#include "stdafx.h" #include "Emu/System.h" #include "Emu/IdManager.h" #include "Emu/Cell/PPUModule.h" #include "cellSysutil.h" #include "cellMsgDialog.h" #include "cellGame.h" #include "Loader/PSF.h" #include "Utilities/StrUtil.h" #include logs::channel cellGame("cellGame"); template<> void fmt_class_string::format(std::string& out, u64 arg) { format_enum(out, arg, [](auto error) { switch (error) { STR_CASE(CELL_GAME_ERROR_NOTFOUND); STR_CASE(CELL_GAME_ERROR_BROKEN); STR_CASE(CELL_GAME_ERROR_INTERNAL); STR_CASE(CELL_GAME_ERROR_PARAM); STR_CASE(CELL_GAME_ERROR_NOAPP); STR_CASE(CELL_GAME_ERROR_ACCESS_ERROR); STR_CASE(CELL_GAME_ERROR_NOSPACE); STR_CASE(CELL_GAME_ERROR_NOTSUPPORTED); STR_CASE(CELL_GAME_ERROR_FAILURE); STR_CASE(CELL_GAME_ERROR_BUSY); STR_CASE(CELL_GAME_ERROR_IN_SHUTDOWN); STR_CASE(CELL_GAME_ERROR_INVALID_ID); STR_CASE(CELL_GAME_ERROR_EXIST); STR_CASE(CELL_GAME_ERROR_NOTPATCH); STR_CASE(CELL_GAME_ERROR_INVALID_THEME_FILE); STR_CASE(CELL_GAME_ERROR_BOOTPATH); } return unknown; }); } template<> void fmt_class_string::format(std::string& out, u64 arg) { format_enum(out, arg, [](auto error) { switch (error) { STR_CASE(CELL_GAMEDATA_ERROR_CBRESULT); STR_CASE(CELL_GAMEDATA_ERROR_ACCESS_ERROR); STR_CASE(CELL_GAMEDATA_ERROR_INTERNAL); STR_CASE(CELL_GAMEDATA_ERROR_PARAM); STR_CASE(CELL_GAMEDATA_ERROR_NOSPACE); STR_CASE(CELL_GAMEDATA_ERROR_BROKEN); STR_CASE(CELL_GAMEDATA_ERROR_FAILURE); } return unknown; }); } // If dir is empty: // contentInfo = "/dev_bdvd/PS3_GAME" // usrdir = "/dev_bdvd/PS3_GAME/USRDIR" // Temporary content directory (dir is not empty): // contentInfo = "/dev_hdd1/game/" + dir // usrdir = "/dev_hdd1/game/" + dir + "/USRDIR" // Normal content directory (dir is not empty): // contentInfo = "/dev_hdd0/game/" + dir // usrdir = "/dev_hdd0/game/" + dir + "/USRDIR" struct content_permission final { // Content directory name or path const std::string dir; // SFO file psf::registry sfo; // True if temporary directory is created and must be moved or deleted bool is_temporary = false; template content_permission(Dir&& dir, Sfo&& sfo, bool is_temp = false) : dir(std::forward(dir)) , sfo(std::forward(sfo)) , is_temporary(is_temp) { } ~content_permission() { try { if (is_temporary) { fs::remove_all(vfs::get("/dev_hdd1/game/" + dir)); } } catch (...) { cellGame.fatal("Failed to clean directory '/dev_hdd1/game/%s'", dir); catch_all_exceptions(); } } }; s32 cellHddGameCheck(ppu_thread& ppu, u32 version, vm::cptr dirName, u32 errDialog, vm::ptr funcStat, u32 container) { cellGame.error("cellHddGameCheck(version=%d, dirName=%s, errDialog=%d, funcStat=*0x%x, container=%d)", version, dirName, errDialog, funcStat, container); std::string dir = dirName.get_ptr(); if (dir.size() != 9) { return CELL_HDDGAME_ERROR_PARAM; } vm::var result; vm::var get; vm::var set; get->hddFreeSizeKB = 40 * 1024 * 1024; // 40 GB, TODO: Use the free space of the computer's HDD where RPCS3 is being run. get->isNewData = CELL_HDDGAME_ISNEWDATA_EXIST; get->sysSizeKB = 0; // TODO get->atime = 0; // TODO get->ctime = 0; // TODO get->mtime = 0; // TODO get->sizeKB = CELL_HDDGAME_SIZEKB_NOTCALC; strcpy_trunc(get->contentInfoPath, "/dev_hdd0/game/" + dir); strcpy_trunc(get->hddGamePath, "/dev_hdd0/game/" + dir + "/USRDIR"); const std::string& local_dir = vfs::get("/dev_hdd0/game/" + dir); if (!fs::is_dir(local_dir)) { get->isNewData = CELL_HDDGAME_ISNEWDATA_NODIR; get->getParam = {}; } else { // TODO: Is cellHddGameCheck really responsible for writing the information in get->getParam ? (If not, delete this else) const auto& psf = psf::load_object(fs::file(local_dir +"/PARAM.SFO")); // Some following fields may be zero in old FW 1.00 version PARAM.SFO if (psf.count("PARENTAL_LEVEL") != 0) get->getParam.parentalLevel = psf.at("PARENTAL_LEVEL").as_integer(); if (psf.count("ATTRIBUTE") != 0) get->getParam.attribute = psf.at("ATTRIBUTE").as_integer(); if (psf.count("RESOLUTION") != 0) get->getParam.resolution = psf.at("RESOLUTION").as_integer(); if (psf.count("SOUND_FORMAT") != 0) get->getParam.soundFormat = psf.at("SOUND_FORMAT").as_integer(); if (psf.count("TITLE") != 0) strcpy_trunc(get->getParam.title, psf.at("TITLE").as_string()); if (psf.count("APP_VER") != 0) strcpy_trunc(get->getParam.dataVersion, psf.at("APP_VER").as_string()); if (psf.count("TITLE_ID") != 0) strcpy_trunc(get->getParam.titleId, psf.at("TITLE_ID").as_string()); for (u32 i = 0; i < CELL_HDDGAME_SYSP_LANGUAGE_NUM; i++) { strcpy_trunc(get->getParam.titleLang[i], psf::get_string(psf, fmt::format("TITLE_%02d", i))); } } // TODO ? funcStat(ppu, result, get, set); if (result->result != CELL_HDDGAME_CBRESULT_OK && result->result != CELL_HDDGAME_CBRESULT_OK_CANCEL) { return CELL_HDDGAME_ERROR_CBRESULT; } // TODO ? return CELL_OK; } s32 cellHddGameCheck2() { fmt::throw_exception("Unimplemented" HERE); } s32 cellHddGameGetSizeKB(vm::ptr size) { cellGame.warning("cellHddGameGetSizeKB(size=*0x%x)", size); const std::string& local_dir = vfs::get("/dev_hdd0/game/" + Emu.GetTitleID()); if (!fs::is_dir(local_dir)) { return CELL_HDDGAME_ERROR_FAILURE; } *size = (u32)(fs::get_dir_size(local_dir)/1024); return CELL_OK; } s32 cellHddGameSetSystemVer() { fmt::throw_exception("Unimplemented" HERE); } s32 cellHddGameExitBroken() { fmt::throw_exception("Unimplemented" HERE); } s32 cellGameDataGetSizeKB(vm::ptr size) { cellGame.warning("cellGameDataGetSizeKB(size=*0x%x)", size); const std::string& local_dir = vfs::get("/dev_hdd0/game/" + Emu.GetTitleID()); if (!fs::is_dir(local_dir)) { return CELL_GAMEDATA_ERROR_FAILURE; } *size = (u32)(fs::get_dir_size(local_dir)/1024); return CELL_OK; } s32 cellGameDataSetSystemVer() { fmt::throw_exception("Unimplemented" HERE); } s32 cellGameDataExitBroken() { fmt::throw_exception("Unimplemented" HERE); } error_code cellGameBootCheck(vm::ptr type, vm::ptr attributes, vm::ptr size, vm::ptr dirName) { cellGame.warning("cellGameBootCheck(type=*0x%x, attributes=*0x%x, size=*0x%x, dirName=*0x%x)", type, attributes, size, dirName); if (size) { // TODO: Use the free space of the computer's HDD where RPCS3 is being run. size->hddFreeSizeKB = 40000000; // 40 GB // TODO: Calculate data size for HG and DG games, if necessary. size->sizeKB = CELL_GAME_SIZEKB_NOTCALC; size->sysSizeKB = 0; } // According to testing (in debug