Commit graph

347 commits

Author SHA1 Message Date
vlj
8d54bcbc0d rsx: Use variant based draw commands. 2016-09-17 23:37:52 +02:00
vlj
03c86ae43b rsx: Move inline array to draw_clause structure. 2016-09-17 23:37:52 +02:00
Oil
153a2d2b40 Fixed fog and alphakill implementation in glsl (based on DH's old commits) (#2137)
* Fixed NV4097_SET_COLOR_CLEAR_VALUE

* Fixed fog and alphakill implementation in glsl (based on DH's old commits)
2016-09-14 22:47:53 +08:00
vlj
11858dce1a rsx: Vertex array attributes don't need to be stored outside of regs. 2016-08-27 15:40:41 +02:00
vlj
a64053fd68 rsx: Remove some unused code. 2016-08-27 15:40:41 +02:00
Vincent Lejeune
42b518cf7e rsx: use range for vertex buffer attribute. 2016-08-24 21:58:59 +02:00
Nekotekina
84d0d396ed EXPECTS usage removed 2016-08-15 16:29:38 +03:00
Nekotekina
a7e808b35b EXCEPTION macro removed
fmt::throw_exception<> implemented
::narrow improved
Minor fixes
2016-08-08 19:19:32 +03:00
Vincent Lejeune
eb1d4811de rsx: Use a "draw clause" object in rsx_state. 2016-08-05 23:33:40 +02:00
Vincent Lejeune
7a6f5b6ee5 rsx: Move index pointer generation in rsx::thread. 2016-08-05 17:54:44 +02:00
Nekotekina
5a36c57c57 Formatting system improved
`unveil<>` renamed to `fmt_unveil<>`, now packs args to u64 imitating va_args
`bijective...` removed, `cfg::enum_entry` now uses formatting system
`fmt_class_string<>` added, providing type-specific "%s" handler function
Added `fmt::append`, removed `fmt::narrow` (too obscure)
Utilities/cfmt.h: C-style format template function (WIP)
Minor formatting fixes and cleanup
2016-08-04 21:34:00 +03:00
Nekotekina
1c69eb2b73 rsx_method_t extended
rsx_methods.cpp cleanup
2016-07-31 18:16:49 +03:00
Nekotekina
6a9f3040e1 rsx_methods.cpp fix 2016-07-31 18:16:48 +03:00
Nekotekina
f8719c1230 PPUThread refactoring
`CallbackManager` removed, added _gcm_intr_thread for cellGcmSys
`PPUThread` renamed to `ppu_thread`, inheritance allowed
Added lightweight command queue for `ppu_thread`
Implemented call stack dump for PPU
`get_current_thread_mutex` removed
`thread_ctrl::spawn`: minor initialization fix
`thread_ctrl::wait_for` added
`named_thread`: some methods added
`cpu_thread::run` added
Some bugs fixes, including SPU channels
2016-07-30 16:35:02 +03:00
Vincent Lejeune
ac771f951d rsx: Copy state in capture frame call 2016-07-27 20:20:35 +02:00
Vincent Lejeune
8b12379eb3 rsx: Use bitfield template to decode values. 2016-07-27 18:38:36 +02:00
Nekotekina
7ccdea7822 Removed std::enable_shared_from_this
Minor ID manager refactoring
2016-07-24 21:06:05 +03:00
Nekotekina
deeb4acbe5 Partial revert of 6ae54ae27b 2016-07-22 19:26:58 +03:00
raven02
8157e7cac8 Obsolete 3D monitor (#1955) 2016-07-20 23:45:26 +08:00
Nekotekina
ae634bb87e RSX exception fix
VBlank thread management fix
2016-07-20 15:16:19 +03:00
Vincent Lejeune
e9bee80f4b rsx: Use register_decoder for vertex attributes. 2016-07-19 20:28:32 +02:00
raven02
e1ff3f4674 rsx: use fragment_textures_count (#1948)
* rsx:  use fragment_textures_count

* Typo: unknow -> unknown
2016-07-19 22:50:40 +08:00
kd-11
2337bf204c vk/dx12: Enable/fix separate back and front lighting (#1927)
* vk: separate specular color

rsx: separate front color output from back color output

re-enable front-back diffuse lighting

vk: fix front face selection and actually enable face culling

* dx12: Hide constant-key blended visuals (by common use of factor, 1-factor)

* dx12: Fix 2 sided lighting when the shader does not compute both outputs

* vk/dx12: confirm that src register exists before copying for 2-sided lighting
2016-07-18 00:57:50 +08:00
Vincent Lejeune
d97cdb9fbf rsx: Gather most rsx commands pretty printing and state modification function in a single file.
rsx_decode.h implements a "rsx_decoders" template class that is specialized for most GCM command
found in rsx command buffer. 3 static members are defined : a "decode" function that turns command
value into a more meaninfull type if applicable (for instance bool for _enabled* command, surface
formats for set_surface_format command...), a "commit_rsx_state" that modifies a given rsx_state
structure when the command is parsed, and a "dump" function used in rsx_debugger for pretty printing.
Hopefully having the 3 functions in a single place for every command will act as a self documenting
list of rsx command buffer opcode.

rsx_state is also expanded into several explicit variables instead of being stored into a u32 array.
This should makes debugging easier (Visual Studio will display the exact value of these member for instance)
as well as preparing rsx_state for serialisation/deserialisation.

