rpcs3/rpcs3/Emu/SysCalls/lv2/sys_ppu_thread.cpp
Alexandro Sánchez Bach 08d61163ea Removed external functions from SysCalls.h
* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.

NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
2014-07-06 16:23:37 +02:00

230 lines
5.7 KiB
C++

#include "stdafx.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "Emu/Cell/PPUThread.h"
#include "Emu/SysCalls/SC_FUNC.h"
#include "Emu/SysCalls/Modules.h"
#include "Emu/SysCalls/SysCalls.h"
#include "sys_ppu_thread.h"
extern Module *sysPrxForUser;
static const u32 PPU_THREAD_ID_INVALID = 0xFFFFFFFFU;
void sys_ppu_thread_exit(u64 errorcode)
{
sysPrxForUser->Log("sys_ppu_thread_exit(0x%llx)", errorcode);
PPUThread& thr = GetCurrentPPUThread();
u32 tid = thr.GetId();
if (thr.owned_mutexes)
{
LOG_ERROR(PPU, "Owned mutexes found (%d)", thr.owned_mutexes);
thr.owned_mutexes = 0;
}
thr.SetExitStatus(errorcode);
thr.Stop();
}
s32 sys_ppu_thread_yield()
{
sysPrxForUser->Log("sys_ppu_thread_yield()");
Sleep(1);
return CELL_OK;
}
s32 sys_ppu_thread_join(u64 thread_id, mem64_t vptr)
{
sysPrxForUser->Warning("sys_ppu_thread_join(thread_id=%lld, vptr_addr=0x%x)", thread_id, vptr.GetAddr());
CPUThread* thr = Emu.GetCPU().GetThread(thread_id);
if(!thr) return CELL_ESRCH;
while (thr->IsAlive())
{
if (Emu.IsStopped())
{
LOG_WARNING(PPU, "sys_ppu_thread_join(%d) aborted", thread_id);
return CELL_OK;
}
Sleep(1);
}
vptr = thr->GetExitStatus();
return CELL_OK;
}
s32 sys_ppu_thread_detach(u64 thread_id)
{
sysPrxForUser->Error("sys_ppu_thread_detach(thread_id=%lld)", thread_id);
CPUThread* thr = Emu.GetCPU().GetThread(thread_id);
if(!thr) return CELL_ESRCH;
if(!thr->IsJoinable())
return CELL_EINVAL;
thr->SetJoinable(false);
return CELL_OK;
}
void sys_ppu_thread_get_join_state(u32 isjoinable_addr)
{
sysPrxForUser->Warning("sys_ppu_thread_get_join_state(isjoinable_addr=0x%x)", isjoinable_addr);
Memory.Write32(isjoinable_addr, GetCurrentPPUThread().IsJoinable());
}
s32 sys_ppu_thread_set_priority(u64 thread_id, s32 prio)
{
sysPrxForUser->Log("sys_ppu_thread_set_priority(thread_id=%lld, prio=%d)", thread_id, prio);
CPUThread* thr = Emu.GetCPU().GetThread(thread_id);
if(!thr) return CELL_ESRCH;
thr->SetPrio(prio);
return CELL_OK;
}
s32 sys_ppu_thread_get_priority(u64 thread_id, u32 prio_addr)
{
sysPrxForUser->Log("sys_ppu_thread_get_priority(thread_id=%lld, prio_addr=0x%x)", thread_id, prio_addr);
CPUThread* thr = Emu.GetCPU().GetThread(thread_id);
if(!thr) return CELL_ESRCH;
if(!Memory.IsGoodAddr(prio_addr)) return CELL_EFAULT;
Memory.Write32(prio_addr, thr->GetPrio());
return CELL_OK;
}
s32 sys_ppu_thread_get_stack_information(u32 info_addr)
{
sysPrxForUser->Log("sys_ppu_thread_get_stack_information(info_addr=0x%x)", info_addr);
if(!Memory.IsGoodAddr(info_addr)) return CELL_EFAULT;
declCPU();
Memory.Write32(info_addr, CPU.GetStackAddr());
Memory.Write32(info_addr+4, CPU.GetStackSize());
return CELL_OK;
}
