Commit graph

43 commits

Author SHA1 Message Date
Nekotekina
1568930da6 /dev_bdvd/ and /app_home/ fixed 2014-11-30 22:23:51 +03:00
Raul Tambre
9e5403aeb3 Remove unneeded be_t 2014-10-11 20:20:01 +03:00
Nekotekina
4273c52efc RSXDebugger fix 2014-10-05 12:25:54 +04:00
Raul Tambre
879e2d920c Add cellAvconfExt and cellVideoOutGetScreenSize
Also added a flag to RSX debugger showing if two sided lighting is
enabled, a 3D Monitor option and fixed a ")" missing in TODO printout
for sys_spu_elf_get_information.
2014-09-28 18:21:45 +03:00
Nekotekina
43a61d0ab9 Memory.Write*/Read* replaced 2014-09-06 17:33:01 +04:00
Nekotekina
12becc6120 MemoryBase::operator[] replaced 2014-09-06 02:12:10 +04:00
Nekotekina
225dba754d GetMemFromAddr, VirtualToRealAddr replaced
Some arg types changed
2014-09-05 21:23:00 +04:00
Nekotekina
b952017a3a mem_ptr_t replaced 2014-09-02 05:05:13 +04:00
Nekotekina
a8cfefac07 vm::ptr for u8/char types, mem_list_ptr_t removed 2014-08-31 19:01:48 +04:00
Nekotekina
028ce2dd9f stdafx_gui.h created, wx removed from stdafx.h 2014-08-29 02:49:26 +04:00
Nekotekina
78cbb90ef6 Some leaks fixed 2014-08-26 03:55:37 +04:00
Nekotekina
50b5d72bb2 Include cleaning 2014-08-24 21:42:19 +04:00
Nekotekina
efa538f9d7 include clearing 2014-08-23 04:16:54 +04:00
Alexandro Sánchez Bach
bb1749d3da cellGcmSys changes and minor fixes 2014-08-17 11:22:36 +02:00
Alexandro Sánchez Bach
f07c35d9ae Renamed Emu/GS -> Emu/RSX 2014-08-04 01:37:23 +02:00
Raul Tambre
8c6622dd82 Fix debugger startup error 2014-07-29 11:28:15 +03:00
Peter Tissen
21da317453 Logging system rework
* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
2014-06-26 17:34:28 +02:00
Peter Tissen
40add8f9a2 Seperate ConLog.h and ConLogFrame.h (for now only seperate headers)
make precompiled header slimmer under Linux to increase CI and dev-machine build-times

make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
2014-06-06 02:50:22 +02:00
raven02
323a48d14b Cleanup and add point size/point sprite/specular 2014-05-30 19:19:26 +08:00
Alexandro Sánchez Bach
40f0f80f5d Minor changes
Irrelevant modifications. None of this affects RPCS3 directly.
2014-05-25 22:31:40 +02:00
raven02
29d0b1443e Add Primitve restart & scissor test 2014-05-26 01:07:16 +08:00
Michael Yu
9e791da7bd virtual memory block reads/writes properly fail if address is out of bounds.
Fixes Solar v2.1 http://puu.sh/8ScXK.jpg
2014-05-18 23:12:28 -07:00
Hykem
90896560bb Merge pull request #209 from unknownbrackets/warnings
Fix a bunch of warnings
2014-04-28 17:15:12 +01:00
Unknown W. Brackets
fb03214f0a Clarify if/else precedence in a macro. 2014-04-28 07:43:11 -07:00
Lioncash
b877879db6 Clean up UI code.
- Use Bind instead of connect. It's recommended for anyone using wx 2.9+
- Remove AppConnector. All this did was destroy objects used in the UI. However, wxWidgets handles this. So it's redundant.
- Misc other unimportant changes.
2014-04-27 19:53:13 -04:00
Peter Tissen
8ac226ae69 replace all instances of wxString with std::string in all cases not
directly involved in either the GUI or other wxWidget classes like wxFile
2014-04-01 16:23:03 +02:00
Alexandro Sánchez Bach
2827db0e2a Using be_t in some cellGcm structs & minor fixes
* Using be_t in CellGcmControl, CellGcmConfig, CellGcmContextData and
CellGcmTileInfo.
* Fixed wrong names in Emu/SysCalls/Modules/sceNp.cpp
* Fixed ConLog's mount info strings in System.cpp
2014-02-24 17:03:47 +01:00
Alexandro Sánchez Bach
696e00a570 Merge refactoring branch & Krofna's pull req. #46 2014-02-23 02:39:46 +01:00
Alexandro Sánchez Bach
e7a721a1fb Merge pull request #46 from krofna 2014-02-21 17:13:57 +01:00
Alexandro Sánchez Bach
17b877e448 Minor changes in RSXTexture.h and PKG Loader
* Moved RSXTexture from RSXThread.h to RSXTexture.h
* Renamed RSXTexture::Getmipmap to RSXTexture::GetMipmap
* Used more GCM texture format constants in GLGSRender.h
* PKG Loader: Added an "Overwrite?" dialog in case the folder
dest+titleID (i.e. "/dev_hdd0/game/"+titleID) already exists. Note that
in that case, the game won't be installed regardless of the option you
choose on the dialog.
2014-02-21 14:21:08 +01:00
DH
b1df7444a4 Minor fixes 2014-02-19 19:27:52 +02:00
Alexandro Sánchez Bach
b85a86b225 RSX Debugger: Shader program editor
* Added checkbox in the Settings dialog for logging/editing shader
programs.
* Added "Programs" tab to the RSX Debugger. Double-click on the entries
to view/edit the shaders. Click on "Yes" after closing the editor will
recompile your program even if no changes were done.
* Replaced "Ctrl+C" shortcut for running the emulator with "Ctrl+E" to
avoid accidentally unpausing the emulator when copying text.
* Added glDetachShader to GLProcTable.tbl

