Eladash
3b11f22062
MSVC bug workaround
2020-09-25 13:26:08 +03:00
Eladash
6164b3d2e2
Compilation fix
2020-09-24 21:00:23 +03:00
Eladash
c806da51f8
Implement cellGameDeleteGameData ( #8962 )
2020-09-24 20:13:19 +03:00
Eladash
183aa31319
cellSysCache: Global hdd1 lock
...
Take advantage of recursive locking.
2020-09-24 18:06:51 +03:00
Eladash
7b3c0a69f3
kernel-explorer: Implement Filesystem Destcriptors information
2020-09-24 18:06:51 +03:00
Eladash
6b11d82dd0
Win32 FS: Always use FILE_SHARE_DELETE
2020-09-24 18:06:51 +03:00
Eladash
d0f1b29b39
Win32 FS: Fix fs::utime for directories
2020-09-24 18:06:51 +03:00
Eladash
b8fa6fb4c4
Win32 FS: Rewrite (fix) vfs::host::rename
2020-09-24 18:06:51 +03:00
Eladash
22269ca0d7
Registers Editor: Implement PPU/SPU reservation control ( #8968 )
2020-09-24 11:44:17 +02:00
kd-11
9ea478008c
vk: Properly initialize float64 support for SPIRV
2020-09-24 01:30:21 +03:00
Bevan Weiss
20f1eb865b
Update rpcs3/Emu/system_config.h
...
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2020-09-23 21:15:45 +02:00
Bevan Weiss
53212ba7a9
Core: Add date/time offset capability for console time
...
Provides a setting which can be applied per game, and allows for a custom date/time to be set.
The console time will then apply this as an offset to the computer wallclock.
This allows for games which look at the console time to determine their gameplay to be adjusted.
2020-09-23 21:15:45 +02:00
Eladash
3372409590
cellGameContentPermit: Fix missing PARAM.SFO writeback ( #8934 )
2020-09-23 20:35:06 +03:00
Morgan Creekmore
4fe2951509
Fixed formatting
2020-09-23 20:27:30 +03:00
Morgan Creekmore
ff8a94714f
Add additional NV4097 methods to gcm_printing
2020-09-23 20:27:30 +03:00
Morgan Creekmore
b45d6fee2d
Fix methods_name indentation
2020-09-23 20:27:30 +03:00
Morgan Creekmore
f44e696edf
Added missing NV methods for gcm_printing
2020-09-23 20:27:30 +03:00
Eladash
5a049322ed
HLE: Always return empty paths if game content does not exist in cellGameContentPermit
2020-09-23 20:24:21 +03:00
Bevan Weiss
04deb97f94
MSVC 16.8 Preview 3.1 compiler fix
...
The latest MSVC 16.8 Preview 3.1 cl.exe no longer likes the implicit conversion from false->std::shared_ptr
But it's happy with nullptr
Not the ideal solution, but it will kick the can down the road a little.
2020-09-23 12:44:32 +02:00
Eladash
0c3c34179e
TROPUSR.DAT fixup ( #8960 )
2020-09-23 03:47:54 +01:00
Silent
e938ddda2c
Add playtime to the value from settings
...
Fixes playtime being wiped out when running
the game with --no-gui.
2020-09-23 00:06:29 +02:00
Eladash
97e26f9d6c
Trophy fixup
2020-09-22 22:42:43 +03:00
Eladash
bfa78870cb
SPU: Fix unregistered channels in RCHCNT
...
Shouldn't throw exception on realhw.
2020-09-22 19:47:47 +03:00
Eladash
ad37259ccc
SPU: Implement many missing channel counts
2020-09-22 19:47:47 +03:00
Eladash
418968d974
sceNpTrophy: Add logging of commSign
2020-09-22 19:46:52 +03:00
Eladash
89905bc1c4
sceNpTrophyRegisterContext: Implement SCE_NP_TROPHY_STATUS_NOT_INSTALLED
2020-09-22 19:46:52 +03:00
Eladash
3a96d99187
sceNpTrophyRegisterContext: Atomically create trophy data
2020-09-22 19:46:52 +03:00
kd-11
a50ea09053
rsx: Properly pass format_class information during RTV/DSV resource barrier
...
