#include "game_list_frame.h" #include "qt_utils.h" #include "settings_dialog.h" #include "pad_settings_dialog.h" #include "input_dialog.h" #include "localized.h" #include "progress_dialog.h" #include "persistent_settings.h" #include "emu_settings.h" #include "gui_settings.h" #include "gui_application.h" #include "game_list_table.h" #include "game_list_grid.h" #include "game_list_grid_item.h" #include "patch_manager_dialog.h" #include "Emu/System.h" #include "Emu/vfs_config.h" #include "Emu/system_utils.hpp" #include "Loader/PSF.h" #include "util/types.hpp" #include "Utilities/File.h" #include "util/sysinfo.hpp" #include "Input/pad_thread.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include LOG_CHANNEL(game_list_log, "GameList"); LOG_CHANNEL(sys_log, "SYS"); extern atomic_t g_system_progress_canceled; std::string get_savestate_file(std::string_view title_id, std::string_view boot_pat, s64 abs_id, s64 rel_id); game_list_frame::game_list_frame(std::shared_ptr gui_settings, std::shared_ptr emu_settings, std::shared_ptr persistent_settings, QWidget* parent) : custom_dock_widget(tr("Game List"), parent) , m_gui_settings(std::move(gui_settings)) , m_emu_settings(std::move(emu_settings)) , m_persistent_settings(std::move(persistent_settings)) { m_icon_size = gui::gl_icon_size_min; // ensure a valid size m_is_list_layout = m_gui_settings->GetValue(gui::gl_listMode).toBool(); m_margin_factor = m_gui_settings->GetValue(gui::gl_marginFactor).toReal(); m_text_factor = m_gui_settings->GetValue(gui::gl_textFactor).toReal(); m_icon_color = m_gui_settings->GetValue(gui::gl_iconColor).value(); m_col_sort_order = m_gui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder; m_sort_column = m_gui_settings->GetValue(gui::gl_sortCol).toInt(); m_hidden_list = gui::utils::list_to_set(m_gui_settings->GetValue(gui::gl_hidden_list).toStringList()); m_old_layout_is_list = m_is_list_layout; // Save factors for first setup m_gui_settings->SetValue(gui::gl_iconColor, m_icon_color, false); m_gui_settings->SetValue(gui::gl_marginFactor, m_margin_factor, false); m_gui_settings->SetValue(gui::gl_textFactor, m_text_factor, true); m_game_dock = new QMainWindow(this); m_game_dock->setWindowFlags(Qt::Widget); setWidget(m_game_dock); m_game_grid = new game_list_grid(); m_game_grid->installEventFilter(this); m_game_grid->scroll_area()->verticalScrollBar()->installEventFilter(this); m_game_list = new game_list_table(this, m_persistent_settings); m_game_list->installEventFilter(this); m_game_list->verticalScrollBar()->installEventFilter(this); m_game_compat = new game_compatibility(m_gui_settings, this); m_central_widget = new QStackedWidget(this); m_central_widget->addWidget(m_game_list); m_central_widget->addWidget(m_game_grid); if (m_is_list_layout) { m_central_widget->setCurrentWidget(m_game_list); } else { m_central_widget->setCurrentWidget(m_game_grid); } m_game_dock->setCentralWidget(m_central_widget); // Actions regarding showing/hiding columns auto add_column = [this](gui::game_list_columns col, const QString& header_text, const QString& action_text) { m_game_list->setHorizontalHeaderItem(static_cast(col), new QTableWidgetItem(header_text)); m_columnActs.append(new QAction(action_text, this)); }; add_column(gui::game_list_columns::icon, tr("Icon"), tr("Show Icons")); add_column(gui::game_list_columns::name, tr("Name"), tr("Show Names")); add_column(gui::game_list_columns::serial, tr("Serial"), tr("Show Serials")); add_column(gui::game_list_columns::firmware, tr("Firmware"), tr("Show Firmwares")); add_column(gui::game_list_columns::version, tr("Version"), tr("Show Versions")); add_column(gui::game_list_columns::category, tr("Category"), tr("Show Categories")); add_column(gui::game_list_columns::path, tr("Path"), tr("Show Paths")); add_column(gui::game_list_columns::move, tr("PlayStation Move"), tr("Show PlayStation Move")); add_column(gui::game_list_columns::resolution, tr("Supported Resolutions"), tr("Show Supported Resolutions")); add_column(gui::game_list_columns::sound, tr("Sound Formats"), tr("Show Sound Formats")); add_column(gui::game_list_columns::parental, tr("Parental Level"), tr("Show Parental Levels")); add_column(gui::game_list_columns::last_play, tr("Last Played"), tr("Show Last Played")); add_column(gui::game_list_columns::playtime, tr("Time Played"), tr("Show Time Played")); add_column(gui::game_list_columns::compat, tr("Compatibility"), tr("Show Compatibility")); add_column(gui::game_list_columns::dir_size, tr("Space On Disk"), tr("Show Space On Disk")); m_progress_dialog = new progress_dialog(tr("Loading games"), tr("Loading games, please wait..."), tr("Cancel"), 0, 0, false, this, Qt::Dialog | Qt::WindowTitleHint | Qt::CustomizeWindowHint); m_progress_dialog->setMinimumDuration(200); // Only show the progress dialog after some time has passed // Events connect(m_progress_dialog, &QProgressDialog::canceled, this, [this]() { gui::utils::stop_future_watcher(m_parsing_watcher, true); gui::utils::stop_future_watcher(m_refresh_watcher, true); m_path_entries.clear(); m_path_list.clear(); m_serials.clear(); m_game_data.clear(); m_notes.clear(); m_games.pop_all(); }); connect(&m_parsing_watcher, &QFutureWatcher::finished, this, &game_list_frame::OnParsingFinished); connect(&m_parsing_watcher, &QFutureWatcher::canceled, this, [this]() { WaitAndAbortSizeCalcThreads(); WaitAndAbortRepaintThreads(); m_path_entries.clear(); m_path_list.clear(); m_game_data.clear(); m_serials.clear(); m_games.pop_all(); }); connect(&m_refresh_watcher, &QFutureWatcher::finished, this, &game_list_frame::OnRefreshFinished); connect(&m_refresh_watcher, &QFutureWatcher::canceled, this, [this]() { WaitAndAbortSizeCalcThreads(); WaitAndAbortRepaintThreads(); m_path_entries.clear(); m_path_list.clear(); m_game_data.clear(); m_serials.clear(); m_games.pop_all(); if (m_progress_dialog) { m_progress_dialog->accept(); } }); connect(&m_refresh_watcher, &QFutureWatcher::progressRangeChanged, this, [this](int minimum, int maximum) { if (m_progress_dialog) { m_progress_dialog->SetRange(minimum, maximum); } }); connect(&m_refresh_watcher, &QFutureWatcher::progressValueChanged, this, [this](int value) { if (m_progress_dialog) { m_progress_dialog->SetValue(value); } }); connect(m_game_list, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu); connect(m_game_list, &QTableWidget::itemSelectionChanged, this, &game_list_frame::ItemSelectionChangedSlot); connect(m_game_list, &QTableWidget::itemDoubleClicked, this, QOverload::of(&game_list_frame::doubleClickedSlot)); connect(m_game_list->horizontalHeader(), &QHeaderView::sectionClicked, this, &game_list_frame::OnColClicked); connect(m_game_grid, &QWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu); connect(m_game_grid, &game_list_grid::ItemSelectionChanged, this, &game_list_frame::NotifyGameSelection); connect(m_game_grid, &game_list_grid::ItemDoubleClicked, this, QOverload::of(&game_list_frame::doubleClickedSlot)); connect(m_game_compat, &game_compatibility::DownloadStarted, this, [this]() { for (const auto& game : m_game_data) { game->compat = m_game_compat->GetStatusData("Download"); } Refresh(); }); connect(m_game_compat, &game_compatibility::DownloadFinished, this, &game_list_frame::OnCompatFinished); connect(m_game_compat, &game_compatibility::DownloadCanceled, this, &game_list_frame::OnCompatFinished); connect(m_game_compat, &game_compatibility::DownloadError, this, [this](const QString& error) { OnCompatFinished(); QMessageBox::warning(this, tr("Warning!"), tr("Failed to retrieve the online compatibility database!\nFalling back to local database.\n\n%0").arg(error)); }); connect(m_game_list, &game_list::FocusToSearchBar, this, &game_list_frame::FocusToSearchBar); connect(m_game_grid, &game_list_grid::FocusToSearchBar, this, &game_list_frame::FocusToSearchBar); m_game_list->create_header_actions(m_columnActs, [this](int col) { return m_gui_settings->GetGamelistColVisibility(static_cast(col)); }, [this](int col, bool visible) { m_gui_settings->SetGamelistColVisibility(static_cast(col), visible); }); } void game_list_frame::LoadSettings() { m_col_sort_order = m_gui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder; m_sort_column = m_gui_settings->GetValue(gui::gl_sortCol).toInt(); m_category_filters = m_gui_settings->GetGameListCategoryFilters(true); m_grid_category_filters = m_gui_settings->GetGameListCategoryFilters(false); m_draw_compat_status_to_grid = m_gui_settings->GetValue(gui::gl_draw_compat).toBool(); m_prefer_game_data_icons = m_gui_settings->GetValue(gui::gl_pref_gd_icon).toBool(); m_show_custom_icons = m_gui_settings->GetValue(gui::gl_custom_icon).toBool(); m_play_hover_movies = m_gui_settings->GetValue(gui::gl_hover_gifs).toBool(); m_game_list->sync_header_actions(m_columnActs, [this](int col) { return m_gui_settings->GetGamelistColVisibility(static_cast(col)); }); } game_list_frame::~game_list_frame() { WaitAndAbortSizeCalcThreads(); WaitAndAbortRepaintThreads(); gui::utils::stop_future_watcher(m_parsing_watcher, true); gui::utils::stop_future_watcher(m_refresh_watcher, true); } void game_list_frame::OnColClicked(int col) { if (col == static_cast(gui::game_list_columns::icon)) return; // Don't "sort" icons. if (col == m_sort_column) { m_col_sort_order = (m_col_sort_order == Qt::AscendingOrder) ? Qt::DescendingOrder : Qt::AscendingOrder; } else { m_col_sort_order = Qt::AscendingOrder; } m_sort_column = col; m_gui_settings->SetValue(gui::gl_sortAsc, m_col_sort_order == Qt::AscendingOrder, false); m_gui_settings->SetValue(gui::gl_sortCol, col, true); m_game_list->sort(m_game_data.size(), m_sort_column, m_col_sort_order); } // Get visibility of entries bool game_list_frame::IsEntryVisible(const game_info& game, bool search_fallback) const { const auto matches_category = [&]() { if (m_is_list_layout) { return m_category_filters.contains(QString::fromStdString(game->info.category)); } return m_grid_category_filters.contains(QString::fromStdString(game->info.category)); }; const QString serial = QString::fromStdString(game->info.serial); const bool is_visible = m_show_hidden || !m_hidden_list.contains(serial); return is_visible && matches_category() && SearchMatchesApp(QString::fromStdString(game->info.name), serial, search_fallback); } bool game_list_frame::RemoveContentPath(const std::string& path, const std::string& desc) { if (!fs::exists(path)) { return true; } if (fs::is_dir(path)) { if (fs::remove_all(path)) { game_list_log.notice("Removed '%s' directory: '%s'", desc, path); } else { game_list_log.error("Could not remove '%s' directory: '%s' (%s)", desc, path, fs::g_tls_error); return false; } } else // If file { if (fs::remove_file(path)) { game_list_log.notice("Removed '%s' file: '%s'", desc, path); } else { game_list_log.error("Could not remove '%s' file: '%s' (%s)", desc, path, fs::g_tls_error); return false; } } return true; } u32 game_list_frame::RemoveContentPathList(const std::vector& path_list, const std::string& desc) { u32 paths_removed = 0; for (const std::string& path : path_list) { if (RemoveContentPath(path, desc)) { paths_removed++; } } return paths_removed; } bool game_list_frame::RemoveContentBySerial(const std::string& base_dir, const std::string& serial, const std::string& desc) { bool success = true; for (const auto& entry : fs::dir(base_dir)) { // Search for any path starting with serial (e.g. BCES01118_BCES01118) if (!entry.name.starts_with(serial)) { continue; } if (!RemoveContentPath(base_dir + entry.name, desc)) { success = false; // Mark as failed if there is at least one failure } } return success; } std::vector game_list_frame::GetDirListBySerial(const std::string& base_dir, const std::string& serial) { std::vector dir_list; for (const auto& entry : fs::dir(base_dir)) { // Check for sub folder starting with serial (e.g. BCES01118_BCES01118) if (entry.is_directory && entry.name.starts_with(serial)) { dir_list.push_back(base_dir + entry.name); } } return dir_list; } std::string game_list_frame::GetCacheDirBySerial(const std::string& serial) { return rpcs3::utils::get_cache_dir() + (serial == "vsh.self" ? "vsh" : serial); } std::string game_list_frame::GetDataDirBySerial(const std::string& serial) { return fs::get_config_dir() + "data/" + serial; } void game_list_frame::push_path(const std::string& path, std::vector& legit_paths) { { std::lock_guard lock(m_path_mutex); if (!m_path_list.insert(path).second) { return; } } legit_paths.push_back(path); } void game_list_frame::Refresh(const bool from_drive, const std::vector& serials_to_remove_from_yml, const bool scroll_after) { if (from_drive) { WaitAndAbortSizeCalcThreads(); } WaitAndAbortRepaintThreads(); gui::utils::stop_future_watcher(m_parsing_watcher, from_drive); gui::utils::stop_future_watcher(m_refresh_watcher, from_drive); if (m_progress_dialog && m_progress_dialog->isVisible()) { m_progress_dialog->SetValue(m_progress_dialog->maximum()); m_progress_dialog->accept(); } if (from_drive) { m_path_entries.clear(); m_path_list.clear(); m_serials.clear(); m_game_data.clear(); m_notes.clear(); m_games.pop_all(); if (m_progress_dialog) { m_progress_dialog->SetValue(0); } const std::string games_dir = rpcs3::utils::get_games_dir(); // Remove the specified and detected serials (title id) belonging to "games_dir" folder only from the game list in memory // (not yet in "games.yml" file) Emu.RemoveGamesFromDir(games_dir, serials_to_remove_from_yml, false); // Scan auto-detection "games" folder adding the detected titles to the game list plus flushing also all the other changes in "games.yml" file if (const u32 games_added = Emu.AddGamesFromDir(games_dir); games_added != 0) { game_list_log.notice("Refresh added %d new entries found in %s", games_added, games_dir); } const std::string _hdd = Emu.GetCallbacks().resolve_path(rpcs3::utils::get_hdd0_dir()) + '/'; m_parsing_watcher.setFuture(QtConcurrent::map(m_parsing_threads, [this, _hdd](int index) { if (index > 0) { game_list_log.error("Unexpected thread index: %d", index); return; } const auto add_dir = [this](const std::string& path, bool is_disc) { for (const auto& entry : fs::dir(path)) { if (m_parsing_watcher.isCanceled()) { break; } if (!entry.is_directory || entry.name == "." || entry.name == "..") { continue; } std::lock_guard lock(m_path_mutex); m_path_entries.emplace_back(path_entry{path + entry.name, is_disc, false}); } }; const std::string hdd0_game = _hdd + "game/"; add_dir(hdd0_game, false); add_dir(_hdd + "disc/", true); // Deprecated for (const auto& [serial, path] : Emu.GetGamesConfig().get_games()) { if (m_parsing_watcher.isCanceled()) { break; } std::string game_dir = path; game_dir.resize(game_dir.find_last_not_of('/') + 1); if (game_dir.empty() || path.starts_with(hdd0_game)) { continue; } // Don't use the C00 subdirectory in our game list if (game_dir.ends_with("/C00") || game_dir.ends_with("\\C00")) { game_dir = game_dir.substr(0, game_dir.size() - 4); } std::lock_guard lock(m_path_mutex); m_path_entries.emplace_back(path_entry{game_dir, false, true}); } })); return; } // Fill Game List / Game Grid const std::string selected_item = CurrentSelectionPath(); // Release old data for (const auto& game : m_game_data) { game->item = nullptr; } // Get list of matching apps std::vector matching_apps; for (const auto& app : m_game_data) { if (IsEntryVisible(app)) { matching_apps.push_back(app); } } // Fallback is not needed when at least one entry is visible if (matching_apps.empty()) { for (const auto& app : m_game_data) { if (IsEntryVisible(app, true)) { matching_apps.push_back(app); } } } if (m_is_list_layout) { m_game_grid->clear_list(); const int scroll_position = m_game_list->verticalScrollBar()->value(); m_game_list->populate(matching_apps, m_notes, m_titles, selected_item, m_play_hover_movies); m_game_list->sort(m_game_data.size(), m_sort_column, m_col_sort_order); RepaintIcons(); if (scroll_after) { m_game_list->scrollTo(m_game_list->currentIndex(), QAbstractItemView::PositionAtCenter); } else { m_game_list->verticalScrollBar()->setValue(scroll_position); } } else { m_game_list->clear_list(); m_game_grid->populate(matching_apps, m_notes, m_titles, selected_item, m_play_hover_movies); RepaintIcons(); } } void game_list_frame::OnParsingFinished() { const Localized localized; const std::string dev_flash = g_cfg_vfs.get_dev_flash(); const std::string _hdd = rpcs3::utils::get_hdd0_dir(); m_path_entries.emplace_back(path_entry{dev_flash + "vsh/module/vsh.self", false, false}); // Remove duplicates sort(m_path_entries.begin(), m_path_entries.end(), [](const path_entry& l, const path_entry& r){return l.path < r.path;}); m_path_entries.erase(unique(m_path_entries.begin(), m_path_entries.end(), [](const path_entry& l, const path_entry& r){return l.path == r.path;}), m_path_entries.end()); const s32 language_index = gui_application::get_language_id(); const std::string game_icon_path = fs::get_config_dir() + "/Icons/game_icons/"; const std::string localized_title = fmt::format("TITLE_%02d", language_index); const std::string localized_icon = fmt::format("ICON0_%02d.PNG", language_index); const std::string localized_movie = fmt::format("ICON1_%02d.PAM", language_index); const auto add_game = [this, localized_title, localized_icon, localized_movie, dev_flash, cat_unknown_localized = localized.category.unknown.toStdString(), cat_unknown = cat::cat_unknown.toStdString(), game_icon_path, _hdd, play_hover_movies = m_play_hover_movies, show_custom_icons = m_show_custom_icons](const std::string& dir_or_elf) { gui_game_info game{}; game.info.path = dir_or_elf; const Localized thread_localized; const std::string sfo_dir = rpcs3::utils::get_sfo_dir_from_game_path(dir_or_elf); const psf::registry psf = psf::load_object(sfo_dir + "/PARAM.SFO"); const std::string_view title_id = psf::get_string(psf, "TITLE_ID", ""); if (title_id.empty()) { if (!fs::is_file(dir_or_elf)) { // Do not care about invalid entries return; } game.info.serial = dir_or_elf.substr(dir_or_elf.find_last_of(fs::delim) + 1); game.info.category = cat::cat_ps3_os.toStdString(); // Key for operating system executables game.info.version = utils::get_firmware_version(); game.info.app_ver = game.info.version; game.info.fw = game.info.version; game.info.bootable = 1; game.info.icon_path = dev_flash + "vsh/resource/explore/icon/icon_home.png"; if (dir_or_elf.starts_with(dev_flash)) { std::string path_vfs = dir_or_elf.substr(dev_flash.size()); if (const usz pos = path_vfs.find_first_not_of(fs::delim); pos != umax && pos != 0) { path_vfs = path_vfs.substr(pos); } if (const auto it = thread_localized.title.titles.find(path_vfs); it != thread_localized.title.titles.cend()) { game.info.name = it->second.toStdString(); } } if (game.info.name.empty()) { game.info.name = game.info.serial; } } else { std::string_view name = psf::get_string(psf, localized_title); if (name.empty()) name = psf::get_string(psf, "TITLE", cat_unknown_localized); game.info.serial = std::string(title_id); game.info.name = std::string(name); game.info.app_ver = std::string(psf::get_string(psf, "APP_VER", cat_unknown_localized)); game.info.version = std::string(psf::get_string(psf, "VERSION", cat_unknown_localized)); game.info.category = std::string(psf::get_string(psf, "CATEGORY", cat_unknown)); game.info.fw = std::string(psf::get_string(psf, "PS3_SYSTEM_VER", cat_unknown_localized)); game.info.parental_lvl = psf::get_integer(psf, "PARENTAL_LEVEL", 0); game.info.resolution = psf::get_integer(psf, "RESOLUTION", 0); game.info.sound_format = psf::get_integer(psf, "SOUND_FORMAT", 0); game.info.bootable = psf::get_integer(psf, "BOOTABLE", 0); game.info.attr = psf::get_integer(psf, "ATTRIBUTE", 0); } if (show_custom_icons) { if (std::string icon_path = game_icon_path + game.info.serial + "/ICON0.PNG"; fs::is_file(icon_path)) { game.info.icon_path = std::move(icon_path); game.has_custom_icon = true; } } if (game.info.icon_path.empty()) { if (std::string icon_path = sfo_dir + "/" + localized_icon; fs::is_file(icon_path)) { game.info.icon_path = std::move(icon_path); } else { game.info.icon_path = sfo_dir + "/ICON0.PNG"; } } if (std::string movie_path = game_icon_path + game.info.serial + "/hover.gif"; fs::is_file(movie_path)) { game.info.movie_path = std::move(movie_path); game.has_hover_gif = true; } else if (std::string movie_path = sfo_dir + "/" + localized_movie; fs::is_file(movie_path)) { game.info.movie_path = std::move(movie_path); game.has_hover_pam = true; } else if (std::string movie_path = sfo_dir + "/ICON1.PAM"; fs::is_file(movie_path)) { game.info.movie_path = std::move(movie_path); game.has_hover_pam = true; } const QString serial = QString::fromStdString(game.info.serial); m_games_mutex.lock(); // Read persistent_settings values const QString last_played = m_persistent_settings->GetValue(gui::persistent::last_played, serial, "").toString(); const quint64 playtime = m_persistent_settings->GetValue(gui::persistent::playtime, serial, 0).toULongLong(); // Set persistent_settings values if values exist if (!last_played.isEmpty()) { m_persistent_settings->SetLastPlayed(serial, last_played, false); // No need to sync here. It would slow down the refresh anyway. } if (playtime > 0) { m_persistent_settings->SetPlaytime(serial, playtime, false); // No need to sync here. It would slow down the refresh anyway. } m_serials.insert(serial); if (QString note = m_persistent_settings->GetValue(gui::persistent::notes, serial, "").toString(); !note.isEmpty()) { m_notes.insert_or_assign(serial, std::move(note)); } if (QString title = m_persistent_settings->GetValue(gui::persistent::titles, serial, "").toString().simplified(); !title.isEmpty()) { m_titles.insert_or_assign(serial, std::move(title)); } m_games_mutex.unlock(); QString qt_cat = QString::fromStdString(game.info.category); if (const auto boot_cat = thread_localized.category.cat_boot.find(qt_cat); boot_cat != thread_localized.category.cat_boot.cend()) { qt_cat = boot_cat->second; } else if (const auto data_cat = thread_localized.category.cat_data.find(qt_cat); data_cat != thread_localized.category.cat_data.cend()) { qt_cat = data_cat->second; } else if (game.info.category == cat_unknown) { qt_cat = thread_localized.category.unknown; } else { qt_cat = thread_localized.category.other; } game.localized_category = std::move(qt_cat); game.compat = m_game_compat->GetCompatibility(game.info.serial); game.has_custom_config = fs::is_file(rpcs3::utils::get_custom_config_path(game.info.serial)); game.has_custom_pad_config = fs::is_file(rpcs3::utils::get_custom_input_config_path(game.info.serial)); m_games.push(std::make_shared(std::move(game))); }; const auto add_disc_dir = [this](const std::string& path, std::vector& legit_paths) { for (const auto& entry : fs::dir(path)) { if (m_refresh_watcher.isCanceled()) { break; } if (!entry.is_directory || entry.name == "." || entry.name == "..") { continue; } if (entry.name == "PS3_GAME" || std::regex_match(entry.name, std::regex("^PS3_GM[[:digit:]]{2}$"))) { push_path(path + "/" + entry.name, legit_paths); } } }; m_refresh_watcher.setFuture(QtConcurrent::map(m_path_entries, [this, _hdd, add_disc_dir, add_game](const path_entry& entry) { std::vector legit_paths; if (entry.is_from_yml) { if (fs::is_file(entry.path + "/PARAM.SFO")) { push_path(entry.path, legit_paths); } else if (fs::is_file(entry.path + "/PS3_DISC.SFB")) { // Check if a path loaded from games.yml is already registered in add_dir(_hdd + "disc/"); if (entry.path.starts_with(_hdd)) { std::string_view frag = std::string_view(entry.path).substr(_hdd.size()); if (frag.starts_with("disc/")) { // Our path starts from _hdd + 'disc/' frag.remove_prefix(5); // Check if the remaining part is the only path component if (frag.find_first_of('/') + 1 == 0) { game_list_log.trace("Removed duplicate: %s", entry.path); if (static std::unordered_set warn_once_list; warn_once_list.emplace(entry.path).second) { game_list_log.todo("Game at '%s' is using deprecated directory '/dev_hdd0/disc/'.\nConsider moving into '%s'.", entry.path, rpcs3::utils::get_games_dir()); } return; } } } add_disc_dir(entry.path, legit_paths); } else { game_list_log.trace("Invalid game path registered: %s", entry.path); return; } } else if (fs::is_file(entry.path + "/PS3_DISC.SFB")) { if (!entry.is_disc) { game_list_log.error("Invalid game path found in %s", entry.path); return; } add_disc_dir(entry.path, legit_paths); } else { if (entry.is_disc) { game_list_log.error("Invalid disc path found in %s", entry.path); return; } push_path(entry.path, legit_paths); } for (const std::string& path : legit_paths) { add_game(path); } })); } void game_list_frame::OnRefreshFinished() { WaitAndAbortSizeCalcThreads(); WaitAndAbortRepaintThreads(); for (auto&& g : m_games.pop_all()) { m_game_data.push_back(g); } const Localized localized; const std::string cat_unknown_localized = localized.category.unknown.toStdString(); const s32 language_index = gui_application::get_language_id(); const std::string localized_icon = fmt::format("ICON0_%02d.PNG", language_index); const std::string localized_movie = fmt::format("ICON1_%02d.PAM", language_index); // Try to update the app version for disc games if there is a patch // Also try to find updated game icons and movies for (const game_info& entry : m_game_data) { if (entry->info.category != "DG") continue; for (const auto& other : m_game_data) { if (other->info.category == "DG") continue; if (entry->info.serial != other->info.serial) continue; // The patch is game data and must have the same serial and an app version if (other->info.app_ver != cat_unknown_localized) { // Update the app version if it's higher than the disc's version (old games may not have an app version) if (entry->info.app_ver == cat_unknown_localized || rpcs3::utils::version_is_bigger(other->info.app_ver, entry->info.app_ver, entry->info.serial, false)) { entry->info.app_ver = other->info.app_ver; } // Update the firmware version if possible and if it's higher than the disc's version if (other->info.fw != cat_unknown_localized && rpcs3::utils::version_is_bigger(other->info.fw, entry->info.fw, entry->info.serial, true)) { entry->info.fw = other->info.fw; } // Update the parental level if possible and if it's higher than the disc's level if (other->info.parental_lvl != 0 && other->info.parental_lvl > entry->info.parental_lvl) { entry->info.parental_lvl = other->info.parental_lvl; } } // Let's fetch the game data icon if preferred or if the path was empty for some reason if ((m_prefer_game_data_icons && !entry->has_custom_icon) || entry->info.icon_path.empty()) { if (std::string icon_path = other->info.path + "/" + localized_icon; fs::is_file(icon_path)) { entry->info.icon_path = std::move(icon_path); } else if (std::string icon_path = other->info.path + "/ICON0.PNG"; fs::is_file(icon_path)) { entry->info.icon_path = std::move(icon_path); } } // Let's fetch the game data movie if preferred or if the path was empty if (m_prefer_game_data_icons || entry->info.movie_path.empty()) { if (std::string movie_path = other->info.path + "/" + localized_movie; fs::is_file(movie_path)) { entry->info.movie_path = std::move(movie_path); } else if (std::string movie_path = other->info.path + "/ICON1.PAM"; fs::is_file(movie_path)) { entry->info.movie_path = std::move(movie_path); } } } } // Sort by name at the very least. std::sort(m_game_data.begin(), m_game_data.end(), [&](const game_info& game1, const game_info& game2) { const QString serial1 = QString::fromStdString(game1->info.serial); const QString serial2 = QString::fromStdString(game2->info.serial); const QString& title1 = m_titles.contains(serial1) ? m_titles.at(serial1) : QString::fromStdString(game1->info.name); const QString& title2 = m_titles.contains(serial2) ? m_titles.at(serial2) : QString::fromStdString(game2->info.name); return title1.toLower() < title2.toLower(); }); // clean up hidden games list m_hidden_list.intersect(m_serials); m_gui_settings->SetValue(gui::gl_hidden_list, QStringList(m_hidden_list.values())); m_serials.clear(); m_path_list.clear(); m_path_entries.clear(); Refresh(); if (!std::exchange(m_initial_refresh_done, true)) { m_game_list->restore_layout(m_gui_settings->GetValue(gui::gl_state).toByteArray()); m_game_list->sync_header_actions(m_columnActs, [this](int col) { return m_gui_settings->GetGamelistColVisibility(static_cast(col)); }); } // Emit signal and remove slots Q_EMIT Refreshed(); m_refresh_funcs_manage_type.reset(); m_refresh_funcs_manage_type.emplace(); } void game_list_frame::OnCompatFinished() { for (const auto& game : m_game_data) { game->compat = m_game_compat->GetCompatibility(game->info.serial); } Refresh(); } void game_list_frame::ToggleCategoryFilter(const QStringList& categories, bool show) { QStringList& filters = m_is_list_layout ? m_category_filters : m_grid_category_filters; if (show) { filters.append(categories); } else { for (const QString& cat : categories) { filters.removeAll(cat); } } Refresh(); } void game_list_frame::SaveSettings() { for (int col = 0; col < m_columnActs.count(); ++col) { m_gui_settings->SetGamelistColVisibility(static_cast(col), m_columnActs[col]->isChecked()); } m_gui_settings->SetValue(gui::gl_sortCol, m_sort_column, false); m_gui_settings->SetValue(gui::gl_sortAsc, m_col_sort_order == Qt::AscendingOrder, false); m_gui_settings->SetValue(gui::gl_state, m_game_list->horizontalHeader()->saveState(), true); } void game_list_frame::doubleClickedSlot(QTableWidgetItem* item) { if (!item) { return; } doubleClickedSlot(GetGameInfoByMode(item)); } void game_list_frame::doubleClickedSlot(const game_info& game) { if (!game) { return; } sys_log.notice("Booting from gamelist per doubleclick..."); Q_EMIT RequestBoot(game); } void game_list_frame::ItemSelectionChangedSlot() { game_info game = nullptr; if (m_is_list_layout) { if (const auto item = m_game_list->item(m_game_list->currentRow(), static_cast(gui::game_list_columns::icon)); item && item->isSelected()) { game = GetGameInfoByMode(item); } } Q_EMIT NotifyGameSelection(game); } void game_list_frame::CreateShortcuts(const std::vector& games, const std::set& locations) { if (games.empty()) { game_list_log.notice("Skip creating shortcuts. No games selected."); return; } if (locations.empty()) { game_list_log.error("Failed to create shortcuts. No locations selected."); return; } bool success = true; for (const game_info& gameinfo : games) { std::string gameid_token_value; const std::string dev_flash = g_cfg_vfs.get_dev_flash(); if (gameinfo->info.category == "DG" && !fs::is_file(rpcs3::utils::get_hdd0_dir() + "/game/" + gameinfo->info.serial + "/USRDIR/EBOOT.BIN")) { const usz ps3_game_dir_pos = fs::get_parent_dir(gameinfo->info.path).size(); std::string relative_boot_dir = gameinfo->info.path.substr(ps3_game_dir_pos); if (usz char_pos = relative_boot_dir.find_first_not_of(fs::delim); char_pos != umax) { relative_boot_dir = relative_boot_dir.substr(char_pos); } else { relative_boot_dir.clear(); } if (!relative_boot_dir.empty()) { if (relative_boot_dir != "PS3_GAME") { gameid_token_value = gameinfo->info.serial + "/" + relative_boot_dir; } else { gameid_token_value = gameinfo->info.serial; } } } else { gameid_token_value = gameinfo->info.serial; } #ifdef __linux__ const std::string target_cli_args = gameinfo->info.path.starts_with(dev_flash) ? fmt::format("--no-gui \"%%%%RPCS3_VFS%%%%:dev_flash/%s\"", gameinfo->info.path.substr(dev_flash.size())) : fmt::format("--no-gui \"%%%%RPCS3_GAMEID%%%%:%s\"", gameid_token_value); #else const std::string target_cli_args = gameinfo->info.path.starts_with(dev_flash) ? fmt::format("--no-gui \"%%RPCS3_VFS%%:dev_flash/%s\"", gameinfo->info.path.substr(dev_flash.size())) : fmt::format("--no-gui \"%%RPCS3_GAMEID%%:%s\"", gameid_token_value); #endif const std::string target_icon_dir = fmt::format("%sIcons/game_icons/%s/", fs::get_config_dir(), gameinfo->info.serial); if (!fs::create_path(target_icon_dir)) { game_list_log.error("Failed to create shortcut path %s (%s)", QString::fromStdString(gameinfo->info.name).simplified(), target_icon_dir, fs::g_tls_error); success = false; continue; } for (const gui::utils::shortcut_location& location : locations) { std::string destination; switch (location) { case gui::utils::shortcut_location::desktop: destination = "desktop"; break; case gui::utils::shortcut_location::applications: destination = "application menu"; break; #ifdef _WIN32 case gui::utils::shortcut_location::rpcs3_shortcuts: destination = "/games/shortcuts/"; break; #endif } if (!gameid_token_value.empty() && gui::utils::create_shortcut(gameinfo->info.name, gameinfo->info.serial, target_cli_args, gameinfo->info.name, gameinfo->info.icon_path, target_icon_dir, location)) { game_list_log.success("Created %s shortcut for %s", destination, QString::fromStdString(gameinfo->info.name).simplified()); } else { game_list_log.error("Failed to create %s shortcut for %s", destination, QString::fromStdString(gameinfo->info.name).simplified()); success = false; } } } #ifdef _WIN32 if (locations.size() == 1 && locations.contains(gui::utils::shortcut_location::rpcs3_shortcuts)) { return; } #endif if (success) { QMessageBox::information(this, tr("Success!"), tr("Successfully created shortcut(s).")); } else { QMessageBox::warning(this, tr("Warning!"), tr("Failed to create one or more shortcuts!")); } } void game_list_frame::ShowContextMenu(const QPoint &pos) { QPoint global_pos; game_info gameinfo; if (m_is_list_layout) { QTableWidgetItem* item = m_game_list->item(m_game_list->indexAt(pos).row(), static_cast(gui::game_list_columns::icon)); global_pos = m_game_list->viewport()->mapToGlobal(pos); gameinfo = GetGameInfoFromItem(item); } else if (game_list_grid_item* item = static_cast(m_game_grid->selected_item())) { gameinfo = item->game(); global_pos = m_game_grid->mapToGlobal(pos); } if (!gameinfo) { return; } GameInfo current_game = gameinfo->info; const QString serial = QString::fromStdString(current_game.serial); const QString name = QString::fromStdString(current_game.name).simplified(); const std::string cache_base_dir = GetCacheDirBySerial(current_game.serial); const std::string config_data_base_dir = GetDataDirBySerial(current_game.serial); // Make Actions QMenu menu; static const auto is_game_running = [](const std::string& serial) { return !Emu.IsStopped(true) && (serial == Emu.GetTitleID() || (serial == "vsh.self" && Emu.IsVsh())); }; const bool is_current_running_game = is_game_running(current_game.serial); QAction* boot = new QAction(gameinfo->has_custom_config ? (is_current_running_game ? tr("&Reboot with global configuration") : tr("&Boot with global configuration")) : (is_current_running_game ? tr("&Reboot") : tr("&Boot"))); QFont font = boot->font(); font.setBold(true); if (gameinfo->has_custom_config) { QAction* boot_custom = menu.addAction(is_current_running_game ? tr("&Reboot with custom configuration") : tr("&Boot with custom configuration")); boot_custom->setFont(font); connect(boot_custom, &QAction::triggered, [this, gameinfo] { sys_log.notice("Booting from gamelist per context menu..."); Q_EMIT RequestBoot(gameinfo); }); } else { boot->setFont(font); } menu.addAction(boot); { QAction* boot_default = menu.addAction(is_current_running_game ? tr("&Reboot with default configuration") : tr("&Boot with default configuration")); connect(boot_default, &QAction::triggered, [this, gameinfo] { sys_log.notice("Booting from gamelist per context menu..."); Q_EMIT RequestBoot(gameinfo, cfg_mode::default_config); }); QAction* boot_manual = menu.addAction(is_current_running_game ? tr("&Reboot with manually selected configuration") : tr("&Boot with manually selected configuration")); connect(boot_manual, &QAction::triggered, [this, gameinfo] { if (const std::string file_path = QFileDialog::getOpenFileName(this, "Select Config File", "", tr("Config Files (*.yml);;All files (*.*)")).toStdString(); !file_path.empty()) { sys_log.notice("Booting from gamelist per context menu..."); Q_EMIT RequestBoot(gameinfo, cfg_mode::custom_selection, file_path); } else { sys_log.notice("Manual config selection aborted."); } }); } extern bool is_savestate_compatible(const std::string& filepath); if (const std::string sstate = get_savestate_file(current_game.serial, current_game.path, 0, 0); is_savestate_compatible(sstate)) { QAction* boot_state = menu.addAction(is_current_running_game ? tr("&Reboot with savestate") : tr("&Boot with savestate")); connect(boot_state, &QAction::triggered, [this, gameinfo, sstate] { sys_log.notice("Booting savestate from gamelist per context menu..."); Q_EMIT RequestBoot(gameinfo, cfg_mode::custom, "", sstate); }); } menu.addSeparator(); QAction* configure = menu.addAction(gameinfo->has_custom_config ? tr("&Change Custom Configuration") : tr("&Create Custom Configuration From Global Settings")); QAction* create_game_default_config = gameinfo->has_custom_config ? nullptr : menu.addAction(tr("&Create Custom Configuration From Default Settings")); QAction* pad_configure = menu.addAction(gameinfo->has_custom_pad_config ? tr("&Change Custom Gamepad Configuration") : tr("&Create Custom Gamepad Configuration")); QAction* configure_patches = menu.addAction(tr("&Manage Game Patches")); menu.addSeparator(); QAction* create_cpu_cache = menu.addAction(tr("&Create LLVM Cache")); // Remove menu QMenu* remove_menu = menu.addMenu(tr("&Remove")); if (gameinfo->has_custom_config) { QAction* remove_custom_config = remove_menu->addAction(tr("&Remove Custom Configuration")); connect(remove_custom_config, &QAction::triggered, [this, current_game, gameinfo]() { if (RemoveCustomConfiguration(current_game.serial, gameinfo, true)) { ShowCustomConfigIcon(gameinfo); } }); } if (gameinfo->has_custom_pad_config) { QAction* remove_custom_pad_config = remove_menu->addAction(tr("&Remove Custom Gamepad Configuration")); connect(remove_custom_pad_config, &QAction::triggered, [this, current_game, gameinfo]() { if (RemoveCustomPadConfiguration(current_game.serial, gameinfo, true)) { ShowCustomConfigIcon(gameinfo); } }); } const bool has_cache_dir = fs::is_dir(cache_base_dir); if (has_cache_dir) { remove_menu->addSeparator(); QAction* remove_shaders_cache = remove_menu->addAction(tr("&Remove Shaders Cache")); remove_shaders_cache->setEnabled(!is_current_running_game); connect(remove_shaders_cache, &QAction::triggered, [this, cache_base_dir]() { RemoveShadersCache(cache_base_dir, true); }); QAction* remove_ppu_cache = remove_menu->addAction(tr("&Remove PPU Cache")); remove_ppu_cache->setEnabled(!is_current_running_game); connect(remove_ppu_cache, &QAction::triggered, [this, cache_base_dir]() { RemovePPUCache(cache_base_dir, true); }); QAction* remove_spu_cache = remove_menu->addAction(tr("&Remove SPU Cache")); remove_spu_cache->setEnabled(!is_current_running_game); connect(remove_spu_cache, &QAction::triggered, [this, cache_base_dir]() { RemoveSPUCache(cache_base_dir, true); }); } const std::string hdd1_cache_base_dir = rpcs3::utils::get_hdd1_dir() + "caches/"; const bool has_hdd1_cache_dir = !GetDirListBySerial(hdd1_cache_base_dir, current_game.serial).empty(); if (has_hdd1_cache_dir) { QAction* remove_hdd1_cache = remove_menu->addAction(tr("&Remove HDD1 Cache")); remove_hdd1_cache->setEnabled(!is_current_running_game); connect(remove_hdd1_cache, &QAction::triggered, [this, hdd1_cache_base_dir, serial = current_game.serial]() { RemoveHDD1Cache(hdd1_cache_base_dir, serial, true); }); } if (has_cache_dir || has_hdd1_cache_dir) { QAction* remove_all_caches = remove_menu->addAction(tr("&Remove All Caches")); remove_all_caches->setEnabled(!is_current_running_game); connect(remove_all_caches, &QAction::triggered, [this, current_game, cache_base_dir, hdd1_cache_base_dir]() { if (is_game_running(current_game.serial)) return; if (QMessageBox::question(this, tr("Confirm Removal"), tr("Remove all caches?")) != QMessageBox::Yes) return; RemoveContentPath(cache_base_dir, "cache"); RemoveHDD1Cache(hdd1_cache_base_dir, current_game.serial); }); } const std::string savestate_dir = fs::get_config_dir() + "savestates/" + current_game.serial; if (fs::is_dir(savestate_dir)) { remove_menu->addSeparator(); QAction* remove_savestate = remove_menu->addAction(tr("&Remove Savestates")); remove_savestate->setEnabled(!is_current_running_game); connect(remove_savestate, &QAction::triggered, [this, current_game, savestate_dir]() { if (is_game_running(current_game.serial)) return; if (QMessageBox::question(this, tr("Confirm Removal"), tr("Remove savestates?")) != QMessageBox::Yes) return; RemoveContentPath(savestate_dir, "savestate"); }); } // Disable the Remove menu if empty remove_menu->setEnabled(!remove_menu->isEmpty()); menu.addSeparator(); // Manage Game menu QMenu* manage_game_menu = menu.addMenu(tr("&Manage Game")); // Create game shortcuts QAction* create_desktop_shortcut = manage_game_menu->addAction(tr("&Create Desktop Shortcut")); connect(create_desktop_shortcut, &QAction::triggered, this, [this, gameinfo]() { CreateShortcuts({gameinfo}, {gui::utils::shortcut_location::desktop}); }); #ifdef _WIN32 QAction* create_start_menu_shortcut = manage_game_menu->addAction(tr("&Create Start Menu Shortcut")); #elif defined(__APPLE__) QAction* create_start_menu_shortcut = manage_game_menu->addAction(tr("&Create Launchpad Shortcut")); #else QAction* create_start_menu_shortcut = manage_game_menu->addAction(tr("&Create Application Menu Shortcut")); #endif connect(create_start_menu_shortcut, &QAction::triggered, this, [this, gameinfo]() { CreateShortcuts({gameinfo}, {gui::utils::shortcut_location::applications}); }); manage_game_menu->addSeparator(); // Hide/rename game in game list QAction* hide_serial = manage_game_menu->addAction(tr("&Hide From Game List")); hide_serial->setCheckable(true); hide_serial->setChecked(m_hidden_list.contains(serial)); QAction* rename_title = manage_game_menu->addAction(tr("&Rename In Game List")); // Edit tooltip notes/reset time played QAction* edit_notes = manage_game_menu->addAction(tr("&Edit Tooltip Notes")); QAction* reset_time_played = manage_game_menu->addAction(tr("&Reset Time Played")); manage_game_menu->addSeparator(); // Remove game QAction* remove_game = manage_game_menu->addAction(tr("&Remove %1").arg(gameinfo->localized_category)); remove_game->setEnabled(!is_current_running_game); // Custom Images menu QMenu* icon_menu = menu.addMenu(tr("&Custom Images")); const std::array custom_icon_actions = { icon_menu->addAction(tr("&Import Custom Icon")), icon_menu->addAction(tr("&Replace Custom Icon")), icon_menu->addAction(tr("&Remove Custom Icon")) }; icon_menu->addSeparator(); const std::array custom_gif_actions = { icon_menu->addAction(tr("&Import Hover Gif")), icon_menu->addAction(tr("&Replace Hover Gif")), icon_menu->addAction(tr("&Remove Hover Gif")) }; icon_menu->addSeparator(); const std::array custom_shader_icon_actions = { icon_menu->addAction(tr("&Import Custom Shader Loading Background")), icon_menu->addAction(tr("&Replace Custom Shader Loading Background")), icon_menu->addAction(tr("&Remove Custom Shader Loading Background")) }; if (const std::string custom_icon_dir_path = fs::get_config_dir() + "/Icons/game_icons/" + current_game.serial; fs::create_path(custom_icon_dir_path)) { enum class icon_action { add, replace, remove }; enum class icon_type { game_list, hover_gif, shader_load }; const auto handle_icon = [this, serial](const QString& game_icon_path, const QString& suffix, icon_action action, icon_type type) { QString icon_path; if (action != icon_action::remove) { QString msg; switch (type) { case icon_type::game_list: msg = tr("Select Custom Icon"); break; case icon_type::hover_gif: msg = tr("Select Custom Hover Gif"); break; case icon_type::shader_load: msg = tr("Select Custom Shader Loading Background"); break; } icon_path = QFileDialog::getOpenFileName(this, msg, "", tr("%0 (*.