Vincent Lejeune
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f0dc38cadd
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rsx/common/d3d12: Support back spec/diffuse color.
Fix green car in Outrun.
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2016-02-08 17:35:52 +01:00 |
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Vincent Lejeune
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4efa2266e6
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rsx/common/d3d12: Use m_texture_dirty[i] to signal texture state change and avoid unecessary bind operation.
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2016-02-08 17:35:50 +01:00 |
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Vincent Lejeune
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f6d2409b20
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rsx/common/d3d12: Support for shader window setting.
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2016-01-30 21:58:12 +01:00 |
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Vincent Lejeune
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5f35f2ac7d
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rsx/common/d3d12: Support for texture 1d too.
They are used in after burner climax
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2016-01-30 01:13:15 +01:00 |
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Vincent Lejeune
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b71caa94ac
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rsx-debug: Print number of vertex draw again.
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2016-01-25 18:48:53 +01:00 |
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Vincent Lejeune
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4ce4cf5242
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rsx: Add vertex input and output in RSXVertexProgram.
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2016-01-22 01:24:54 +01:00 |
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DHrpcs3
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2e58f312d5
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rsx: implemented internal tasks queue (WIP)
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2016-01-20 17:12:49 +03:00 |
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DHrpcs3
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7972cb5bdc
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Code style fixes #1
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2016-01-20 16:23:25 +03:00 |
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DHrpcs3
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685d5d3ea3
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Access violation handled by rsx::thread
gfxHandler -> rsx::g_access_violation_handler
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2016-01-20 15:46:58 +03:00 |
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Vincent Lejeune
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440c637b1f
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rsx/common/d3d12: Move surface_store in common
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2016-01-19 22:49:10 +01:00 |
|
Vincent Lejeune
|
1ce49b60d9
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rsx-debug/d3d12: Support all rtt formats.
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2016-01-17 20:02:30 +01:00 |
|
Vincent Lejeune
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3b4339c8e0
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rsx: Use enum class for surface related regs
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2016-01-15 23:44:27 +01:00 |
|
Nekotekina
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38531459df
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Logging system rewritten
GUI doesn't freeze anymore
Some things simplified
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2016-01-13 18:54:57 +03:00 |
|
Nekotekina
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b3e3c68f15
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File utility improved
+ minor fixes
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2016-01-13 14:12:04 +03:00 |
|
Vincent Lejeune
|
689dee9944
|
rsx/common/d3d12: Consider separate index range as a whole.
Fix Wolf of the Battlefield 3
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2016-01-13 00:28:48 +01:00 |
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DHrpcs3
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a17c41b4e1
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nv4097::get_report: use DMA
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2016-01-10 23:22:55 +02:00 |
|
Vincent Lejeune
|
31a925b4f0
|
rsx: reenable frame capture
Likely commented out by accident.
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2016-01-09 23:18:04 +01:00 |
|
Vincent Lejeune
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d153575e59
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rsx/common/d3d12/gl: Support for CMP/non pow of 2 size vertex formats.
Also use class enum for base_vertex_type everywhere.
Fix Bomberman Ultra color and Cubixx HD geometry.
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2016-01-09 23:18:03 +01:00 |
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DHrpcs3
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f7e787958e
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fixed nv3089::image_in scale value
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2016-01-06 13:30:25 +02:00 |
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DHrpcs3
|
8912b9880e
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rsx: initialize vertex textures on reset
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2016-01-06 13:30:25 +02:00 |
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DHrpcs3
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48919330d7
|
rsx methods moved from rsx thread
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2016-01-06 13:30:24 +02:00 |
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DHrpcs3
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ba12c489ec
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gl: using tiled region for read/write color buffers and flip
gl: fixed flip buffer row length
compilation fixes
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2016-01-06 13:30:23 +02:00 |
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DHrpcs3
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11ccc498fd
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Reimplemented nv3089::image_in
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2016-01-06 13:30:22 +02:00 |
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DHrpcs3
|
836d14c8af
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rsx::pad_texture & rsx::convert_linear_swizzle moved to rsx_utils
Added rsx::convert_scale_image & rsx::clip_image to rsx_utils
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2016-01-06 13:30:22 +02:00 |
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DHrpcs3
|
5a4babb0fd
|
Implemented basic tiled regions support
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2016-01-06 13:30:22 +02:00 |
|
Vincent Lejeune
|
cae2d929ab
|
rsx/common/d3d12/gl: Implement draw inline array support
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2016-01-05 00:31:47 +01:00 |
|
Vincent Lejeune
|
5f12a4f7b5
|
rsx/common/d3d12/gl: Use separate vertex array/vertex register states.
