cellGame: improve exit functions

This commit is contained in:
Megamouse 2019-01-20 22:57:51 +01:00 committed by Ivan
parent 17a5e0bc98
commit fe79e541dd
3 changed files with 73 additions and 32 deletions

View file

@ -40,6 +40,60 @@ error_code open_msg_dialog(u32 type, vm::cptr<char> msgString, vm::ptr<CellMsgDi
return cellMsgDialogOpen2(type, msgString, callback, userData, extParam);
}
void exit_game(s32/* buttonType*/, vm::ptr<void>/* userData*/)
{
sysutil_send_system_cmd(CELL_SYSUTIL_REQUEST_EXITGAME, 0);
}
error_code open_exit_dialog(const std::string& message, bool is_exit_requested)
{
cellSysutil.warning("open_exit_dialog(message=%s, is_exit_requested=%d)", message, is_exit_requested);
vm::bptr<CellMsgDialogCallback> callback = vm::null;
if (is_exit_requested)
{
callback.set(ppu_function_manager::addr + 8 * FIND_FUNC(exit_game));
}
const error_code res = cellMsgDialogOpen2
(
CELL_MSGDIALOG_TYPE_SE_TYPE_ERROR | CELL_MSGDIALOG_TYPE_BUTTON_TYPE_OK | CELL_MSGDIALOG_TYPE_DISABLE_CANCEL_ON,
vm::make_str(message), callback, vm::null, vm::null
);
if (res != CELL_OK)
{
// Something went wrong, exit anyway
if (is_exit_requested)
{
sysutil_send_system_cmd(CELL_SYSUTIL_REQUEST_EXITGAME, 0);
}
return CELL_OK;
}
if (auto manager = fxm::get<rsx::overlays::display_manager>())
{
while (auto dlg = manager->get<rsx::overlays::message_dialog>())
{
dlg->refresh();
}
}
else
{
while (auto dlg = fxm::get<MsgDialogBase>())
{
if (dlg->state != MsgDialogState::Open)
{
break;
}
std::this_thread::yield();
}
}
return CELL_OK;
}
error_code cellMsgDialogOpen2(u32 type, vm::cptr<char> msgString, vm::ptr<CellMsgDialogCallback> callback, vm::ptr<void> userData, vm::ptr<void> extParam)
{
cellSysutil.warning("cellMsgDialogOpen2(type=0x%x, msgString=%s, callback=*0x%x, userData=*0x%x, extParam=*0x%x)", type, msgString, callback, userData, extParam);
@ -462,4 +516,7 @@ void cellSysutil_MsgDialog_init()
REG_FUNC(cellSysutil, cellMsgDialogProgressBarInc);
REG_FUNC(cellSysutil, cellMsgDialogClose);
REG_FUNC(cellSysutil, cellMsgDialogAbort);
// Helper Function
REG_FUNC(cellSysutil, exit_game);
}