%0);;All files (*.*)").arg(suffix)); } if (action == icon_action::remove || !icon_path.isEmpty()) { bool refresh = false; QString msg; switch (type) { case icon_type::game_list: msg = tr("Remove Custom Icon of %0?").arg(serial); break; case icon_type::hover_gif: msg = tr("Remove Custom Hover Gif of %0?").arg(serial); break; case icon_type::shader_load: msg = tr("Remove Custom Shader Loading Background of %0?").arg(serial); break; } if (action == icon_action::replace || (action == icon_action::remove && QMessageBox::question(this, tr("Confirm Removal"), msg) == QMessageBox::Yes)) { if (QFile file(game_icon_path); file.exists() && !file.remove()) { game_list_log.error("Could not remove old file: '%s'", game_icon_path, file.errorString()); QMessageBox::warning(this, tr("Warning!"), tr("Failed to remove the old file!")); return; } game_list_log.success("Removed file: '%s'", game_icon_path); if (action == icon_action::remove) { refresh = true; } } if (action != icon_action::remove) { if (!QFile::copy(icon_path, game_icon_path)) { game_list_log.error("Could not import file '%s' to '%s'.", icon_path, game_icon_path); QMessageBox::warning(this, tr("Warning!"), tr("Failed to import the new file!")); } else { game_list_log.success("Imported file '%s' to '%s'", icon_path, game_icon_path); refresh = true; } } if (refresh) { Refresh(true); } } }; const std::vector&>> icon_map = { {icon_type::game_list, "/ICON0.PNG", "png", custom_icon_actions}, {icon_type::hover_gif, "/hover.gif", "gif", custom_gif_actions}, {icon_type::shader_load, "/PIC1.PNG", "png", custom_shader_icon_actions}, }; for (const auto& [type, icon_name, suffix, actions] : icon_map) { const QString icon_path = QString::fromStdString(custom_icon_dir_path) + icon_name; if (QFile::exists(icon_path)) { actions[static_cast(icon_action::add)]->setVisible(false); connect(actions[static_cast(icon_action::replace)], &QAction::triggered, this, [handle_icon, icon_path, t = type, s = suffix] { handle_icon(icon_path, s, icon_action::replace, t); }); connect(actions[static_cast(icon_action::remove)], &QAction::triggered, this, [handle_icon, icon_path, t = type, s = suffix] { handle_icon(icon_path, s, icon_action::remove, t); }); } else { connect(actions[static_cast(icon_action::add)], &QAction::triggered, this, [handle_icon, icon_path, t = type, s = suffix] { handle_icon(icon_path, s, icon_action::add, t); }); actions[static_cast(icon_action::replace)]->setVisible(false); actions[static_cast(icon_action::remove)]->setEnabled(false); } } } else { game_list_log.error("Could not create path '%s'", custom_icon_dir_path); icon_menu->setEnabled(false); } menu.addSeparator(); // Open Folder menu QMenu* open_folder_menu = menu.addMenu(tr("&Open Folder")); const bool is_disc_game = QString::fromStdString(current_game.category) == cat::cat_disc_game; const std::string captures_dir = fs::get_config_dir() + "/captures/"; const std::string recordings_dir = fs::get_config_dir() + "/recordings/" + current_game.serial; const std::string screenshots_dir = fs::get_config_dir() + "/screenshots/" + current_game.serial; std::vector data_dir_list; if (is_disc_game) { QAction* open_disc_game_folder = open_folder_menu->addAction(tr("&Open Disc Game Folder")); connect(open_disc_game_folder, &QAction::triggered, [current_game]() { gui::utils::open_dir(current_game.path); }); data_dir_list = GetDirListBySerial(rpcs3::utils::get_hdd0_dir() + "game/", current_game.serial); // It could be absent for a disc game } else { data_dir_list.push_back(current_game.path); } if (!data_dir_list.empty()) // "true" if data path is present (it could be absent for a disc game) { QAction* open_data_folder = open_folder_menu->addAction(tr("&Open %0 Folder").arg(is_disc_game ? tr("Game Data") : gameinfo->localized_category)); connect(open_data_folder, &QAction::triggered, [data_dir_list]() { for (const std::string& data_dir : data_dir_list) { gui::utils::open_dir(data_dir); } }); } if (gameinfo->has_custom_config) { QAction* open_config_dir = open_folder_menu->addAction(tr("&Open Custom Config Folder")); connect(open_config_dir, &QAction::triggered, [current_game]() { const std::string config_path = rpcs3::utils::get_custom_config_path(current_game.serial); if (fs::is_file(config_path)) gui::utils::open_dir(config_path); }); } // This is a debug feature, let's hide it by reusing debug tab protection if (m_gui_settings->GetValue(gui::m_showDebugTab).toBool() && has_cache_dir) { QAction* open_cache_folder = open_folder_menu->addAction(tr("&Open Cache Folder")); connect(open_cache_folder, &QAction::triggered, [cache_base_dir]() { gui::utils::open_dir(cache_base_dir); }); } if (fs::is_dir(config_data_base_dir)) { QAction* open_config_data_dir = open_folder_menu->addAction(tr("&Open Config Data Folder")); connect(open_config_data_dir, &QAction::triggered, [config_data_base_dir]() { gui::utils::open_dir(config_data_base_dir); }); } if (fs::is_dir(savestate_dir)) { QAction* open_savestate_dir = open_folder_menu->addAction(tr("&Open Savestate Folder")); connect(open_savestate_dir, &QAction::triggered, [savestate_dir]() { gui::utils::open_dir(savestate_dir); }); } QAction* open_captures_dir = open_folder_menu->addAction(tr("&Open Captures Folder")); connect(open_captures_dir, &QAction::triggered, [captures_dir]() { gui::utils::open_dir(captures_dir); }); if (fs::is_dir(recordings_dir)) { QAction* open_recordings_dir = open_folder_menu->addAction(tr("&Open Recordings Folder")); connect(open_recordings_dir, &QAction::triggered, [recordings_dir]() { gui::utils::open_dir(recordings_dir); }); } if (fs::is_dir(screenshots_dir)) { QAction* open_screenshots_dir = open_folder_menu->addAction(tr("&Open Screenshots Folder")); connect(open_screenshots_dir, &QAction::triggered, [screenshots_dir]() { gui::utils::open_dir(screenshots_dir); }); } // Copy Info menu QMenu* info_menu = menu.addMenu(tr("&Copy Info")); QAction* copy_info = info_menu->addAction(tr("&Copy Name + Serial")); QAction* copy_name = info_menu->addAction(tr("&Copy Name")); QAction* copy_serial = info_menu->addAction(tr("&Copy Serial")); menu.addSeparator(); QAction* check_compat = menu.addAction(tr("&Check Game Compatibility")); QAction* download_compat = menu.addAction(tr("&Download Compatibility Database")); connect(boot, &QAction::triggered, this, [this, gameinfo]() { sys_log.notice("Booting from gamelist per context menu..."); Q_EMIT RequestBoot(gameinfo, cfg_mode::global); }); auto configure_l = [this, current_game, gameinfo](bool create_cfg_from_global_cfg) { settings_dialog dlg(m_gui_settings, m_emu_settings, 0, this, ¤t_game, create_cfg_from_global_cfg); connect(&dlg, &settings_dialog::EmuSettingsApplied, [this, gameinfo]() { if (!gameinfo->has_custom_config) { gameinfo->has_custom_config = true; ShowCustomConfigIcon(gameinfo); } Q_EMIT NotifyEmuSettingsChange(); }); dlg.exec(); }; if (create_game_default_config) { connect(configure, &QAction::triggered, this, [configure_l]() { configure_l(true); }); connect(create_game_default_config, &QAction::triggered, this, [configure_l = std::move(configure_l)]() { configure_l(false); }); } else { connect(configure, &QAction::triggered, this, [configure_l = std::move(configure_l)]() { configure_l(true); }); } connect(pad_configure, &QAction::triggered, this, [this, current_game, gameinfo]() { pad_settings_dialog dlg(m_gui_settings, this, ¤t_game); if (dlg.exec() == QDialog::Accepted && !gameinfo->has_custom_pad_config) { gameinfo->has_custom_pad_config = true; ShowCustomConfigIcon(gameinfo); } }); connect(hide_serial, &QAction::triggered, this, [serial, this](bool checked) { if (checked) m_hidden_list.insert(serial); else m_hidden_list.remove(serial); m_gui_settings->SetValue(gui::gl_hidden_list, QStringList(m_hidden_list.values())); Refresh(); }); connect(create_cpu_cache, &QAction::triggered, this, [gameinfo, this] { if (m_gui_settings->GetBootConfirmation(this)) { CreateCPUCaches(gameinfo); } }); connect(remove_game, &QAction::triggered, this, [this, current_game, gameinfo, cache_base_dir, hdd1_cache_base_dir, name] { if (is_game_running(current_game.serial)) { QMessageBox::critical(this, tr("Cannot Remove Game"), tr("The PS3 application is still running, it cannot be removed!")); return; } const bool is_disc_game = QString::fromStdString(current_game.category) == cat::cat_disc_game; const bool is_in_games_dir = is_disc_game && Emu.IsPathInsideDir(current_game.path, rpcs3::utils::get_games_dir()); std::vector data_dir_list; if (is_disc_game) { data_dir_list = GetDirListBySerial(rpcs3::utils::get_hdd0_dir() + "game/", current_game.serial); } else { data_dir_list.push_back(current_game.path); } const bool has_data_dir = !data_dir_list.empty(); // "true" if data path is present (it could be absent for a disc game) QString text = tr("%0 - %1\n").arg(QString::fromStdString(current_game.serial)).arg(name); if (is_disc_game) { text += tr("\nDisc Game Info:\nPath: %0\n").arg(QString::fromStdString(current_game.path)); if (current_game.size_on_disk != umax) // If size was properly detected { text += tr("Size: %0\n").arg(gui::utils::format_byte_size(current_game.size_on_disk)); } } if (has_data_dir) { u64 total_data_size = 0; text += tr("\n%0 Info:\n").arg(is_disc_game ? tr("Game Data") : gameinfo->localized_category); for (const std::string& data_dir : data_dir_list) { text += tr("Path: %0\n").arg(QString::fromStdString(data_dir)); if (const u64 data_size = fs::get_dir_size(data_dir, 1); data_size != umax) // If size was properly detected { total_data_size += data_size; text += tr("Size: %0\n").arg(gui::utils::format_byte_size(data_size)); } } if (data_dir_list.size() > 1) { text += tr("Total size: %0\n").arg(gui::utils::format_byte_size(total_data_size)); } } if (fs::device_stat stat{}; fs::statfs(rpcs3::utils::get_hdd0_dir(), stat)) // Retrieve disk space info on data path's drive { text += tr("\nCurrent free disk space: %0\n").arg(gui::utils::format_byte_size(stat.avail_free)); } if (has_data_dir) { text += tr("\nPermanently remove %0 and selected (optional) contents from drive?