mode) cellGameBootCheck doesn't return an error code, when PARAM.SFO doesn't exist. psf::registry sfo = psf::load_object(fs::file(vfs::get("/app_home/../PARAM.SFO"))); const std::string& category = psf::get_string(sfo, "CATEGORY"); if (category == "DG") { *type = CELL_GAME_GAMETYPE_DISC; *attributes = 0; // TODO if (dirName) strcpy_trunc(*dirName, ""); // ??? if (!fxm::make("", std::move(sfo))) { return CELL_GAME_ERROR_BUSY; } } else if (category == "AP" || category == "AV" || category == "HG") { *type = CELL_GAME_GAMETYPE_HDD; *attributes = 0; // TODO if (dirName) strcpy_trunc(*dirName, Emu.GetTitleID()); if (!fxm::make(Emu.GetTitleID(), std::move(sfo))) { return CELL_GAME_ERROR_BUSY; } } else if (category == "GD") { *type = CELL_GAME_GAMETYPE_DISC; *attributes = CELL_GAME_ATTRIBUTE_PATCH; // TODO if (dirName) strcpy_trunc(*dirName, Emu.GetTitleID()); // ??? if (!fxm::make("", std::move(sfo))) { return CELL_GAME_ERROR_BUSY; } } else { // Hack: When there is no (or unknown) CATEGORY returned, instead of throwing an exception // we assume it's a disk game. *type = CELL_GAME_GAMETYPE_DISC; *attributes = 0; cellGame.error("cellGameBootCheck(): Unknown CATEGORY: %s", category); } return CELL_OK; } error_code cellGamePatchCheck(vm::ptr size, vm::ptr reserved) { cellGame.warning("cellGamePatchCheck(size=*0x%x, reserved=*0x%x)", size, reserved); if (size) { // TODO: Use the free space of the computer's HDD where RPCS3 is being run. size->hddFreeSizeKB = 40000000; // 40 GB // TODO: Calculate data size for patch data, if necessary. size->sizeKB = CELL_GAME_SIZEKB_NOTCALC; size->sysSizeKB = 0; } psf::registry sfo = psf::load_object(fs::file(vfs::get("/app_home/../PARAM.SFO"))); if (psf::get_string(sfo, "CATEGORY") != "GD") { return CELL_GAME_ERROR_NOTPATCH; } if (!fxm::make(Emu.GetTitleID(), std::move(sfo))) { return CELL_GAME_ERROR_BUSY; } return CELL_OK; } error_code cellGameDataCheck(u32 type, vm::cptr dirName, vm::ptr size) { cellGame.warning("cellGameDataCheck(type=%d, dirName=%s, size=*0x%x)", type, dirName, size); if ((type - 1) >= 3) { return CELL_GAME_ERROR_PARAM; } if (size) { // TODO: Use the free space of the computer's HDD where RPCS3 is being run. size->hddFreeSizeKB = 40000000; //40 GB // TODO: Calculate data size for game data, if necessary. size->sizeKB = CELL_GAME_SIZEKB_NOTCALC; size->sysSizeKB = 0; } // TODO: not sure what should be checked there const auto prm = fxm::make(type == CELL_GAME_GAMETYPE_DISC ? "" : dirName.get_ptr(), psf::registry{}); if (!prm) { return CELL_GAME_ERROR_BUSY; } const std::string dir = prm->dir.empty() ? "/dev_bdvd/PS3_GAME"s : "/dev_hdd0/game/" + prm->dir; if (!fs::is_dir(vfs::get(dir))) { cellGame.warning("cellGameDataCheck(): directory '%s' not found", dir); return not_an_error(CELL_GAME_RET_NONE); } prm->sfo = psf::load_object(fs::file(vfs::get(dir + "/PARAM.SFO"))); return CELL_OK; } error_code cellGameContentPermit(vm::ptr contentInfoPath, vm::ptr usrdirPath) { cellGame.warning("cellGameContentPermit(contentInfoPath=*0x%x, usrdirPath=*0x%x)", contentInfoPath, usrdirPath); if (!contentInfoPath && !usrdirPath) { return CELL_GAME_ERROR_PARAM; } const auto