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Trophy: Save dialog state (#3729)
* Trophy: Save dialog state and add show type settings * SaveDataManager: Save Dialog State * SaveDataList: Minor Optimization * Qt: Save icon size on mouseevent resizes it's a bit slower than using the slider because it saves every single resize. But better than not saving at all for now * SaveData: Optimize saving to settings a bit No Saving needed there * Qt: get rid of all-uppercase enums and namespaces * Qt/Linux: adjust remaining DX12 tooltip * Qt: prevent dockwidget contextmenu
This commit is contained in:
parent
de465cb941
commit
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24 changed files with 607 additions and 436 deletions
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@ -25,27 +25,27 @@
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#include <QScrollBar>
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inline std::string sstr(const QString& _in) { return _in.toUtf8().toStdString(); }
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inline QSize sizeFromSlider(const int& pos) { return GUI::gl_icon_size_min + (GUI::gl_icon_size_max - GUI::gl_icon_size_min) * (pos / (float)GUI::gl_max_slider_pos); }
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inline QSize sizeFromSlider(const int& pos) { return gui::gl_icon_size_min + (gui::gl_icon_size_max - gui::gl_icon_size_min) * (pos / (float)gui::gl_max_slider_pos); }
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game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std::shared_ptr<emu_settings> emuSettings, QWidget *parent)
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: QDockWidget(tr("Game List"), parent), xgui_settings(guiSettings), xemu_settings(emuSettings)
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{
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m_isListLayout = xgui_settings->GetValue(GUI::gl_listMode).toBool();
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m_icon_size_index = xgui_settings->GetValue(GUI::gl_iconSize).toInt();
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m_Margin_Factor = xgui_settings->GetValue(GUI::gl_marginFactor).toReal();
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m_Text_Factor = xgui_settings->GetValue(GUI::gl_textFactor).toReal();
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m_showToolBar = xgui_settings->GetValue(GUI::gl_toolBarVisible).toBool();
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m_Icon_Color = xgui_settings->GetValue(GUI::gl_iconColor).value<QColor>();
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m_colSortOrder = xgui_settings->GetValue(GUI::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
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m_sortColumn = xgui_settings->GetValue(GUI::gl_sortCol).toInt();
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m_isListLayout = xgui_settings->GetValue(gui::gl_listMode).toBool();
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m_icon_size_index = xgui_settings->GetValue(gui::gl_iconSize).toInt();
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m_Margin_Factor = xgui_settings->GetValue(gui::gl_marginFactor).toReal();
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m_Text_Factor = xgui_settings->GetValue(gui::gl_textFactor).toReal();
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m_showToolBar = xgui_settings->GetValue(gui::gl_toolBarVisible).toBool();
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m_Icon_Color = xgui_settings->GetValue(gui::gl_iconColor).value<QColor>();
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m_colSortOrder = xgui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
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m_sortColumn = xgui_settings->GetValue(gui::gl_sortCol).toInt();
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m_oldLayoutIsList = m_isListLayout;
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// Save factors for first setup
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xgui_settings->SetValue(GUI::gl_iconColor, m_Icon_Color);
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xgui_settings->SetValue(GUI::gl_marginFactor, m_Margin_Factor);
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xgui_settings->SetValue(GUI::gl_textFactor, m_Text_Factor);
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xgui_settings->SetValue(GUI::gl_toolBarVisible, m_showToolBar);
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xgui_settings->SetValue(gui::gl_iconColor, m_Icon_Color);
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xgui_settings->SetValue(gui::gl_marginFactor, m_Margin_Factor);
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xgui_settings->SetValue(gui::gl_textFactor, m_Text_Factor);
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xgui_settings->SetValue(gui::gl_toolBarVisible, m_showToolBar);
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m_Game_Dock = new QMainWindow(this);
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m_Game_Dock->setWindowFlags(Qt::Widget);
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@ -57,25 +57,25 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
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m_Tool_Bar->setContextMenuPolicy(Qt::PreventContextMenu);
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// ToolBar Actions
