#include #include #include #include #include #include #include #include "qt_utils.h" #include "pad_settings_dialog.h" #include "pad_led_settings_dialog.h" #include "pad_motion_settings_dialog.h" #include "ui_pad_settings_dialog.h" #include "tooltips.h" #include "gui_settings.h" #include "Emu/System.h" #include "Emu/system_utils.hpp" #include "Emu/Io/Null/NullPadHandler.h" #include "Utilities/File.h" #include "Input/pad_thread.h" #include "Input/product_info.h" #include "Input/keyboard_pad_handler.h" #include LOG_CHANNEL(cfg_log, "CFG"); inline std::string sstr(const QString& _in) { return _in.toStdString(); } constexpr auto qstr = QString::fromStdString; cfg_profile g_cfg_profile; inline bool CreateConfigFile(const QString& dir, const QString& name) { if (!QDir().mkpath(dir)) { cfg_log.fatal("Failed to create dir %s", sstr(dir)); return false; } const QString filename = dir + name + ".yml"; QFile new_file(filename); if (!new_file.open(QIODevice::WriteOnly)) { cfg_log.fatal("Failed to create file %s", sstr(filename)); return false; } new_file.close(); return true; } pad_settings_dialog::pad_settings_dialog(std::shared_ptr gui_settings, QWidget *parent, const GameInfo *game) : QDialog(parent) , ui(new Ui::pad_settings_dialog) , m_gui_settings(std::move(gui_settings)) { pad::set_enabled(false); ui->setupUi(this); if (game) { m_title_id = game->serial; setWindowTitle(tr("Gamepad Settings: [%0] %1").arg(qstr(game->serial)).arg(qstr(game->name).simplified())); } else { setWindowTitle(tr("Gamepad Settings")); } // Load profiles g_cfg_profile.load(); if (m_title_id.empty()) { const QString profile_dir = qstr(rpcs3::utils::get_input_config_dir(m_title_id)); QStringList profiles = gui::utils::get_dir_entries(QDir(profile_dir), QStringList() << "*.yml"); QString active_profile = qstr(g_cfg_profile.active_profiles.get_value(g_cfg_profile.global_key)); if (!profiles.contains(active_profile)) { const QString default_profile = qstr(g_cfg_profile.default_profile); if (!profiles.contains(default_profile) && CreateConfigFile(profile_dir, default_profile)) { profiles.prepend(default_profile); } active_profile = default_profile; } for (const QString& profile : profiles) { ui->chooseProfile->addItem(profile); } ui->chooseProfile->setCurrentText(active_profile); } else { ui->chooseProfile->addItem(qstr(m_title_id)); ui->gb_profiles->setEnabled(false); } // Create tab widget for 7 players for (int i = 1; i < 8; i++) { const QString tab_title = tr("Player %0").arg(i); if (i == 1) { ui->tabWidget->setTabText(0, tab_title); } else { ui->tabWidget->addTab(new QWidget, tab_title); } } // On tab change: move the layout to the new tab and refresh connect(ui->tabWidget, &QTabWidget::currentChanged, this, &pad_settings_dialog::OnTabChanged); // Combobox: Input type connect(ui->chooseHandler, &QComboBox::currentTextChanged, this, &pad_settings_dialog::ChangeHandler); // Combobox: Devices connect(ui->chooseDevice, QOverload::of(&QComboBox::currentIndexChanged), this, &pad_settings_dialog::ChangeDevice); // Combobox: Profiles connect(ui->chooseProfile, &QComboBox::currentTextChanged, this, &pad_settings_dialog::ChangeProfile); // Pushbutton: Add Profile connect(ui->b_addProfile, &QAbstractButton::clicked, this, &pad_settings_dialog::AddProfile); ui->buttonBox->button(QDialogButtonBox::Reset)->setText(tr("Filter Noise")); connect(ui->buttonBox, &QDialogButtonBox::clicked, this, [this](QAbstractButton* button) { if (button == ui->buttonBox->button(QDialogButtonBox::Save)) { SaveExit(); } else if (button == ui->buttonBox->button(QDialogButtonBox::Cancel)) { CancelExit(); } else if (button == ui->buttonBox->button(QDialogButtonBox::Reset)) { OnPadButtonClicked(button_ids::id_blacklist); } else if (button == ui->buttonBox->button(QDialogButtonBox::RestoreDefaults)) { OnPadButtonClicked(button_ids::id_reset_parameters); } }); // Refresh Button connect(ui->b_refresh, &QPushButton::clicked, this, &pad_settings_dialog::RefreshHandlers); ui->chooseClass->addItem(tr("Standard (Pad)")); // CELL_PAD_PCLASS_TYPE_STANDARD = 0x00, ui->chooseClass->addItem(tr("Guitar")); // CELL_PAD_PCLASS_TYPE_GUITAR = 0x01, ui->chooseClass->addItem(tr("Drum")); // CELL_PAD_PCLASS_TYPE_DRUM = 0x02, ui->chooseClass->addItem(tr("DJ")); // CELL_PAD_PCLASS_TYPE_DJ = 0x03, ui->chooseClass->addItem(tr("Dance Mat")); // CELL_PAD_PCLASS_TYPE_DANCEMAT = 0x04, ui->chooseClass->addItem(tr("Navigation")); // CELL_PAD_PCLASS_TYPE_NAVIGATION = 0x05, connect(ui->chooseClass, QOverload::of(&QComboBox::currentIndexChanged), this, &pad_settings_dialog::HandleDeviceClassChange); ui->chb_show_emulated_values->setChecked(m_gui_settings->GetValue(gui::pads_show_emulated).toBool()); connect(ui->chb_show_emulated_values, &QCheckBox::clicked, [this](bool checked) { m_gui_settings->SetValue(gui::pads_show_emulated, checked); const cfg_pad& cfg = GetPlayerConfig(); RepaintPreviewLabel(ui->preview_stick_left, ui->slider_stick_left->value(), ui->slider_stick_left->size().width(), m_lx, m_ly, cfg.lpadsquircling, cfg.lstickmultiplier / 100.0); RepaintPreviewLabel(ui->preview_stick_right, ui->slider_stick_right->value(), ui->slider_stick_right->size().width(), m_rx, m_ry, cfg.rpadsquircling, cfg.rstickmultiplier / 100.0); }); ui->mouse_movement->addItem(tr("Relative"), static_cast(mouse_movement_mode::relative)); ui->mouse_movement->addItem(tr("Absolute"), static_cast(mouse_movement_mode::absolute)); // Initialize configurable buttons InitButtons(); // Initialize tooltips SubscribeTooltips(); // Repaint controller image QSvgRenderer renderer(QStringLiteral(":/Icons/DualShock_3.svg")); QPixmap controller_pixmap(renderer.defaultSize() * 10); controller_pixmap.fill(Qt::transparent); QPainter painter(&controller_pixmap); painter.setRenderHints(QPainter::TextAntialiasing | QPainter::Antialiasing | QPainter::SmoothPixmapTransform); renderer.render(&painter, controller_pixmap.rect()); ui->l_controller->setPixmap(gui::utils::get_colorized_pixmap(controller_pixmap, QColor(), gui::utils::get_label_color("l_controller"), false, true)); // Show default widgets first in order to calculate the required size for the scroll area (see pad_settings_dialog::ResizeDialog) ui->left_stack->setCurrentIndex(0); ui->right_stack->setCurrentIndex(0); // Set up first tab OnTabChanged(0); ChangeProfile(ui->chooseProfile->currentText()); } pad_settings_dialog::~pad_settings_dialog() { if (m_input_thread) { m_input_thread_state = input_thread_state::pausing; auto& thread = *m_input_thread; thread = thread_state::aborting; thread(); } m_gui_settings->SetValue(gui::pads_geometry, saveGeometry()); if (!Emu.IsStopped()) { pad::reset(Emu.GetTitleID()); } pad::set_enabled(true); } void pad_settings_dialog::showEvent(QShowEvent* event) { RepaintPreviewLabel(ui->preview_stick_left, ui->slider_stick_left->value(), ui->slider_stick_left->size().width(), 0, 0, 0, 0); RepaintPreviewLabel(ui->preview_stick_right, ui->slider_stick_right->value(), ui->slider_stick_right->size().width(), 0, 0, 0, 0); // Resize in order to fit into our scroll area if (!restoreGeometry(m_gui_settings->GetValue(gui::pads_geometry).toByteArray())) { ResizeDialog(); } QDialog::showEvent(event); } void pad_settings_dialog::InitButtons() { m_pad_buttons = new QButtonGroup(this); m_palette = ui->b_left->palette(); // save normal palette const auto insert_button = [this](int id, QPushButton* button) { m_pad_buttons->addButton(button, id); button->installEventFilter(this); }; insert_button(button_ids::id_pad_lstick_left, ui->b_lstick_left); insert_button(button_ids::id_pad_lstick_down, ui->b_lstick_down); insert_button(button_ids::id_pad_lstick_right, ui->b_lstick_right); insert_button(button_ids::id_pad_lstick_up, ui->b_lstick_up); insert_button(button_ids::id_pad_left, ui->b_left); insert_button(button_ids::id_pad_down, ui->b_down); insert_button(button_ids::id_pad_right, ui->b_right); insert_button(button_ids::id_pad_up, ui->b_up); insert_button(button_ids::id_pad_l1, ui->b_shift_l1); insert_button(button_ids::id_pad_l2, ui->b_shift_l2); insert_button(button_ids::id_pad_l3, ui->b_shift_l3); insert_button(button_ids::id_pad_start, ui->b_start); insert_button(button_ids::id_pad_select, ui->b_select); insert_button(button_ids::id_pad_ps, ui->b_ps); insert_button(button_ids::id_pad_r1, ui->b_shift_r1); insert_button(button_ids::id_pad_r2, ui->b_shift_r2); insert_button(button_ids::id_pad_r3, ui->b_shift_r3); insert_button(button_ids::id_pad_square, ui->b_square); insert_button(button_ids::id_pad_cross, ui->b_cross); insert_button(button_ids::id_pad_circle, ui->b_circle); insert_button(button_ids::id_pad_triangle, ui->b_triangle); insert_button(button_ids::id_pad_rstick_left, ui->b_rstick_left); insert_button(button_ids::id_pad_rstick_down, ui->b_rstick_down); insert_button(button_ids::id_pad_rstick_right, ui->b_rstick_right); insert_button(button_ids::id_pad_rstick_up, ui->b_rstick_up); insert_button(button_ids::id_pressure_intensity, ui->b_pressure_intensity); m_pad_buttons->addButton(ui->b_refresh, button_ids::id_refresh); m_pad_buttons->addButton(ui->b_addProfile, button_ids::id_add_profile); connect(m_pad_buttons, &QButtonGroup::idClicked, this, &pad_settings_dialog::OnPadButtonClicked); connect(&m_timer, &QTimer::timeout, this, [this]() { if (--m_seconds <= 0) { ReactivateButtons(); return; } m_pad_buttons->button(m_button_id)->setText(tr("[ Waiting %1 ]").arg(m_seconds)); }); connect(ui->chb_vibration_large, &QCheckBox::clicked, this, [this](bool checked) { if (!checked) { return; } ui->chb_vibration_switch->isChecked() ? SetPadData(m_min_force, m_max_force) : SetPadData(m_max_force, m_min_force); QTimer::singleShot(300, [this]() { SetPadData(m_min_force, m_min_force); }); }); connect(ui->chb_vibration_small, &QCheckBox::clicked, this, [this](bool checked) { if (!checked) { return; } ui->chb_vibration_switch->isChecked() ? SetPadData(m_max_force, m_min_force) : SetPadData(m_min_force, m_max_force); QTimer::singleShot(300, [this]() { SetPadData(m_min_force, m_min_force); }); }); connect(ui->chb_vibration_switch, &QCheckBox::clicked, this, [this](bool checked) { checked ? SetPadData(m_min_force, m_max_force) : SetPadData(m_max_force, m_min_force); QTimer::singleShot(200, [this, checked]() { checked ? SetPadData(m_max_force, m_min_force) : SetPadData(m_min_force, m_max_force); QTimer::singleShot(200, [this]() { SetPadData(m_min_force, m_min_force); }); }); }); connect(ui->slider_stick_left, &QSlider::valueChanged, this, [&](int value) { RepaintPreviewLabel(ui->preview_stick_left, value, ui->slider_stick_left->size().width(), m_lx, m_ly, ui->squircle_left->value(), ui->stick_multi_left->value()); }); connect(ui->slider_stick_right, &QSlider::valueChanged, this, [&](int value) { RepaintPreviewLabel(ui->preview_stick_right, value, ui->slider_stick_right->size().width(), m_rx, m_ry, ui->squircle_right->value(), ui->stick_multi_right->value()); }); // Open LED settings connect(ui->b_led_settings, &QPushButton::clicked, this, [this]() { // Allow LED battery indication while the dialog is open ensure(m_handler); const cfg_pad& cfg = GetPlayerConfig(); SetPadData(0, 0, cfg.led_battery_indicator.get()); pad_led_settings_dialog dialog(this, cfg.colorR, cfg.colorG, cfg.colorB, m_handler->has_rgb(), m_handler->has_player_led(), cfg.player_led_enabled.get(), m_handler->has_battery(), cfg.led_low_battery_blink.get(), cfg.led_battery_indicator.get(), cfg.led_battery_indicator_brightness); connect(&dialog, &pad_led_settings_dialog::pass_led_settings, this, [this](const pad_led_settings_dialog::led_settings& settings) { ensure(m_handler); cfg_pad& cfg = GetPlayerConfig(); cfg.colorR.set(settings.color_r); cfg.colorG.set(settings.color_g); cfg.colorB.set(settings.color_b); cfg.led_battery_indicator.set(settings.battery_indicator); cfg.led_battery_indicator_brightness.set(settings.battery_indicator_brightness); cfg.led_low_battery_blink.set(settings.low_battery_blink); cfg.player_led_enabled.set(settings.player_led_enabled); SetPadData(0, 0, settings.battery_indicator); }); dialog.exec(); SetPadData(0, 0); }); // Open Motion settings connect(ui->b_motion_controls, &QPushButton::clicked, this, [this]() { if (m_timer_input.isActive()) { m_timer_input.stop(); } if (m_timer_pad_refresh.isActive()) { m_timer_pad_refresh.stop(); } pause_input_thread(); pad_motion_settings_dialog dialog(this, m_handler, g_cfg_input.player[GetPlayerIndex()]); dialog.exec(); if (ui->chooseDevice->isEnabled() && ui->chooseDevice->currentIndex() >= 0) { start_input_thread(); m_timer_input.start(1); m_timer_pad_refresh.start(1000); } }); // Enable Button Remapping const auto callback = [this](u16 val, std::string name, std::string pad_name, u32 battery_level, pad_preview_values preview_values) { SwitchPadInfo(pad_name, true); if (!m_enable_buttons && !m_timer.isActive()) { SwitchButtons(true); } if (m_handler->has_deadzones()) { ui->preview_trigger_left->setValue(preview_values[0]); ui->preview_trigger_right->setValue(preview_values[1]); if (m_lx != preview_values[2] || m_ly != preview_values[3]) { m_lx = preview_values[2]; m_ly = preview_values[3]; RepaintPreviewLabel(ui->preview_stick_left, ui->slider_stick_left->value(), ui->slider_stick_left->size().width(), m_lx, m_ly, ui->squircle_left->value(), ui->stick_multi_left->value()); } if (m_rx != preview_values[4] || m_ry != preview_values[5]) { m_rx = preview_values[4]; m_ry = preview_values[5]; RepaintPreviewLabel(ui->preview_stick_right, ui->slider_stick_right->value(), ui->slider_stick_right->size().width(), m_rx, m_ry, ui->squircle_right->value(), ui->stick_multi_right->value()); } } ui->pb_battery->setValue(m_enable_battery ? battery_level : 0); if (val <= 0) { return; } cfg_log.notice("get_next_button_press: %s device %s button %s pressed with value %d", m_handler->m_type, pad_name, name, val); if (m_button_id > button_ids::id_pad_begin && m_button_id < button_ids::id_pad_end) { m_cfg_entries[m_button_id].key = name; m_cfg_entries[m_button_id].text = qstr(name); ReactivateButtons(); } }; // Disable Button Remapping const auto fail_callback = [this](const std::string& pad_name) { SwitchPadInfo(pad_name, false); if (m_enable_buttons) { SwitchButtons(false); } ui->pb_battery->setValue(0); if (m_handler->has_deadzones()) { ui->preview_trigger_left->setValue(0); ui->preview_trigger_right->setValue(0); if (m_lx != 0 || m_ly != 0) { m_lx = 0; m_ly = 0; RepaintPreviewLabel(ui->preview_stick_left, ui->slider_stick_left->value(), ui->slider_stick_left->size().width(), m_lx, m_ly, ui->squircle_left->value(), ui->stick_multi_left->value()); } if (m_rx != 0 || m_ry != 0) { m_rx = 0; m_ry = 0; RepaintPreviewLabel(ui->preview_stick_right, ui->slider_stick_right->value(), ui->slider_stick_right->size().width(), m_rx, m_ry, ui->squircle_right->value(), ui->stick_multi_right->value()); } } }; // Use timer to display button input connect(&m_timer_input, &QTimer::timeout, this, [this, callback, fail_callback]() { input_callback_data data; { std::lock_guard lock(m_input_mutex); data = m_input_callback_data; m_input_callback_data.has_new_data = false; } if (data.has_new_data) { if (data.success) { callback(data.val, std::move(data.name), std::move(data.pad_name), data.battery_level, std::move(data.preview_values)); } else { fail_callback(data.pad_name); } } }); // Use timer to refresh pad connection status connect(&m_timer_pad_refresh, &QTimer::timeout, this, &pad_settings_dialog::RefreshPads); // Use thread to get button input m_input_thread = std::make_unique>>("Pad Settings Thread", [this]() { while (thread_ctrl::state() != thread_state::aborting) { thread_ctrl::wait_for(1000); if (m_input_thread_state != input_thread_state::active) { if (m_input_thread_state == input_thread_state::pausing) { std::lock_guard lock(m_input_mutex); m_input_callback_data = {}; m_input_thread_state = input_thread_state::paused; } continue; } std::lock_guard lock(m_handler_mutex); const std::vector buttons = { m_cfg_entries[button_ids::id_pad_l2].key, m_cfg_entries[button_ids::id_pad_r2].key, m_cfg_entries[button_ids::id_pad_lstick_left].key, m_cfg_entries[button_ids::id_pad_lstick_right].key, m_cfg_entries[button_ids::id_pad_lstick_down].key, m_cfg_entries[button_ids::id_pad_lstick_up].key, m_cfg_entries[button_ids::id_pad_rstick_left].key, m_cfg_entries[button_ids::id_pad_rstick_right].key, m_cfg_entries[button_ids::id_pad_rstick_down].key, m_cfg_entries[button_ids::id_pad_rstick_up].key }; m_handler->get_next_button_press(m_device_name, [this](u16 val, std::string name, std::string pad_name, u32 battery_level, pad_preview_values preview_values) { std::lock_guard lock(m_input_mutex); m_input_callback_data.val = val; m_input_callback_data.name = std::move(name); m_input_callback_data.pad_name = std::move(pad_name); m_input_callback_data.battery_level = battery_level; m_input_callback_data.preview_values = std::move(preview_values); m_input_callback_data.has_new_data = true; m_input_callback_data.success = true; }, [this](std::string pad_name) { std::lock_guard lock(m_input_mutex); m_input_callback_data.pad_name = std::move(pad_name); m_input_callback_data.has_new_data = true; m_input_callback_data.success = false; }, false, buttons); } }); } void pad_settings_dialog::RefreshPads() { for (int i = 0; i < ui->chooseDevice->count(); i++) { pad_device_info info = get_pad_info(ui->chooseDevice, i); if (info.name.empty()) { continue; } std::lock_guard lock(m_handler_mutex); m_handler->get_next_button_press(info.name, [&](u16, std::string, std::string pad_name, u32, pad_preview_values) { info.name = std::move(pad_name); switch_pad_info(i, info, true); }, [&](std::string pad_name) { info.name = std::move(pad_name); switch_pad_info(i, info, false); }, false); } } void pad_settings_dialog::SetPadData(u32 large_motor, u32 small_motor, bool led_battery_indicator) { ensure(m_handler); const cfg_pad& cfg = GetPlayerConfig(); std::lock_guard lock(m_handler_mutex); m_handler->SetPadData(m_device_name, GetPlayerIndex(), large_motor, small_motor, cfg.colorR, cfg.colorG, cfg.colorB, cfg.player_led_enabled.get(), led_battery_indicator, cfg.led_battery_indicator_brightness); } pad_device_info pad_settings_dialog::get_pad_info(QComboBox* combo, int index) { if (!combo || index < 0) { cfg_log.fatal("get_pad_info: Invalid combo box or index (combo=%d, index=%d)", !!combo, index); return {}; } const QVariant user_data = combo->itemData(index); if (!user_data.canConvert()) { cfg_log.fatal("get_pad_info: Cannot convert itemData for index %d and itemText %s", index, sstr(combo->itemText(index))); return {}; } return user_data.value(); } void pad_settings_dialog::switch_pad_info(int index, pad_device_info info, bool is_connected) { if (index >= 0 && info.is_connected != is_connected) { info.is_connected = is_connected; ui->chooseDevice->setItemData(index, QVariant::fromValue(info)); ui->chooseDevice->setItemText(index, is_connected ? qstr(info.name) : (qstr(info.name) + Disconnected_suffix)); } if (!is_connected && m_timer.isActive() && ui->chooseDevice->currentIndex() == index) { ReactivateButtons(); } } void pad_settings_dialog::SwitchPadInfo(const std::string& pad_name, bool is_connected) { for (int i = 0; i < ui->chooseDevice->count(); i++) { if (pad_device_info info = get_pad_info(ui->chooseDevice, i); info.name == pad_name) { switch_pad_info(i, info, is_connected); break; } } } void pad_settings_dialog::ReloadButtons() { m_cfg_entries.clear(); auto updateButton = [this](int id, QPushButton* button, cfg::string* cfg_text) { const QString text = qstr(*cfg_text); m_cfg_entries.insert(std::make_pair(id, pad_button{cfg_text, *cfg_text, text})); button->setText(text); }; cfg_pad& cfg = GetPlayerConfig(); updateButton(button_ids::id_pad_lstick_left, ui->b_lstick_left, &cfg.ls_left); updateButton(button_ids::id_pad_lstick_down, ui->b_lstick_down, &cfg.ls_down); updateButton(button_ids::id_pad_lstick_right, ui->b_lstick_right, &cfg.ls_right); updateButton(button_ids::id_pad_lstick_up, ui->b_lstick_up, &cfg.ls_up); updateButton(button_ids::id_pad_left, ui->b_left, &cfg.left); updateButton(button_ids::id_pad_down, ui->b_down, &cfg.down); updateButton(button_ids::id_pad_right, ui->b_right, &cfg.right); updateButton(button_ids::id_pad_up, ui->b_up, &cfg.up); updateButton(button_ids::id_pad_l1, ui->b_shift_l1, &cfg.l1); updateButton(button_ids::id_pad_l2, ui->b_shift_l2, &cfg.l2); updateButton(button_ids::id_pad_l3, ui->b_shift_l3, &cfg.l3); updateButton(button_ids::id_pad_start, ui->b_start, &cfg.start); updateButton(button_ids::id_pad_select, ui->b_select, &cfg.select); updateButton(button_ids::id_pad_ps, ui->b_ps, &cfg.ps); updateButton(button_ids::id_pad_r1, ui->b_shift_r1, &cfg.r1); updateButton(button_ids::id_pad_r2, ui->b_shift_r2, &cfg.r2); updateButton(button_ids::id_pad_r3, ui->b_shift_r3, &cfg.r3); updateButton(button_ids::id_pad_square, ui->b_square, &cfg.square); updateButton(button_ids::id_pad_cross, ui->b_cross, &cfg.cross); updateButton(button_ids::id_pad_circle, ui->b_circle, &cfg.circle); updateButton(button_ids::id_pad_triangle, ui->b_triangle, &cfg.triangle); updateButton(button_ids::id_pad_rstick_left, ui->b_rstick_left, &cfg.rs_left); updateButton(button_ids::id_pad_rstick_down, ui->b_rstick_down, &cfg.rs_down); updateButton(button_ids::id_pad_rstick_right, ui->b_rstick_right, &cfg.rs_right); updateButton(button_ids::id_pad_rstick_up, ui->b_rstick_up, &cfg.rs_up); updateButton(button_ids::id_pressure_intensity, ui->b_pressure_intensity, &cfg.pressure_intensity_button); UpdateLabels(true); } void pad_settings_dialog::ReactivateButtons() { m_timer.stop(); m_seconds = MAX_SECONDS; if (m_button_id == button_ids::id_pad_begin) { return; } if (m_pad_buttons->button(m_button_id)) { m_pad_buttons->button(m_button_id)->setPalette(m_palette); m_pad_buttons->button(m_button_id)->releaseMouse(); } m_button_id = button_ids::id_pad_begin; UpdateLabels(); SwitchButtons(true); for (auto but : m_pad_buttons->buttons()) { but->setFocusPolicy(Qt::StrongFocus); } for (auto but : ui->buttonBox->buttons()) { but->setFocusPolicy(Qt::StrongFocus); } ui->tabWidget->setFocusPolicy(Qt::TabFocus); ui->scrollArea->setFocusPolicy(Qt::StrongFocus); ui->chooseProfile->setFocusPolicy(Qt::WheelFocus); ui->chooseHandler->setFocusPolicy(Qt::WheelFocus); ui->chooseDevice->setFocusPolicy(Qt::WheelFocus); ui->chooseClass->setFocusPolicy(Qt::WheelFocus); ui->chooseProduct->setFocusPolicy(Qt::WheelFocus); } void pad_settings_dialog::RepaintPreviewLabel(QLabel* l, int deadzone, int desired_width, int x, int y, int squircle, double multiplier) const { desired_width = 100; // Let's keep a fixed size for these labels for now const int deadzone_max = m_handler ? m_handler->thumb_max : 255; // 255 used as fallback. The deadzone circle shall be small. constexpr qreal relative_size = 0.9; const qreal device_pixel_ratio = devicePixelRatioF(); const qreal scaled_width = desired_width * device_pixel_ratio; const qreal origin = desired_width / 2.0; const qreal outer_circle_diameter = relative_size * desired_width; const qreal inner_circle_diameter = outer_circle_diameter * deadzone / deadzone_max; const qreal outer_circle_radius = outer_circle_diameter / 2.0; const qreal inner_circle_radius = inner_circle_diameter / 2.0; const qreal stick_x = std::clamp(outer_circle_radius * x * multiplier / deadzone_max, -outer_circle_radius, outer_circle_radius); const qreal stick_y = std::clamp(outer_circle_radius * -y * multiplier / deadzone_max, -outer_circle_radius, outer_circle_radius); const bool show_emulated_values = ui->chb_show_emulated_values->isChecked(); [[maybe_unused]] qreal ingame_x = 0.0; [[maybe_unused]] qreal ingame_y = 0.0; // Set up the canvas for our work of art QPixmap pixmap(scaled_width, scaled_width); pixmap.setDevicePixelRatio(device_pixel_ratio); pixmap.fill(Qt::transparent); // Configure the painter and set its origin QPainter painter(&pixmap); painter.setRenderHint(QPainter::Antialiasing, true); painter.setRenderHint(QPainter::TextAntialiasing, true); painter.translate(origin, origin); painter.setBrush(QBrush(Qt::white)); if (show_emulated_values) { u16 real_x = 0; u16 real_y = 0; if (m_handler) { const int m_in = multiplier * 100.0; const u16 normal_x = m_handler->NormalizeStickInput(static_cast(std::abs(x)), deadzone, m_in, true); const u16 normal_y = m_handler->NormalizeStickInput(static_cast(std::abs(y)), deadzone, m_in, true); const s32 x_in = x >= 0 ? normal_x : 0 - normal_x; const s32 y_in = y >= 0 ? normal_y : 0 - normal_y; m_handler->convert_stick_values(real_x, real_y, x_in, y_in, deadzone, squircle); } constexpr qreal real_max = 126; ingame_x = std::clamp(outer_circle_radius * (static_cast(real_x) - real_max) / real_max, -outer_circle_radius, outer_circle_radius); ingame_y = std::clamp(outer_circle_radius * -(static_cast(real_y) - real_max) / real_max, -outer_circle_radius, outer_circle_radius); // Draw a black outer squircle that roughly represents the DS3's max values QPainterPath path; path.addRoundedRect(QRectF(-outer_circle_radius, -outer_circle_radius, outer_circle_diameter, outer_circle_diameter), 5, 5, Qt::SizeMode::RelativeSize); painter.setPen(QPen(Qt::black, 1.0)); painter.drawPath(path); } // Draw a black outer circle that represents the maximum for the deadzone painter.setPen(QPen(Qt::black, 1.0)); painter.drawEllipse(QRectF(-outer_circle_radius, -outer_circle_radius, outer_circle_diameter, outer_circle_diameter)); // Draw a red inner circle that represents the current deadzone painter.setPen(QPen(Qt::red, 1.0)); painter.drawEllipse(QRectF(-inner_circle_radius, -inner_circle_radius, inner_circle_diameter, inner_circle_diameter)); // Draw a blue dot that represents the current stick orientation painter.setPen(QPen(Qt::blue, 2.0)); painter.drawEllipse(QRectF(stick_x - 0.5, stick_y - 0.5, 1.0, 1.0)); if (show_emulated_values) { // Draw a red dot that represents the current ingame stick orientation painter.setPen(QPen(Qt::red, 2.0)); painter.drawEllipse(QRectF(ingame_x - 0.5, ingame_y - 0.5, 1.0, 1.0)); } l->setPixmap(pixmap); } void pad_settings_dialog::keyPressEvent(QKeyEvent *keyEvent) { if (m_button_id == button_ids::id_pad_begin) { // We are not remapping a button, so pass the event to the base class. QDialog::keyPressEvent(keyEvent); return; } if (m_handler->m_type != pad_handler::keyboard) { // Do nothing, we don't want to interfere with the ongoing remapping. return; } if (keyEvent->isAutoRepeat()) { return; } if (m_button_id <= button_ids::id_pad_begin || m_button_id >= button_ids::id_pad_end) { cfg_log.error("Pad Settings: Handler Type: %d, Unknown button ID: %d", static_cast(m_handler->m_type), m_button_id); } else { m_cfg_entries[m_button_id].key = keyboard_pad_handler::GetKeyName(keyEvent); m_cfg_entries[m_button_id].text = qstr(m_cfg_entries[m_button_id].key); } ReactivateButtons(); } void pad_settings_dialog::mouseReleaseEvent(QMouseEvent* event) { if (m_button_id == button_ids::id_pad_begin) { // We are not remapping a button, so pass the event to the base class. QDialog::mouseReleaseEvent(event); return; } if (m_handler->m_type != pad_handler::keyboard) { // Do nothing, we don't want to interfere with the ongoing remapping. return; } if (m_button_id <= button_ids::id_pad_begin || m_button_id >= button_ids::id_pad_end) { cfg_log.error("Pad Settings: Handler Type: %d, Unknown button ID: %d", static_cast(m_handler->m_type), m_button_id); } else { m_cfg_entries[m_button_id].key = (static_cast(m_handler.get()))->GetMouseName(event); m_cfg_entries[m_button_id].text = qstr(m_cfg_entries[m_button_id].key); } ReactivateButtons(); } void pad_settings_dialog::wheelEvent(QWheelEvent *event) { if (m_button_id == button_ids::id_pad_begin) { // We are not remapping a button, so pass the event to the base class. QDialog::wheelEvent(event); return; } if (m_handler->m_type != pad_handler::keyboard) { // Do nothing, we don't want to interfere with the ongoing remapping. return; } if (m_button_id <= button_ids::id_pad_begin || m_button_id >= button_ids::id_pad_end) { cfg_log.error("Pad Settings: Handler Type: %d, Unknown button ID: %d", static_cast(m_handler->m_type), m_button_id); return; } const QPoint direction = event->angleDelta(); if (direction.isNull()) { // Scrolling started/ended event, no direction given return; } u32 key; if (const int x = direction.x()) { if (event->inverted() ? x < 0 : x > 0) { key = mouse::wheel_left; } else { key = mouse::wheel_right; } } else { const int y = direction.y(); if (event->inverted() ? y < 0 : y > 0) { key = mouse::wheel_up; } else { key = mouse::wheel_down; } } m_cfg_entries[m_button_id].key = (static_cast(m_handler.get()))->GetMouseName(key); m_cfg_entries[m_button_id].text = qstr(m_cfg_entries[m_button_id].key); ReactivateButtons(); } void pad_settings_dialog::mouseMoveEvent(QMouseEvent* event) { if (m_button_id == button_ids::id_pad_begin) { // We are not remapping a button, so pass the event to the base class. QDialog::mouseMoveEvent(event); return; } if (m_handler->m_type != pad_handler::keyboard) { // Do nothing, we don't want