#include "keyboard_pad_handler.h" #include "pad_thread.h" #include "Emu/Io/pad_config.h" #include "Input/product_info.h" #include "rpcs3qt/gs_frame.h" #include LOG_CHANNEL(input_log, "Input"); inline std::string sstr(const QString& _in) { return _in.toStdString(); } constexpr auto qstr = QString::fromStdString; bool keyboard_pad_handler::Init() { const steady_clock::time_point now = steady_clock::now(); m_last_mouse_move_left = now; m_last_mouse_move_right = now; m_last_mouse_move_up = now; m_last_mouse_move_down = now; return true; } keyboard_pad_handler::keyboard_pad_handler() : QObject() , PadHandlerBase(pad_handler::keyboard) { init_configs(); // set capabilities b_has_config = true; } void keyboard_pad_handler::init_config(cfg_pad* cfg) { if (!cfg) return; // Set default button mapping cfg->ls_left.def = GetKeyName(Qt::Key_A); cfg->ls_down.def = GetKeyName(Qt::Key_S); cfg->ls_right.def = GetKeyName(Qt::Key_D); cfg->ls_up.def = GetKeyName(Qt::Key_W); cfg->rs_left.def = GetKeyName(Qt::Key_Home); cfg->rs_down.def = GetKeyName(Qt::Key_PageDown); cfg->rs_right.def = GetKeyName(Qt::Key_End); cfg->rs_up.def = GetKeyName(Qt::Key_PageUp); cfg->start.def = GetKeyName(Qt::Key_Return); cfg->select.def = GetKeyName(Qt::Key_Space); cfg->ps.def = GetKeyName(Qt::Key_Backspace); cfg->square.def = GetKeyName(Qt::Key_Z); cfg->cross.def = GetKeyName(Qt::Key_X); cfg->circle.def = GetKeyName(Qt::Key_C); cfg->triangle.def = GetKeyName(Qt::Key_V); cfg->left.def = GetKeyName(Qt::Key_Left); cfg->down.def = GetKeyName(Qt::Key_Down); cfg->right.def = GetKeyName(Qt::Key_Right); cfg->up.def = GetKeyName(Qt::Key_Up); cfg->r1.def = GetKeyName(Qt::Key_E); cfg->r2.def = GetKeyName(Qt::Key_T); cfg->r3.def = GetKeyName(Qt::Key_G); cfg->l1.def = GetKeyName(Qt::Key_Q); cfg->l2.def = GetKeyName(Qt::Key_R); cfg->l3.def = GetKeyName(Qt::Key_F); cfg->pressure_intensity_button.def = GetKeyName(Qt::NoButton); // apply defaults cfg->from_default(); } void keyboard_pad_handler::Key(const u32 code, bool pressed, u16 value) { if (!pad::g_enabled) { return; } value = Clamp0To255(value); for (auto& pad : m_pads_internal) { // Find out if special buttons are pressed (introduced by RPCS3). // Activate the buttons here if possible since keys don't auto-repeat. This ensures that they are already pressed in the following loop. bool adjust_pressure = false; if (pad.m_pressure_intensity_button_index >= 0) { Button& pressure_intensity_button = pad.m_buttons[pad.m_pressure_intensity_button_index]; if (pressure_intensity_button.m_keyCode == code) { pressure_intensity_button.m_pressed = pressed; pressure_intensity_button.m_value = value; } adjust_pressure = pressure_intensity_button.m_pressed; } // Handle buttons for (Button& button : pad.m_buttons) { if (button.m_keyCode != code) continue; button.m_actual_value = pressed ? value : 0; bool update_button = true; // to get the fastest response time possible we don't wanna use any lerp with factor 1 if (button.m_analog) { update_button = m_analog_lerp_factor >= 1.0f; } else if (button.m_trigger) { update_button = m_trigger_lerp_factor >= 1.0f; } if (update_button) { if (pressed) { // Modify pressure if necessary if the button was pressed button.m_value = adjust_pressure ? pad.m_pressure_intensity : value; } else { button.m_value = 0; } button.m_pressed = pressed; } } // Handle sticks for (usz i = 0; i < pad.m_sticks.size(); i++) { const bool is_max = pad.m_sticks[i].m_keyCodeMax == code; const bool is_min = pad.m_sticks[i].m_keyCodeMin == code; if (!is_max && !is_min) { continue; } const bool is_left_stick = i < 2; if (pressed) { value = MultipliedInput(value, is_left_stick ? m_l_stick_multiplier : m_r_stick_multiplier); } const u16 normalized_value = std::ceil(value / 2.0); if (is_max) m_stick_max[i] = pressed ? std::min(128 + normalized_value, 255) : 128; if (is_min) m_stick_min[i] = pressed ? std::min(normalized_value, 128) : 0; m_stick_val[i] = m_stick_max[i] - m_stick_min[i]; const f32 stick_lerp_factor = is_left_stick ? m_l_stick_lerp_factor : m_r_stick_lerp_factor; // to get the fastest response time possible we don't wanna use any lerp with factor 1 if (stick_lerp_factor >= 1.0f) { pad.m_sticks[i].m_value = m_stick_val[i]; } } } } void keyboard_pad_handler::release_all_keys() { for (auto& pad : m_pads_internal) { for (Button& button : pad.m_buttons) { button.m_pressed = false; button.m_value = 0; button.m_actual_value = 0; } for (usz i = 0; i < pad.m_sticks.size(); i++) { m_stick_min[i] = 0; m_stick_max[i] = 128; m_stick_val[i] = 128; pad.m_sticks[i].m_value = 128; } } } bool keyboard_pad_handler::eventFilter(QObject* target, QEvent* ev) { // !m_target is for future proofing when gsrender isn't automatically initialized on load. // !m_target->isVisible() is a hack since currently a guiless application will STILL inititialize a gsrender (providing a valid target) if (!m_target || !m_target->isVisible()|| target == m_target) { switch (ev->type()) { case QEvent::KeyPress: keyPressEvent(static_cast(ev)); break; case QEvent::KeyRelease: keyReleaseEvent(static_cast(ev)); break; case QEvent::MouseButtonPress: mousePressEvent(static_cast(ev)); break; case QEvent::MouseButtonRelease: mouseReleaseEvent(static_cast(ev)); break; case QEvent::MouseMove: mouseMoveEvent(static_cast(ev)); break; case QEvent::Wheel: mouseWheelEvent(static_cast(ev)); break; case QEvent::FocusOut: release_all_keys(); break; default: break; } } return false; } /* Sets the target window for the event handler, and also installs an event filter on the target. */ void keyboard_pad_handler::SetTargetWindow(QWindow* target) { if (target != nullptr) { m_target = target; target->installEventFilter(this); } else { QApplication::instance()->installEventFilter(this); // If this is hit, it probably means that some refactoring occurs because currently a gsframe is created in Load. // We still want events so filter from application instead since target is null. input_log.error("Trying to set pad handler to a null target window."); } } void keyboard_pad_handler::processKeyEvent(QKeyEvent* event, bool pressed) { if (event->isAutoRepeat()) { event->ignore(); return; } auto handle_key = [this, pressed, event]() { QStringList list = GetKeyNames(event); if (list.isEmpty()) return; const bool is_num_key = list.contains("Num"); if (is_num_key) list.removeAll("Num"); const QString name = qstr(GetKeyName(event)); // TODO: Edge case: switching numlock keeps numpad keys pressed due to now different modifier // Handle every possible key combination, for example: ctrl+A -> {ctrl, A, ctrl+A} for (const auto& keyname : list) { // skip the 'original keys' when handling numpad keys if (is_num_key && !keyname.contains("Num")) continue; // skip held modifiers when handling another key if (keyname != name && list.count() > 1 && (keyname == "Alt" || keyname == "AltGr" || keyname == "Ctrl" || keyname == "Meta" || keyname == "Shift")) continue; Key(GetKeyCode(keyname), pressed); } }; // We need to ignore keys when using rpcs3 keyboard shortcuts // NOTE: needs to be updated with gs_frame::keyPressEvent switch (event->key()) { case Qt::Key_Escape: case Qt::Key_F12: break; case Qt::Key_L: if (event->modifiers() != Qt::AltModifier && event->modifiers() != Qt::ControlModifier) handle_key(); break; case Qt::Key_Return: if (event->modifiers() != Qt::AltModifier) handle_key(); break; case Qt::Key_P: case Qt::Key_S: case Qt::Key_R: case Qt::Key_E: if (event->modifiers() != Qt::ControlModifier) handle_key(); break; default: handle_key(); break; } event->ignore(); } void