The vertex array and textures opcode are not concerned atm for bisecting purpose.
2016-07-17 17:31:53 +02:00
kd-11
2c981cf940 rsx: mark register access with divider op enabled and frequency 1 (#1892) 2016-07-12 02:53:52 +08:00
Vincent Lejeune
772706ca4c Factorize rsx state 2016-07-07 21:38:57 +02:00
DH
989f954432 Added WIP vertex textures support 2016-06-28 12:58:44 +03:00
DH
44879dd9f3 Implemented alpha kill and fog 2016-06-27 01:52:08 +03:00
DH
6ae54ae27b RSX: Added legacy non-array vertex attributes support (if count of elements > 1)
Fixed ps1ght games
2016-06-26 21:32:50 +03:00
DH
e296f81a37 Shaders decompiler: support non 2D textures
Do not validate programs with undefined textures uniforms
Minor fix
2016-06-26 21:32:48 +03:00
DH
f30d71da6c OpenGL renderer: improved vertex attributes setup
Minor fixes
2016-06-22 22:46:47 +03:00
O1L
083c4fc855 Try to use new shaders decompiler in OpenGL backend 2016-06-21 19:56:00 +03:00
Nekotekina
266db1336d The rest 2016-05-23 16:22:25 +03:00
Ivan
aafcf44581 Header optimizations (#1684)
Shouldn't break anything. I hope.
2016-04-27 01:27:24 +03:00
Ivan
da7472fe81 Optimizations (#1680)
* Optimizations

1) Some headers simplified for better compilation time
2) Some templates simplified for smaller executable size
3) Eliminate std::future to fix compilation for mingw64
4) PKG installation can be cancelled now
5) cellGame fixes
6) XAudio2 fix for mingw64
7) PPUInterpreter bug fixed (Clang)

* any_pod<> implemented

Aliases: any16, any32, any64
rsx::make_command fixed
2016-04-25 13:49:12 +03:00
Ivan
75fe95eeb1 GSL moved from stdafx.h (#1676)
Added GSL.h helper for correct including
2016-04-20 02:32:27 +03:00
Nekotekina
b85a68e8a1 Partial commit: RSX 2016-04-15 19:22:36 +03:00
Vincent Lejeune
2ae5a7ff39 rsx/common/d3d12/gl/vulkan: Use single overload for write_index_array_data_to_buffer. 2016-04-07 22:17:28 +02:00
Vincent Lejeune
91d0229bc5 rsx/common: Use an help texture_dimension_extended to handle cubemap more cleanly. 2016-03-30 22:19:29 +02:00
Vincent Lejeune
f2c82d3cf4 rsx/common: Use a typed class for texture dimension. 2016-03-30 20:03:50 +02:00
Vincent Lejeune
4d71df70db rsx-debug: Record and display index buffer content. 2016-03-05 18:48:30 +01:00
Vincent Lejeune
52e2800fb5 rsx: Reset fog mode/param to linear/1.;
Fix After Burner Climax fog
2016-03-05 18:25:31 +01:00
Vincent Lejeune
32434dd848 rsx/common/d3d12/gl: Support for fog mode.
Fix hitman 2
2016-02-29 16:31:18 +01:00
Vincent Lejeune
35db227af4 rsx/common/d3d12: Separate int type buffer from float type buffer. 2016-02-27 00:21:14 +01:00
Vincent Lejeune
a6ba47265f rsx/common/gl: s32k is actually signed short unormalized.
gl fix
2016-02-27 00:21:12 +01:00
Vincent Lejeune
5ef7f8bf3e rsx/common: Fix handling of UB256 2016-02-27 00:21:06 +01:00
Vincent Lejeune
79dc835378 rsx/common: Track transform constant update. 2016-02-21 21:29:44 +01:00
Vincent Lejeune
837e06e85b rsx/common/d3d12: Support non default alpha function
Fix After burner climax cloud effects.
2016-02-13 17:07:12 +01:00
Vincent Lejeune
f0dc38cadd rsx/common/d3d12: Support back spec/diffuse color.
Fix green car in Outrun.
2016-02-08 17:35:52 +01:00
Vincent Lejeune
4efa2266e6 rsx/common/d3d12: Use m_texture_dirty[i] to signal texture state change and avoid unecessary bind operation. 2016-02-08 17:35:50 +01:00