
if (result != ERROR_SUCCESS)
{
XINPUT_STATE state;
result = xinputGetState(i, &state);
}
if (result == ERROR_SUCCESS)
xinput_pads_list.emplace_back(m_name_string + std::to_string(i + 1), false); // Controllers 1-n in GUI
}
return xinput_pads_list;
}
std::shared_ptr<PadDevice> xinput_pad_handler::get_device(const std::string& device)
{
// Convert device string to u32 representing xinput device number
const int device_number = GetDeviceNumber(device);
if (device_number < 0)
return nullptr;
std::shared_ptr<XInputDevice> dev = std::make_shared<XInputDevice>();
dev->deviceNumber = static_cast<u32>(device_number);
return dev;
}
bool xinput_pad_handler::get_is_left_trigger(const std::shared_ptr<PadDevice>& /*device*/, u64 keyCode)
{
return keyCode == XInputKeyCodes::LT;
}
bool xinput_pad_handler::get_is_right_trigger(const std::shared_ptr<PadDevice>& /*device*/, u64 keyCode)
{
return keyCode == XInputKeyCodes::RT;
}
bool xinput_pad_handler::get_is_left_stick(const std::shared_ptr<PadDevice>& /*device*/, u64 keyCode)
{
switch (keyCode)
{
case XInputKeyCodes::LSXNeg:
case XInputKeyCodes::LSXPos:
case XInputKeyCodes::LSYPos:
case XInputKeyCodes::LSYNeg:
return true;
default:
return false;
}
}
bool xinput_pad_handler::get_is_right_stick(const std::shared_ptr<PadDevice>& /*device*/, u64 keyCode)
{
switch (keyCode)
{
case XInputKeyCodes::RSXNeg:
case XInputKeyCodes::RSXPos:
case XInputKeyCodes::RSYPos:
case XInputKeyCodes::RSYNeg:
return true;
default:
return false;
}
}
PadHandlerBase::connection xinput_pad_handler::update_connection(const std::shared_ptr<PadDevice>& device)
{
XInputDevice* dev = static_cast<XInputDevice*>(device.get());
if (!dev)
return connection::disconnected;
dev->state = ERROR_NOT_CONNECTED;
dev->state_scp = {};
dev->state_base = {};
// Try SCP first, if it fails for that pad then try normal XInput
if (xinputGetExtended)
dev->state = xinputGetExtended(dev->deviceNumber, &dev->state_scp);
dev->is_scp_device = dev->state == ERROR_SUCCESS;
if (!dev->is_scp_device)
dev->state = xinputGetState(dev->deviceNumber, &dev->state_base);
if (dev->state == ERROR_SUCCESS)
return connection::connected;
return connection::disconnected;
}
void xinput_pad_handler::get_extended_info(const pad_ensemble& binding)
{
const auto& device = binding.device;
const auto& pad = binding.pad;
XInputDevice* dev = static_cast<XInputDevice*>(device.get());
if (!dev || !pad)
return;
const auto padnum = dev->deviceNumber;
// Receive Battery Info. If device is not on cable, get battery level, else assume full
XINPUT_BATTERY_INFORMATION battery_info;
xinputGetBatteryInformation(padnum, BATTERY_DEVTYPE_GAMEPAD, &battery_info);
pad->m_cable_state = battery_info.BatteryType == BATTERY_TYPE_WIRED ? 1 : 0;
pad->m_battery_level = pad->m_cable_state ? BATTERY_LEVEL_FULL : battery_info.BatteryLevel;
if (xinputGetCustomData)
{
SCP_DS3_ACCEL sensors;
if (xinputGetCustomData(dev->deviceNumber, 0, &sensors) == ERROR_SUCCESS)
{
pad->m_sensors[0].m_value = sensors.SCP_ACCEL_X;
pad->m_sensors[1].m_value = sensors.SCP_ACCEL_Y;
pad->m_sensors[2].m_value = sensors.SCP_ACCEL_Z;
pad->m_sensors[3].m_value = sensors.SCP_GYRO;
}
}
}
void xinput_pad_handler::apply_pad_data(const pad_ensemble& binding)
{
const auto& device = binding.device;
const auto& pad = binding.pad;
XInputDevice* dev = static_cast<XInputDevice*>(device.get());
if (!dev || !pad)
return;
const auto padnum = dev->deviceNumber;
const auto cfg = dev->config;
// The left motor is the low-frequency rumble motor. The right motor is the high-frequency rumble motor.
// The two motors are not the same, and they create different vibration effects. Values range between 0 to 65535.
const usz idx_l = cfg->switch_vibration_motors ? 1 : 0;
const usz idx_s = cfg->switch_vibration_motors ? 0 : 1;
const u8 speed_large = cfg->enable_vibration_motor_large ? pad->m_vibrateMotors[idx_l].m_value : 0;
const u8 speed_small = cfg->enable_vibration_motor_small ? pad->m_vibrateMotors[idx_s].m_value : 0;
dev->new_output_data |= dev->large_motor != speed_large || dev->small_motor != speed_small;
dev->large_motor = speed_large;
dev->small_motor = speed_small;
const auto now = steady_clock::now();
const auto elapsed = now - dev->last_output;
// XBox One Controller can't handle faster vibration updates than ~10ms. Elite is even worse. So I'll use 20ms to be on the safe side. No lag was noticable.
if ((dev->new_output_data && elapsed > 20ms) || elapsed > min_output_interval)
{
XINPUT_VIBRATION vibrate
{
.wLeftMotorSpeed = static_cast<u16>(speed_large * 257), // between 0 to 65535
.wRightMotorSpeed = static_cast<u16>(speed_small * 257) // between 0 to 65535
};
if (xinputSetState(padnum, &vibrate) == ERROR_SUCCESS)
{
dev->new_output_data = false;
dev->last_output = now;
}
}
}
#endif