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m_catActHDD = { new QAction(""), QIcon(":/Icons/hdd_blue.png"), QIcon(":/Icons/hdd_gray.png"), xgui_settings->GetValue(GUI::cat_hdd_game).toBool() };
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m_catActHDD = { new QAction(""), QIcon(":/Icons/hdd_blue.png"), QIcon(":/Icons/hdd_gray.png"), xgui_settings->GetValue(gui::cat_hdd_game).toBool() };
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m_catActHDD.action->setToolTip(tr("Show HDD Categories"));
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m_catActDisc = { new QAction(""), QIcon(":/Icons/disc_blue.png"), QIcon(":/Icons/disc_gray.png"), xgui_settings->GetValue(GUI::cat_disc_game).toBool() };
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m_catActDisc = { new QAction(""), QIcon(":/Icons/disc_blue.png"), QIcon(":/Icons/disc_gray.png"), xgui_settings->GetValue(gui::cat_disc_game).toBool() };
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m_catActDisc.action->setToolTip(tr("Show Disc Categories"));
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m_catActHome = { new QAction(""), QIcon(":/Icons/home_blue.png"), QIcon(":/Icons/home_gray.png"), xgui_settings->GetValue(GUI::cat_home).toBool() };
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m_catActHome = { new QAction(""), QIcon(":/Icons/home_blue.png"), QIcon(":/Icons/home_gray.png"), xgui_settings->GetValue(gui::cat_home).toBool() };
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m_catActHome.action->setToolTip(tr("Show Home Categories"));
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m_catActAudioVideo = { new QAction(""), QIcon(":/Icons/media_blue.png"), QIcon(":/Icons/media_gray.png"), xgui_settings->GetValue(GUI::cat_audio_video).toBool() };
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m_catActAudioVideo = { new QAction(""), QIcon(":/Icons/media_blue.png"), QIcon(":/Icons/media_gray.png"), xgui_settings->GetValue(gui::cat_audio_video).toBool() };
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m_catActAudioVideo.action->setToolTip(tr("Show Audio/Video Categories"));
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m_catActGameData = { new QAction(""), QIcon(":/Icons/data_blue.png"), QIcon(":/Icons/data_gray.png"), xgui_settings->GetValue(GUI::cat_game_data).toBool() };
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m_catActGameData = { new QAction(""), QIcon(":/Icons/data_blue.png"), QIcon(":/Icons/data_gray.png"), xgui_settings->GetValue(gui::cat_game_data).toBool() };
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m_catActGameData.action->setToolTip(tr("Show GameData Categories"));
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m_catActUnknown = { new QAction(""), QIcon(":/Icons/unknown_blue.png"), QIcon(":/Icons/unknown_gray.png"), xgui_settings->GetValue(GUI::cat_unknown).toBool() };
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m_catActUnknown = { new QAction(""), QIcon(":/Icons/unknown_blue.png"), QIcon(":/Icons/unknown_gray.png"), xgui_settings->GetValue(gui::cat_unknown).toBool() };
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m_catActUnknown.action->setToolTip(tr("Show Unknown Categories"));
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m_catActOther = { new QAction(""), QIcon(":/Icons/other_blue.png"), QIcon(":/Icons/other_gray.png"), xgui_settings->GetValue(GUI::cat_other).toBool() };
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m_catActOther = { new QAction(""), QIcon(":/Icons/other_blue.png"), QIcon(":/Icons/other_gray.png"), xgui_settings->GetValue(gui::cat_other).toBool() };
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m_catActOther.action->setToolTip(tr("Show Other Categories"));
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m_categoryButtons = { &m_catActHDD , &m_catActDisc, &m_catActHome, &m_catActAudioVideo, &m_catActGameData, &m_catActUnknown, &m_catActOther };
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@ -109,7 +109,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
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// Icon Size Slider
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m_Slider_Size = new QSlider(Qt::Horizontal , m_Tool_Bar);
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m_Slider_Size->setRange(0, GUI::gl_max_slider_pos);
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m_Slider_Size->setRange(0, gui::gl_max_slider_pos);
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m_Slider_Size->setSliderPosition(m_icon_size_index);
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m_Slider_Size->setFixedWidth(m_Tool_Bar->height() * 3);
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@ -134,7 +134,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
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RepaintToolBarIcons();
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bool showText = m_icon_size_index < GUI::gl_max_slider_pos;
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bool showText = m_icon_size_index < gui::gl_max_slider_pos;
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m_Icon_Size = sizeFromSlider(m_icon_size_index);
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m_xgrid = new game_list_grid(m_Icon_Size, m_Icon_Color, m_Margin_Factor, m_Text_Factor, showText);
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@ -161,17 +161,17 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
