rpcs3/rpcs3/main_application.cpp
2019-08-14 23:54:09 +02:00

137 lines
4 KiB
C++

#include "main_application.h"
#include "Emu/Io/Null/NullPadHandler.h"
#include "Emu/Io/Null/NullKeyboardHandler.h"
#include "Emu/Io/Null/NullMouseHandler.h"
#include "Emu/Io/KeyboardHandler.h"
#include "Emu/Io/PadHandler.h"
#include "Emu/Io/MouseHandler.h"
#include "basic_keyboard_handler.h"
#include "basic_mouse_handler.h"
#include "keyboard_pad_handler.h"
#include "ds4_pad_handler.h"
#ifdef _WIN32
#include "xinput_pad_handler.h"
#include "mm_joystick_handler.h"
#endif
#ifdef HAVE_LIBEVDEV
#include "evdev_joystick_handler.h"
#endif
#include "Emu/Audio/AudioBackend.h"
#include "Emu/Audio/Null/NullAudioBackend.h"
#include "Emu/Audio/AL/OpenALBackend.h"
#ifdef _WIN32
#include "Emu/Audio/XAudio2/XAudio2Backend.h"
#endif
#ifdef HAVE_ALSA
#include "Emu/Audio/ALSA/ALSABackend.h"
#endif
#ifdef HAVE_PULSE
#include "Emu/Audio/Pulse/PulseBackend.h"
#endif
/** Emu.Init() wrapper for user manager */
bool main_application::InitializeEmulator(const std::string& user, bool force_init)
{
// try to set a new user
const bool user_was_set = Emu.SetUsr(user);
// only init the emulation if forced or a user was set
if (user_was_set || force_init)
{
Emu.Init();
}
return user_was_set;
}
/** RPCS3 emulator has functions it desires to call from the GUI at times. Initialize them in here. */
EmuCallbacks main_application::CreateCallbacks()
{
EmuCallbacks callbacks;
callbacks.reset_pads = [this](const std::string& title_id = "")
{
pad::get_current_handler()->Reset(title_id);
};
callbacks.enable_pads = [this](bool enable)
{
pad::get_current_handler()->SetEnabled(enable);
};
callbacks.get_kb_handler = [=]() -> std::shared_ptr<KeyboardHandlerBase>
{
switch (keyboard_handler type = g_cfg.io.keyboard)
{
case keyboard_handler::null: return std::make_shared<NullKeyboardHandler>();
case keyboard_handler::basic:
{
basic_keyboard_handler* ret = new basic_keyboard_handler();
ret->moveToThread(get_thread());
ret->SetTargetWindow(m_game_window);
return std::shared_ptr<KeyboardHandlerBase>(ret);
}
default: fmt::throw_exception("Invalid keyboard handler: %s", type);
}
};
callbacks.get_mouse_handler = [=]() -> std::shared_ptr<MouseHandlerBase>
{
switch (mouse_handler type = g_cfg.io.mouse)
{
case mouse_handler::null: return std::make_shared<NullMouseHandler>();
case mouse_handler::basic:
{
basic_mouse_handler* ret = new basic_mouse_handler();
ret->moveToThread(get_thread());
ret->SetTargetWindow(m_game_window);
return std::shared_ptr<MouseHandlerBase>(ret);
}
default: fmt::throw_exception("Invalid mouse handler: %s", type);
}
};
callbacks.get_pad_handler = [this](const std::string& title_id) -> std::shared_ptr<pad_thread>
{
return std::make_shared<pad_thread>(get_thread(), m_game_window, title_id);
};
callbacks.get_gs_render = []() -> std::shared_ptr<GSRender>
{
switch (video_renderer type = g_cfg.video.renderer)
{
case video_renderer::null: return std::make_shared<named_thread<NullGSRender>>("rsx::thread");
case video_renderer::opengl: return std::make_shared<named_thread<GLGSRender>>("rsx::thread");
#if defined(_WIN32) || defined(HAVE_VULKAN)
case video_renderer::vulkan: return std::make_shared<named_thread<VKGSRender>>("rsx::thread");
#endif
#ifdef _MSC_VER
case video_renderer::dx12: return std::make_shared<named_thread<D3D12GSRender>>("rsx::thread");
#endif
default: fmt::throw_exception("Invalid video renderer: %s" HERE, type);
}
};
callbacks.get_audio = []() -> std::shared_ptr<AudioBackend>
{
switch (audio_renderer type = g_cfg.audio.renderer)
{
case audio_renderer::null: return std::make_shared<NullAudioBackend>();
#ifdef _WIN32
case audio_renderer::xaudio: return std::make_shared<XAudio2Backend>();
#endif
#ifdef HAVE_ALSA
case audio_renderer::alsa: return std::make_shared<ALSABackend>();
#endif
#ifdef HAVE_PULSE
case audio_renderer::pulse: return std::make_shared<PulseBackend>();
#endif
case audio_renderer::openal: return std::make_shared<OpenALBackend>();
default: fmt::throw_exception("Invalid audio renderer: %s" HERE, type);
}
};
return callbacks;
}