NOTE: There is a known bug: For some reason, certain shaders refuse to
compile again, even if you save the original shader as the "new" one.
2014-02-19 01:41:57 +01:00
DH
5d59dae730 Fixed RSXDebugger 2014-02-16 11:39:03 +02:00
DH
a7368cc893 Merged elisha464 branch 2014-02-16 10:56:58 +02:00
Nekotekina
5a240c32a9 log fixes (to wx_str()) 2014-02-13 20:59:13 +04:00
Peter Tissen
59dcbd3ba3 make it compilable, don't merge this, string logs are broken and paths absolute to my machine 2014-02-10 02:13:13 +01:00
elisha464
8e9dcd279a changed everything to use the new IO address space 2014-01-24 01:22:56 +02:00
Alexandro Sánchez Bach
2506810a2e cellAudio updated
cellAudio:
* Change endianness of datatypes.
* Fixed port handling.
* Uninitialize module when restarting.
* Minor syntax fixes.
2014-01-10 22:06:22 +01:00
DH
7971db665e Improved Vertex Shader Decompiler.
Fixed VFS Manager crash.
Fixed SPU image loader.
Draft implementation of cellFsAioRead.
Improved Callbacks.
2014-01-07 22:11:02 +02:00
DH
cbeadcf872 Improved RSX Debugger
- Fixed crash in debug build.
 - Implemented texture selection.
2014-01-07 09:30:41 +02:00
Alexandro Sánchez Bach
aa9b0d0a31 RSX Debugger, Mem. Viewer and module improvements
* Small cleanup in cellJpgDec and cellPngDec.
* cellPamf added to the project and a few test lines added to
cellPamfGetHeaderSize(2).
* Improved speed of the Raw Image Preview on the the Memory Viewer.
* Now you can click on the shown buffers / textures in the RSX Debugger
in order to see them in full size. More settings added to the tabs.
* Fixed cellFsStat in order to fix the crash aused by opening
directiories. The solution is really *really* ugly. Once vfsDir is
ready, I will replace it with something better.
2014-01-05 00:45:44 +01:00
Alexandro Sánchez Bach
1a43fe5ceb RSX Debugger & cellFont improved
RSX Debugger:
*Better way to add name:value pairs to the tabs.
*Added some entries in the Settings/Texture/Lightning tabs.
*Experimental DisAsm.
*Support for previewing RGB textures (buggy!).
*Minor cleanups and improvements

cellFont:
*Added cellFontOpenFontMemory, cellFontOpenFontFile,
cellFontOpenFontset. They still need some modifications (e.g. bind these
functions to stblib/stb_truetype.h).
2014-01-02 02:13:08 +01:00
Alexandro Sánchez Bach
d1a27748a3 Experimental RSX Debugger & minor changes
RSX Debugger:
Currently, it can preview the color buffers while the RSX Thread is
running, view and modify the render flags, and act as a memory viewer in
the RSX command buffers (no disasm yet). You can press F5, to update the
information (buffers, memory, flags, etc.) of the frame. There are *a
lot* of TODO's here that will be done in the future.

Minor changes:
*Added /dev_flash/ to VFS (required for cellFont in the future).
*cellMsgDialogOpenErrorCode implemented using wxMessageBox. The
information for each error code comes from PSDevWiki. There are lots
error codes missing.
*Updated sys_memory_get_page_attribute

Happy new year to everyone! :-)
2013-12-30 23:59:39 +01:00