s32 sys_ppu_thread_stop(u64 thread_id)
{
sysPrxForUser->Warning("sys_ppu_thread_stop(thread_id=%lld)", thread_id);
CPUThread* thr = Emu.GetCPU().GetThread(thread_id);
if(!thr) return CELL_ESRCH;
thr->Stop();
return CELL_OK;
}
s32 sys_ppu_thread_restart(u64 thread_id)
{
sysPrxForUser->Warning("sys_ppu_thread_restart(thread_id=%lld)", thread_id);
CPUThread* thr = Emu.GetCPU().GetThread(thread_id);
if(!thr) return CELL_ESRCH;
thr->Stop();
thr->Run();
return CELL_OK;
}
s32 sys_ppu_thread_create(mem64_t thread_id, u32 entry, u64 arg, s32 prio, u32 stacksize, u64 flags, u32 threadname_addr)
{
std::string threadname = "";
if (Memory.IsGoodAddr(threadname_addr))
{
threadname = Memory.ReadString(threadname_addr);
sysPrxForUser->Log("sys_ppu_thread_create(thread_id_addr=0x%x, entry=0x%x, arg=0x%llx, prio=%d, stacksize=0x%x, flags=0x%llx, threadname_addr=0x%x('%s'))",
thread_id.GetAddr(), entry, arg, prio, stacksize, flags, threadname_addr, threadname.c_str());
}
else
{
sysPrxForUser->Log("sys_ppu_thread_create(thread_id_addr=0x%x, entry=0x%x, arg=0x%llx, prio=%d, stacksize=0x%x, flags=0x%llx, threadname_addr=0x%x)",
thread_id.GetAddr(), entry, arg, prio, stacksize, flags, threadname_addr);
if (threadname_addr != 0) return CELL_EFAULT;
}
if (!Memory.IsGoodAddr(entry) || !thread_id.IsGood())
{
return CELL_EFAULT;
}
bool is_joinable = false;
bool is_interrupt = false;
switch (flags)
{
case 0: break;
case SYS_PPU_THREAD_CREATE_JOINABLE:
{
is_joinable = true;
break;
}
case SYS_PPU_THREAD_CREATE_INTERRUPT:
{
is_interrupt = true;
break;
}
default: sysPrxForUser->Error("sys_ppu_thread_create(): unknown flags value (0x%llx)", flags); return CELL_EPERM;
}
CPUThread& new_thread = Emu.GetCPU().AddThread(CPU_THREAD_PPU);
thread_id = new_thread.GetId();
new_thread.SetEntry(entry);
new_thread.SetArg(0, arg);
new_thread.SetPrio(prio);
new_thread.SetStackSize(stacksize);
//new_thread.flags = flags;
new_thread.m_has_interrupt = false;
new_thread.m_is_interrupt = is_interrupt;
new_thread.SetName(threadname);
LOG_NOTICE(PPU, "*** New PPU Thread [%s] (flags=0x%llx, entry=0x%x): id = %d", new_thread.GetName().c_str(), flags, entry, new_thread.GetId());
if (!is_interrupt)
{
new_thread.Run();
new_thread.Exec();
}
return CELL_OK;
}
void sys_ppu_thread_once(u32 once_ctrl_addr, u32 entry)
{
sysPrxForUser->Warning("sys_ppu_thread_once(once_ctrl_addr=0x%x, entry=0x%x)", once_ctrl_addr, entry);
if(Memory.IsGoodAddr(once_ctrl_addr, 4) && Memory.Read32(once_ctrl_addr) == SYS_PPU_THREAD_ONCE_INIT)
{
Memory.Write32(once_ctrl_addr, SYS_PPU_THREAD_DONE_INIT);
CPUThread& new_thread = Emu.GetCPU().AddThread(CPU_THREAD_PPU);
new_thread.SetEntry(entry);
new_thread.Run();
new_thread.Exec();
//GetCurrentPPUThread().Wait(new_thread);
}
}
s32 sys_ppu_thread_get_id(const u32 id_addr)
{
sysPrxForUser->Log("sys_ppu_thread_get_id(id_addr=0x%x)", id_addr);
Memory.Write64(id_addr, GetCurrentPPUThread().GetId());
return CELL_OK;
}