#include "keyboard_pad_handler.h" #include #include inline std::string sstr(const QString& _in) { return _in.toStdString(); } constexpr auto qstr = QString::fromStdString; bool keyboard_pad_handler::Init() { return true; } keyboard_pad_handler::keyboard_pad_handler() : PadHandlerBase(pad_handler::keyboard), QObject() { init_configs(); // set capabilities b_has_config = true; } void keyboard_pad_handler::init_config(pad_config* cfg, const std::string& name) { // Set this profile's save location cfg->cfg_name = name; // Set default button mapping cfg->ls_left.def = GetKeyName(Qt::Key_A); cfg->ls_down.def = GetKeyName(Qt::Key_S); cfg->ls_right.def = GetKeyName(Qt::Key_D); cfg->ls_up.def = GetKeyName(Qt::Key_W); cfg->rs_left.def = GetKeyName(Qt::Key_Home); cfg->rs_down.def = GetKeyName(Qt::Key_PageDown); cfg->rs_right.def = GetKeyName(Qt::Key_End); cfg->rs_up.def = GetKeyName(Qt::Key_PageUp); cfg->start.def = GetKeyName(Qt::Key_Return); cfg->select.def = GetKeyName(Qt::Key_Space); cfg->ps.def = GetKeyName(Qt::Key_Backspace); cfg->square.def = GetKeyName(Qt::Key_Z); cfg->cross.def = GetKeyName(Qt::Key_X); cfg->circle.def = GetKeyName(Qt::Key_C); cfg->triangle.def = GetKeyName(Qt::Key_V); cfg->left.def = GetKeyName(Qt::Key_Left); cfg->down.def = GetKeyName(Qt::Key_Down); cfg->right.def = GetKeyName(Qt::Key_Right); cfg->up.def = GetKeyName(Qt::Key_Up); cfg->r1.def = GetKeyName(Qt::Key_E); cfg->r2.def = GetKeyName(Qt::Key_T); cfg->r3.def = GetKeyName(Qt::Key_G); cfg->l1.def = GetKeyName(Qt::Key_Q); cfg->l2.def = GetKeyName(Qt::Key_R); cfg->l3.def = GetKeyName(Qt::Key_F); // apply defaults cfg->from_default(); } void keyboard_pad_handler::Key(const u32 code, bool pressed, u16 value) { value = Clamp0To255(value); for (auto pad : bindings) { for (Button& button : pad->m_buttons) { if (button.m_keyCode != code) continue; button.m_pressed = pressed; button.m_value = pressed ? value : 0; } for (int i = 0; i < static_cast(pad->m_sticks.size()); i++) { bool is_max = pad->m_sticks[i].m_keyCodeMax == code; bool is_min = pad->m_sticks[i].m_keyCodeMin == code; if (is_max) m_stick_max[i] = pressed ? 255 : 128; if (is_min) m_stick_min[i] = pressed ? 128 : 0; if (is_max || is_min) pad->m_sticks[i].m_value = m_stick_max[i] - m_stick_min[i]; } } } int keyboard_pad_handler::GetModifierCode(QKeyEvent* e) { switch (e->key()) { case Qt::Key_Control: case Qt::Key_Alt: case Qt::Key_AltGr: case Qt::Key_Shift: case Qt::Key_Meta: case Qt::Key_NumLock: return 0; default: break; } if (e->modifiers() == Qt::ControlModifier) return Qt::ControlModifier; else if (e->modifiers() == Qt::AltModifier) return Qt::AltModifier; else if (e->modifiers() == Qt::MetaModifier) return Qt::MetaModifier; else if (e->modifiers() == Qt::ShiftModifier) return Qt::ShiftModifier; else if (e->modifiers() == Qt::KeypadModifier) return Qt::KeypadModifier; return 0; } bool keyboard_pad_handler::eventFilter(QObject* target, QEvent* ev) { // !m_target is for future proofing when gsrender isn't automatically initialized on load. // !m_target->isVisible() is a hack since currently a guiless application will STILL inititialize a gsrender (providing a valid target) if (!m_target || !m_target->isVisible()|| target == m_target) { switch (ev->type()) { case QEvent::KeyPress: keyPressEvent(static_cast(ev)); break; case QEvent::KeyRelease: keyReleaseEvent(static_cast(ev)); break; case QEvent::MouseButtonPress: mousePressEvent(static_cast(ev)); break; case QEvent::MouseButtonRelease: mouseReleaseEvent(static_cast(ev)); break; default: break; } } return false; } /* Sets the target window for the event handler, and also installs an event filter on the target. */ void keyboard_pad_handler::SetTargetWindow(QWindow* target) { if (target != nullptr) { m_target = target; target->installEventFilter(this); } else { QApplication::instance()->installEventFilter(this); // If this is hit, it probably means that some refactoring occurs because currently a gsframe is created in Load. // We still want events so filter from application instead since target is null. LOG_ERROR(GENERAL, "Trying to set pad handler to a null target window."); } } void