- Also takes the opportunity to remove repeating code in a minor refactor.
2020-09-22 12:19:54 +03:00
kd-11
d012abd924
vk: Improve image transfer and scaling
...
- Handle typeless src and dst with aliased typeless format
- Optimize typeless transfers by only dealing with affected texels.
* Eliminates redundant dst->typeless transfer of full image (very expensive)
* Eliminates full src->typeless transfer of full image and replaces with only affected region
* Requires significantly smaller output buffers, saving on VRAM cost
2020-09-22 12:19:54 +03:00
kd-11
7ed82c0791
rsx: Always force typeless copy if memory is crossing aspect boundary
2020-09-22 12:19:54 +03:00
Eladash
cf61198fe3
HLE: Implement ERROR_BROKEN in cellGameDataCheck ( #8945 )
2020-09-22 10:30:31 +02:00
Megamouse
5d50602397
Qt/Input: fix default pad handler
...
We accidentally always saved keyboard to Player 1 if null was selected.
The new code will only apply keyboard by default if the config file was not found.
2020-09-22 06:59:38 +02:00
Megamouse
34eff440eb
Qt: Fix playtime datatype
2020-09-21 22:17:40 +02:00
Megamouse
0b42cf06f8
sceNpTrophyCreateContext: improve commId logging
2020-09-21 15:32:02 +02:00
Megamouse
4c4be331f5
HLE: Fix sceNpTrophyCreateContext
...
fixes #7431 Soldner-X
Assuming that a SceNpCommunicationId should have a format like "TEST12345", then there is no need to delete termination characters after we already created a truncated string with 9 characters + null terminator.
The current behaviour does not work at all, because in case that we actually have a non-null termination character, deleteTerminateChar will step over the last x chars in the already truncated ID until it forcefully finds a character of its liking. eg. term='2': "TEST12345" => "TEST1" => "TEST1_00"
2020-09-21 15:32:02 +02:00
Megamouse
511e9920c2
patch_engine: Apply patch when APP_VER is unknown
2020-09-21 11:59:57 +02:00
Eladash
75c3fdcb6f
Fix cellGameBootCheck PARAM.SFO reads
2020-09-21 06:36:34 +03:00
Eladash
9031c5a6e0
Win32 FS: Fix fs::stat for drives
2020-09-21 06:35:42 +03:00
Eladash
5ac6f090fc
Fix cellGamePatchCheck ( #8933 )
2020-09-19 19:38:22 +01:00
Eladash
0d183a24be
cellFs: Rewrite cellFsGetFreeSize
2020-09-19 13:53:04 +01:00
Eladash
a21790b992
sys_fs: Fix sys_fs_disk_free
2020-09-19 13:53:04 +01:00
Eladash
762ceaf87e
sys_fs: Do not expose real hard drive available space!!!!!!!!!!!!!
2020-09-19 13:53:04 +01:00
Eladash
2620a51cc9
cellSaveData: Minor fix
2020-09-19 13:53:04 +01:00
Eladash
f1e8739608
Always reset size in cellGameGetSizeKB
...
Reversed.
2020-09-19 13:53:04 +01:00
Eladash
b31a0115b2
cellFsStat Improvements
2020-09-19 13:53:04 +01:00
Eladash
ed032dc985
cellGame: Improvements
2020-09-19 13:53:04 +01:00
Eladash
c436ef0c6f
SPU: Implement channels 70, 71, add naming for channel 69 ( #8932 )
2020-09-19 13:08:35 +01:00
kd-11
9db97278f3
rsx: Lower error message to warning
...
- Mismatched texture handling is a TODO that will be handled with texturing rewrites
2020-09-19 01:55:59 +03:00
kd-11
d3898fda57
rsx: Release misconfigured texture memory before attempting reupload
2020-09-19 01:55:59 +03:00
eladash
36ac68b436
SPU: Implement events channel count, minor interrupts fixes
2020-09-18 21:57:24 +03:00