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m_gameList->setAlternatingRowColors(true);
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m_gameList->installEventFilter(this);
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m_gameList->setColumnCount(GUI::COLUMN_COUNT);
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m_gameList->setHorizontalHeaderItem( GUI::COLUMN_ICON, new QTableWidgetItem(tr("Icon")));
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m_gameList->setHorizontalHeaderItem( GUI::COLUMN_NAME, new QTableWidgetItem(tr("Name")));
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m_gameList->setHorizontalHeaderItem( GUI::COLUMN_SERIAL, new QTableWidgetItem(tr("Serial")));
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m_gameList->setHorizontalHeaderItem( GUI::COLUMN_FIRMWARE, new QTableWidgetItem(tr("Firmware")));
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m_gameList->setHorizontalHeaderItem( GUI::COLUMN_VERSION, new QTableWidgetItem(tr("Version")));
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m_gameList->setHorizontalHeaderItem( GUI::COLUMN_CATEGORY, new QTableWidgetItem(tr("Category")));
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m_gameList->setHorizontalHeaderItem( GUI::COLUMN_PATH, new QTableWidgetItem(tr("Path")));
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m_gameList->setHorizontalHeaderItem( GUI::COLUMN_RESOLUTION, new QTableWidgetItem(tr("Supported Resolutions")));
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m_gameList->setHorizontalHeaderItem( GUI::COLUMN_SOUND, new QTableWidgetItem(tr("Sound Formats")));
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m_gameList->setHorizontalHeaderItem( GUI::COLUMN_PARENTAL, new QTableWidgetItem(tr("Parental Level")));
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m_gameList->setColumnCount(gui::column_count);
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m_gameList->setHorizontalHeaderItem(gui::column_icon, new QTableWidgetItem(tr("Icon")));
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m_gameList->setHorizontalHeaderItem(gui::column_name, new QTableWidgetItem(tr("Name")));
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m_gameList->setHorizontalHeaderItem(gui::column_serial, new QTableWidgetItem(tr("Serial")));
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m_gameList->setHorizontalHeaderItem(gui::column_firmware, new QTableWidgetItem(tr("Firmware")));
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m_gameList->setHorizontalHeaderItem(gui::column_version, new QTableWidgetItem(tr("Version")));
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m_gameList->setHorizontalHeaderItem(gui::column_category, new QTableWidgetItem(tr("Category")));
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m_gameList->setHorizontalHeaderItem(gui::column_path, new QTableWidgetItem(tr("Path")));
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m_gameList->setHorizontalHeaderItem(gui::column_resolution, new QTableWidgetItem(tr("Supported Resolutions")));
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m_gameList->setHorizontalHeaderItem(gui::column_sound, new QTableWidgetItem(tr("Sound Formats")));
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m_gameList->setHorizontalHeaderItem(gui::column_parental, new QTableWidgetItem(tr("Parental Level")));
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// since this won't work somehow: gameList->horizontalHeader()->setDefaultAlignment(Qt::AlignLeft);
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for (int i = 0; i < m_gameList->horizontalHeader()->count(); i++)
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@ -219,7 +219,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
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connect(m_Search_Bar, &QLineEdit::textChanged, this, &game_list_frame::SetSearchText);
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connect(m_Slider_Size, &QSlider::valueChanged, this, &game_list_frame::RequestIconSizeActSet);
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connect(m_Slider_Size, &QSlider::sliderReleased, this, [&]{ xgui_settings->SetValue(GUI::gl_iconSize, m_Slider_Size->value()); });
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connect(m_Slider_Size, &QSlider::sliderReleased, this, [&]{ xgui_settings->SetValue(gui::gl_iconSize, m_Slider_Size->value()); });
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connect(m_Slider_Size, &QSlider::actionTriggered, [&](int action)
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{
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if (action != QAbstractSlider::SliderNoAction && action != QAbstractSlider::SliderMove)
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@ -267,7 +267,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
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void game_list_frame::LoadSettings()
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{
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QByteArray state = xgui_settings->GetValue(GUI::gl_state).toByteArray();
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QByteArray state = xgui_settings->GetValue(gui::gl_state).toByteArray();
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if (state.isEmpty())
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{ // If no settings exist, go to default.