keyboard_pad_handler::keyPressEvent(QKeyEvent* event) { if (event->modifiers() & Qt::AltModifier) { switch (event->key()) { case Qt::Key_I: m_deadzone_y = std::min(m_deadzone_y + 1, 255); input_log.success("mouse move adjustment: deadzone y = %d", m_deadzone_y); event->ignore(); return; case Qt::Key_U: m_deadzone_y = std::max(0, m_deadzone_y - 1); input_log.success("mouse move adjustment: deadzone y = %d", m_deadzone_y); event->ignore(); return; case Qt::Key_Y: m_deadzone_x = std::min(m_deadzone_x + 1, 255); input_log.success("mouse move adjustment: deadzone x = %d", m_deadzone_x); event->ignore(); return; case Qt::Key_T: m_deadzone_x = std::max(0, m_deadzone_x - 1); input_log.success("mouse move adjustment: deadzone x = %d", m_deadzone_x); event->ignore(); return; case Qt::Key_K: m_multi_y = std::min(m_multi_y + 0.1, 5.0); input_log.success("mouse move adjustment: multiplier y = %d", static_cast(m_multi_y * 100)); event->ignore(); return; case Qt::Key_J: m_multi_y = std::max(0.0, m_multi_y - 0.1); input_log.success("mouse move adjustment: multiplier y = %d", static_cast(m_multi_y * 100)); event->ignore(); return; case Qt::Key_H: m_multi_x = std::min(m_multi_x + 0.1, 5.0); input_log.success("mouse move adjustment: multiplier x = %d", static_cast(m_multi_x * 100)); event->ignore(); return; case Qt::Key_G: m_multi_x = std::max(0.0, m_multi_x - 0.1); input_log.success("mouse move adjustment: multiplier x = %d", static_cast(m_multi_x * 100)); event->ignore(); return; default: break; } } processKeyEvent(event, true); } void keyboard_pad_handler::keyReleaseEvent(QKeyEvent* event) { processKeyEvent(event, false); } void keyboard_pad_handler::mousePressEvent(QMouseEvent* event) { Key(event->button(), true); event->ignore(); } void keyboard_pad_handler::mouseReleaseEvent(QMouseEvent* event) { Key(event->button(), false, 0); event->ignore(); } bool keyboard_pad_handler::get_mouse_lock_state() const { if (auto game_frame = dynamic_cast(m_target)) return game_frame->get_mouse_lock_state(); return false; } void keyboard_pad_handler::mouseMoveEvent(QMouseEvent* event) { if (!m_mouse_move_used) { event->ignore(); return; } static int movement_x = 0; static int movement_y = 0; if (m_target && m_target->isActive() && get_mouse_lock_state()) { // get the screen dimensions const QSize screen = m_target->size(); // get the center of the screen in global coordinates QPoint p_center = m_target->geometry().topLeft() + QPoint(screen.width() / 2, screen.height() / 2); // reset the mouse to the center for consistent results since edge movement won't be registered QCursor::setPos(m_target->screen(), p_center); // convert the center into screen coordinates p_center = m_target->mapFromGlobal(p_center); // get the delta of the mouse position to the screen center const QPoint p_delta = event->pos() - p_center; movement_x = p_delta.x(); movement_y = p_delta.y(); } else { static int last_pos_x = 0; static int last_pos_y = 0; movement_x = event->x() - last_pos_x; movement_y = event->y() - last_pos_y; last_pos_x = event->x(); last_pos_y = event->y(); } movement_x *= m_multi_x; movement_y *= m_multi_y; int deadzone_x = 0; int deadzone_y = 0; if (movement_x == 0 && movement_y != 0) { deadzone_y = m_deadzone_y; } else if (movement_y == 0 && movement_x != 0) { deadzone_x = m_deadzone_x; } else if (movement_x != 0 && movement_y != 0 && m_deadzone_x != 0 && m_deadzone_y != 0) { // Calculate the point on our deadzone ellipsis intersected with the line (0, 0)(movement_x, movement_y) // Ellipsis: 1 = (x²/a²) + (y²/b²) ; where: a = m_deadzone_x and b = m_deadzone_y // Line: y = mx + t ; where: t = 0 and m = (movement_y / movement_x) // Combined: x = +-(a*b)/sqrt(a²m²+b²) ; where +- is always +, since we only want the magnitude const double a = m_deadzone_x; const double