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https://github.com/RPCS3/rpcs3.git
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GUI fixes + log stacking (#2897)
* Add Stacking option to log contextmenu Squashed commit: [69f296af] cleanup [4f4bf41f] use contextmenu instead [e67036bc] use gui settings instead (+1 squashed commits) Squashed commits: [b3913dbe] fix backwards selection (+1 squashed commits) Squashed commits: [1e150f04] add stacking option (+3 squashed commit) Squashed commit: [be78da4f] fix scroll [d3450c21] fix clearSelection [e962ec9c] fix log color issue * fix recent games related app crash * gamelist improvements Squashed commit: [aa1f79c2] fix title names & con background [d8381984] fix gamelist search * finally fix show menu bug * add rows to gamelist: resolutions, sound formats and parental level * fix gamelist loadsettings
This commit is contained in:
parent
645f0e63ab
commit
fd4a153eef
9 changed files with 257 additions and 59 deletions
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@ -161,16 +161,31 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> settings, Render_
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gameList->verticalHeader()->setMaximumSectionSize(m_Icon_Size.height());
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gameList->verticalHeader()->setVisible(false);
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gameList->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
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gameList->horizontalHeader()->setHighlightSections(false);
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gameList->horizontalHeader()->setSortIndicatorShown(true);
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gameList->horizontalHeader()->setStretchLastSection(true);
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gameList->horizontalHeader()->setDefaultSectionSize(150);
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gameList->setContextMenuPolicy(Qt::CustomContextMenu);
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gameList->setAlternatingRowColors(true);
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gameList->setStyleSheet("alternate-background-color: rgb(242, 242, 242);");
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gameList->setColumnCount(7);
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gameList->setColumnCount(10);
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gameList->setHorizontalHeaderItem(0, new QTableWidgetItem(tr("Icon")));
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gameList->setHorizontalHeaderItem(1, new QTableWidgetItem(tr("Name")));
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gameList->setHorizontalHeaderItem(2, new QTableWidgetItem(tr("Serial")));
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gameList->setHorizontalHeaderItem(3, new QTableWidgetItem(tr("FW")));
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gameList->setHorizontalHeaderItem(4, new QTableWidgetItem(tr("App version")));
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gameList->setHorizontalHeaderItem(3, new QTableWidgetItem(tr("Firmware")));
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gameList->setHorizontalHeaderItem(4, new QTableWidgetItem(tr("Version")));
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gameList->setHorizontalHeaderItem(5, new QTableWidgetItem(tr("Category")));
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gameList->setHorizontalHeaderItem(6, new QTableWidgetItem(tr("Path")));
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gameList->setHorizontalHeaderItem(7, new QTableWidgetItem(tr("Supported Resolutions")));
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gameList->setHorizontalHeaderItem(8, new QTableWidgetItem(tr("Sound Formats")));
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gameList->setHorizontalHeaderItem(9, new QTableWidgetItem(tr("Parental Level")));
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// since this won't work somehow: gameList->horizontalHeader()->setDefaultAlignment(Qt::AlignLeft);
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for (int i = 0; i < gameList->horizontalHeader()->count(); i++)
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{
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gameList->horizontalHeaderItem(i)->setTextAlignment(Qt::AlignLeft);
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}
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m_Central_Widget = new QStackedWidget(this);
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m_Central_Widget->addWidget(gameList);
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@ -183,18 +198,22 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> settings, Render_
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showIconColAct = new QAction(tr("Show Icons"), this);
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showNameColAct = new QAction(tr("Show Names"), this);
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showSerialColAct = new QAction(tr("Show Serials"), this);
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showFWColAct = new QAction(tr("Show FWs"), this);
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showAppVersionColAct = new QAction(tr("Show App Versions"), this);
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showFWColAct = new QAction(tr("Show Firmwares"), this);
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showAppVersionColAct = new QAction(tr("Show Versions"), this);
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showCategoryColAct = new QAction(tr("Show Categories"), this);
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showPathColAct = new QAction(tr("Show Paths"), this);
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showResolutionColAct = new QAction(tr("Show Supported Resolutions"), this);
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showSoundFormatColAct = new QAction(tr("Show Sound Formats"), this);
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showParentalLevelColAct = new QAction(tr("Show Parental Levels"), this);
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columnActs = { showIconColAct, showNameColAct, showSerialColAct, showFWColAct, showAppVersionColAct, showCategoryColAct, showPathColAct };
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columnActs = { showIconColAct, showNameColAct, showSerialColAct, showFWColAct, showAppVersionColAct, showCategoryColAct, showPathColAct,
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showResolutionColAct, showSoundFormatColAct, showParentalLevelColAct };
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// Events
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connect(gameList, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
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connect(gameList->horizontalHeader(), &QHeaderView::customContextMenuRequested, [=](const QPoint& pos) {
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QMenu* configure = new QMenu(this);
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configure->addActions({ showIconColAct, showNameColAct, showSerialColAct, showFWColAct, showAppVersionColAct, showCategoryColAct, showPathColAct });
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configure->addActions(columnActs);
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configure->exec(mapToGlobal(pos));
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});
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connect(gameList, &QTableWidget::doubleClicked, this, &game_list_frame::doubleClickedSlot);
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@ -236,42 +255,45 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> settings, Render_
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gameList->setColumnHidden(col, !val); // Negate because it's a set col hidden and we have menu say show.