prm = fxm::get(); if (!prm) { return CELL_GAME_ERROR_FAILURE; } const std::string dir = prm->dir.empty() ? "/dev_bdvd/PS3_GAME"s : "/dev_hdd0/game/" + prm->dir; if (prm->is_temporary) { // Make temporary directory persistent const auto vdir = vfs::get(dir); if (fs::exists(vdir)) { fmt::throw_exception("cellGameContentPermit(): epic fail: directory '%s' already exists", dir); } if (fs::rename(vfs::get("/dev_hdd1/game/" + prm->dir), vdir)) { cellGame.success("cellGameContentPermit(): directory '%s' has been created", dir); } else { fmt::throw_exception("cellGameContentPermit(): failed to initialize directory '%s'", dir); } // Create PARAM.SFO psf::save_object(fs::file(vdir + "/PARAM.SFO", fs::rewrite), prm->sfo); // Disable deletion prm->is_temporary = false; } strcpy_trunc(*contentInfoPath, dir); strcpy_trunc(*usrdirPath, dir + "/USRDIR"); verify(HERE), fxm::remove(); return CELL_OK; } error_code cellGameDataCheckCreate2(ppu_thread& ppu, u32 version, vm::cptr dirName, u32 errDialog, vm::ptr funcStat, u32 container) { cellGame.error("cellGameDataCheckCreate2(version=0x%x, dirName=%s, errDialog=0x%x, funcStat=*0x%x, container=%d)", version, dirName, errDialog, funcStat, container); //older sdk. it might not care about game type. if (version != CELL_GAMEDATA_VERSION_CURRENT || errDialog > 1) { return CELL_GAMEDATA_ERROR_PARAM; } // TODO: output errors (errDialog) const std::string& dir = "/dev_hdd0/game/"s + dirName.get_ptr(); vm::var cbResult; vm::var cbGet; vm::var cbSet; cbGet->isNewData = fs::is_dir(vfs::get(dir)) ? CELL_GAMEDATA_ISNEWDATA_NO : CELL_GAMEDATA_ISNEWDATA_YES; // TODO: Use the free space of the computer's HDD where RPCS3 is being run. cbGet->hddFreeSizeKB = 40000000; //40 GB strcpy_trunc(cbGet->contentInfoPath, dir); strcpy_trunc(cbGet->gameDataPath, dir + "/USRDIR"); // TODO: set correct time cbGet->st_atime_ = 0; cbGet->st_ctime_ = 0; cbGet->st_mtime_ = 0; // TODO: calculate data size, if necessary cbGet->sizeKB = CELL_GAMEDATA_SIZEKB_NOTCALC; cbGet->sysSizeKB = 0; psf::registry sfo = psf::load_object(fs::file(vfs::get("/app_home/../PARAM.SFO"))); cbGet->getParam.attribute = CELL_GAMEDATA_ATTR_NORMAL; cbGet->getParam.parentalLevel = psf::get_integer(sfo, "PARENTAL_LEVEL", 0); strcpy_trunc(cbGet->getParam.dataVersion, psf::get_string(sfo, "APP_VER", "")); strcpy_trunc(cbGet->getParam.titleId, psf::get_string(sfo, "TITLE_ID", "")); strcpy_trunc(cbGet->getParam.title, psf::get_string(sfo, "TITLE", "")); for (u32 i = 0; i < CELL_HDDGAME_SYSP_LANGUAGE_NUM; i++) { strcpy_trunc(cbGet->getParam.titleLang[i], psf::get_string(sfo, fmt::format("TITLE_%02d", i))); } funcStat(ppu, cbResult, cbGet, cbSet); switch ((s32)cbResult->result) { case CELL_GAMEDATA_CBRESULT_OK_CANCEL: // TODO: do not process game data(directory) cellGame.warning("cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_OK_CANCEL"); return CELL_OK; case CELL_GAMEDATA_CBRESULT_OK: //game confirmed that it wants to create directory if (!fs::is_dir(vfs::get(dir + "/USRDIR")) && !fs::create_path(vfs::get(dir + "/USRDIR"))) { cellGame.error("cellGameDataCheckCreate2(): folder creation failed"); return CELL_GAME_ERROR_NOSPACE; //don't