b = m_deadzone_y; const double m = static_cast(movement_y) / static_cast(movement_x); deadzone_x = a * b / std::sqrt(std::pow(a, 2) * std::pow(m, 2) + std::pow(b, 2)); deadzone_y = std::abs(m * deadzone_x); } if (movement_x < 0) { Key(mouse::move_right, false); Key(mouse::move_left, true, std::min(deadzone_x + std::abs(movement_x), 255)); m_last_mouse_move_left = steady_clock::now(); } else if (movement_x > 0) { Key(mouse::move_left, false); Key(mouse::move_right, true, std::min(deadzone_x + movement_x, 255)); m_last_mouse_move_right = steady_clock::now(); } // in Qt mouse up is equivalent to movement_y < 0 if (movement_y < 0) { Key(mouse::move_down, false); Key(mouse::move_up, true, std::min(deadzone_y + std::abs(movement_y), 255)); m_last_mouse_move_up = steady_clock::now(); } else if (movement_y > 0) { Key(mouse::move_up, false); Key(mouse::move_down, true, std::min(deadzone_y + movement_y, 255)); m_last_mouse_move_down = steady_clock::now(); } event->ignore(); } void keyboard_pad_handler::mouseWheelEvent(QWheelEvent* event) { if (!m_mouse_wheel_used) { return; } const QPoint direction = event->angleDelta(); if (direction.isNull()) { // Scrolling started/ended event, no direction given return; } if (const int x = direction.x()) { const bool to_left = event->inverted() ? x < 0 : x > 0; if (to_left) { Key(mouse::wheel_left, true); m_last_wheel_move_left = steady_clock::now(); } else { Key(mouse::wheel_right, true); m_last_wheel_move_right = steady_clock::now(); } } if (const int y = direction.y()) { const bool to_up = event->inverted() ? y < 0 : y > 0; if (to_up) { Key(mouse::wheel_up, true); m_last_wheel_move_up = steady_clock::now(); } else { Key(mouse::wheel_down, true); m_last_wheel_move_down = steady_clock::now(); } } } std::vector keyboard_pad_handler::ListDevices() { std::vector list_devices; list_devices.emplace_back(pad::keyboard_device_name); return list_devices; } std::string keyboard_pad_handler::GetMouseName(const QMouseEvent* event) const { return GetMouseName(event->button()); } std::string keyboard_pad_handler::GetMouseName(u32 button) const { if (const auto it = mouse_list.find(button); it != mouse_list.cend()) return it->second; return "FAIL"; } QStringList keyboard_pad_handler::GetKeyNames(const QKeyEvent* keyEvent) { QStringList list; if (keyEvent->modifiers() & Qt::ShiftModifier) { list.append("Shift"); list.append(QKeySequence(keyEvent->key() | Qt::ShiftModifier).toString(QKeySequence::NativeText)); } if (keyEvent->modifiers() & Qt::AltModifier) { list.append("Alt"); list.append(QKeySequence(keyEvent->key() | Qt::AltModifier).toString(QKeySequence::NativeText)); } if (keyEvent->modifiers() & Qt::ControlModifier) { list.append("Ctrl"); list.append(QKeySequence(keyEvent->key() | Qt::ControlModifier).toString(QKeySequence::NativeText)); } if (keyEvent->modifiers() & Qt::MetaModifier) { list.append("Meta"); list.append(QKeySequence(keyEvent->key() | Qt::MetaModifier).toString(QKeySequence::NativeText)); } if (keyEvent->modifiers() & Qt::KeypadModifier) { list.append("Num"); // helper object, not used as actual key list.append(QKeySequence(keyEvent->key() | Qt::KeypadModifier).toString(QKeySequence::NativeText)); } // Handle special cases if (const std::string name = native_scan_code_to_string(keyEvent->nativeScanCode()); !name.empty()) { list.append(qstr(name)); } switch (keyEvent->key()) { case Qt::Key_Alt: list.append("Alt"); break; case Qt::Key_AltGr: list.append("AltGr"); break; case Qt::Key_Shift: list.append("Shift"); break; case Qt::Key_Control: list.append("Ctrl"); break; case Qt::Key_Meta: list.append("Meta"); break; default: list.append(QKeySequence(keyEvent->key()).toString(QKeySequence::NativeText)); break; } list.removeDuplicates(); return list; } std::string