kd-11
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7a9841bb2a
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gl/vk/dx12: Fix depth reconstruction bug; Fix sampler parameters (#2188)
vulkan: Fix duplicated code bug
fix rebase
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2016-10-04 21:51:40 +08:00 |
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raven02
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44b8556dc6
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Vulkan: fix G8B8 texture swizzle (#2181)
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2016-10-01 17:02:10 +08:00 |
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kd-11
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7884356e90
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gl/vk: Bug fixes and improvements (#2155)
* gl: Fix broken buffer reserve computation
* gl: Texture format fixes
* gl: Two sided lighting
* gl: Always update glsl output registers
* gl: Simplify vertex input declaration
* vk: Always write output registers
* vk/gl: swizzle component read on depth textures
* gl/vk: Use proper MVP matrix
gl: fix broken mvp when window_origin=top
* vk/gl: Move fragment operations block into the proxy function
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2016-09-26 20:21:17 +08:00 |
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kd-11
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867e9210d7
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gl/vk: Enable vertex texture fetch (#2127)
* gl: Enable vertex textures
* rsx: use textureLod instead of generic texture sample
* rsx: handle uploading of W32_X32_Y32_Z32
* gl: Re-enable proper shader logging
remove old logging method that overwrites single file
* gl: Declare texture_coord_scale for vertex samplers
* gl: texture remap fixes; enable remap for vertex textures
* gl: offset texture indices to base layer 16
* rsx: Fix W32_Z32_Y32_X32_FLOAT subresource layout
* vk: Enable vertex textures
* rsx: define special calls for vertex texture fetch
* gl: improved vertex texture fetch setup
* vk: Fix texture formats and component mapping
* vk: Implement vertex texture fetch functions properly
* vk/gl: proper fix for primitive restart index
revert inadvertent decompiler update
* gl: Disable filtering for vertex textures
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2016-09-20 22:23:56 +08:00 |
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raven02
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77f8ce503d
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RSX texture refactor (#2144)
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2016-09-19 09:25:49 +08:00 |
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raven02
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530ea688e4
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GL: old recompiler clean up (#2142)
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2016-09-18 13:19:26 +08:00 |
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