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xgui_settings->SetGamelistColVisibility(col, val);
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};
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columnActs[col]->setChecked(xgui_settings->GetGamelistColVisibility(col));
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connect(columnActs[col], &QAction::triggered, l_CallBack);
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}
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// Init
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LoadSettings();
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}
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void game_list_frame::LoadSettings()
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{
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QByteArray state = xgui_settings->GetValue(GUI::gl_state).toByteArray();
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if (state.isEmpty())
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{ // If no settings exist, go to default.
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if (gameList->rowCount() > 0)
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{
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gameList->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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gameList->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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gameList->horizontalHeader()->setSectionResizeMode(0, QHeaderView::Fixed);
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}
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}
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else
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{
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gameList->horizontalHeader()->restoreState(state);
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}
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for (int col = 0; col < columnActs.count(); ++col)
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{
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bool vis = xgui_settings->GetGamelistColVisibility(col);
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columnActs[col]->setChecked(vis);
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gameList->setColumnHidden(col, !vis);
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}
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bool sortAsc = Qt::SortOrder(xgui_settings->GetValue(GUI::gl_sortAsc).toBool());
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m_colSortOrder = sortAsc ? Qt::AscendingOrder : Qt::DescendingOrder;
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gameList->horizontalHeader()->restoreState(gameList->horizontalHeader()->saveState());
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gameList->horizontalHeader()->stretchLastSection();
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m_colSortOrder = xgui_settings->GetValue(GUI::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
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m_sortColumn = xgui_settings->GetValue(GUI::gl_sortCol).toInt();
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m_categoryFilters = xgui_settings->GetGameListCategoryFilters();
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if (state.isEmpty())
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{ // If no settings exist, go to default.
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gameList->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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gameList->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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gameList->horizontalHeader()->setSectionResizeMode(0, QHeaderView::Fixed);
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}
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else
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{
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gameList->horizontalHeader()->restoreState(state);
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}
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Refresh(true);
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}
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@ -306,19 +328,16 @@ void game_list_frame::FilterData()
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for (int i = 0; i < gameList->rowCount(); ++i)
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{
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bool match = false;
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for (auto filter : m_categoryFilters)
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const QString category = qstr(m_game_data[i].info.category);
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for (const auto& filter : m_categoryFilters)
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{
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for (int j = 0; j < gameList->columnCount(); ++j)
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if (category.contains(filter))
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{
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if (gameList->horizontalHeaderItem(j)->text() == tr("Category") && gameList->item(i, j)->text().contains(filter))
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{
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match = true;
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goto OutOfThis;
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}
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match = true;
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break;
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}
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}
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OutOfThis:
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gameList->setRowHidden(i, !match);
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gameList->setRowHidden(i, !match || !SearchMatchesApp(m_game_data[i].info.name, m_game_data[i].info.serial));
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}
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}
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@ -354,10 +373,10 @@ void game_list_frame::Refresh(bool fromDrive)
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GameInfo game;
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game.root = entry.name;
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game.serial = psf::get_string(psf, "TITLE_ID", "");
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game.name = psf::get_string(psf, "TITLE", "unknown");
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game.app_ver = psf::get_string(psf, "APP_VER", "unknown");
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game.category = psf::get_string(psf, "CATEGORY", "unknown");
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game.fw = psf::get_string(psf, "PS3_SYSTEM_VER", "unknown");
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game.name = psf::get_string(psf, "TITLE", sstr(category::unknown));
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game.app_ver = psf::get_string(psf, "APP_VER", sstr(category::unknown));
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game.category = psf::get_string(psf, "CATEGORY", sstr(category::unknown));
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game.fw = psf::get_string(psf, "PS3_SYSTEM_VER", sstr(category::unknown));
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game.parental_lvl = psf::get_integer(psf, "PARENTAL_LEVEL");
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game.resolution = psf::get_integer(psf, "RESOLUTION");
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game.sound_format = psf::get_integer(psf, "SOUND_FORMAT");
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@ -383,12 +402,13 @@ void game_list_frame::Refresh(bool fromDrive)
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game.icon_path = dir + "/ICON0.PNG";
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game.category = sstr(cat->second);
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}
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else if (game.category == "unknown")
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else if (game.category == sstr(category::unknown))
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{
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game.category = sstr(category::unknown);
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game.icon_path = dir + "/ICON0.PNG";
