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ui: Restore 'Strict Mode Rendering' to GPU tab. Also add an option to disable the vertex cache
- Also, updates json tooltips for some options
This commit is contained in:
parent
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commit
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4 changed files with 27 additions and 14 deletions
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@ -27,10 +27,10 @@
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"hookStFunc": "Allows to hook some functions like 'memcpy' replacing them with high-level implementations. May do nothing or break things. Experimental.",
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"hookStFunc": "Allows to hook some functions like 'memcpy' replacing them with high-level implementations. May do nothing or break things. Experimental.",
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"bindSPUThreads": "If your CPU has SMT (Hyper-Threading) SPU threads will run on these logical cores instead.\nUsually faster on an i3, possibly slower or no difference on an i7 or Ryzen.",
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"bindSPUThreads": "If your CPU has SMT (Hyper-Threading) SPU threads will run on these logical cores instead.\nUsually faster on an i3, possibly slower or no difference on an i7 or Ryzen.",
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"lowerSPUThrPrio": "Runs SPU threads with lower priority than PPU threads.\nUsually faster on an i3 or i5, possibly slower or no difference on an i7 or Ryzen.",
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"lowerSPUThrPrio": "Runs SPU threads with lower priority than PPU threads.\nUsually faster on an i3 or i5, possibly slower or no difference on an i7 or Ryzen.",
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"spuLoopDetection": ""
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"spuLoopDetection": "Try to detect loop conditions in SPU kernels and use them as scheduling hints.\nImproves performance and reduces CPU usage"
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},
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},
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"comboboxes": {
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"comboboxes": {
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"preferredSPUThreads": ""
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"preferredSPUThreads": "Preferred number of threads allowed to enter some sensitive SPU stages.\nSome SPU stages are sensitive to race conditions and allowing a limited number at a time helps alleviate performance stalls.\nSetting this to a smaller value might improve performance and reduce stuttering in some games.\nLeave this on auto if performance is negatively affected when setting a small value"
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}
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}
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},
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},
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"debug": {
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"debug": {
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@ -38,7 +38,6 @@
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"dumpDepth": "Never use this.",
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"dumpDepth": "Never use this.",
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"readDepth": "Never use this.",
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"readDepth": "Never use this.",
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"glLegacyBuffers": "Enables use of classic OpenGL buffers which allows capturing tools to work with RPCS3 e.g RenderDoc.\nIf unsure, don't use this option.",
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"glLegacyBuffers": "Enables use of classic OpenGL buffers which allows capturing tools to work with RPCS3 e.g RenderDoc.\nIf unsure, don't use this option.",
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"scrictModeRendering": "Enforces strict compliance to the API specification.\nMight result in degraded performance in some games.\nCan resolve rare cases of missing graphics and flickering.\nIf unsure, don't use this option.",
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"forceHighpZ": "Only useful when debugging differences in GPU hardware.\nNot necessary for average users.\nIf unsure, don't use this option.",
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"forceHighpZ": "Only useful when debugging differences in GPU hardware.\nNot necessary for average users.\nIf unsure, don't use this option.",
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"debugOutput": "Enables the selected API's inbuilt debugging functionality.\nWill cause severe performance degradation especially with Vulkan.\nOnly useful for developers.\nIf unsure, don't use this option.",
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"debugOutput": "Enables the selected API's inbuilt debugging functionality.\nWill cause severe performance degradation especially with Vulkan.\nOnly useful for developers.\nIf unsure, don't use this option.",
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"debugOverlay": "Provides a graphical overlay of various debugging information.\nIf unsure, don't use this option.",
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"debugOverlay": "Provides a graphical overlay of various debugging information.\nIf unsure, don't use this option.",
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@ -70,6 +69,8 @@
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"vsync": "By having this off you might obtain a higher frame rate at the cost of tearing artifacts in the game.",
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"vsync": "By having this off you might obtain a higher frame rate at the cost of tearing artifacts in the game.",
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"autoInvalidateCache": "Enable this option if the game has broken shadows. May slightly degrade performance.",
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"autoInvalidateCache": "Enable this option if the game has broken shadows. May slightly degrade performance.",
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"gpuTextureScaling": "Small to significant performance boost in most games and rarely with side effects.\nMay cause texture corruption in rare cases.\nOnly works with OpenGL for now.",
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"gpuTextureScaling": "Small to significant performance boost in most games and rarely with side effects.\nMay cause texture corruption in rare cases.\nOnly works with OpenGL for now.",
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"scrictModeRendering": "Enforces strict compliance to the API specification.\nMight result in degraded performance in some games.\nCan resolve rare cases of missing graphics and flickering.\nIf unsure, don't use this option.",
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"disableVertexCache": "Disables the vertex cache.\nMight resolve missing or flickering graphics output.\nMay degrade performance.",
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"stretchToDisplayArea": "Overrides the aspect ratio and stretches the image to the full display area."
