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Rsx: remove method registers reset
cellGcm manually resets registers each flip, tested with cellGcmSetFlip
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2 changed files with 7 additions and 2 deletions
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@ -1182,9 +1182,9 @@ namespace rsx
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rsx->int_flip_index++;
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rsx->current_display_buffer = arg;
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rsx->flip(arg);
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// After each flip PS3 system is executing a routine that changes registers value to some default.
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// After each flip cellGcmSys is executing a routine that changes registers value to some default.
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// Some game use this default state (SH3).
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rsx->reset();
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if (rsx->isHLE) rsx->reset();
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rsx->last_flip_time = get_system_time() - 1000000;
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rsx->flip_status = CELL_GCM_DISPLAY_FLIP_STATUS_DONE;
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