\n").arg(is_disc_game ? tr("Game Data") : gameinfo->localized_category); } else { text += tr("\nPermanently remove selected (optional) contents from drive?\n"); } QMessageBox mb(QMessageBox::Question, tr("Confirm %0 Removal").arg(gameinfo->localized_category), text, QMessageBox::Yes | QMessageBox::No, this); QCheckBox* disc = new QCheckBox(tr("Remove title from game list (Disc Game path is not removed!)")); QCheckBox* caches = new QCheckBox(tr("Remove caches and custom configs")); QCheckBox* icons = new QCheckBox(tr("Remove icons and shortcuts")); QCheckBox* savestate = new QCheckBox(tr("Remove savestates")); QCheckBox* captures = new QCheckBox(tr("Remove captures")); QCheckBox* recordings = new QCheckBox(tr("Remove recordings")); QCheckBox* screenshots = new QCheckBox(tr("Remove screenshots")); if (is_disc_game) { if (is_in_games_dir) { disc->setToolTip(tr("Title located under auto-detection \"games\" folder cannot be removed")); disc->setDisabled(true); } else { disc->setChecked(true); } } else { disc->setVisible(false); } caches->setChecked(true); icons->setChecked(true); mb.setCheckBox(disc); QGridLayout* grid = qobject_cast(mb.layout()); int row, column, rowSpan, columnSpan; grid->getItemPosition(grid->indexOf(disc), &row, &column, &rowSpan, &columnSpan); grid->addWidget(caches, row + 3, column, rowSpan, columnSpan); grid->addWidget(icons, row + 4, column, rowSpan, columnSpan); grid->addWidget(savestate, row + 5, column, rowSpan, columnSpan); grid->addWidget(captures, row + 6, column, rowSpan, columnSpan); grid->addWidget(recordings, row + 7, column, rowSpan, columnSpan); grid->addWidget(screenshots, row + 8, column, rowSpan, columnSpan); if (mb.exec() == QMessageBox::Yes) { const bool remove_caches = caches->isChecked(); // Remove data path in "dev_hdd0/game" folder (if any) if (has_data_dir && RemoveContentPathList(data_dir_list, gameinfo->localized_category.toStdString()) != data_dir_list.size()) { QMessageBox::critical(this, tr("Failure!"), remove_caches ? tr("Failed to remove %0 from drive!\nPath: %1\nCaches and custom configs have been left intact.").arg(name).arg(QString::fromStdString(data_dir_list[0])) : tr("Failed to remove %0 from drive!\nPath: %1").arg(name).arg(QString::fromStdString(data_dir_list[0]))); return; } // Remove lock file in "dev_hdd0/game/$locks" folder (if any) RemoveContentBySerial(rpcs3::utils::get_hdd0_dir() + "game/$locks/", current_game.serial, "lock"); // Remove caches in "cache" and "dev_hdd1/caches" folders (if any) and custom configs in "config/custom_config" folder (if any) if (remove_caches) { RemoveContentPath(cache_base_dir, "cache"); RemoveHDD1Cache(hdd1_cache_base_dir, current_game.serial); RemoveCustomConfiguration(current_game.serial); RemoveCustomPadConfiguration(current_game.serial); } // Remove icons in "Icons/game_icons" folder, shortcuts in "games/shortcuts" folder and from desktop/start menu if (icons->isChecked()) { RemoveContentBySerial(fs::get_config_dir() + "Icons/game_icons/", current_game.serial, "icons"); RemoveContentBySerial(fs::get_config_dir() + "games/shortcuts/", name.toStdString() + ".lnk", "link"); // TODO: Remove shortcuts from desktop/start menu } if (savestate->isChecked()) { RemoveContentBySerial(fs::get_config_dir() + "savestates/", current_game.serial, "savestate"); } if (captures->isChecked()) { RemoveContentBySerial(fs::get_config_dir() + "captures/", current_game.serial, "captures"); } if (recordings->isChecked()) { RemoveContentBySerial(fs::get_config_dir() + "recordings/", current_game.serial, "recordings"); } if (screenshots->isChecked()) { RemoveContentBySerial(fs::get_config_dir() + "screenshots/", current_game.serial, "screenshots"); } m_game_data.erase(std::remove(m_game_data.begin(), m_game_data.end(), gameinfo), m_game_data.end()); game_list_log.success("Removed %s - %s", gameinfo->localized_category, current_game.name); std::vector serials_to_remove_from_yml{}; // Prepare list of serials (title id) to remove in "games.yml" file (if any) if (is_disc_game && disc->isChecked()) { serials_to_remove_from_yml.push_back(current_game.serial); } // Finally, refresh the game list. // Hidden list in "GuiConfigs/CurrentSettings.ini" file is also properly updated (title removed) if needed Refresh(true, serials_to_remove_from_yml); } }); connect(configure_patches, &QAction::triggered, this, [this, gameinfo]() { patch_manager_dialog patch_manager(m_gui_settings, m_game_data, gameinfo->info.serial, gameinfo->GetGameVersion(), this); patch_manager.exec(); }); connect(check_compat, &QAction::triggered, this, [serial] { const QString link = "https://rpcs3.net/compatibility?g=" + serial; QDesktopServices::openUrl(QUrl(link)); }); connect(download_compat, &QAction::triggered, this, [this] { m_game_compat->RequestCompatibility(true); }); connect(rename_title, &QAction::triggered, this, [this, name, serial, global_pos] { const QString custom_title = m_persistent_settings->GetValue(gui::persistent::titles, serial, "").toString(); const QString old_title = custom_title.isEmpty() ? name : custom_title; input_dialog dlg(128, old_title, tr("Rename Title"), tr("%0\n%1\n\nYou can clear the line in order to use the original title.").arg(name).arg(serial), name, this); dlg.move(global_pos); if (dlg.exec() == QDialog::Accepted) { const QString new_title = dlg.get_input_text().simplified(); if (new_title.isEmpty() || new_title == name) { m_titles.erase(serial); m_persistent_settings->RemoveValue(gui::persistent::titles, serial); } else { m_titles.insert_or_assign(serial, new_title); m_persistent_settings->SetValue(gui::persistent::titles, serial, new_title); } Refresh(true); // full refresh in order to reliably sort the list } }); connect(edit_notes, &QAction::triggered, this, [this, name, serial] { bool accepted; const QString old_notes = m_persistent_settings->GetValue(gui::persistent::notes, serial, "").toString(); const QString new_notes = QInputDialog::getMultiLineText(this, tr("Edit Tooltip Notes"), tr("%0\n%1").arg(name).arg(serial), old_notes, &accepted); if (accepted) { if (new_notes.simplified().isEmpty()) { m_notes.erase(serial); m_persistent_settings->RemoveValue(gui::persistent::notes, serial); } else { m_notes.insert_or_assign(serial, new_notes); m_persistent_settings->SetValue(gui::persistent::notes, serial, new_notes); } Refresh(); } }); connect(reset_time_played, &QAction::triggered, this, [this, name, serial] { if (QMessageBox::question(this, tr("Confirm Reset"), tr("Reset time played?\n\n%0 [%1]").arg(name).arg(serial)) == QMessageBox::Yes) { m_persistent_settings->SetPlaytime(serial, 0, false); m_persistent_settings->SetLastPlayed(serial, 0, true); Refresh(); } }); connect(copy_info, &QAction::triggered, this, [name, serial] { QApplication::clipboard()->setText(name % QStringLiteral(" [") % serial % QStringLiteral("]")); }); connect(copy_name, &QAction::triggered, this, [name] { QApplication::clipboard()->setText(name); }); connect(copy_serial, &QAction::triggered, this, [serial] { QApplication::clipboard()->setText(serial); }); // Disable options depending on software category const QString category = QString::fromStdString(current_game.category); if (category == cat::cat_ps3_os) { remove_game->setEnabled(false); } else if (category != cat::cat_disc_game && category != cat::cat_hdd_game) { check_compat->setEnabled(false); } menu.exec(global_pos); } bool game_list_frame::CreateCPUCaches(const std::string& path, const std::string& serial) { Emu.GracefulShutdown(false); Emu.SetForceBoot(true); if (const auto error = Emu.BootGame(fs::is_file(path) ? fs::get_parent_dir(path) : path, serial, true); error != game_boot_result::no_errors) { game_list_log.error("Could not create LLVM caches for %s, error: %s", path, error); return false; } game_list_log.warning("Creating LLVM Caches for %s", path); return true; } bool game_list_frame::CreateCPUCaches(const game_info& game) { return game && CreateCPUCaches(game->info.path, game->info.serial); } bool game_list_frame::RemoveCustomConfiguration(const std::string& title_id, const game_info& game, bool is_interactive) { const std::string path = rpcs3::utils::get_custom_config_path(title_id); if (!fs::is_file(path)) return true; if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove custom game configuration?")) != QMessageBox::Yes) return true; bool result = true; if (fs::is_file(path)) { if (fs::remove_file(path)) { if (game) { game->has_custom_config = false; } game_list_log.success("Removed configuration file: %s", path); } else { game_list_log.fatal("Failed to remove configuration file: %s\nError: %s", path, fs::g_tls_error); result = false; } } if (is_interactive && !result) { QMessageBox::warning(this, tr("Warning!"), tr("Failed to remove configuration file!")); } return result; } bool game_list_frame::RemoveCustomPadConfiguration(const std::string& title_id, const game_info& game, bool is_interactive) { if (title_id.empty()) return true; const std::string config_dir = rpcs3::utils::get_input_config_dir(title_id); if (!fs::is_dir(config_dir)) return true; if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), (!Emu.IsStopped(true) && Emu.GetTitleID() == title_id) ? tr("Remove custom pad configuration?