keyboard_pad_handler::GetKeyName(const QKeyEvent* keyEvent) { // Handle special cases first if (std::string name = native_scan_code_to_string(keyEvent->nativeScanCode()); !name.empty()) { return name; } switch (keyEvent->key()) { case Qt::Key_Alt: return "Alt"; case Qt::Key_AltGr: return "AltGr"; case Qt::Key_Shift: return "Shift"; case Qt::Key_Control: return "Ctrl"; case Qt::Key_Meta: return "Meta"; case Qt::Key_NumLock: return sstr(QKeySequence(keyEvent->key()).toString(QKeySequence::NativeText)); default: break; } return sstr(QKeySequence(keyEvent->key() | keyEvent->modifiers()).toString(QKeySequence::NativeText)); } std::string keyboard_pad_handler::GetKeyName(const u32& keyCode) { return sstr(QKeySequence(keyCode).toString(QKeySequence::NativeText)); } u32 keyboard_pad_handler::GetKeyCode(const std::string& keyName) { return GetKeyCode(qstr(keyName)); } u32 keyboard_pad_handler::GetKeyCode(const QString& keyName) { if (keyName.isEmpty()) return Qt::NoButton; if (const int native_scan_code = native_scan_code_from_string(sstr(keyName)); native_scan_code >= 0) return Qt::Key_unknown + native_scan_code; // Special cases that can't be expressed with Qt::Key if (keyName == "Alt") return Qt::Key_Alt; if (keyName == "AltGr") return Qt::Key_AltGr; if (keyName == "Shift") return Qt::Key_Shift; if (keyName == "Ctrl") return Qt::Key_Control; if (keyName == "Meta") return Qt::Key_Meta; const QKeySequence seq(keyName); u32 key_code = 0; if (seq.count() == 1) key_code = seq[0]; else input_log.notice("GetKeyCode(%s): seq.count() = %d", sstr(keyName), seq.count()); return key_code; } int keyboard_pad_handler::native_scan_code_from_string([[maybe_unused]] const std::string& key) { // NOTE: Qt throws a Ctrl key at us when using Alt Gr, so there is no point in distinguishing left and right Alt at the moment #ifdef _WIN32 if (key == "Shift Left") return 42; if (key == "Shift Right") return 54; if (key == "Ctrl Left") return 29; if (key == "Ctrl Right") return 285; #else // TODO #endif return -1; } std::string keyboard_pad_handler::native_scan_code_to_string(int native_scan_code) { switch (native_scan_code) { #ifdef _WIN32 // NOTE: the other Qt function "nativeVirtualKey" does not distinguish between VK_SHIFT and VK_RSHIFT key in Qt at the moment // NOTE: Qt throws a Ctrl key at us when using Alt Gr, so there is no point in distinguishing left and right Alt at the moment case 42: return "Shift Left"; case 54: return "Shift Right"; case 29: return "Ctrl Left"; case 285: return "Ctrl Right"; #else // TODO // NOTE for MacOs: nativeScanCode may not work #endif default: return ""; } } bool keyboard_pad_handler::bindPadToDevice(std::shared_ptr pad, const std::string& device, u8 player_id) { if (device != pad::keyboard_device_name) return false; m_pad_configs[player_id].from_string(g_cfg_input.player[player_id]->config.to_string()); cfg_pad* cfg = &m_pad_configs[player_id]; if (cfg == nullptr) return false; m_mouse_move_used = false; m_mouse_wheel_used = false; m_deadzone_x = cfg->mouse_deadzone_x; m_deadzone_y = cfg->mouse_deadzone_y; m_multi_x = cfg->mouse_acceleration_x / 100.0; m_multi_y = cfg->mouse_acceleration_y / 100.0; m_l_stick_lerp_factor = cfg->l_stick_lerp_factor / 100.0f; m_r_stick_lerp_factor = cfg->r_stick_lerp_factor / 100.0f; m_analog_lerp_factor = cfg->analog_lerp_factor / 100.0f; m_trigger_lerp_factor = cfg->trigger_lerp_factor / 100.0f; m_l_stick_multiplier = cfg->lstickmultiplier; m_r_stick_multiplier = cfg->rstickmultiplier; const auto find_key = [this](const cfg::string& name) { int key = FindKeyCode(mouse_list, name, false); if (key < 0) key = GetKeyCode(name); if (key < 0) key = 0; else if (!m_mouse_move_used && (key == mouse::move_left || key == mouse::move_right || key == mouse::move_up || key == mouse::move_down)) m_mouse_move_used = true; else if (!m_mouse_wheel_used && (key == mouse::wheel_left || key == mouse::wheel_right || key == mouse::wheel_up || key == mouse::wheel_down)) m_mouse_wheel_used = true; return key; }; u32 pclass_profile = 0x0; for (const auto& product : input::get_products_by_class(cfg->device_class_type)) { if (product.vendor_id == cfg->vendor_id && product.product_id == cfg->product_id) { pclass_profile = product.pclass_profile; } } // Fixed assign change, default is both sensor and press off pad->Init ( CELL_PAD_STATUS_DISCONNECTED, CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE, CELL_PAD_DEV_TYPE_STANDARD, cfg->device_class_type, pclass_profile, cfg->vendor_id, cfg->product_id, cfg->pressure_intensity ); pad->m_buttons.emplace_back(special_button_offset, find_key(cfg->pressure_intensity_button), special_button_value::pressure_intensity); pad->m_pressure_intensity_button_index = static_cast(pad->m_buttons.size()) - 1; pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->left), CELL_PAD_CTRL_LEFT); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->down), CELL_PAD_CTRL_DOWN); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->right), CELL_PAD_CTRL_RIGHT); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->up), CELL_PAD_CTRL_UP); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->start), CELL_PAD_CTRL_START); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->r3), CELL_PAD_CTRL_R3); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->l3), CELL_PAD_CTRL_L3); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->select), CELL_PAD_CTRL_SELECT); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->ps), CELL_PAD_CTRL_PS); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->square), CELL_PAD_CTRL_SQUARE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->cross), CELL_PAD_CTRL_CROSS); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->circle), CELL_PAD_CTRL_CIRCLE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->triangle), CELL_PAD_CTRL_TRIANGLE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->r1), CELL_PAD_CTRL_R1); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->l1), CELL_PAD_CTRL_L1); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->r2), CELL_PAD_CTRL_R2); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->l2), CELL_PAD_CTRL_L2); pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, find_key(cfg->ls_left), find_key(cfg->ls_right)); pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, find_key(cfg->ls_up), find_key(cfg->ls_down)); pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, find_key(cfg->rs_left), find_key(cfg->rs_right)); pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, find_key(cfg->rs_up), find_key(cfg->rs_down)); pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_X, 512); pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Y, 399); pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Z, 512); pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_G, 512); pad->m_vibrateMotors.emplace_back(true, 0); pad->m_vibrateMotors.emplace_back(false, 0); m_bindings.push_back(pad); m_pads_internal.push_back(*pad); return true; } void keyboard_pad_handler::ThreadProc() { static const double stick_interval = 10.0; static const double button_interval = 10.0; const auto now = steady_clock::now(); const double elapsed_stick = std::chrono::duration_cast(now - m_stick_time).count() / 1000.0; const double elapsed_button = std::chrono::duration_cast(now - m_button_time).count() / 1000.0; const bool update_sticks = elapsed_stick > stick_interval; const bool update_buttons = elapsed_button > button_interval; if (update_sticks) { m_stick_time = now; } if (update_buttons) { m_button_time = now; } if (m_mouse_move_used) { static const