keyboard_pad_handler::processKeyEvent(QKeyEvent* event, bool pressed) { if (event->isAutoRepeat()) { event->ignore(); return; } auto handleKey = [this, pressed, event]() { const QString name = qstr(GetKeyName(event)); QStringList list = GetKeyNames(event); if (list.isEmpty()) return; bool is_num_key = list.contains("Num"); if (is_num_key) list.removeAll("Num"); // TODO: Edge case: switching numlock keeps numpad keys pressed due to now different modifier // Handle every possible key combination, for example: ctrl+A -> {ctrl, A, ctrl+A} for (const auto& keyname : list) { // skip the 'original keys' when handling numpad keys if (is_num_key && !keyname.contains("Num")) continue; // skip held modifiers when handling another key if (keyname != name && list.count() > 1 && (keyname == "Alt" || keyname == "AltGr" || keyname == "Ctrl" || keyname == "Meta" || keyname == "Shift")) continue; Key(GetKeyCode(keyname), pressed); } }; // We need to ignore keys when using rpcs3 keyboard shortcuts int key = event->key(); switch (key) { case Qt::Key_Escape: break; case Qt::Key_L: case Qt::Key_Return: if (event->modifiers() != Qt::AltModifier) handleKey(); break; case Qt::Key_P: case Qt::Key_S: case Qt::Key_R: case Qt::Key_E: if (event->modifiers() != Qt::ControlModifier) handleKey(); break; default: handleKey(); break; } event->ignore(); } void keyboard_pad_handler::keyPressEvent(QKeyEvent* event) { processKeyEvent(event, 1); } void keyboard_pad_handler::keyReleaseEvent(QKeyEvent* event) { processKeyEvent(event, 0); } void keyboard_pad_handler::mousePressEvent(QMouseEvent* event) { Key(event->button(), 1); event->ignore(); } void keyboard_pad_handler::mouseReleaseEvent(QMouseEvent* event) { Key(event->button(), 0, 0); event->ignore(); } std::vector keyboard_pad_handler::ListDevices() { std::vector list_devices; list_devices.push_back("Keyboard"); return list_devices; } std::string keyboard_pad_handler::GetMouseName(const QMouseEvent* event) { return GetMouseName(event->button()); } std::string keyboard_pad_handler::GetMouseName(u32 button) { auto it = mouse_list.find(button); if (it != mouse_list.end()) return it->second; return "FAIL"; } QStringList keyboard_pad_handler::GetKeyNames(const QKeyEvent* keyEvent) { QStringList list; if (keyEvent->modifiers() & Qt::ShiftModifier) { list.append("Shift"); list.append(QKeySequence(keyEvent->key() | Qt::ShiftModifier).toString(QKeySequence::NativeText)); } if (keyEvent->modifiers() & Qt::AltModifier) { list.append("Alt"); list.append(QKeySequence(keyEvent->key() | Qt::AltModifier).toString(QKeySequence::NativeText)); } if (keyEvent->modifiers() & Qt::ControlModifier) { list.append("Ctrl"); list.append(QKeySequence(keyEvent->key() | Qt::ControlModifier).toString(QKeySequence::NativeText)); } if (keyEvent->modifiers() & Qt::MetaModifier) { list.append("Meta"); list.append(QKeySequence(keyEvent->key() | Qt::MetaModifier).toString(QKeySequence::NativeText)); } if (keyEvent->modifiers() & Qt::KeypadModifier) { list.append("Num"); // helper object, not used as actual key list.append(QKeySequence(keyEvent->key() | Qt::KeypadModifier).toString(QKeySequence::NativeText)); } switch (keyEvent->key()) { case Qt::Key_Alt: list.append("Alt"); break; case Qt::Key_AltGr: list.append("AltGr"); break; case Qt::Key_Shift: list.append("Shift"); break; case Qt::Key_Control: list.append("Ctrl"); break; case Qt::Key_Meta: list.append("Meta"); break; default: list.append(QKeySequence(keyEvent->key()).toString(QKeySequence::NativeText)); break; } list.removeDuplicates(); return list; } std::string keyboard_pad_handler::GetKeyName(const QKeyEvent* keyEvent) { switch (keyEvent->key()) { case Qt::Key_Alt: return "Alt"; case Qt::Key_AltGr: return "AltGr"; case Qt::Key_Shift: return "Shift"; case Qt::Key_Control: return "Ctrl"; case Qt::Key_Meta: return "Meta"; case Qt::Key_NumLock: return sstr(QKeySequence(keyEvent->key()).toString(QKeySequence::NativeText)); default: break; } return sstr(QKeySequence(keyEvent->key() | keyEvent->modifiers()).toString(QKeySequence::NativeText)); } std::string keyboard_pad_handler::GetKeyName(const u32& keyCode) { return sstr(QKeySequence(keyCode).toString(QKeySequence::NativeText)); } u32 