to interfere with the ongoing remapping. return; } if (m_button_id <= button_ids::id_pad_begin || m_button_id >= button_ids::id_pad_end) { cfg_log.error("Pad Settings: Handler Type: %d, Unknown button ID: %d", static_cast(m_handler->m_type), m_button_id); } else { const QPoint mouse_pos = QCursor::pos(); const int delta_x = mouse_pos.x() - m_last_pos.x(); const int delta_y = mouse_pos.y() - m_last_pos.y(); u32 key = 0; if (delta_x > 100) { key = mouse::move_right; } else if (delta_x < -100) { key = mouse::move_left; } else if (delta_y > 100) { key = mouse::move_down; } else if (delta_y < -100) { key = mouse::move_up; } if (key != 0) { m_cfg_entries[m_button_id].key = (static_cast(m_handler.get()))->GetMouseName(key); m_cfg_entries[m_button_id].text = qstr(m_cfg_entries[m_button_id].key); ReactivateButtons(); } } } bool pad_settings_dialog::eventFilter(QObject* object, QEvent* event) { switch (event->type()) { case QEvent::MouseButtonRelease: { // Disabled buttons should not absorb mouseclicks event->ignore(); break; } case QEvent::MouseMove: { mouseMoveEvent(static_cast(event)); break; } case QEvent::Enter: { if (ui->l_description && m_descriptions.contains(object)) { // Check for visibility when entering a widget (needed in case of overlapping widgets in a QStackedWidget for example) if (const auto widget = qobject_cast(object); widget && widget->isVisible()) { ui->l_description->setText(m_descriptions[object]); } } break; } case QEvent::Leave: { if (ui->l_description && m_descriptions.contains(object)) { ui->l_description->setText(m_description); } break; } default: { break; } } return QDialog::eventFilter(object, event); } void pad_settings_dialog::UpdateLabels(bool is_reset) { if (is_reset) { const cfg_pad& cfg = GetPlayerConfig(); // Update device class ui->chooseClass->setCurrentIndex(cfg.device_class_type); // Trigger the change manually in case that the class dropdown didn't fire an event HandleDeviceClassChange(ui->chooseClass->currentIndex()); const auto products = input::get_products_by_class(cfg.device_class_type); for (usz i = 0; i < products.size(); i++) { if (products[i].vendor_id == cfg.vendor_id && products[i].product_id == cfg.product_id) { ui->chooseProduct->setCurrentIndex(static_cast(i)); break; } } ui->chb_vibration_large->setChecked(static_cast(cfg.enable_vibration_motor_large)); ui->chb_vibration_small->setChecked(static_cast(cfg.enable_vibration_motor_small)); ui->chb_vibration_switch->setChecked(static_cast(cfg.switch_vibration_motors)); // Update Trigger Thresholds ui->preview_trigger_left->setRange(0, m_handler->trigger_max); ui->slider_trigger_left->setRange(0, m_handler->trigger_max); ui->slider_trigger_left->setValue(cfg.ltriggerthreshold); ui->preview_trigger_right->setRange(0, m_handler->trigger_max); ui->slider_trigger_right->setRange(0, m_handler->trigger_max); ui->slider_trigger_right->setValue(cfg.rtriggerthreshold); // Update Stick Deadzones ui->slider_stick_left->setRange(0, m_handler->thumb_max); ui->slider_stick_left->setValue(cfg.lstickdeadzone); ui->slider_stick_right->setRange(0, m_handler->thumb_max); ui->slider_stick_right->setValue(cfg.rstickdeadzone); std::vector range; // Update Mouse Movement Mode const int mouse_movement_index = ui->mouse_movement->findData(static_cast(cfg.mouse_move_mode.get())); ensure(mouse_movement_index >= 0); ui->mouse_movement->setCurrentIndex(mouse_movement_index); // Update Mouse Deadzones range = cfg.mouse_deadzone_x.to_list(); ui->mouse_dz_x->setRange(std::stoi(range.front()), std::stoi(range.back())); ui->mouse_dz_x->setValue(cfg.mouse_deadzone_x); range = cfg.mouse_deadzone_y.to_list(); ui->mouse_dz_y->setRange(std::stoi(range.front()), std::stoi(range.back())); ui->mouse_dz_y->setValue(cfg.mouse_deadzone_y); // Update Mouse Acceleration range = cfg.mouse_acceleration_x.to_list(); ui->mouse_accel_x->setRange(std::stod(range.front()) / 100.0, std::stod(range.back()) / 100.0); ui->mouse_accel_x->setValue(cfg.mouse_acceleration_x / 100.0); range = cfg.mouse_acceleration_y.to_list(); ui->mouse_accel_y->setRange(std::stod(range.front()) / 100.0, std::stod(range.back()) / 100.0); ui->mouse_accel_y->setValue(cfg.mouse_acceleration_y / 100.0); // Update Stick Lerp Factors range = cfg.l_stick_lerp_factor.to_list(); ui->left_stick_lerp->setRange(std::stod(range.front()) / 100.0, std::stod(range.back()) / 100.0); ui->left_stick_lerp->setValue(cfg.l_stick_lerp_factor / 100.0); range = cfg.r_stick_lerp_factor.to_list(); ui->right_stick_lerp->setRange(std::stod(range.front()) / 100.0, std::stod(range.back()) / 100.0); ui->right_stick_lerp->setValue(cfg.r_stick_lerp_factor / 100.0); // Update Stick Multipliers range = cfg.lstickmultiplier.to_list(); ui->stick_multi_left->setRange(std::stod(range.front()) / 100.0, std::stod(range.back()) / 100.0); ui->stick_multi_left->setValue(cfg.lstickmultiplier / 100.0); ui->kb_stick_multi_left->setRange(std::stod(range.front()) / 100.0, std::stod(range.back()) / 100.0); ui->kb_stick_multi_left->setValue(cfg.lstickmultiplier / 100.0); range = cfg.rstickmultiplier.to_list(); ui->stick_multi_right->setRange(std::stod(range.front()) / 100.0, std::stod(range.back()) / 100.0); ui->stick_multi_right->setValue(cfg.rstickmultiplier / 100.0); ui->kb_stick_multi_right->setRange(std::stod(range.front()) / 100.0, std::stod(range.back()) / 100.0); ui->kb_stick_multi_right->setValue(cfg.rstickmultiplier / 100.0); // Update Squircle Factors range = cfg.lpadsquircling.to_list(); ui->squircle_left->setRange(std::stoi(range.front()), std::stoi(range.back())); ui->squircle_left->setValue(cfg.lpadsquircling); range = cfg.rpadsquircling.to_list(); ui->squircle_right->setRange(std::stoi(range.front()), std::stoi(range.back())); ui->squircle_right->setValue(cfg.rpadsquircling); RepaintPreviewLabel(ui->preview_stick_left, ui->slider_stick_left->value(), ui->slider_stick_left->size().width(), m_lx, m_ly, cfg.lpadsquircling, cfg.lstickmultiplier / 100.0); RepaintPreviewLabel(ui->preview_stick_right, ui->slider_stick_right->value(), ui->slider_stick_right->size().width(), m_rx, m_ry, cfg.rpadsquircling, cfg.rstickmultiplier / 100.0); // Update pressure sensitivity factors range = cfg.pressure_intensity.to_list(); ui->sb_pressure_intensity->setRange(std::stoi(range.front()), std::stoi(range.back())); ui->sb_pressure_intensity->setValue(cfg.pressure_intensity); // Apply stored/default LED settings to the device m_enable_led = m_handler->has_led(); SetPadData(0, 0); // Enable battery and LED group box m_enable_battery = m_handler->has_battery(); ui->gb_battery->setVisible(m_enable_battery || m_enable_led); } for (auto& entry : m_cfg_entries) { if (is_reset) { entry.second.key = *entry.second.cfg_text; entry.second.text = qstr(entry.second.key); } // The button has to contain at least one character, because it would be square'ish otherwise m_pad_buttons->button(entry.first)->setText(entry.second.text.isEmpty() ? QStringLiteral("-") : entry.second.text); } } void pad_settings_dialog::SwitchButtons(bool is_enabled) { m_enable_buttons = is_enabled; ui->chb_show_emulated_values->setEnabled(is_enabled); ui->stick_multi_left->setEnabled(is_enabled); ui->stick_multi_right->setEnabled(is_enabled); ui->kb_stick_multi_left->setEnabled(is_enabled); ui->kb_stick_multi_right->setEnabled(is_enabled); ui->squircle_left->setEnabled(is_enabled); ui->squircle_right->setEnabled(is_enabled); ui->gb_pressure_intensity->setEnabled(is_enabled && m_enable_pressure_intensity_button); ui->gb_vibration->setEnabled(is_enabled && m_enable_rumble); ui->gb_motion_controls->setEnabled(is_enabled && m_enable_motion); ui->gb_sticks->setEnabled(is_enabled && m_enable_deadzones); ui->gb_triggers->setEnabled(is_enabled && m_enable_deadzones); ui->gb_battery->setEnabled(is_enabled && (m_enable_battery || m_enable_led)); ui->pb_battery->setEnabled(is_enabled && m_enable_battery); ui->b_led_settings->setEnabled(is_enabled && m_enable_led); ui->gb_mouse_movement->setEnabled(is_enabled && m_handler->m_type == pad_handler::keyboard); ui->gb_mouse_accel->setEnabled(is_enabled && m_handler->m_type == pad_handler::keyboard); ui->gb_mouse_dz->setEnabled(is_enabled && m_handler->m_type == pad_handler::keyboard); ui->gb_stick_lerp->setEnabled(is_enabled && m_handler->m_type == pad_handler::keyboard); ui->chooseClass->setEnabled(is_enabled && ui->chooseClass->count() > 0); ui->chooseProduct->setEnabled(is_enabled && ui->chooseProduct->count() > 0); ui->buttonBox->button(QDialogButtonBox::Reset)->setEnabled(is_enabled && m_handler->m_type != pad_handler::keyboard); for (int i = button_ids::id_pad_begin + 1; i < button_ids::id_pad_end; i++) { m_pad_buttons->button(i)->setEnabled(is_enabled); } } void pad_settings_dialog::OnPadButtonClicked(int id) { switch (id) { case button_ids::id_led: case button_ids::id_pad_begin: case button_ids::id_pad_end: case button_ids::id_add_profile: case button_ids::id_refresh: case button_ids::id_ok: case button_ids::id_cancel: return; case button_ids::id_reset_parameters: ReactivateButtons(); GetPlayerConfig().from_default(); UpdateLabels(true); return; case button_ids::id_blacklist: { std::lock_guard lock(m_handler_mutex); m_handler->get_next_button_press(m_device_name, nullptr, nullptr, true); return; } default: break; } for (auto but : m_pad_buttons->buttons()) { but->setFocusPolicy(Qt::ClickFocus); } for (auto but : ui->buttonBox->buttons()) { but->setFocusPolicy(Qt::ClickFocus); } ui->tabWidget->setFocusPolicy(Qt::ClickFocus); ui->scrollArea->setFocusPolicy(Qt::ClickFocus); ui->chooseProfile->setFocusPolicy(Qt::ClickFocus); ui->chooseHandler->setFocusPolicy(Qt::ClickFocus); ui->chooseDevice->setFocusPolicy(Qt::ClickFocus); ui->chooseClass->setFocusPolicy(Qt::ClickFocus); ui->chooseProduct->setFocusPolicy(Qt::ClickFocus); m_last_pos = QCursor::pos(); m_button_id = id; m_pad_buttons->button(m_button_id)->setText(tr("[ Waiting %1 ]").arg(MAX_SECONDS)); m_pad_buttons->button(m_button_id)->setPalette(QPalette(Qt::blue)); m_pad_buttons->button(m_button_id)->grabMouse(); SwitchButtons(false); // disable all buttons, needed for using Space, Enter and other specific buttons m_timer.start(1000); } void pad_settings_dialog::OnTabChanged(int index) { // Apply current config ApplyCurrentPlayerConfig(index); // Move layout to the new tab ui->tabWidget->widget(index)->setLayout(ui->mainLayout); // Refresh handlers RefreshHandlers(); } void pad_settings_dialog::ChangeHandler() { // Pause input thread. This means we don't have to lock the handler mutex here. pause_input_thread(); bool force_enable = false; // enable configs even with disconnected devices const u32 player = GetPlayerIndex(); const bool is_ldd_pad = GetIsLddPad(player); cfg_player* player_config = g_cfg_input.player[player]; std::string handler; std::string device; std::string buddy_device; if (is_ldd_pad) { handler = fmt::format("%s", pad_handler::null); } else { handler = sstr(ui->chooseHandler->currentData().toString()); device = player_config->device.to_string(); buddy_device = player_config->buddy_device.to_string(); } cfg_pad& cfg = player_config->config; // Change and get this player's current handler. if (auto& cfg_handler = player_config->handler; handler != cfg_handler.to_string()) { if (!cfg_handler.from_string(handler)) { cfg_log.error("Failed to convert input string: %s", handler); return; } // Initialize the new pad config's defaults m_handler = pad_thread::GetHandler(player_config->handler); pad_thread::InitPadConfig(cfg, cfg_handler, m_handler); } else { m_handler = pad_thread::GetHandler(player_config->handler); } ensure(m_handler); // Get the handler's currently available devices. const std::vector device_list = m_handler->list_devices(); // Localized tooltips const Tooltips tooltips; // Change the description switch (m_handler->m_type) { case pad_handler::null: GetPlayerConfig().from_default(); if (is_ldd_pad) m_description = tooltips.gamepad_settings.ldd_pad; else m_description = tooltips.gamepad_settings.null; break; case pad_handler::keyboard: m_description = tooltips.gamepad_settings.keyboard; break; #ifdef _WIN32 case pad_handler::xinput: m_description = tooltips.gamepad_settings.xinput; break; case pad_handler::mm: m_description = tooltips.gamepad_settings.mmjoy; break; case pad_handler::ds3: m_description = tooltips.gamepad_settings.ds3_windows; break; case pad_handler::ds4: m_description = tooltips.gamepad_settings.ds4_windows; break; case pad_handler::dualsense: m_description = tooltips.gamepad_settings.dualsense_windows; break; #elif __linux__ case pad_handler::ds3: m_description = tooltips.gamepad_settings.ds3_linux; break; case pad_handler::ds4: m_description = tooltips.gamepad_settings.ds4_linux; break; case pad_handler::dualsense: m_description = tooltips.gamepad_settings.dualsense_linux; break; #else case pad_handler::ds3: m_description = tooltips.gamepad_settings.ds3_other; break; case pad_handler::ds4: m_description = tooltips.gamepad_settings.ds4_other; break; case pad_handler::dualsense: m_description = tooltips.gamepad_settings.dualsense_other; break; #endif #ifdef HAVE_LIBEVDEV case pad_handler::evdev: m_description = tooltips.gamepad_settings.evdev; break; #endif } ui->l_description->setText(m_description); // Update parameters m_min_force = m_handler->vibration_min; m_max_force = m_handler->vibration_max; // Reset parameters m_lx = 0; m_ly = 0; m_rx = 0; m_ry = 0; // Enable Vibration Checkboxes m_enable_rumble = m_handler->has_rumble(); // Enable Motion Settings m_enable_motion = m_handler->has_motion(); // Enable Deadzone Settings m_enable_deadzones = m_handler->has_deadzones(); // Enable Pressure Sensitivity Settings m_enable_pressure_intensity_button = m_handler->has_pressure_intensity_button(); // Change our contextual widgets ui->left_stack->setCurrentIndex((m_handler->m_type == pad_handler::keyboard) ? 1 : 0); ui->right_stack->setCurrentIndex((m_handler->m_type == pad_handler::keyboard) ? 