Nekotekina
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d4e0da3f80
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DX12 fix + rpcs3-tests project
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2015-10-21 13:31:29 +03:00 |
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Vincent Lejeune
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a462b4518c
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d3d12: Move d3d12 files to separate solution.
It simplify solution configurations.
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2015-10-17 04:15:58 +02:00 |
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vlj
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cb0ebad210
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d3d12: Fix binding of tex/sampler
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2015-08-12 00:28:26 +02:00 |
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vlj
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3cc3974466
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d3d12: Fix m_ctrl not being properly passed to fragement decompiler
Fix Retro City Rampage
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2015-08-12 00:28:26 +02:00 |
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vlj
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2f54482592
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d3d12: Make depth test optionnal and use (0,0,0,0) when texture unit is disabled
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2015-08-12 00:28:01 +02:00 |
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vlj
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70b537c8c2
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d3d12: Implement discard
Should make alpha test kill test almost working as it should.
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2015-08-12 00:26:51 +02:00 |
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vlj
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e55949dbfa
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d3d12: Use h0 in fragment decompiler when there is no r0
Partially fix alpha kill test.
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2015-08-12 00:26:47 +02:00 |
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raven02
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1837f40ed4
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d3d12: Factorize common use functions among frag and vertex decompiler
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2015-08-12 00:26:44 +02:00 |
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vlj
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e4435a9308
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DPH disappeared when merging, need to merge commit with the initial one
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2015-08-12 00:26:34 +02:00 |
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raven02
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ce857ab1da
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RSX: DP2A for fragment decompiler
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2015-08-12 00:26:30 +02:00 |
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vlj
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6d61e36f5d
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d3d12: Fix for rsx_fp_dynamic_test2
The compare function shouldn't be swizzled.
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2015-08-12 00:25:41 +02:00 |
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vlj
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eb1b8b748a
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d3d12: Fix for fragment decompiler
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2015-08-12 00:23:51 +02:00 |
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vlj
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d2beafca4d
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d3d12: Update
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2015-08-12 00:23:48 +02:00 |
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vlj
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05d6c8df60
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d3d12: Update
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2015-08-12 00:23:47 +02:00 |
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vlj
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07449abfc6
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d3d12: Add more functions
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2015-08-12 00:23:47 +02:00 |
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vlj
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72c84cb8aa
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d3d12: Add some more functions
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2015-08-12 00:23:46 +02:00 |
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vlj
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bf8a48e3bd
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d3d12: Some work to decompiler
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2015-08-12 00:23:46 +02:00 |
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vlj
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c465b6699a
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d3d12: Use the fragment decompile class
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2015-08-12 00:23:45 +02:00 |
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