#pragma once #include "Gui/Debugger.h" #include "Gui/ConLogFrame.h" #include "Gui/FrameBase.h" #include class GameViewer; class MainFrame : public FrameBase { DebuggerPanel* m_debugger_frame; GameViewer* m_game_viewer; LogFrame * m_log_frame; wxAuiManager m_aui_mgr; bool m_sys_menu_opened; public: MainFrame(); ~MainFrame(); void AddPane(wxWindow* wind, const wxString& caption, int flags); void DoSettings(bool load); private: void OnQuit(wxCloseEvent& event); void BootGame(wxCommandEvent& event); void BootGameAndRun(wxCommandEvent& event); void InstallPkg(wxCommandEvent& event); void BootElf(wxCommandEvent& event); void Pause(wxCommandEvent& event); void Stop(wxCommandEvent& event); void SendExit(wxCommandEvent& event); void SendOpenCloseSysMenu(wxCommandEvent& event); void Config(wxCommandEvent& event); void ConfigPad(wxCommandEvent& event); void ConfigVFS(wxCommandEvent& event); void ConfigVHDD(wxCommandEvent& event); void ConfigAutoPause(wxCommandEvent& event); void ConfigSaveData(wxCommandEvent& event); void ConfigLLEModules(wxCommandEvent& event); void OpenELFCompiler(wxCommandEvent& evt); void OpenKernelExplorer(wxCommandEvent& evt); void OpenMemoryViewer(wxCommandEvent& evt); void OpenRSXDebugger(wxCommandEvent& evt); void OpenStringSearch(wxCommandEvent& evt); void OpenCgDisasm(wxCommandEvent& evt); void AboutDialogHandler(wxCommandEvent& event); void UpdateUI(wxCommandEvent& event); void OnKeyDown(wxKeyEvent& event); private: DECLARE_EVENT_TABLE() };