#include "stdafx.h" #include "stdafx_d3d12.h" #ifdef _MSC_VER #include "D3D12VertexProgramDecompiler.h" #include "D3D12CommonDecompiler.h" #include "Emu/System.h" std::string D3D12VertexProgramDecompiler::getFloatTypeName(size_t elementCount) { return getFloatTypeNameImp(elementCount); } std::string D3D12VertexProgramDecompiler::getIntTypeName(size_t elementCount) { return "int4"; } std::string D3D12VertexProgramDecompiler::getFunction(enum class FUNCTION f) { return getFunctionImp(f); } std::string D3D12VertexProgramDecompiler::compareFunction(COMPARE f, const std::string &Op0, const std::string &Op1) { return compareFunctionImp(f, Op0, Op1); } void D3D12VertexProgramDecompiler::insertHeader(std::stringstream &OS) { OS << "cbuffer SCALE_OFFSET : register(b0)" << std::endl; OS << "{" << std::endl; OS << " float4x4 scaleOffsetMat;" << std::endl; OS << " int isAlphaTested;" << std::endl; OS << " float alphaRef;" << std::endl; OS << " int tex0_is_unorm;" << std::endl; OS << " int tex1_is_unorm;" << std::endl; OS << " int tex2_is_unorm;" << std::endl; OS << " int tex3_is_unorm;" << std::endl; OS << " int tex4_is_unorm;" << std::endl; OS << " int tex5_is_unorm;" << std::endl; OS << " int tex6_is_unorm;" << std::endl; OS << " int tex7_is_unorm;" << std::endl; OS << " int tex8_is_unorm;" << std::endl; OS << " int tex9_is_unorm;" << std::endl; OS << " int tex10_is_unorm;" << std::endl; OS << " int tex11_is_unorm;" << std::endl; OS << " int tex12_is_unorm;" << std::endl; OS << " int tex13_is_unorm;" << std::endl; OS << " int tex14_is_unorm;" << std::endl; OS << " int tex15_is_unorm;" << std::endl; OS << "};" << std::endl; } void D3D12VertexProgramDecompiler::insertInputs(std::stringstream & OS, const std::vector& inputs) { OS << "struct VertexInput" << std::endl; OS << "{" << std::endl; for (const ParamType PT : inputs) { for (const ParamItem &PI : PT.items) { OS << " " << PT.type << " " << PI.name << ": TEXCOORD" << PI.location << ";" << std::endl; input_slots.push_back(PI.location); } } OS << "};" << std::endl; } void D3D12VertexProgramDecompiler::insertConstants(std::stringstream & OS, const std::vector & constants) { OS << "cbuffer CONSTANT_BUFFER : register(b1)" << std::endl; OS << "{" << std::endl; for (const ParamType PT : constants) { for (const ParamItem &PI : PT.items) OS << " " << PT.type << " " << PI.name << ";" << std::endl; } OS << "};" << std::endl; } void D3D12VertexProgramDecompiler::insertOutputs(std::stringstream & OS, const std::vector & outputs) { OS << "struct PixelInput" << std::endl; OS << "{" << std::endl; OS << " float4 dst_reg0 : SV_POSITION;" << std::endl; OS << " float4 dst_reg1 : COLOR0;" << std::endl; OS << " float4 dst_reg2 : COLOR1;" << std::endl; OS << " float4 dst_reg3 : COLOR2;" << std::endl; OS << " float4 dst_reg4 : COLOR3;" << std::endl; OS << " float dst_reg5 : FOG;" << std::endl; OS << " float4 dst_reg6 : TEXCOORD9;" << std::endl; OS << " float4 dst_reg7 : TEXCOORD0;" << std::endl; OS << " float4 dst_reg8 : TEXCOORD1;" << std::endl; OS << " float4 dst_reg9 : TEXCOORD2;" << std::endl; OS << " float4 dst_reg10 : TEXCOORD3;" << std::endl; OS << " float4 dst_reg11 : TEXCOORD4;" << std::endl; OS << " float4 dst_reg12 : TEXCOORD5;" << std::endl; OS << " float4 dst_reg13 : TEXCOORD6;" << std::endl; OS << " float4 dst_reg14 : TEXCOORD7;" << std::endl; OS << " float4 dst_reg15 : TEXCOORD8;" << std::endl; OS << "};" << std::endl; } struct reg_info { std::string name; bool need_declare; std::string src_reg; std::string src_reg_mask; bool need_cast; }; static const reg_info reg_table[] = { { "gl_Position", false, "dst_reg0", "", false }, { "diff_color", true, "dst_reg1", "", false }, { "spec_color", true, "dst_reg2", "", false }, { "front_diff_color", true, "dst_reg3", "", false }, { "front_spec_color", true, "dst_reg4", "", false }, { "fogc", true, "dst_reg5", ".x", true }, { "gl_ClipDistance[0]", false, "dst_reg5", ".y", false }, { "gl_ClipDistance[1]", false, "dst_reg5", ".z", false }, { "gl_ClipDistance[2]", false, "dst_reg5", ".w", false }, // TODO: Handle user clip distance properly /* { "gl_PointSize", false, "dst_reg6", ".x", false }, { "gl_ClipDistance[3]", false, "dst_reg6", ".y", false }, { "gl_ClipDistance[4]", false, "dst_reg6", ".z", false }, { "gl_ClipDistance[5]", false, "dst_reg6", ".w", false },*/ { "tc9", false, "dst_reg6", "", false }, { "tc0", true, "dst_reg7", "", false }, { "tc1", true, "dst_reg8", "", false }, { "tc2", true, "dst_reg9", "", false }, { "tc3", true, "dst_reg10", "", false }, { "tc4", true, "dst_reg11", "", false }, { "tc5", true, "dst_reg12", "", false }, { "tc6", true, "dst_reg13", "", false }, { "tc7", true, "dst_reg14", "", false }, { "tc8", true, "dst_reg15", "", false }, }; void D3D12VertexProgramDecompiler::insertMainStart(std::stringstream & OS) { OS << "PixelInput main(VertexInput In)" << std::endl; OS << "{" << std::endl; // Declare inside main function for (const ParamType PT : m_parr.params[PF_PARAM_NONE]) { for (const ParamItem &PI : PT.items) { OS << " " << PT.type << " " << PI.name; if (!PI.value.empty()) OS << " = " << PI.value; else OS << " = " << "float4(0., 0., 0., 0.);"; OS << ";" << std::endl; } } for (const ParamType PT : m_parr.params[PF_PARAM_IN]) { for (const ParamItem &PI : PT.items) OS << " " << PT.type << " " << PI.name << " = In." << PI.name << ";" << std::endl; } } void D3D12VertexProgramDecompiler::insertMainEnd(std::stringstream & OS) { OS << " PixelInput Out = (PixelInput)0;" << std::endl; // Declare inside main function for (auto &i : reg_table) { if (m_parr.HasParam(PF_PARAM_NONE, "float4", i.src_reg)) OS << " Out." << i.src_reg << " = " << i.src_reg << ";" << std::endl; } OS << " Out.dst_reg0 = mul(Out.dst_reg0, scaleOffsetMat);" << std::endl; OS << " return Out;" << std::endl; OS << "}" << std::endl; } D3D12VertexProgramDecompiler::D3D12VertexProgramDecompiler(std::vector& data) : VertexProgramDecompiler(data) { } #endif