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rsx: Implement QUAD_STRIP
- QUAD_STRIP evaluates to TRIANGLE_STRIP in memory. The memory layout is identical. - The only difference between the two modes would be the primitive_ID but that doesnt matter on RSX - Its worth noting that results will be different between the two modes if input vertices are non-coplanar for every set of N verts
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4 changed files with 5 additions and 5 deletions
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@ -19,7 +19,7 @@ namespace gl
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case rsx::primitive_type::triangle_strip: return GL_TRIANGLE_STRIP;
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case rsx::primitive_type::triangle_fan: return GL_TRIANGLE_FAN;
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case rsx::primitive_type::quads: return GL_TRIANGLES;
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case rsx::primitive_type::quad_strip: return GL_TRIANGLES;
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case rsx::primitive_type::quad_strip: return GL_TRIANGLE_STRIP;
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case rsx::primitive_type::polygon: return GL_TRIANGLES;
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}
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fmt::throw_exception("unknow primitive type" HERE);
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@ -543,9 +543,9 @@ namespace gl
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case rsx::primitive_type::triangles:
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case rsx::primitive_type::triangle_strip:
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case rsx::primitive_type::triangle_fan:
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case rsx::primitive_type::quad_strip:
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return true;
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case rsx::primitive_type::quads:
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case rsx::primitive_type::quad_strip:
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case rsx::primitive_type::polygon:
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return false;
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}
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