know which error. picked one at random } if (cbSet->setParam) { const auto vdir = vfs::get(dir); //older SDK does not define not settable values, hopefully it doesn't just change some values(overwrite) psf::registry sfo_write = { { "TITLE_ID", psf::string(CELL_GAME_SYSP_TITLEID_SIZE, cbSet->setParam->titleId) }, { "TITLE", psf::string(CELL_GAME_SYSP_TITLE_SIZE, cbSet->setParam->title) }, { "VERSION", psf::string(CELL_GAME_SYSP_VERSION_SIZE, cbSet->setParam->dataVersion) }, { "PARENTAL_LEVEL", cbSet->setParam->parentalLevel.value() } }; //sfo_write.emplace("PARENTAL_LEVEL", cbSet->setParam->parentalLevel.value()); // I don't care about age restrictions. for (u32 i = 0; i < CELL_HDDGAME_SYSP_LANGUAGE_NUM; i++) { sfo_write.emplace(fmt::format("TITLE_%02d", i), psf::string(CELL_GAME_SYSP_TITLE_SIZE, cbSet->setParam->titleLang[i])); } if (!fs::is_dir(vdir)) { cellGame.fatal("directory where param.sfo is to be created does not exist"); return CELL_GAME_ERROR_INTERNAL; } psf::save_object(fs::file(vdir + "/PARAM.SFO", fs::rewrite), sfo_write); } return CELL_OK; case CELL_GAMEDATA_CBRESULT_ERR_NOSPACE: // TODO: process errors, error message and needSizeKB result cellGame.error("cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_ERR_NOSPACE"); return CELL_GAMEDATA_ERROR_CBRESULT; case CELL_GAMEDATA_CBRESULT_ERR_BROKEN: cellGame.error("cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_ERR_BROKEN"); return CELL_GAMEDATA_ERROR_CBRESULT; case CELL_GAMEDATA_CBRESULT_ERR_NODATA: cellGame.error("cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_ERR_NODATA"); return CELL_GAMEDATA_ERROR_CBRESULT; case CELL_GAMEDATA_CBRESULT_ERR_INVALID: cellGame.error("cellGameDataCheckCreate2(): callback returned CELL_GAMEDATA_CBRESULT_ERR_INVALID"); return CELL_GAMEDATA_ERROR_CBRESULT; default: cellGame.error("cellGameDataCheckCreate2(): callback returned unknown error (code=0x%x)"); return CELL_GAMEDATA_ERROR_CBRESULT; } } s32 cellGameDataCheckCreate(ppu_thread& ppu, u32 version, vm::cptr dirName, u32 errDialog, vm::ptr funcStat, u32 container) { cellGame.warning("cellGameDataCheckCreate(version=0x%x, dirName=%s, errDialog=0x%x, funcStat=*0x%x, container=%d)", version, dirName, errDialog, funcStat, container); // TODO: almost identical, the only difference is that this function will always calculate the size of game data return cellGameDataCheckCreate2(ppu, version, dirName, errDialog, funcStat, container); } error_code cellGameCreateGameData(vm::ptr init, vm::ptr tmp_contentInfoPath, vm::ptr tmp_usrdirPath) { cellGame.error("cellGameCreateGameData(init=*0x%x, tmp_contentInfoPath=*0x%x, tmp_usrdirPath=*0x%x)", init, tmp_contentInfoPath, tmp_usrdirPath); const auto prm = fxm::get(); if (!prm || prm->dir.empty()) { return CELL_GAME_ERROR_FAILURE; } std::string tmp_contentInfo = "/dev_hdd1/game/" + prm->dir; std::string tmp_usrdir = "/dev_hdd1/game/" + prm->dir + "/USRDIR"; if (!fs::create_dir(vfs::get(tmp_contentInfo))) { cellGame.error("cellGameCreateGameData(): failed to create directory '%s'", tmp_contentInfo); return CELL_GAME_ERROR_ACCESS_ERROR; // ??? } if (!fs::create_dir(vfs::get(tmp_usrdir))) { cellGame.error("cellGameCreateGameData(): failed to create directory '%s'", tmp_usrdir); return CELL_GAME_ERROR_ACCESS_ERROR; // ??? } // cellGameContentPermit should then move files in non-temporary location and return their non-temporary displacement strcpy_trunc(*tmp_contentInfoPath, tmp_contentInfo); strcpy_trunc(*tmp_usrdirPath, tmp_usrdir); cellGame.success("cellGameCreateGameData(): temporary directory '%s' has been created", tmp_contentInfo); prm->is_temporary = true; // Initial PARAM.SFO parameters (overwrite) prm->sfo = { { "CATEGORY", psf::string(3, "GD") }, { "TITLE_ID", psf::string(CELL_GAME_SYSP_TITLEID_SIZE, init->titleId) }, { "TITLE", psf::string(CELL_GAME_SYSP_TITLE_SIZE, init->title) }, { "VERSION", psf::string(CELL_GAME_SYSP_VERSION_SIZE, init->version) }, }; return CELL_OK; } s32 cellGameDeleteGameData() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } error_code cellGameGetParamInt(s32 id, vm::ptr value) { cellGame.warning("cellGameGetParamInt(id=%d, value=*0x%x)", id, value); const auto prm = fxm::get(); if (!prm) { return CELL_GAME_ERROR_FAILURE; } std::string key; switch(id) { case CELL_GAME_PARAMID_PARENTAL_LEVEL: key = "PARENTAL_LEVEL"; break; case CELL_GAME_PARAMID_RESOLUTION: key = "RESOLUTION"; break; case CELL_GAME_PARAMID_SOUND_FORMAT: key = "SOUND_FORMAT"; break; default: { return CELL_GAME_ERROR_INVALID_ID; } } *value = psf::get_integer(prm->sfo, key, 0); return CELL_OK; } static const char* get_param_string_key(s32 id) { switch (id) { case CELL_GAME_PARAMID_TITLE: return "TITLE"; // TODO: Is this value correct? case CELL_GAME_PARAMID_TITLE_DEFAULT: return "TITLE"; case CELL_GAME_PARAMID_TITLE_JAPANESE: return "TITLE_00"; case CELL_GAME_PARAMID_TITLE_ENGLISH: return "TITLE_01"; case CELL_GAME_PARAMID_TITLE_FRENCH: return "TITLE_02"; case CELL_GAME_PARAMID_TITLE_SPANISH: return "TITLE_03"; case CELL_GAME_PARAMID_TITLE_GERMAN: return "TITLE_04"; case CELL_GAME_PARAMID_TITLE_ITALIAN: return "TITLE_05"; case CELL_GAME_PARAMID_TITLE_DUTCH: return "TITLE_06"; case CELL_GAME_PARAMID_TITLE_PORTUGUESE: return "TITLE_07"; case CELL_GAME_PARAMID_TITLE_RUSSIAN: return "TITLE_08"; case CELL_GAME_PARAMID_TITLE_KOREAN: return "TITLE_09"; case CELL_GAME_PARAMID_TITLE_CHINESE_T: return "TITLE_10"; case CELL_GAME_PARAMID_TITLE_CHINESE_S: return "TITLE_11"; case CELL_GAME_PARAMID_TITLE_FINNISH: return "TITLE_12"; case CELL_GAME_PARAMID_TITLE_SWEDISH: return "TITLE_13"; case CELL_GAME_PARAMID_TITLE_DANISH: return "TITLE_14"; case CELL_GAME_PARAMID_TITLE_NORWEGIAN: return "TITLE_15"; case CELL_GAME_PARAMID_TITLE_POLISH: return "TITLE_16"; case CELL_GAME_PARAMID_TITLE_PORTUGUESE_BRAZIL: return "TITLE_17"; case CELL_GAME_PARAMID_TITLE_ENGLISH_UK: return "TITLE_18"; case CELL_GAME_PARAMID_TITLE_TURKISH: return "TITLE_19"; case CELL_GAME_PARAMID_TITLE_ID: return "TITLE_ID"; case CELL_GAME_PARAMID_VERSION: return "VERSION"; case CELL_GAME_PARAMID_PS3_SYSTEM_VER: return "PS3_SYSTEM_VER"; case CELL_GAME_PARAMID_APP_VER: return "APP_VER"; } return nullptr; } error_code cellGameGetParamString(s32 id, vm::ptr buf, u32 