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"stretchToDisplayArea": "Overrides the aspect ratio and stretches the image to the full display area."
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}
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}
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},
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},
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@ -68,6 +68,7 @@ public:
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ForceHighpZ,
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ForceHighpZ,
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AutoInvalidateCache,
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AutoInvalidateCache,
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StrictRenderingMode,
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StrictRenderingMode,
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DisableVertexCache,
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// Audio
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// Audio
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AudioRenderer,
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AudioRenderer,
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@ -162,6 +163,7 @@ private:
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{ ForceHighpZ, { "Video", "Force High Precision Z buffer"}},
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{ ForceHighpZ, { "Video", "Force High Precision Z buffer"}},
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{ AutoInvalidateCache, { "Video", "Invalidate Cache Every Frame"}},
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{ AutoInvalidateCache, { "Video", "Invalidate Cache Every Frame"}},
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{ StrictRenderingMode, { "Video", "Strict Rendering Mode"}},
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{ StrictRenderingMode, { "Video", "Strict Rendering Mode"}},
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{ DisableVertexCache, { "Video", "Disable Vertex Cache"}},
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{ D3D12Adapter, { "Video", "D3D12", "Adapter"}},
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{ D3D12Adapter, { "Video", "D3D12", "Adapter"}},
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{ VulkanAdapter, { "Video", "Vulkan", "Adapter"}},
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{ VulkanAdapter, { "Video", "Vulkan", "Adapter"}},
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@ -401,6 +401,12 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> xSettings, const
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xemu_settings->EnhanceCheckBox(ui->stretchToDisplayArea, emu_settings::StretchToDisplayArea);
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xemu_settings->EnhanceCheckBox(ui->stretchToDisplayArea, emu_settings::StretchToDisplayArea);
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ui->stretchToDisplayArea->setToolTip(json_gpu_main["stretchToDisplayArea"].toString());
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ui->stretchToDisplayArea->setToolTip(json_gpu_main["stretchToDisplayArea"].toString());
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xemu_settings->EnhanceCheckBox(ui->scrictModeRendering, emu_settings::StrictRenderingMode);
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ui->scrictModeRendering->setToolTip(json_gpu_main["scrictModeRendering"].toString());
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xemu_settings->EnhanceCheckBox(ui->disableVertexCache, emu_settings::DisableVertexCache);
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ui->disableVertexCache->setToolTip(json_gpu_main["disableVertexCache"].toString());
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// Graphics Adapter
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// Graphics Adapter
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QStringList D3D12Adapters = r_Creator.D3D12Adapters;
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QStringList D3D12Adapters = r_Creator.D3D12Adapters;
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QStringList vulkanAdapters = r_Creator.vulkanAdapters;
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QStringList vulkanAdapters = r_Creator.vulkanAdapters;
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@ -819,9 +825,6 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> xSettings, const
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xemu_settings->EnhanceCheckBox(ui->glLegacyBuffers, emu_settings::LegacyBuffers);
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xemu_settings->EnhanceCheckBox(ui->glLegacyBuffers, emu_settings::LegacyBuffers);
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ui->glLegacyBuffers->setToolTip(json_debug["glLegacyBuffers"].toString());
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ui->glLegacyBuffers->setToolTip(json_debug["glLegacyBuffers"].toString());
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xemu_settings->EnhanceCheckBox(ui->scrictModeRendering, emu_settings::StrictRenderingMode);
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ui->scrictModeRendering->setToolTip(json_debug["scrictModeRendering"].toString());
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xemu_settings->EnhanceCheckBox(ui->forceHighpZ, emu_settings::ForceHighpZ);
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xemu_settings->EnhanceCheckBox(ui->forceHighpZ, emu_settings::ForceHighpZ);
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ui->forceHighpZ->setToolTip(json_debug["forceHighpZ"].toString());
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ui->forceHighpZ->setToolTip(json_debug["forceHighpZ"].toString());
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@ -36,7 +36,7 @@
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</sizepolicy>
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</sizepolicy>
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</property>
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</property>
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<property name="currentIndex">
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<property name="currentIndex">
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<number>0</number>
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<number>1</number>
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</property>
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</property>
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<widget class="QWidget" name="coreTab">
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<widget class="QWidget" name="coreTab">
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<attribute name="title">
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<attribute name="title">
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@ -469,6 +469,13 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="scrictModeRendering">
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<property name="text">
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<string>Strict Rendering Mode</string>
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</property>
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</widget>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="vsync">
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<widget class="QCheckBox" name="vsync">
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<property name="text">
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<property name="text">
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@ -483,6 +490,13 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="disableVertexCache">
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<property name="text">
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<string>Disable Vertex Cache</string>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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@ -1305,13 +1319,6 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="scrictModeRendering">
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<property name="text">
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<string>Strict Rendering Mode</string>
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</property>
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</widget>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="logProg">
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<widget class="QCheckBox" name="logProg">
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<property name="text">
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<property name="text">
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