Would have a configuration window (with create the list, and enable/disable, being something similar to VFSManger and etc).
Move the code to Debug::AutoPause in AutoPause.cpp and AutoPause.h
It triggers currently in GameViewer, and would finally change to somewhere else.
Well and now it is all enabled (Function call + System call) by default.
* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.
NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
* use one central unified log with channels/priorities ad-hoc listener registration and de-registration
* disable buffering by default
* add multi-threaded ringbuffer implementation
* use buffered listener for the gui (using the ringbuffer)
move module initialization into a module manager, still has some issues like stopping not working and debug crashing
add #idef 0 to modules that aren't in the windows project
don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors
remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable
add secondary project, no real use for it now
add some memleak config to the emucore and add asmjit path to rpcs3
small rebase error fixed to get it to compile again
add filters for emucore
re-add the module manager and static file
WIP commit, linker errors abound
some more abstraction layer stuff
fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers
rebasing
fix memset undefined and re() usage of se_t before declaration
Add wxGUI define by default for cmake builds
fix copy constructors of Datetime header
fix copy constructors of other wx interface classes
remove static declarations of global variables
make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls
remove duplicate definition for FromUTF8 and ToUTF8
temp changes
* Splitted the file in SC_Process.h and SC_Process.cpp.
* Some argument data types modified on sys_process_* functions.
* Implemented sys_process_get_number_of_object and sys_process_get_id.
* Added dummy versions of other sys_process_* functions based on the old
SysCalls::lv2Process* code (which I deleted).
* Improved BE <-> LE comparisons on SC_Mutex, SC_Lwmutex and SC_Lwcond.
* Updated some SC_Memory functions to use mem_ptr_t<T>.
NOTE: There are probably better ways to get the active objects that
don't imply creating a new data type filled with std::set<u32>'s.
TODO: For some types, the corresponding std::set<u32> isn't being
updated when an object is created/destroyed. I'll take care of this
soon.
make precompiled header slimmer under Linux to increase CI and dev-machine build-times
make sure unused modules don't compile
add unused modules to the VS project to easier keep track of them
BUGFIX: Add break after NV4097_SET_TEXTURE_BORDER_COLOR in RSXThread.cpp
BUGFIX: Fix parameters passed to RSXTexture::SetControl3 (they were being
passed in reverse order)
BUGFIX: Remove invalid, non-sensical call to glPixelStorei in GLGSRender.h
BUGFIX: Fix signed/unsigned comparison compiler warnings in GLGSRender.h
CHANGE: Make GLFragmentProgram::Decompiler synchronous by default
CHANGE: Update wxWidgets submodule to latest commit
BUGFIX: Fix several memory leaks
ADDED: Created a new MSVC debug configuration to output locations
of allocations that end up leaking after the program
is closed.
BUGFIX: Fix the stupid PadHandler crash due to the lack of a virtual d'tor
* Replaced ddx/ddy with dFdx/dFdy in FP recompiler.
* SysCalls table edited. It should now be easier to read / edit. Tell me
if you disagree with this.
* sceNpManagerGetStatus
* sys_mmapper_free_memory
* Minor changes in sys_mmapper_allocate_memory
* Changed the layout of the sys_vm functions in SysCalls.cpp
* replace GetThreadID with std::this_thread.getId()
* name all anonymous structs and unions that contain non-trivially constructable objects
* made default constructor for big endian type noexcept to make it work with std::atomic
* move instantiated specialized template function members ouside of the class definition to comply with the standard
* added default instantiation for template parameter "=nullptr"
* used the C++11 standardized thread_local instead of the __declspec(thread)
* added transitional definitions to bridge the microsoft specific calls (compare and exchange and aligned alloc)
* removed cyclic dependency between Emulator->CPUThreadManager->CPUThread->SMutex->Emulator->...
* fixed some instances of indentation by space instead of tabs
* surrounded some unused code with an #if 0 block to make sure it doesn't compile
* cellGameContentPermit and cellGameBootCheck updated.
* Checkbox in the Settings dialog, for enabling logging.
* Fixed GUI issue in the InterpreterDisAsmFrame.
* Fixed -dirty flag in wxWidgets submodule.
- Added drafts for event flag emulation;
- Implemented memory locking/unlocking;
- Refactored common SC_Memory objects;
- Implemented VM (virtual memory) syscalls;
- Improved cellGameBootCheck;
- Added more dummy values to cellVideoOutGetDeviceInfo;
- Mapped functions sys_mmapper_allocate_memory and sys_mmapper_map_memory to sysPrxForUser;
- Mapped syscalls 341 and 342 (duplicates of 324 and 325) to sys_memory_container_create and sys_memory_container_destroy;
Improved PKG installation routine:
- Allow immediate game booting;
- Fixed and improved game folder path handling.
* cellGameBootCheck, cellSysutilGetSystemParamString partially
implemented.
* Improved debug SELF loader (I applied DH's changes over another part
of code that Hykem wrote).
* Added checkbox in the Config>Settings menu to ignore Read/Write errors
(disabled by default).
* Minor issues.
NOTE: I included some changes of the forks of O1L and Dante38490 to my
fork. However, a conflict appeared while merging their sources with the
ones of DH. I had to resolve this conflict manually and push all the
changes like a new commit, that's why there changes weren't recorded
individually and (probably) won't appear at in the commits list. I am
very sorry for this, I'll try to avoid this in the future.
In order to preserve the authors of those commits, I write this list
here:
O1L: Dummy Modules (cellAudio, cellSaveData, and more)
23ece01a0b784fc571b3
Dante38490: Spotted and fixed an issue in git-version-gen.cmd
44e8867125
Regarding my changes:
* New lv2 SysCalls implemented (and others improved)
* SDATA unpacker implemented
* Changed layout of sc_table