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RSX : inline fragment naming as vertex shader
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parent
ac75b62f4d
commit
fffadb975b
9 changed files with 85 additions and 108 deletions
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@ -1068,12 +1068,12 @@ void RSXThread::DoCmd(const u32 fcmd, const u32 cmd, const u32 args_addr, const
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// Shader
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case NV4097_SET_SHADER_PROGRAM:
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{
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m_cur_shader_prog = &m_shader_progs[m_cur_shader_prog_num];
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m_cur_fragment_prog = &m_fragment_progs[m_cur_fragment_prog_num];
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const u32 a0 = ARGS(0);
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m_cur_shader_prog->offset = a0 & ~0x3;
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m_cur_shader_prog->addr = GetAddress(m_cur_shader_prog->offset, (a0 & 0x3) - 1);
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m_cur_shader_prog->ctrl = 0x40;
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m_cur_fragment_prog->offset = a0 & ~0x3;
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m_cur_fragment_prog->addr = GetAddress(m_cur_fragment_prog->offset, (a0 & 0x3) - 1);
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m_cur_fragment_prog->ctrl = 0x40;
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}
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break;
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@ -2300,7 +2300,7 @@ void RSXThread::End()
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m_indexed_array.Reset();
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m_fragment_constants.clear();
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m_transform_constants.clear();
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m_cur_shader_prog_num = 0;
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m_cur_fragment_prog_num = 0;
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m_clear_surface_mask = 0;
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m_begin_end = 0;
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@ -2476,8 +2476,8 @@ void RSXThread::Init(const u32 ioAddress, const u32 ioSize, const u32 ctrlAddres
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m_local_mem_addr = localAddress;
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m_cur_vertex_prog = nullptr;
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m_cur_shader_prog = nullptr;
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m_cur_shader_prog_num = 0;
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m_cur_fragment_prog = nullptr;
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m_cur_fragment_prog_num = 0;
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m_used_gcm_commands.clear();
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