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}
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else
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{
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game.icon_path = dir + "/ICON0.PNG";
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game.category = sstr(category::other);
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}
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@ -398,7 +418,11 @@ void game_list_frame::Refresh(bool fromDrive)
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if (!game.icon_path.empty() && img.load(qstr(game.icon_path)))
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{
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QImage scaled = img.scaled(m_Icon_Size, Qt::KeepAspectRatio, Qt::TransformationMode::SmoothTransformation);
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QImage scaled = QImage(m_Icon_Size, QImage::Format_ARGB32);
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scaled.fill(QColor(209, 209, 209, 255));
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QPainter painter(&scaled);
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painter.drawImage(QPoint(0,0), img.scaled(m_Icon_Size, Qt::KeepAspectRatio, Qt::TransformationMode::SmoothTransformation));
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painter.end();
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pxmap = QPixmap::fromImage(scaled);
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}
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else
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@ -458,7 +482,7 @@ void game_list_frame::Refresh(bool fromDrive)
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void game_list_frame::ToggleCategoryFilter(const QStringList& categories, bool show)
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{
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if (show) { m_categoryFilters.append(categories); }
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else { for (auto cat : categories) m_categoryFilters.removeAll(cat); }
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else { for (const auto& cat : categories) m_categoryFilters.removeAll(cat); }
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Refresh();
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}
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@ -686,7 +710,12 @@ void game_list_frame::ResizeIcons(const QSize& size, const int& idx)
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for (size_t i = 0; i < m_game_data.size(); i++)
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{
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m_game_data[i].pxmap = QPixmap::fromImage(m_game_data[i].icon.scaled(m_Icon_Size, Qt::KeepAspectRatio, Qt::TransformationMode::SmoothTransformation));
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QImage scaled = QImage(m_Icon_Size, QImage::Format_ARGB32);
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scaled.fill(QColor(209, 209, 209, 255));
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QPainter painter(&scaled);
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painter.drawImage(QPoint(0, 0), m_game_data[i].icon.scaled(m_Icon_Size, Qt::KeepAspectRatio, Qt::TransformationMode::SmoothTransformation));
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painter.end();
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m_game_data[i].pxmap = QPixmap::fromImage(scaled);
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}
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Refresh();
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@ -758,15 +787,8 @@ int game_list_frame::PopulateGameList()
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};
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int row = 0;
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for (GUI_GameInfo game : m_game_data)
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for (const GUI_GameInfo& game : m_game_data)
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{
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if (SearchMatchesApp(game.info.name, game.info.serial) == false)
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{
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// We aren't showing this entry. Decrement row count to avoid empty entries at end.
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gameList->setRowCount(gameList->rowCount() - 1);
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continue;
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}
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// Icon
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QTableWidgetItem* iconItem = new QTableWidgetItem;
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iconItem->setFlags(iconItem->flags() & ~Qt::ItemIsEditable);
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@ -780,6 +802,9 @@ int game_list_frame::PopulateGameList()
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gameList->setItem(row, 4, l_GetItem(game.info.app_ver));
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gameList->setItem(row, 5, l_GetItem(game.info.category));
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gameList->setItem(row, 6, l_GetItem(game.info.root));
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gameList->setItem(row, 7, l_GetItem(GetStringFromU32(game.info.resolution, resolution::mode, true)));
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gameList->setItem(row, 8, l_GetItem(GetStringFromU32(game.info.sound_format, sound::format, true)));
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gameList->setItem(row, 9, l_GetItem(GetStringFromU32(game.info.parental_lvl, parental::level)));
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if (selected_item == game.info.icon_path) result = row;
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@ -811,7 +836,7 @@ void game_list_frame::PopulateGameGrid(uint maxCols, const QSize& image_size)
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// Get number of things that'll be in grid and precompute grid size.
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int entries = 0;
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for (GUI_GameInfo game : m_game_data)
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for (const GUI_GameInfo& game : m_game_data)
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{
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if (qstr(game.info.category) == category::disc_Game || qstr(game.info.category) == category::hdd_Game)
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{
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@ -910,3 +935,33 @@ std::string game_list_frame::CurrentSelectionIconPath()
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return selection;
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}
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std::string game_list_frame::GetStringFromU32(const u32& key, const std::map<u32, QString>& map, bool combined)
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{
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QStringList string;
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if (combined)
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{
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for (const auto& item : map)
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{
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if (key & item.first)
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{
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string << item.second;
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}
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}
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}
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else
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{
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if (map.find(key) != map.end())
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{
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string << map.at(key);
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}
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}
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if (string.isEmpty())
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{
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string << tr("Unknown");
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}
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return sstr(string.join(", "));
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}
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