double mouse_interval = 30.0; const double elapsed_left = std::chrono::duration_cast(now - m_last_mouse_move_left).count() / 1000.0; const double elapsed_right = std::chrono::duration_cast(now - m_last_mouse_move_right).count() / 1000.0; const double elapsed_up = std::chrono::duration_cast(now - m_last_mouse_move_up).count() / 1000.0; const double elapsed_down = std::chrono::duration_cast(now - m_last_mouse_move_down).count() / 1000.0; // roughly 1-2 frames to process the next mouse move if (elapsed_left > mouse_interval) { Key(mouse::move_left, false); m_last_mouse_move_left = now; } if (elapsed_right > mouse_interval) { Key(mouse::move_right, false); m_last_mouse_move_right = now; } if (elapsed_up > mouse_interval) { Key(mouse::move_up, false); m_last_mouse_move_up = now; } if (elapsed_down > mouse_interval) { Key(mouse::move_down, false); m_last_mouse_move_down = now; } } const auto get_lerped = [](f32 v0, f32 v1, f32 lerp_factor) { // linear interpolation from the current value v0 to the desired value v1 const f32 res = std::lerp(v0, v1, lerp_factor); // round to the correct direction to prevent sticky values on small factors return (v0 <= v1) ? std::ceil(res) : std::floor(res); }; for (uint i = 0; i < m_pads_internal.size(); i++) { auto& pad = m_pads_internal[i]; if (last_connection_status[i] == false) { m_bindings[i]->m_port_status |= CELL_PAD_STATUS_CONNECTED; m_bindings[i]->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES; last_connection_status[i] = true; connected_devices++; } else { if (update_sticks) { for (int j = 0; j < static_cast(pad.m_sticks.size()); j++) { const f32 stick_lerp_factor = (j < 2) ? m_l_stick_lerp_factor : m_r_stick_lerp_factor; // we already applied the following values on keypress if we used factor 1 if (stick_lerp_factor < 1.0f) { const f32 v0 = static_cast(pad.m_sticks[j].m_value); const f32 v1 = static_cast(m_stick_val[j]); const f32 res = get_lerped(v0, v1, stick_lerp_factor); pad.m_sticks[j].m_value = static_cast(res); } } } if (update_buttons) { for (auto& button : pad.m_buttons) { if (button.m_analog) { // we already applied the following values on keypress if we used factor 1 if (m_analog_lerp_factor < 1.0f) { const f32 v0 = static_cast(button.m_value); const f32 v1 = static_cast(button.m_actual_value); const f32 res = get_lerped(v0, v1, m_analog_lerp_factor); button.m_value = static_cast(res); button.m_pressed = button.m_value > 0; } } else if (button.m_trigger) { // we already applied the following values on keypress if we used factor 1 if (m_trigger_lerp_factor < 1.0f) { const f32 v0 = static_cast(button.m_value); const f32 v1 = static_cast(button.m_actual_value); const f32 res = get_lerped(v0, v1, m_trigger_lerp_factor); button.m_value = static_cast(res); button.m_pressed = button.m_value > 0; } } } } } } if (m_mouse_wheel_used) { // Releases the wheel buttons 0,1 sec after they've been triggered // Next activation is set to distant future to avoid activating this on every proc const auto update_threshold = now - std::chrono::milliseconds(100); const auto distant_future = now + std::chrono::hours(24); if (update_threshold >= m_last_wheel_move_up) { Key(mouse::wheel_up, false); m_last_wheel_move_up = distant_future; } if (update_threshold >= m_last_wheel_move_down) { Key(mouse::wheel_down, false); m_last_wheel_move_down = distant_future; } if (update_threshold >= m_last_wheel_move_left) { Key(mouse::wheel_left, false); m_last_wheel_move_left = distant_future; } if (update_threshold >= m_last_wheel_move_right) { Key(mouse::wheel_right, false); m_last_wheel_move_right = distant_future; } } for (uint i = 0; i < m_bindings.size(); i++) { auto& pad = m_bindings[i]; pad->m_buttons = m_pads_internal[i].m_buttons; pad->m_sticks = m_pads_internal[i].m_sticks; } }