bufsize) { cellGame.warning("cellGameGetParamString(id=%d, buf=*0x%x, bufsize=%d)", id, buf, bufsize); const auto prm = fxm::get(); if (!prm) { return CELL_GAME_ERROR_FAILURE; } const auto key = get_param_string_key(id); if (!key) { return CELL_GAME_ERROR_INVALID_ID; } std::string value = psf::get_string(prm->sfo, key); value.resize(bufsize - 1); std::memcpy(buf.get_ptr(), value.c_str(), bufsize); return CELL_OK; } error_code cellGameSetParamString(s32 id, vm::cptr buf) { cellGame.warning("cellGameSetParamString(id=%d, buf=*0x%x)", id, buf); const auto prm = fxm::get(); if (!prm) { return CELL_GAME_ERROR_FAILURE; } const auto key = get_param_string_key(id); if (!key) { return CELL_GAME_ERROR_INVALID_ID; } u32 max_size = CELL_GAME_SYSP_TITLE_SIZE; switch (id) { case CELL_GAME_PARAMID_TITLE_ID: max_size = CELL_GAME_SYSP_TITLEID_SIZE; break; case CELL_GAME_PARAMID_VERSION: max_size = CELL_GAME_SYSP_VERSION_SIZE; break; case CELL_GAME_PARAMID_PS3_SYSTEM_VER: max_size = CELL_GAME_SYSP_PS3_SYSTEM_VER_SIZE; break; case CELL_GAME_PARAMID_APP_VER: max_size = CELL_GAME_SYSP_APP_VER_SIZE; break; } prm->sfo.emplace(key, psf::string(max_size, buf.get_ptr())); return CELL_OK; } s32 cellGameGetSizeKB(vm::ptr size) { cellGame.warning("cellGameGetSizeKB(size=*0x%x)", size); const auto prm = fxm::get(); if (!prm) { return CELL_GAME_ERROR_FAILURE; } const std::string& local_dir = prm->is_temporary? vfs::get("/dev_hdd1/game/"s + prm->dir) : vfs::get("/dev_hdd0/game/"s + prm->dir); //should we check the temporary folder? if (!fs::is_dir(local_dir)) { return CELL_GAME_ERROR_FAILURE; } *size = (u32)(fs::get_dir_size(local_dir)/1024); return CELL_OK; } s32 cellGameGetDiscContentInfoUpdatePath() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } s32 cellGameGetLocalWebContentPath() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } error_code cellGameContentErrorDialog(s32 type, s32 errNeedSizeKB, vm::cptr dirName) { cellGame.warning("cellGameContentErrorDialog(type=%d, errNeedSizeKB=%d, dirName=%s)", type, errNeedSizeKB, dirName); std::string errorName; switch (type) { case CELL_GAME_ERRDIALOG_BROKEN_GAMEDATA: errorName = "Game data is corrupted (can be continued)."; break; case CELL_GAME_ERRDIALOG_BROKEN_HDDGAME: errorName = "HDD boot game is corrupted (can be continued)."; break; case CELL_GAME_ERRDIALOG_NOSPACE: errorName = "Not enough available space (can be continued)."; break; case CELL_GAME_ERRDIALOG_BROKEN_EXIT_GAMEDATA: errorName = "Game data is corrupted (terminate application)."; break; case CELL_GAME_ERRDIALOG_BROKEN_EXIT_HDDGAME: errorName = "HDD boot game is corrupted (terminate application)."; break; case CELL_GAME_ERRDIALOG_NOSPACE_EXIT: errorName = "Not enough available space (terminate application)."; break; default: return CELL_GAME_ERROR_PARAM; } std::string errorMsg; if (type == CELL_GAME_ERRDIALOG_NOSPACE || type == CELL_GAME_ERRDIALOG_NOSPACE_EXIT) { errorMsg = fmt::format("ERROR: %s\nSpace needed: %d KB", errorName, errNeedSizeKB); } else { errorMsg = fmt::format("ERROR: %s", errorName); } if (dirName) { errorMsg += fmt::format("\nDirectory name: %s", dirName); } const auto dlg = Emu.GetCallbacks().get_msg_dialog(); dlg->type.bg_invisible = true; dlg->type.button_type = 2; // OK dlg->type.disable_cancel = true; atomic_t result(false); dlg->on_close = [&](s32 status) { result = true; }; Emu.CallAfter([&]() { dlg->Create(errorMsg); }); while (!result) { thread_ctrl::wait_for(1000); } return CELL_OK; } s32 cellGameThemeInstall() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } s32 cellGameThemeInstallFromBuffer() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } s32 cellDiscGameGetBootDiscInfo(vm::ptr getParam) { cellGame.warning("cellDiscGameGetBootDiscInfo(getParam=*0x%x)", getParam); // This is also called by non-disc games, see NPUB90029 const std::string dir = "/dev_bdvd/PS3_GAME"s; if (!fs::is_dir(vfs::get(dir))) { // Not a disc game. TODO: Fetch PARAM.SFO from proper game dir cellGame.warning("cellDiscGameGetBootDiscInfo(): directory '%s' not found", dir); getParam->parentalLevel = 0; strcpy_trunc(getParam->titleId, "0"); return CELL_OK; } const auto& psf = psf::load_object(fs::file(vfs::get(dir + "/PARAM.SFO"))); if (psf.count("PARENTAL_LEVEL") != 0) getParam->parentalLevel = psf.at("PARENTAL_LEVEL").as_integer(); if (psf.count("TITLE_ID") != 0) strcpy_trunc(getParam->titleId, psf.at("TITLE_ID").as_string()); return CELL_OK; } s32 cellDiscGameRegisterDiscChangeCallback() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } s32 cellDiscGameUnregisterDiscChangeCallback() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } s32 cellGameRegisterDiscChangeCallback() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } s32 cellGameUnregisterDiscChangeCallback() { UNIMPLEMENTED_FUNC(cellGame); return CELL_OK; } void cellSysutil_GameData_init() { REG_FUNC(cellSysutil, cellHddGameCheck); REG_FUNC(cellSysutil, cellHddGameCheck2); REG_FUNC(cellSysutil, cellHddGameGetSizeKB); REG_FUNC(cellSysutil, cellHddGameSetSystemVer); REG_FUNC(cellSysutil, cellHddGameExitBroken); REG_FUNC(cellSysutil, cellGameDataGetSizeKB); REG_FUNC(cellSysutil, cellGameDataSetSystemVer); REG_FUNC(cellSysutil, cellGameDataExitBroken); REG_FUNC(cellSysutil, cellGameDataCheckCreate); REG_FUNC(cellSysutil, cellGameDataCheckCreate2); REG_FUNC(cellSysutil, cellDiscGameGetBootDiscInfo); REG_FUNC(cellSysutil, cellDiscGameRegisterDiscChangeCallback); REG_FUNC(cellSysutil, cellDiscGameUnregisterDiscChangeCallback); REG_FUNC(cellSysutil, cellGameRegisterDiscChangeCallback); REG_FUNC(cellSysutil, cellGameUnregisterDiscChangeCallback); } DECLARE(ppu_module_manager::cellGame)("cellGame", []() { REG_FUNC(cellGame, cellGameBootCheck); REG_FUNC(cellGame, cellGamePatchCheck); REG_FUNC(cellGame, cellGameDataCheck); REG_FUNC(cellGame, cellGameContentPermit); REG_FUNC(cellGame, cellGameCreateGameData); REG_FUNC(cellGame, cellGameDeleteGameData); REG_FUNC(cellGame, cellGameGetParamInt); REG_FUNC(cellGame, cellGameGetParamString); REG_FUNC(cellGame, cellGameSetParamString); REG_FUNC(cellGame, cellGameGetSizeKB); REG_FUNC(cellGame, cellGameGetDiscContentInfoUpdatePath); REG_FUNC(cellGame, cellGameGetLocalWebContentPath); REG_FUNC(cellGame, cellGameContentErrorDialog); REG_FUNC(cellGame, cellGameThemeInstall); REG_FUNC(cellGame, cellGameThemeInstallFromBuffer); });