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move texture_cache_types implementation to cpp
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4f3f155bbf
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8 changed files with 57 additions and 46 deletions
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@ -213,9 +213,9 @@ namespace rsx
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};
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template <typename T>
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void pad_texture(void* input_pixels, void* output_pixels, u16 input_width, u16 input_height, u16 output_width, u16 /*output_height*/)
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void pad_texture(const void* input_pixels, void* output_pixels, u16 input_width, u16 input_height, u16 output_width, u16 /*output_height*/)
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{
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T *src = static_cast<T*>(input_pixels);
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const T *src = static_cast<const T*>(input_pixels);
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T *dst = static_cast<T*>(output_pixels);
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for (u16 h = 0; h < input_height; ++h)
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@ -336,8 +336,8 @@ namespace rsx
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template <typename T, bool input_is_swizzled>
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void convert_linear_swizzle(const void* input_pixels, void* output_pixels, u16 width, u16 height, u32 pitch)
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{
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u32 log2width = ceil_log2(width);
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u32 log2height = ceil_log2(height);
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const u32 log2width = ceil_log2(width);
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const u32 log2height = ceil_log2(height);
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// Max mask possible for square texture
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u32 x_mask = 0x55555555;
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@ -356,7 +356,7 @@ namespace rsx
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u32 offs_y = 0;
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u32 offs_x = 0;
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u32 offs_x0 = 0; //total y-carry offset for x
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u32 y_incr = limit_mask;
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const u32 y_incr = limit_mask;
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// NOTE: The swizzled area is always a POT region and we must scan all of it to fill in the linear.
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// It is assumed that there is no padding on the linear side for simplicity - backend upload/download will crop as needed.
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@ -586,8 +586,8 @@ namespace rsx
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template <bool clamp = false>
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static inline const std::pair<u16, u16> apply_resolution_scale(u16 width, u16 height, u16 ref_width = 0, u16 ref_height = 0)
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{
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ref_width = (ref_width)? ref_width : width;
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ref_height = (ref_height)? ref_height : height;
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ref_width = (ref_width) ? ref_width : width;
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ref_height = (ref_height) ? ref_height : height;
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const u16 ref = std::max(ref_width, ref_height);
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if (ref > g_cfg.video.min_scalable_dimension)
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