#pragma once #include "util/types.hpp" #include "../gcm_enums.h" namespace rsx { enum program_limits { max_vertex_program_instructions = 544 }; #pragma pack(push, 1) // NOTE: This structure must be packed to match GPU layout. struct fragment_program_texture_config { struct TIU_slot { float scale_x; float scale_y; u32 remap; u32 control; } slots_[16]; // QT headers will collide with any variable named 'slots' because reasons TIU_slot& operator[](u32 index) { return slots_[index]; } void write_to(void* dst, u16 mask); void load_from(const void* src, u16 mask); static void masked_transfer(void* dst, const void* src, u16 mask); }; #pragma pack(pop) struct fragment_program_texture_state { u32 texture_dimensions = 0; u16 unnormalized_coords = 0; u16 redirected_textures = 0; u16 shadow_textures = 0; u16 reserved = 0; void clear(u32 index); void import(const fragment_program_texture_state& other, u16 mask); void set_dimension(texture_dimension_extended type, u32 index); bool operator == (const fragment_program_texture_state& other) const; }; struct vertex_program_texture_state { u32 texture_dimensions = 0; void clear(u32 index); void import(const vertex_program_texture_state& other, u16 mask); void set_dimension(texture_dimension_extended type, u32 index); bool operator == (const vertex_program_texture_state& other) const; }; }