\nYour configuration will revert to the global pad settings.") : tr("Remove custom pad configuration?")) != QMessageBox::Yes) return true; g_cfg_input_configs.load(); g_cfg_input_configs.active_configs.erase(title_id); g_cfg_input_configs.save(); game_list_log.notice("Removed active input configuration entry for key '%s'", title_id); if (QDir(QString::fromStdString(config_dir)).removeRecursively()) { if (game) { game->has_custom_pad_config = false; } if (!Emu.IsStopped(true) && Emu.GetTitleID() == title_id) { pad::set_enabled(false); pad::reset(title_id); pad::set_enabled(true); } game_list_log.notice("Removed pad configuration directory: %s", config_dir); return true; } if (is_interactive) { QMessageBox::warning(this, tr("Warning!"), tr("Failed to completely remove pad configuration directory!")); game_list_log.fatal("Failed to completely remove pad configuration directory: %s\nError: %s", config_dir, fs::g_tls_error); } return false; } bool game_list_frame::RemoveShadersCache(const std::string& base_dir, bool is_interactive) { if (!fs::is_dir(base_dir)) return true; if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove shaders cache?")) != QMessageBox::Yes) return true; u32 caches_removed = 0; u32 caches_total = 0; const QStringList filter{ QStringLiteral("shaders_cache") }; const QString q_base_dir = QString::fromStdString(base_dir); QDirIterator dir_iter(q_base_dir, filter, QDir::Dirs | QDir::NoDotAndDotDot, QDirIterator::Subdirectories); while (dir_iter.hasNext()) { const QString filepath = dir_iter.next(); if (QDir(filepath).removeRecursively()) { ++caches_removed; game_list_log.notice("Removed shaders cache dir: %s", filepath); } else { game_list_log.warning("Could not completely remove shaders cache dir: %s", filepath); } ++caches_total; } const bool success = caches_total == caches_removed; if (success) game_list_log.success("Removed shaders cache in %s", base_dir); else game_list_log.fatal("Only %d/%d shaders cache dirs could be removed in %s", caches_removed, caches_total, base_dir); if (QDir(q_base_dir).isEmpty()) { if (fs::remove_dir(base_dir)) game_list_log.notice("Removed empty shader cache directory: %s", base_dir); else game_list_log.error("Could not remove empty shader cache directory: '%s' (%s)", base_dir, fs::g_tls_error); } return success; } bool game_list_frame::RemovePPUCache(const std::string& base_dir, bool is_interactive) { if (!fs::is_dir(base_dir)) return true; if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove PPU cache?")) != QMessageBox::Yes) return true; u32 files_removed = 0; u32 files_total = 0; const QStringList filter{ QStringLiteral("v*.obj"), QStringLiteral("v*.obj.gz") }; const QString q_base_dir = QString::fromStdString(base_dir); QDirIterator dir_iter(q_base_dir, filter, QDir::Files | QDir::NoDotAndDotDot, QDirIterator::Subdirectories); while (dir_iter.hasNext()) { const QString filepath = dir_iter.next(); if (QFile::remove(filepath)) { ++files_removed; game_list_log.notice("Removed PPU cache file: %s", filepath); } else { game_list_log.warning("Could not remove PPU cache file: %s", filepath); } ++files_total; } const bool success = files_total == files_removed; if (success) game_list_log.success("Removed PPU cache in %s", base_dir); else game_list_log.fatal("Only %d/%d PPU cache files could be removed in %s", files_removed, files_total, base_dir); if (QDir(q_base_dir).isEmpty()) { if (fs::remove_dir(base_dir)) game_list_log.notice("Removed empty PPU cache directory: %s", base_dir); else game_list_log.error("Could not remove empty PPU cache directory: '%s' (%s)", base_dir, fs::g_tls_error); } return success; } bool game_list_frame::RemoveSPUCache(const std::string& base_dir, bool is_interactive) { if (!fs::is_dir(base_dir)) return true; if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove SPU cache?")) != QMessageBox::Yes) return true; u32 files_removed = 0; u32 files_total = 0; const QStringList filter{ QStringLiteral("spu*.dat"), QStringLiteral("spu*.dat.gz"), QStringLiteral("spu*.obj"), QStringLiteral("spu*.obj.gz") }; const QString q_base_dir = QString::fromStdString(base_dir); QDirIterator dir_iter(q_base_dir, filter, QDir::Files | QDir::NoDotAndDotDot, QDirIterator::Subdirectories); while (dir_iter.hasNext()) { const QString filepath = dir_iter.next(); if (QFile::remove(filepath)) { ++files_removed; game_list_log.notice("Removed SPU cache file: %s", filepath); } else { game_list_log.warning("Could not remove SPU cache file: %s", filepath); } ++files_total; } const bool success = files_total == files_removed; if (success) game_list_log.success("Removed SPU cache in %s", base_dir); else game_list_log.fatal("Only %d/%d SPU cache files could be removed in %s", files_removed, files_total, base_dir); if (QDir(q_base_dir).isEmpty()) { if (fs::remove_dir(base_dir)) game_list_log.notice("Removed empty SPU cache directory: %s", base_dir); else game_list_log.error("Could not remove empty SPU cache directory: '%s' (%s)", base_dir, fs::g_tls_error); } return success; } void game_list_frame::RemoveHDD1Cache(const std::string& base_dir, const std::string& title_id, bool is_interactive) { if (!fs::is_dir(base_dir)) return; if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove HDD1 cache?")) != QMessageBox::Yes) return; u32 dirs_removed = 0; u32 dirs_total = 0; const QString q_base_dir = QString::fromStdString(base_dir); const QStringList filter{ QString::fromStdString(title_id + "_*") }; QDirIterator dir_iter(q_base_dir, filter, QDir::Dirs | QDir::NoDotAndDotDot); while (dir_iter.hasNext()) { const QString filepath = dir_iter.next(); if (fs::remove_all(filepath.toStdString())) { ++dirs_removed; game_list_log.notice("Removed HDD1 cache directory: %s", filepath); } else { game_list_log.warning("Could not remove HDD1 cache directory: %s", filepath); } ++dirs_total; } const bool success = dirs_removed == dirs_total; if (success) game_list_log.success("Removed HDD1 cache in %s (%s)", base_dir, title_id); else game_list_log.fatal("Only %d/%d HDD1 cache directories could be removed in %s (%s)", dirs_removed, dirs_total, base_dir, title_id); } void game_list_frame::BatchActionBySerials(progress_dialog* pdlg, const std::set& serials, QString progressLabel, std::function action, std::function cancel_log, bool refresh_on_finish, bool can_be_concurrent, std::function should_wait_cb) { // Concurrent tasks should not wait (at least not in current implementation) ensure(!should_wait_cb || !can_be_concurrent); g_system_progress_canceled = false; const std::shared_ptr> iterate_over_serial = std::make_shared>(); const std::shared_ptr> index = std::make_shared>(0); const int serials_size = ::narrow(serials.size()); *iterate_over_serial = [=, this, index_ptr = index](int index) { if (index == serials_size) { return false; } const std::string& serial = *std::next(serials.begin(), index); if (pdlg->wasCanceled() || g_system_progress_canceled.exchange(false)) { if (cancel_log) { cancel_log(index, serials_size); } return false; } if (action(serial)) { const int done = index_ptr->load(); pdlg->setLabelText(progressLabel.arg(done + 1).arg(serials_size)); pdlg->SetValue(done + 1); } (*index_ptr)++; return true; }; if (can_be_concurrent) { // Unused currently QList indices; for (int i = 0; i < serials_size; i++) { indices.append(i); } QFutureWatcher* future_watcher = new QFutureWatcher(this); future_watcher->setFuture(QtConcurrent::map(std::move(indices), *iterate_over_serial)); connect(future_watcher, &QFutureWatcher::finished, this, [=, this]() { pdlg->setLabelText(progressLabel.arg(index->load()).arg(serials_size)); pdlg->setCancelButtonText(tr("OK")); QApplication::beep(); if (refresh_on_finish && index) { Refresh(true); } future_watcher->deleteLater(); }); return; } const std::shared_ptr> periodic_func = std::make_shared>(); *periodic_func = [=, this]() { if (should_wait_cb && should_wait_cb()) { // Conditions are not met for execution // Check again later QTimer::singleShot(5, this, *periodic_func); return; } if ((*iterate_over_serial)(*index)) { QTimer::singleShot(1, this, *periodic_func); return; } pdlg->setLabelText(progressLabel.arg(index->load()).arg(serials_size)); pdlg->setCancelButtonText(tr("OK")); connect(pdlg, &progress_dialog::canceled, this, [pdlg](){ pdlg->deleteLater(); }); QApplication::beep(); if (refresh_on_finish && index) { Refresh(true); } }; // Invoked on the next event loop processing iteration QTimer::singleShot(1, this, *periodic_func); } void game_list_frame::BatchCreateCPUCaches(const std::vector& game_data) { std::set serials; if (game_data.empty()) { serials.emplace("vsh.self"); } for (const auto& game : (game_data.empty() ? m_game_data : game_data)) { serials.emplace(game->info.serial); } const usz total = serials.size(); if (total == 0) { QMessageBox::information(this, tr("LLVM Cache Batch Creation"), tr("No titles found"), QMessageBox::Ok); return; } if (!m_gui_settings->GetBootConfirmation(this)) { return; } const QString main_label = tr("Creating all LLVM caches"); progress_dialog* pdlg = new progress_dialog(tr("LLVM Cache Batch Creation"), main_label, tr("Cancel"), 0, ::narrow(total), false, this); pdlg->setAutoClose(false); pdlg->setAutoReset(false); pdlg->open(); connect(pdlg, &progress_dialog::canceled, this, []() { if (!Emu.IsStopped()) { Emu.GracefulShutdown(false, true); } }); BatchActionBySerials(pdlg, serials, tr("%0\nProgress: %1/%2 caches compiled").arg(main_label), [&, game_data](const std::string& serial) { if (Emu.IsStopped(true)) { const auto it = std::find_if(m_game_data.begin(), m_game_data.end(), FN(x->info.serial == serial)); if (it != m_game_data.end()) { return CreateCPUCaches((*it)->info.path, serial); } } return false; }, [this](u32, u32) { game_list_log.notice("LLVM Cache Batch Creation was canceled"); }, false, false, []() { return !Emu.IsStopped(true); }); } void game_list_frame::BatchRemovePPUCaches() { if (Emu.GetStatus(false) != system_state::stopped) { return; } std::set serials; serials.emplace("vsh.self"); for (const auto& game : m_game_data) { serials.emplace(game->info.serial); } const u32 total = ::size32(serials); if (total == 0) { QMessageBox::information(this, tr("PPU Cache Batch Removal"), tr("No files found"), QMessageBox::Ok); return; } progress_dialog* pdlg = new progress_dialog(tr("PPU Cache Batch Removal"), tr("Removing all PPU caches"), tr("Cancel"), 0, total, false, this); pdlg->setAutoClose(false); pdlg->setAutoReset(false); pdlg->open(); BatchActionBySerials(pdlg, serials, tr("%0/%1 caches cleared"), [this](const std::string& serial) { return Emu.IsStopped(true) && RemovePPUCache(GetCacheDirBySerial(serial)); }, [this](u32, u32) { game_list_log.notice("PPU Cache Batch Removal was canceled"); }, false); } void game_list_frame::BatchRemoveSPUCaches() { if (Emu.GetStatus(false) != system_state::stopped) { return; } std::set serials; serials.emplace("vsh.self"); for (const auto& game : m_game_data) { serials.emplace(game->info.serial); } const u32 total = ::size32(serials); if (total == 0) { QMessageBox::information(this, tr("SPU Cache Batch Removal"), tr("No files found"), QMessageBox::Ok); return; } progress_dialog* pdlg = new progress_dialog(tr("SPU Cache Batch Removal"), tr("Removing all SPU caches"), tr("Cancel"), 0, total, false, this); pdlg->setAutoClose(false); pdlg->setAutoReset(false); pdlg->open(); BatchActionBySerials(pdlg, serials, tr("%0/%1 caches cleared"), [this](const std::string& serial) { return Emu.IsStopped(true) && RemoveSPUCache(GetCacheDirBySerial(serial)); }, [this](u32 removed, u32 total) { game_list_log.notice("SPU Cache Batch Removal was canceled. %d/%d folders cleared", removed, total); }, false); } void game_list_frame::BatchRemoveCustomConfigurations() { std::set serials; for (const auto& game : m_game_data) { if (game->has_custom_config && !serials.count(game->info.serial)) { serials.emplace(game->info.serial); } } const u32 total = ::size32(serials); if (total == 0) { QMessageBox::information(this, tr("Custom Configuration Batch Removal"), tr("No files found"), QMessageBox::Ok); return; } progress_dialog* pdlg = new progress_dialog(tr("Custom Configuration Batch Removal"), tr("Removing