keyboard_pad_handler::GetKeyCode(const std::string& keyName) { return GetKeyCode(qstr(keyName)); } u32 keyboard_pad_handler::GetKeyCode(const QString& keyName) { if (keyName.isEmpty()) return 0; else if (keyName == "Alt") return Qt::Key_Alt; else if (keyName == "AltGr") return Qt::Key_AltGr; else if (keyName == "Shift") return Qt::Key_Shift; else if (keyName == "Ctrl") return Qt::Key_Control; else if (keyName == "Meta") return Qt::Key_Meta; QKeySequence seq(keyName); u32 keyCode = 0; if (seq.count() == 1) keyCode = seq[0]; else LOG_NOTICE(GENERAL, "GetKeyCode(%s): seq.count() = %d", sstr(keyName), seq.count()); return keyCode; } bool keyboard_pad_handler::bindPadToDevice(std::shared_ptr pad, const std::string& device) { if (device != "Keyboard") return false; int index = static_cast(bindings.size()); m_pad_configs[index].load(); pad_config* p_profile = &m_pad_configs[index]; if (p_profile == nullptr) return false; auto find_key = [&](const cfg::string& name) { int key = FindKeyCode(mouse_list, name, false); if (key < 0) key = GetKeyCode(name); if (key < 0) key = 0; return key; }; //Fixed assign change, default is both sensor and press off pad->Init ( CELL_PAD_STATUS_DISCONNECTED, CELL_PAD_SETTING_PRESS_OFF | CELL_PAD_SETTING_SENSOR_OFF, CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE, CELL_PAD_DEV_TYPE_STANDARD ); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->left), CELL_PAD_CTRL_LEFT); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->down), CELL_PAD_CTRL_DOWN); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->right), CELL_PAD_CTRL_RIGHT); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->up), CELL_PAD_CTRL_UP); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->start), CELL_PAD_CTRL_START); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->r3), CELL_PAD_CTRL_R3); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->l3), CELL_PAD_CTRL_L3); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->select), CELL_PAD_CTRL_SELECT); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->ps), 0x100/*CELL_PAD_CTRL_PS*/);// TODO: PS button support pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, 0x0); // Reserved pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->square), CELL_PAD_CTRL_SQUARE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->cross), CELL_PAD_CTRL_CROSS); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->circle), CELL_PAD_CTRL_CIRCLE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->triangle), CELL_PAD_CTRL_TRIANGLE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->r1), CELL_PAD_CTRL_R1); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->l1), CELL_PAD_CTRL_L1); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->r2), CELL_PAD_CTRL_R2); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->l2), CELL_PAD_CTRL_L2); pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, find_key(p_profile->ls_left), find_key(p_profile->ls_right)); pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, find_key(p_profile->ls_up), find_key(p_profile->ls_down)); pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, find_key(p_profile->rs_left), find_key(p_profile->rs_right)); pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, find_key(p_profile->rs_up), find_key(p_profile->rs_down)); pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_X, 512); pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Y, 399); pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Z, 512); pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_G, 512); pad->m_vibrateMotors.emplace_back(true, 0); pad->m_vibrateMotors.emplace_back(false, 0); bindings.push_back(pad); return true; } void keyboard_pad_handler::ThreadProc() { for (int i = 0; i < bindings.size(); i++) { if (last_connection_status[i] == false) { //QThread::msleep(100); // Hack Simpsons. It calls a seemingly useless cellPadGetInfo at boot that would swallow the first CELL_PAD_STATUS_ASSIGN_CHANGES otherwise bindings[i]->m_port_status |= CELL_PAD_STATUS_CONNECTED; bindings[i]->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES; last_connection_status[i] = true; connected++; } } }