Remove Volume Texture Compression (VTC) tiling for Vulkan, DX12 and ATI (OpenGL).

This commit is contained in:
pauls-gh 2018-03-21 21:52:01 -07:00 committed by kd-11
parent 78cfba158d
commit fd8d2ecbf4
5 changed files with 65 additions and 14 deletions

View file

@ -367,6 +367,8 @@ namespace gl
const std::vector<rsx_subresource_layout> &input_layouts, bool is_swizzled, GLenum gl_format, GLenum gl_type, std::vector<gsl::byte>& staging_buffer)
{
int mip_level = 0;
bool vtc_support = gl::get_driver_caps().vendor_NVIDIA;
if (is_compressed_format(format))
{
//Compressed formats have a 4-byte alignment
@ -381,7 +383,7 @@ namespace gl
{
for (const rsx_subresource_layout &layout : input_layouts)
{
upload_texture_subresource(staging_buffer, layout, format, is_swizzled, 4);
upload_texture_subresource(staging_buffer, layout, format, is_swizzled, vtc_support, 4);
glTexSubImage1D(GL_TEXTURE_1D, mip_level++, 0, layout.width_in_block, gl_format, gl_type, staging_buffer.data());
}
}
@ -390,7 +392,7 @@ namespace gl
for (const rsx_subresource_layout &layout : input_layouts)
{
u32 size = layout.width_in_block * ((format == CELL_GCM_TEXTURE_COMPRESSED_DXT1) ? 8 : 16);
upload_texture_subresource(staging_buffer, layout, format, is_swizzled, 4);
upload_texture_subresource(staging_buffer, layout, format, is_swizzled, vtc_support, 4);
glCompressedTexSubImage1D(GL_TEXTURE_1D, mip_level++, 0, layout.width_in_block * 4, gl_format, size, staging_buffer.data());
}
}
@ -403,7 +405,7 @@ namespace gl
{
for (const rsx_subresource_layout &layout : input_layouts)
{
upload_texture_subresource(staging_buffer, layout, format, is_swizzled, 4);
upload_texture_subresource(staging_buffer, layout, format, is_swizzled, vtc_support, 4);
glTexSubImage2D(GL_TEXTURE_2D, mip_level++, 0, 0, layout.width_in_block, layout.height_in_block, gl_format, gl_type, staging_buffer.data());
}
}
@ -412,7 +414,7 @@ namespace gl
for (const rsx_subresource_layout &layout : input_layouts)
{
u32 size = layout.width_in_block * layout.height_in_block * ((format == CELL_GCM_TEXTURE_COMPRESSED_DXT1) ? 8 : 16);
upload_texture_subresource(staging_buffer, layout, format, is_swizzled, 4);
upload_texture_subresource(staging_buffer, layout, format, is_swizzled, vtc_support, 4);
glCompressedTexSubImage2D(GL_TEXTURE_2D, mip_level++, 0, 0, layout.width_in_block * 4, layout.height_in_block * 4, gl_format, size, staging_buffer.data());
}
}
@ -428,7 +430,7 @@ namespace gl
{
for (const rsx_subresource_layout &layout : input_layouts)
{
upload_texture_subresource(staging_buffer, layout, format, is_swizzled, 4);
upload_texture_subresource(staging_buffer, layout, format, is_swizzled, vtc_support, 4);
glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + mip_level / mipmap_count, mip_level % mipmap_count, 0, 0, layout.width_in_block, layout.height_in_block, gl_format, gl_type, staging_buffer.data());
mip_level++;
}
@ -438,7 +440,7 @@ namespace gl
for (const rsx_subresource_layout &layout : input_layouts)
{
u32 size = layout.width_in_block * layout.height_in_block * ((format == CELL_GCM_TEXTURE_COMPRESSED_DXT1) ? 8 : 16);
upload_texture_subresource(staging_buffer, layout, format, is_swizzled, 4);
upload_texture_subresource(staging_buffer, layout, format, is_swizzled, vtc_support, 4);
glCompressedTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + mip_level / mipmap_count, mip_level % mipmap_count, 0, 0, layout.width_in_block * 4, layout.height_in_block * 4, gl_format, size, staging_buffer.data());
mip_level++;
}
@ -452,7 +454,7 @@ namespace gl
{
for (const rsx_subresource_layout &layout : input_layouts)
{
upload_texture_subresource(staging_buffer, layout, format, is_swizzled, 4);
upload_texture_subresource(staging_buffer, layout, format, is_swizzled, vtc_support, 4);
glTexSubImage3D(GL_TEXTURE_3D, mip_level++, 0, 0, 0, layout.width_in_block, layout.height_in_block, depth, gl_format, gl_type, staging_buffer.data());
}
}
@ -461,7 +463,7 @@ namespace gl
for (const rsx_subresource_layout &layout : input_layouts)
{
u32 size = layout.width_in_block * layout.height_in_block * layout.depth * ((format == CELL_GCM_TEXTURE_COMPRESSED_DXT1) ? 8 : 16);
upload_texture_subresource(staging_buffer, layout, format, is_swizzled, 4);
upload_texture_subresource(staging_buffer, layout, format, is_swizzled, vtc_support, 4);
glCompressedTexSubImage3D(GL_TEXTURE_3D, mip_level++, 0, 0, 0, layout.width_in_block * 4, layout.height_in_block * 4, layout.depth, gl_format, size, staging_buffer.data());
}
}