|
2015-12-30 17:04:34 +01:00 |
|
Nekotekina
|
3ed603074c
|
Changes done by [DH] rewritten
Added rsx_program_decompiler submodule
Added fs::dir iterator
Added fmt::match
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2015-12-22 23:11:20 +03:00 |
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Nekotekina
|
aa811b6eef
|
Cleanup (noexcept, unreachable)
%x formatting fixes
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2015-12-20 15:41:07 +03:00 |
|
Jake
|
6f584049a2
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rsx: NV3089_image_in: Fix braid and Jet Set Radio
|
2015-12-14 19:16:12 -06:00 |
|
Nekotekina
|
24128ba450
|
Optimization
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2015-12-04 23:37:42 +03:00 |
|
Nekotekina
|
8a1ce6ba64
|
MINGW64 fix
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2015-12-04 23:37:35 +03:00 |
|
Nekotekina
|
ca6783ba9a
|
Threads improved, ID manager improved
|
2015-12-04 23:37:34 +03:00 |
|
Jake
|
52be47ca89
|
rsx: Style changes
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2015-12-02 07:06:40 -06:00 |
|
Jake
|
178bcfc8df
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rsx: Improve NV3089_IMAGE_IN_SIZE and use faster loop for swizzle conversions
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2015-12-02 04:22:18 -06:00 |
|
Vincent Lejeune
|
b9d8d9383a
|
rsx/d3d12: dump program content when capturing frame
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2015-11-24 23:34:03 +01:00 |
|
Vincent Lejeune
|
b5add0f027
|
rsx: better naming for draw calls
|
2015-11-24 23:14:05 +01:00 |
|
Vincent Lejeune
|
e2d0a63b98
|
gl: Use factored scale offset function call
|
2015-11-15 22:52:39 +01:00 |
|
Vincent Lejeune
|
2ac47548b0
|
rsx: Set registers individually
Not all games set registers up to the third subcomponent. Fixes SH 3 HD
textures.
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2015-11-15 17:20:43 +01:00 |
|
Vincent Lejeune
|
e9d9bad643
|
rsx: reset register after each flip
Some overlay operation are executed when a flip is requested, it may
change register states. Fix depth buffer in SH3
|
2015-11-15 17:20:20 +01:00 |
|
Vincent Lejeune
|
70b9271cd8
|
rsx/d3d12: Record frame buffer content per draw call.
|
2015-11-08 19:34:18 +01:00 |
|
Vincent Lejeune
|
2ad7051746
|
rsx/d3d12: Move vertex constants filling code to RSXThread
|
2015-11-06 20:08:41 +01:00 |
|
Vincent Lejeune
|
02ce78482c
|
rsx/d3d12: Move scale offset buffer setting to RSXThread
|
2015-11-06 20:08:17 +01:00 |
|
O1L
|
c0255208cc
|
Old ini-manager only partially used in VFS. Global configuration used as defualt.
|
2015-10-27 01:09:31 +04:00 |
|
Vincent Lejeune
|
a2997a1109
|
d3d12: Avoid an extra vertex copy
|
2015-10-15 17:13:43 +02:00 |
|
Nekotekina
|
ec0005195d
|
RSX fix
|
2015-10-14 22:51:27 +03:00 |
|
Nekotekina
|
a974ee009e
|
vm::var improved, cleanup
Mostly vm::var initialization introduced.
Added vm::make_var function.
|
2015-10-14 18:17:37 +03:00 |
|
DH
|
a443682aaf
|
OpenGL renderer fixes
Fixed attributes loading
Fixed scale-offset matrix
Fixed attribute debug option
|
2015-10-14 14:34:55 +03:00 |
|
DH
|
37a3800597
|
rsx:🧵 disable all vertex data at end command
Fixed OpenGL program attributes cache flush
|
2015-10-14 01:49:47 +03:00 |
|
DH
|
5de1ea3fd4
|
Fixed bind rsx method to range implementation
|
2015-10-13 22:59:25 +03:00 |
|