1 : 0); ui->gb_pressure_intensity->setVisible(m_handler->has_pressure_intensity_button()); // Update device dropdown and block signals while doing so ui->chooseDevice->blockSignals(true); ui->chooseDevice->clear(); // Refill the device combobox with currently available devices switch (m_handler->m_type) { #ifdef _WIN32 case pad_handler::xinput: #endif case pad_handler::ds3: case pad_handler::ds4: case pad_handler::dualsense: { const QString name_string = qstr(m_handler->name_string()); for (usz i = 1; i <= m_handler->max_devices(); i++) // Controllers 1-n in GUI { const QString device_name = name_string + QString::number(i); ui->chooseDevice->addItem(device_name, QVariant::fromValue(pad_device_info{ sstr(device_name), true })); } force_enable = true; break; } case pad_handler::null: { if (is_ldd_pad) { ui->chooseDevice->setPlaceholderText(tr("Custom Controller")); break; } [[fallthrough]]; } default: { for (const pad_list_entry& device : device_list) { if (!device.is_buddy_only) { const QString device_name = QString::fromStdString(device.name); const QVariant user_data = QVariant::fromValue(pad_device_info{ device.name, true }); ui->chooseDevice->addItem(device_name, user_data); } } break; } } // Re-enable signals for device dropdown ui->chooseDevice->blockSignals(false); // Handle empty device list bool config_enabled = force_enable || (m_handler->m_type != pad_handler::null && ui->chooseDevice->count() > 0); if (config_enabled) { RefreshPads(); for (int i = 0; i < ui->chooseDevice->count(); i++) { if (pad_device_info info = get_pad_info(ui->chooseDevice, i); info.name == device) { ui->chooseDevice->setCurrentIndex(i); } } // Force Refresh ChangeDevice(ui->chooseDevice->currentIndex()); } else { if (ui->chooseDevice->count() == 0) { ui->chooseDevice->setPlaceholderText(tr("No Device Detected")); } } // Handle running timers if (m_timer.isActive()) { ReactivateButtons(); } if (m_timer_input.isActive()) { m_timer_input.stop(); } if (m_timer_pad_refresh.isActive()) { m_timer_pad_refresh.stop(); } // Reload the buttons with the new handler ReloadButtons(); // Enable configuration if possible SwitchButtons(config_enabled && m_handler->m_type == pad_handler::keyboard); ui->buttonBox->button(QDialogButtonBox::RestoreDefaults)->setEnabled(!is_ldd_pad); ui->chooseDevice->setEnabled(config_enabled && ui->chooseDevice->count() > 0); ui->chooseHandler->setEnabled(!is_ldd_pad && ui->chooseHandler->count() > 0); // Re-enable input timer if (ui->chooseDevice->isEnabled() && ui->chooseDevice->currentIndex() >= 0) { start_input_thread(); m_timer_input.start(1); m_timer_pad_refresh.start(1000); } } void pad_settings_dialog::ChangeProfile(const QString& profile) { if (profile.isEmpty()) return; m_profile = sstr(profile); // Load in order to get the pad handlers if (!g_cfg_input.load(m_title_id, m_profile, true)) { cfg_log.notice("Loaded empty pad config"); } // Adjust to the different pad handlers for (usz i = 0; i < g_cfg_input.player.size(); i++) { std::shared_ptr handler; pad_thread::InitPadConfig(g_cfg_input.player[i]->config, g_cfg_input.player[i]->handler, handler); } // Reload with proper defaults if (!g_cfg_input.load(m_title_id, m_profile, true)) { cfg_log.notice("Reloaded empty pad config"); } const u32 player_id = GetPlayerIndex(); const std::string handler = fmt::format("%s", g_cfg_input.player[player_id]->handler.get()); if (const QString q_handler = qstr(handler); ui->chooseHandler->findText(q_handler) >= 0) { ui->chooseHandler->setCurrentText(q_handler); } else { cfg_log.fatal("Handler '%s' not found in handler dropdown.", handler); } // Force Refresh ChangeHandler(); } void pad_settings_dialog::ChangeDevice(int index) { if (index < 0) return; const QVariant user_data = ui->chooseDevice->itemData(index); if (!user_data.canConvert()) { cfg_log.fatal("ChangeDevice: Cannot convert itemData for index %d and itemText %s", index, sstr(ui->chooseDevice->itemText(index))); return; } const pad_device_info info = user_data.value(); m_device_name = info.name; if (!g_cfg_input.player[GetPlayerIndex()]->device.from_string(m_device_name)) { cfg_log.error("Failed to convert device string: %s", m_device_name); } } void pad_settings_dialog::HandleDeviceClassChange(int index) const { if (index < 0) { return; } ui->chooseProduct->clear(); for (const auto& product : input::get_products_by_class(index)) { switch (product.type) { case input::product_type::playstation_3_controller: { ui->chooseProduct->addItem(tr("PS3 Controller", "PlayStation 3 Controller"), static_cast(product.type)); break; } case input::product_type::dance_dance_revolution_mat: { ui->chooseProduct->addItem(tr("Dance Dance Revolution", "Dance Dance Revolution Mat"), static_cast(product.type)); break; } case input::product_type::dj_hero_turntable: { ui->chooseProduct->addItem(tr("DJ Hero Turntable", "DJ Hero Turntable"), static_cast(product.type)); break; } case input::product_type::harmonix_rockband_drum_kit: { ui->chooseProduct->addItem(tr("Rock Band", "Harmonix Rock Band Drum Kit"), static_cast(product.type)); break; } case input::product_type::harmonix_rockband_drum_kit_2: { ui->chooseProduct->addItem(tr("Rock Band Pro", "Harmonix Rock Band Pro-Drum Kit"), static_cast(product.type)); break; } case input::product_type::harmonix_rockband_guitar: { ui->chooseProduct->addItem(tr("Rock Band", "Harmonix Rock Band Guitar"), static_cast(product.type)); break; } case input::product_type::red_octane_gh_drum_kit: { ui->chooseProduct->addItem(tr("Guitar Hero", "RedOctane Guitar Hero Drum Kit"), static_cast(product.type)); break; } case input::product_type::red_octane_gh_guitar: { ui->chooseProduct->addItem(tr("Guitar Hero", "RedOctane Guitar Hero Guitar"), static_cast(product.type)); break; } case input::product_type::rock_revolution_drum_kit: { ui->chooseProduct->addItem(tr("Rock Revolution", "Rock Revolution Drum Controller"), static_cast(product.type)); break; } } } } void pad_settings_dialog::AddProfile() { QInputDialog* dialog = new QInputDialog(this); dialog->setWindowTitle(tr("Choose a unique name")); dialog->setLabelText(tr("Profile Name: ")); dialog->setFixedSize(500, 100); while (dialog->exec() != QDialog::Rejected) { const QString profile_name = dialog->textValue(); if (profile_name.isEmpty()) { QMessageBox::warning(this, tr("Error"), tr("Name cannot be empty")); continue; } if (profile_name.contains(".")) { QMessageBox::warning(this, tr("Error"), tr("Must choose a name without '.'")); continue; } if (ui->chooseProfile->findText(profile_name) != -1) { QMessageBox::warning(this, tr("Error"), tr("Please choose a non-existing name")); continue; } if (CreateConfigFile(qstr(rpcs3::utils::get_input_config_dir(m_title_id)), profile_name)) { ui->chooseProfile->addItem(profile_name); ui->chooseProfile->setCurrentText(profile_name); } break; } } void pad_settings_dialog::RefreshHandlers() { const u32 player_id = GetPlayerIndex(); // Set the current input type from config. Disable signal to have ChangeHandler always executed exactly once ui->chooseHandler->blockSignals(true); ui->chooseHandler->clear(); if (GetIsLddPad(player_id)) { ui->chooseHandler->addItem(tr("Reserved")); } else { const std::vector str_inputs = g_cfg_input.player[0]->handler.to_list(); for (usz i = 0; i < str_inputs.size(); i++) { const QString item_data = qstr(str_inputs[i]); ui->chooseHandler->addItem(GetLocalizedPadHandler(item_data, static_cast(i)), QVariant(item_data)); } const auto& handler = g_cfg_input.player[player_id]->handler; ui->chooseHandler->setCurrentText(GetLocalizedPadHandler(qstr(handler.to_string()), handler)); } ui->chooseHandler->blockSignals(false); // Force Change ChangeHandler(); } void pad_settings_dialog::ApplyCurrentPlayerConfig(int new_player_id) { if (!m_handler || new_player_id < 0 || static_cast(new_player_id) >= g_cfg_input.player.size()) { return; } m_duplicate_buttons[m_last_player_id] = ""; auto& player = g_cfg_input.player[m_last_player_id]; m_last_player_id = new_player_id; // Check for duplicate button choices if (m_handler->m_type != pad_handler::null) { std::set unique_keys; for (const auto& entry : m_cfg_entries) { // Let's ignore special keys, unless we're using a keyboard if (entry.first == button_ids::id_pressure_intensity && m_handler->m_type != pad_handler::keyboard) continue; if (const auto& [it, ok] = unique_keys.insert(entry.second.key); !ok) { m_duplicate_buttons[m_last_player_id] = entry.second.key; break; } } } // Apply buttons for (const auto& entry : m_cfg_entries) { entry.second.cfg_text->from_string(entry.second.key); } // Apply rest of config auto& cfg = player->config; if (m_handler->m_type == pad_handler::keyboard) { cfg.lstickmultiplier.set(ui->kb_stick_multi_left->value() * 100); cfg.rstickmultiplier.set(ui->kb_stick_multi_right->value() * 100); } else { cfg.lstickmultiplier.set(ui->stick_multi_left->value() * 100); cfg.rstickmultiplier.set(ui->stick_multi_right->value() * 100); } cfg.lpadsquircling.set(ui->squircle_left->value()); cfg.rpadsquircling.set(ui->squircle_right->value()); if (m_handler->has_rumble()) { cfg.enable_vibration_motor_large.set(ui->chb_vibration_large->isChecked()); cfg.enable_vibration_motor_small.set(ui->chb_vibration_small->isChecked()); cfg.switch_vibration_motors.set(ui->chb_vibration_switch->isChecked()); } if (m_handler->has_deadzones()) { cfg.ltriggerthreshold.set(ui->slider_trigger_left->value()); cfg.rtriggerthreshold.set(ui->slider_trigger_right->value()); cfg.lstickdeadzone.set(ui->slider_stick_left->value()); cfg.rstickdeadzone.set(ui->slider_stick_right->value()); } if (m_handler->has_pressure_intensity_button()) { cfg.pressure_intensity.set(ui->sb_pressure_intensity->value()); } if (m_handler->m_type == pad_handler::keyboard) { const int mouse_move_mode = ui->mouse_movement->currentData().toInt(); ensure(mouse_move_mode >= 0 && mouse_move_mode <= 1); cfg.mouse_move_mode.set(static_cast(mouse_move_mode)); cfg.mouse_acceleration_x.set(ui->mouse_accel_x->value() * 100); cfg.mouse_acceleration_y.set(ui->mouse_accel_y->value() * 100); cfg.mouse_deadzone_x.set(ui->mouse_dz_x->value()); cfg.mouse_deadzone_y.set(ui->mouse_dz_y->value()); cfg.l_stick_lerp_factor.set(ui->left_stick_lerp->value() * 100); cfg.r_stick_lerp_factor.set(ui->right_stick_lerp->value() * 100); } cfg.device_class_type.set(ui->chooseClass->currentIndex()); const auto info = input::get_product_info(static_cast(ui->chooseProduct->currentData().toInt())); cfg.vendor_id.set(info.vendor_id); cfg.product_id.set(info.product_id); } void pad_settings_dialog::SaveExit() { ApplyCurrentPlayerConfig(m_last_player_id); for (const auto& [player_id, key] : m_duplicate_buttons) { if (!key.empty()) { int result = QMessageBox::Yes; m_gui_settings->ShowConfirmationBox( tr("Warning!"), tr("The %0 button %1 of Player %2 was assigned at least twice.
Please consider adjusting the configuration.

Continue anyway?
") .arg(qstr(g_cfg_input.player[player_id]->handler.to_string())).arg(qstr(key)).arg(player_id + 1), gui::ib_same_buttons, &result, this); if (result == QMessageBox::No) return; break; } } const std::string profile_key = m_title_id.empty() ? g_cfg_profile.global_key : m_title_id; g_cfg_profile.active_profiles.set_value(profile_key, m_profile); g_cfg_profile.save(); g_cfg_input.save(m_title_id, m_profile); QDialog::accept(); } void pad_settings_dialog::CancelExit() { // Reloads configs from file or defaults g_cfg_profile.load(); g_cfg_input.from_default(); QDialog::reject(); } QString pad_settings_dialog::GetLocalizedPadHandler(const QString& original, pad_handler handler) { switch (handler) { case pad_handler::null: return tr("Null"); case pad_handler::keyboard: return tr("Keyboard"); case pad_handler::ds3: return tr("DualShock 3"); case pad_handler::ds4: return tr("DualShock 4"); case pad_handler::dualsense: return tr("DualSense"); #ifdef _WIN32 case pad_handler::xinput: return tr("XInput"); case pad_handler::mm: return tr("MMJoystick"); #endif #ifdef HAVE_LIBEVDEV case pad_handler::evdev: return tr("Evdev"); #endif } return original; } bool pad_settings_dialog::GetIsLddPad(u32 index) const { // We only check for ldd pads if the current dialog may affect the running application. // To simplify this we include the global pad config indiscriminately as well as the relevant custom pad config. if (!Emu.IsStopped() && (m_title_id.empty() || m_title_id == Emu.GetTitleID())) { std::lock_guard lock(pad::g_pad_mutex); if (const auto handler = pad::get_current_handler(true)) { ensure(index < handler->GetPads().size()); if (const std::shared_ptr pad = ::at32(handler->GetPads(), index)) { return pad->ldd; } } } return false; } u32 pad_settings_dialog::GetPlayerIndex() const { const int player_id = ui->tabWidget->currentIndex(); ensure(player_id >= 0 && static_cast(player_id) < g_cfg_input.player.size()); return static_cast(player_id); } cfg_pad& pad_settings_dialog::GetPlayerConfig() const { return g_cfg_input.player[GetPlayerIndex()]->config; } void pad_settings_dialog::ResizeDialog() { // Widgets const QSize buttons_size(0, ui->buttonBox->sizeHint().height()); const QSize tabwidget_size = ui->tabWidget->sizeHint(); // Spacing const int nr_of_spacings = 1; // Number of widgets - 1 const QSize spacing_size(0, layout()->spacing() * nr_of_spacings); // Margins const auto margins = layout()->contentsMargins(); const QSize margin_size(margins.left() + margins.right(), margins.top() + margins.bottom()); resize(tabwidget_size + buttons_size + margin_size + spacing_size); } void pad_settings_dialog::SubscribeTooltip(QObject* object, const QString& tooltip) { m_descriptions[object] = tooltip; object->installEventFilter(this); } void pad_settings_dialog::SubscribeTooltips() { // Localized tooltips const Tooltips tooltips; SubscribeTooltip(ui->gb_pressure_intensity, tooltips.gamepad_settings.pressure_intensity); SubscribeTooltip(ui->gb_squircle, tooltips.gamepad_settings.squircle_factor); SubscribeTooltip(ui->gb_stick_multi, tooltips.gamepad_settings.stick_multiplier); SubscribeTooltip(ui->gb_kb_stick_multi, tooltips.gamepad_settings.stick_multiplier); SubscribeTooltip(ui->gb_vibration, tooltips.gamepad_settings.vibration); SubscribeTooltip(ui->gb_motion_controls, tooltips.gamepad_settings.motion_controls); SubscribeTooltip(ui->gb_sticks, tooltips.gamepad_settings.stick_deadzones); SubscribeTooltip(ui->gb_stick_preview, tooltips.gamepad_settings.emulated_preview); SubscribeTooltip(ui->gb_triggers, tooltips.gamepad_settings.trigger_deadzones); SubscribeTooltip(ui->gb_stick_lerp, tooltips.gamepad_settings.stick_lerp); SubscribeTooltip(ui->gb_mouse_accel, tooltips.gamepad_settings.mouse_acceleration); SubscribeTooltip(ui->gb_mouse_dz, tooltips.gamepad_settings.mouse_deadzones); SubscribeTooltip(ui->gb_mouse_movement, tooltips.gamepad_settings.mouse_movement); } void pad_settings_dialog::start_input_thread() { m_input_thread_state = input_thread_state::active; } void pad_settings_dialog::pause_input_thread() { if (m_input_thread) { m_input_thread_state = input_thread_state::pausing; while (m_input_thread_state != input_thread_state::paused) { std::this_thread::sleep_for(1ms); } } }