#!/bin/sh -ex # source ci-vars.env # shellcheck disable=SC1091 . .ci/ci-vars.env cd build || exit 1 CPU_ARCH="${1:-x86_64}" echo "Deploying rpcs3 windows clang $CPU_ARCH" # BUILD_blablabla is CI specific, so we wrap it for portability ARTIFACT_DIR=$(cygpath -u "$BUILD_ARTIFACTSTAGINGDIRECTORY") MSYS2_CLANG_BIN=$(cygpath -w /clang64/bin) MSYS2_USR_BIN=$(cygpath -w /usr/bin) echo "Installing dependencies of: ./bin/rpcs3.exe (MSYS2 dir is '$MSYS2_CLANG_BIN', usr dir is '$MSYS2_USR_BIN')" cmake -DMSYS2_CLANG_BIN="$MSYS2_CLANG_BIN" -DMSYS2_USR_BIN="$MSYS2_USR_BIN" -Dexe=./bin/rpcs3.exe -P ../buildfiles/cmake/CopyRuntimeDependencies.cmake # Prepare compatibility and SDL database for packaging mkdir ./bin/config mkdir ./bin/config/input_configs curl -fsSL 'https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt' 1> ./bin/config/input_configs/gamecontrollerdb.txt curl -fsSL 'https://rpcs3.net/compatibility?api=v1&export' | iconv -t UTF-8 1> ./bin/GuiConfigs/compat_database.dat # Package artifacts 7z a -m0=LZMA2 -mx9 "$BUILD" ./bin/* # Generate sha256 hashes # Write to file for GitHub releases sha256sum "$BUILD" | awk '{ print $1 }' | tee "$BUILD.sha256" echo "$(cat "$BUILD.sha256");$(stat -c %s "$BUILD")B" > GitHubReleaseMessage.txt # Move files to publishing directory mkdir -p "$ARTIFACT_DIR" cp -- "$BUILD" "$ARTIFACT_DIR" cp -- "$BUILD.sha256" "$ARTIFACT_DIR"