all custom configurations"), tr("Cancel"), 0, total, false, this); pdlg->setAutoClose(false); pdlg->setAutoReset(false); pdlg->open(); BatchActionBySerials(pdlg, serials, tr("%0/%1 custom configurations cleared"), [this](const std::string& serial) { return Emu.IsStopped(true) && RemoveCustomConfiguration(serial); }, [this](u32 removed, u32 total) { game_list_log.notice("Custom Configuration Batch Removal was canceled. %d/%d custom configurations cleared", removed, total); }, true); } void game_list_frame::BatchRemoveCustomPadConfigurations() { std::set serials; for (const auto& game : m_game_data) { if (game->has_custom_pad_config && !serials.count(game->info.serial)) { serials.emplace(game->info.serial); } } const u32 total = ::size32(serials); if (total == 0) { QMessageBox::information(this, tr("Custom Pad Configuration Batch Removal"), tr("No files found"), QMessageBox::Ok); return; } progress_dialog* pdlg = new progress_dialog(tr("Custom Pad Configuration Batch Removal"), tr("Removing all custom pad configurations"), tr("Cancel"), 0, total, false, this); pdlg->setAutoClose(false); pdlg->setAutoReset(false); pdlg->open(); BatchActionBySerials(pdlg, serials, tr("%0/%1 custom pad configurations cleared"), [this](const std::string& serial) { return Emu.IsStopped(true) && RemoveCustomPadConfiguration(serial); }, [this](u32 removed, u32 total) { game_list_log.notice("Custom Pad Configuration Batch Removal was canceled. %d/%d custom pad configurations cleared", removed, total); }, true); } void game_list_frame::BatchRemoveShaderCaches() { if (Emu.GetStatus(false) != system_state::stopped) { return; } std::set serials; serials.emplace("vsh.self"); for (const auto& game : m_game_data) { serials.emplace(game->info.serial); } const u32 total = ::size32(serials); if (total == 0) { QMessageBox::information(this, tr("Shader Cache Batch Removal"), tr("No files found"), QMessageBox::Ok); return; } progress_dialog* pdlg = new progress_dialog(tr("Shader Cache Batch Removal"), tr("Removing all shader caches"), tr("Cancel"), 0, total, false, this); pdlg->setAutoClose(false); pdlg->setAutoReset(false); pdlg->open(); BatchActionBySerials(pdlg, serials, tr("%0/%1 shader caches cleared"), [this](const std::string& serial) { return Emu.IsStopped(true) && RemoveShadersCache(GetCacheDirBySerial(serial)); }, [this](u32 removed, u32 total) { game_list_log.notice("Shader Cache Batch Removal was canceled. %d/%d cleared", removed, total); }, false); } void game_list_frame::ShowCustomConfigIcon(const game_info& game) { if (!game) { return; } const std::string serial = game->info.serial; const bool has_custom_config = game->has_custom_config; const bool has_custom_pad_config = game->has_custom_pad_config; for (const auto& other_game : m_game_data) { if (other_game->info.serial == serial) { other_game->has_custom_config = has_custom_config; other_game->has_custom_pad_config = has_custom_pad_config; } } m_game_list->set_custom_config_icon(game); RepaintIcons(); } void game_list_frame::ResizeIcons(const int& slider_pos) { m_icon_size_index = slider_pos; m_icon_size = gui_settings::SizeFromSlider(slider_pos); RepaintIcons(); } void game_list_frame::RepaintIcons(const bool& from_settings) { gui::utils::stop_future_watcher(m_parsing_watcher, false); gui::utils::stop_future_watcher(m_refresh_watcher, false); WaitAndAbortRepaintThreads(); if (from_settings) { if (m_gui_settings->GetValue(gui::m_enableUIColors).toBool()) { m_icon_color = m_gui_settings->GetValue(gui::gl_iconColor).value(); } else { m_icon_color = gui::utils::get_label_color("gamelist_icon_background_color", Qt::transparent, Qt::transparent); } } if (m_is_list_layout) { m_game_list->repaint_icons(m_game_data, m_icon_color, m_icon_size, devicePixelRatioF()); } else { m_game_grid->set_draw_compat_status_to_grid(m_draw_compat_status_to_grid); m_game_grid->repaint_icons(m_game_data, m_icon_color, m_icon_size, devicePixelRatioF()); } } void game_list_frame::SetShowHidden(bool show) { m_show_hidden = show; } void game_list_frame::SetListMode(const bool& is_list) { m_old_layout_is_list = m_is_list_layout; m_is_list_layout = is_list; m_gui_settings->SetValue(gui::gl_listMode, is_list); Refresh(); if (m_is_list_layout) { m_central_widget->setCurrentWidget(m_game_list); } else { m_central_widget->setCurrentWidget(m_game_grid); } } void game_list_frame::SetSearchText(const QString& text) { m_search_text = text; Refresh(); } void game_list_frame::FocusAndSelectFirstEntryIfNoneIs() { if (m_is_list_layout) { if (m_game_list) { m_game_list->FocusAndSelectFirstEntryIfNoneIs(); } } else { if (m_game_grid) { m_game_grid->FocusAndSelectFirstEntryIfNoneIs(); } } } void game_list_frame::closeEvent(QCloseEvent *event) { SaveSettings(); QDockWidget::closeEvent(event); Q_EMIT GameListFrameClosed(); } bool game_list_frame::eventFilter(QObject *object, QEvent *event) { // Zoom gamelist/gamegrid if (event->type() == QEvent::Wheel && (object == m_game_list->verticalScrollBar() || object == m_game_grid->scroll_area()->verticalScrollBar())) { QWheelEvent* wheel_event = static_cast(event); if (wheel_event->modifiers() & Qt::ControlModifier) { const QPoint num_steps = wheel_event->angleDelta() / 8 / 15; // http://doc.qt.io/qt-5/qwheelevent.html#pixelDelta const int value = num_steps.y(); Q_EMIT RequestIconSizeChange(value); return true; } } else if (event->type() == QEvent::KeyPress && (object == m_game_list || object == m_game_grid)) { QKeyEvent* key_event = static_cast(event); if (key_event->modifiers() & Qt::ControlModifier) { if (key_event->key() == Qt::Key_Plus) { Q_EMIT RequestIconSizeChange(1); return true; } if (key_event->key() == Qt::Key_Minus) { Q_EMIT RequestIconSizeChange(-1); return true; } } else if (!key_event->isAutoRepeat()) { if (key_event->key() == Qt::Key_Enter || key_event->key() == Qt::Key_Return) { game_info gameinfo{}; if (object == m_game_list) { QTableWidgetItem* item = m_game_list->item(m_game_list->currentRow(), static_cast(gui::game_list_columns::icon)); if (!item || !item->isSelected()) return false; gameinfo = GetGameInfoFromItem(item); } else if (game_list_grid_item* item = static_cast(m_game_grid->selected_item())) { gameinfo = item->game(); } if (!gameinfo) return false; sys_log.notice("Booting from gamelist by pressing %s...", key_event->key() == Qt::Key_Enter ? "Enter" : "Return"); Q_EMIT RequestBoot(gameinfo); return true; } } } return QDockWidget::eventFilter(object, event); } /** * Returns false if the game should be hidden because it doesn't match search term in toolbar. */ bool game_list_frame::SearchMatchesApp(const QString& name, const QString& serial, bool fallback) const { if (!m_search_text.isEmpty()) { QString search_text = m_search_text.toLower(); QString title_name; if (const auto it = m_titles.find(serial); it != m_titles.cend()) { title_name = it->second.toLower(); } else { title_name = name.toLower(); } // Ignore trademarks when no search results have been yielded by unmodified search static const QRegularExpression s_ignored_on_fallback(reinterpret_cast(u8"[:\\-®©™]+")); if (fallback) { search_text = search_text.simplified(); title_name = title_name.simplified(); QString title_name_replaced_trademarks_with_spaces = title_name; QString title_name_simplified = title_name; search_text.remove(s_ignored_on_fallback); title_name.remove(s_ignored_on_fallback); title_name_replaced_trademarks_with_spaces.replace(s_ignored_on_fallback, " "); // Before simplify to allow spaces in the beginning and end where ignored characters may have been if (title_name_replaced_trademarks_with_spaces.contains(search_text)) { return true; } title_name_replaced_trademarks_with_spaces = title_name_replaced_trademarks_with_spaces.simplified(); if (title_name_replaced_trademarks_with_spaces.contains(search_text)) { return true; } // Initials-only search if (search_text.size() >= 2 && search_text.count(QRegularExpression(QStringLiteral("[a-z0-9]"))) >= 2 && !search_text.contains(QRegularExpression(QStringLiteral("[^a-z0-9 ]")))) { QString initials = QStringLiteral("\\b"); for (auto it = search_text.begin(); it != search_text.end(); it++) { if (it->isSpace()) { continue; } initials += *it; initials += QStringLiteral("\\w*\\b "); } initials += QChar('?'); if (title_name_replaced_trademarks_with_spaces.contains(QRegularExpression(initials))) { return true; } } } return title_name.contains(search_text) || serial.toLower().contains(search_text); } return true; } std::string game_list_frame::CurrentSelectionPath() { std::string selection; game_info game{}; if (m_old_layout_is_list) { if (!m_game_list->selectedItems().isEmpty()) { if (QTableWidgetItem* item = m_game_list->item(m_game_list->currentRow(), 0)) { if (const QVariant var = item->data(gui::game_role); var.canConvert()) { game = var.value(); } } } } else if (m_game_grid) { if (game_list_grid_item* item = static_cast(m_game_grid->selected_item())) { game = item->game(); } } if (game) { selection = game->info.path + game->info.icon_path; } m_old_layout_is_list = m_is_list_layout; return selection; } game_info game_list_frame::GetGameInfoByMode(const QTableWidgetItem* item) const { if (!item) { return nullptr; } if (m_is_list_layout) { return GetGameInfoFromItem(m_game_list->item(item->row(), static_cast(gui::game_list_columns::icon))); } return GetGameInfoFromItem(item); } game_info game_list_frame::GetGameInfoFromItem(const QTableWidgetItem* item) { if (!item) { return nullptr; } const QVariant var = item->data(gui::game_role); if (!var.canConvert()) { return nullptr; } return var.value(); } void game_list_frame::SetShowCompatibilityInGrid(bool show) { m_draw_compat_status_to_grid = show; RepaintIcons(); m_gui_settings->SetValue(gui::gl_draw_compat, show); } void game_list_frame::SetPreferGameDataIcons(bool enabled) { if (m_prefer_game_data_icons != enabled) { m_prefer_game_data_icons = enabled; m_gui_settings->SetValue(gui::gl_pref_gd_icon, enabled); Refresh(true); } } void game_list_frame::SetShowCustomIcons(bool show) { if (m_show_custom_icons != show) { m_show_custom_icons = show; m_gui_settings->SetValue(gui::gl_custom_icon, show); Refresh(true); } } void game_list_frame::SetPlayHoverGifs(bool play) { if (m_play_hover_movies != play) { m_play_hover_movies = play; m_gui_settings->SetValue(gui::gl_hover_gifs, play); Refresh(true); } } const std::vector& game_list_frame::GetGameInfo() const { return m_game_data; } void game_list_frame::WaitAndAbortRepaintThreads() { for (const game_info& game : m_game_data) { if (game && game->item) { game->item->wait_for_icon_loading(true); } } } void game_list_frame::WaitAndAbortSizeCalcThreads() { for (const game_info& game : m_game_data) { if (game && game->item) { game->item->wait_for_size_on_disk_loading(true); } } }