Eladash
557d015662
System.cpp: Fix Create PPU Cache regression
2022-09-07 18:39:32 +03:00
Eladash
7baf959975
Avoid empty resume output when using PPU debug option
2022-08-30 08:57:33 +02:00
Elad Ashkenazi
47f3740a70
System.cpp: Replace std::filesystem usage ( #12474 )
2022-08-08 05:46:32 +03:00
Eladash
fd1968dd22
Savestates: Save SFO directory path for PSN games
2022-08-05 19:19:16 +03:00
Elad Ashkenazi
7a8e918519
Update System.cpp
2022-07-30 08:33:09 +02:00
Elad Ashkenazi
0ba0f9d2b9
Disable Disc update redirection for manual ELF loader ( #12381 )
2022-07-22 20:35:15 +02:00
Elad Ashkenazi
f4f9c1865e
Savestates: Implement compatibility with disc Demon's Souls ( #12379 )
...
* Savestates: Implement compatibility with virtual /dev_bdvd/PS3_GAME
2022-07-22 19:23:23 +03:00
Megamouse
683fa2a392
Mount custom dev_bdvd if a disc game was mounted from dev_hdd0
2022-07-22 07:36:49 +02:00
Elad Ashkenazi
31df99f7d6
Logs: Flush unreported errors when turning off Stack Cell errors ( #12366 )
2022-07-19 17:05:51 +02:00
Eladash
c887865d54
Perform cleanup after Emulator::Load failures
2022-07-19 10:43:51 +03:00
Eladash
d22b8b1d3a
Savestates: Do not restart after Ctrl+S for now
2022-07-19 10:43:51 +03:00
Eladash
56619b20cf
Savestates: savestate reload fix
2022-07-19 10:43:51 +03:00
Eladash
3e51426379
Savestates/SPU: Kill emulation when its safe to save SPU state
2022-07-15 09:30:53 +03:00
Eladash
e548743cbf
Fixup rsx cpatures
2022-07-14 18:50:31 +03:00
Eladash
0bfdfd8433
Savestates: Implement Ctrl+R to reload the most recent savestate
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Ctrl+R no longer means Resume emulation, this functionality has been transferred to Ctrl+P which is also capable of pausing the emulation. (so it's now a toggle)
2022-07-12 15:15:42 +03:00
Eladash
1f5cf776b2
Savestates: Fix "Suspend Emulation Savestate Mode" setting
2022-07-12 15:15:42 +03:00
Eladash
cdd6840826
Savestates/SPU: Complete fix for saving sys_spu_thread_receive_event
2022-07-12 15:15:42 +03:00
Eladash
ab27ee4cf4
Savestates/RSX: Save NV406E semaphore waiting
2022-07-12 15:15:42 +03:00
Eladash
4e3d58f75a
Savestates: Fix crash when savestating before PPU/SPU compilation finishes
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Unintentional concurrent access to m_ar ptr itself.
2022-07-10 14:19:59 +03:00
Eladash
87cd65ff03
Savestates: support game collections
2022-07-10 14:19:59 +03:00
Eladash
4ade06f36f
Savestates/RSX: Restore the ZCULL control state
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And fix the ZCULL control state at the initial state of RSX.
2022-07-10 14:19:59 +03:00
Eladash
0b8d5f7b98
Savestates: Fix argv
2022-07-08 12:57:43 +03:00
Eladash
0980c68e6f
Savestates: Increase timeout for emulation stopping
2022-07-08 12:57:43 +03:00
Eladash
5f8f9e33f1
RSX/Savestates: Replace GCM hack with a proper fix
2022-07-08 12:57:43 +03:00
Elad Ashkenazi
73a687df7d
Savestates/Not Savestates: Fix exitspawn to HDD0 executable with mounted BDVD
2022-07-07 21:59:39 +02:00
Eladash
57671e267d
Savestates: save cellAudioOut
2022-07-06 19:43:25 +03:00
Eladash
b692108f1e
Savestates: HLE state saving POC in sys_lwmutex
2022-07-06 19:43:25 +03:00
Eladash
2815aecd0c
Savestates: Save SPU decrementer state
2022-07-06 19:43:25 +03:00
Eladash
72c14994f0
Savestates: Fix memory containers initialization (invalidates old savestates)
2022-07-05 08:25:36 +02:00
Elad Ashkenazi
fcd297ffb2
Savestates Support For PS3 Emulation ( #10478 )
2022-07-04 16:02:17 +03:00
Megamouse
9cf7a63c77
Emu: Implement BlockingCallFromMainThread
...
Reduces some copy-paste clutter throughout the project
2022-06-25 14:01:40 +03:00
Nekotekina
ec59d7d26b
Fixup for Emu.EjectDisc()
2022-06-24 19:55:44 +03:00
Megamouse
87762a9b17
cellGame: implement disc change callbacks
2022-06-24 17:34:21 +02:00
isJuhn
4262794668
Implement PINE IPC Server
2022-06-19 17:56:50 +02:00
Eladash
0f499e36fb
Optimize emulation stopping for when cellSysutilCheckCallback is not called
2022-06-06 19:21:41 +02:00
Eladash
f5beaabded
cellSysutil: Implement DRAWING callbacks
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Also fixed a minor race in cellUserInfo regarding status of dialog
2022-06-06 19:21:41 +02:00
Megamouse
fec9fcda7d
Fix msvc parsing error caused by different naming
2022-06-05 13:34:34 +02:00
Megamouse
1bbb26334a
cellAudioOut: Use bev_bdvd for disc game PARAM.SFO
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Game Data PARAM.SFO does not contain SOUND_FORMAT
2022-06-05 13:34:34 +02:00
Megamouse
26045a9be5
Move test elfs to test dir
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TEST12345 is already taken by dev builds
2022-06-02 23:19:34 +02:00
Eladash
1be36fe6a9
Remove all HDD0's temporary game data created by cellGame at boot
2022-05-21 10:57:12 +03:00
Eladash
1088375b38
Wipe clean VSH's temporary directory of choice at boot
2022-05-21 10:57:12 +03:00
Eladash
285322982f
Do not dare to touch HDD1 cache during game process respawn!
2022-05-21 10:57:12 +03:00
Eladash
524da5dc54
LV2: Memory state post-exitspawn fixes
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* Fix memory capacity if SDK version of the following executable differs from the original process'.
* Keep user memory containers, they are not freed at exitspawn!
Hw test 4bf60023ee
2022-05-13 13:15:07 +03:00
Megamouse
b888a6ba37
VFS: Add device_info to vfs config
2022-05-10 19:39:35 +02:00
Megamouse
2b325de680
Workaround: Force audio provider
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This hides the audio_provider box in the settings and forces the proper provider based on boot path.
Stop-gap solution until we decided what to do with vsh settings.
2022-05-08 02:08:20 +02:00
Eladash
7a3cbf1876
Fix Emulator::argv state after failed PS3 exitspawn
2022-05-04 23:36:57 +03:00
Eladash
f9a62667cf
SPU/PPU Loader: Implement linker/PS3 compiler executable files loading
2022-05-03 20:47:36 +03:00
Megamouse
9acc606e4d
Log: add ability to force log all errors
2022-04-24 19:11:34 +02:00
Megamouse
e52386ccfb
Log: ensure fmt
2022-04-24 19:11:34 +02:00
Megamouse
1d40c06c19
Log: Add spacer between error and fmt if necessary
2022-04-24 19:11:34 +02:00