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@ -293,11 +293,11 @@ void game_list_frame::LoadSettings()
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m_gameList->horizontalHeader()->restoreState(m_gameList->horizontalHeader()->saveState());
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m_gameList->horizontalHeader()->stretchLastSection();
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m_colSortOrder = xgui_settings->GetValue(GUI::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
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m_colSortOrder = xgui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
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m_sortColumn = xgui_settings->GetValue(GUI::gl_sortCol).toInt();
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m_sortColumn = xgui_settings->GetValue(gui::gl_sortCol).toInt();
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m_Icon_Color = xgui_settings->GetValue(GUI::gl_iconColor).value<QColor>();
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m_Icon_Color = xgui_settings->GetValue(gui::gl_iconColor).value<QColor>();
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m_categoryFilters = xgui_settings->GetGameListCategoryFilters();
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@ -323,8 +323,8 @@ void game_list_frame::OnColClicked(int col)
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}
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m_sortColumn = col;
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xgui_settings->SetValue(GUI::gl_sortAsc, m_colSortOrder == Qt::AscendingOrder);
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xgui_settings->SetValue(GUI::gl_sortCol, col);
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xgui_settings->SetValue(gui::gl_sortAsc, m_colSortOrder == Qt::AscendingOrder);
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xgui_settings->SetValue(gui::gl_sortCol, col);
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SortGameList();
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}
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@ -538,10 +538,10 @@ void game_list_frame::SaveSettings()
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{
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xgui_settings->SetGamelistColVisibility(col, m_columnActs[col]->isChecked());
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}
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xgui_settings->SetValue(GUI::gl_sortCol, m_sortColumn);
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xgui_settings->SetValue(GUI::gl_sortAsc, m_colSortOrder == Qt::AscendingOrder);
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xgui_settings->SetValue(gui::gl_sortCol, m_sortColumn);
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xgui_settings->SetValue(gui::gl_sortAsc, m_colSortOrder == Qt::AscendingOrder);
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xgui_settings->SetValue(GUI::gl_state, m_gameList->horizontalHeader()->saveState());
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xgui_settings->SetValue(gui::gl_state, m_gameList->horizontalHeader()->saveState());
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}
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static void open_dir(const std::string& spath)
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@ -557,7 +557,7 @@ void game_list_frame::doubleClickedSlot(const QModelIndex& index)
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if (m_isListLayout)
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{
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i = m_gameList->item(index.row(), GUI::COLUMN_ICON)->data(Qt::UserRole).toInt();
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i = m_gameList->item(index.row(), gui::column_icon)->data(Qt::UserRole).toInt();
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}
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else
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{
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@ -584,7 +584,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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if (m_isListLayout)
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{
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int row = m_gameList->indexAt(pos).row();
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QTableWidgetItem* item = m_gameList->item(row, GUI::COLUMN_ICON);
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QTableWidgetItem* item = m_gameList->item(row, gui::column_icon);
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if (item == nullptr) return; // null happens if you are double clicking in dockwidget area on nothing.
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index = item->data(Qt::UserRole).toInt();
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}
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}
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else
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{
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Q_EMIT RequestAddRecentGame(GUI::Recent_Game(qstr(Emu.GetBoot()), qstr("[" + game.serial + "] " + game.name)));
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Q_EMIT RequestAddRecentGame(gui::Recent_Game(qstr(Emu.GetBoot()), qstr("[" + game.serial + "] " + game.name)));
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Refresh(true);
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return true;
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}
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@ -851,13 +851,13 @@ void game_list_frame::RepaintIcons(const bool& fromSettings)
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{
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if (fromSettings)
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{
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if (xgui_settings->GetValue(GUI::m_enableUIColors).toBool())
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if (xgui_settings->GetValue(gui::m_enableUIColors).toBool())
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{
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m_Icon_Color = xgui_settings->GetValue(GUI::gl_iconColor).value<QColor>();
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m_Icon_Color = xgui_settings->GetValue(gui::gl_iconColor).value<QColor>();
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}
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else
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{
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m_Icon_Color = GUI::get_Label_Color("gamelist_icon_background_color");
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m_Icon_Color = gui::get_Label_Color("gamelist_icon_background_color");
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}
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}
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m_oldLayoutIsList = m_isListLayout;
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m_isListLayout = isList;
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xgui_settings->SetValue(GUI::gl_listMode, isList);
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xgui_settings->SetValue(gui::gl_listMode, isList);
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m_categoryActs->setEnabled(isList);
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m_modeActList.action->setIcon(m_isListLayout ? m_modeActList.colored : m_modeActList.gray);
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@ -894,7 +894,7 @@ void game_list_frame::SetToolBarVisible(const bool& showToolBar)
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{
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m_showToolBar = showToolBar;
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m_Tool_Bar->setVisible(showToolBar);
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xgui_settings->SetValue(GUI::gl_toolBarVisible, showToolBar);
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xgui_settings->SetValue(gui::gl_toolBarVisible, showToolBar);
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}
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bool game_list_frame::GetToolBarVisible()
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{
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@ -917,18 +917,18 @@ void game_list_frame::RepaintToolBarIcons()
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{
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QColor newColor;
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if (xgui_settings->GetValue(GUI::m_enableUIColors).toBool())
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if (xgui_settings->GetValue(gui::m_enableUIColors).toBool())
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{
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newColor = xgui_settings->GetValue(GUI::gl_toolIconColor).value<QColor>();
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newColor = xgui_settings->GetValue(gui::gl_toolIconColor).value<QColor>();
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}
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else
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{
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newColor = GUI::get_Label_Color("gamelist_toolbar_icon_color");
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newColor = gui::get_Label_Color("gamelist_toolbar_icon_color");
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}
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auto icon = [&newColor](const QString& path, bool mask = false)
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{
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return gui_settings::colorizedIcon(QIcon(path), GUI::gl_tool_icon_color, newColor, mask);
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return gui_settings::colorizedIcon(QIcon(path), gui::gl_tool_icon_color, newColor, mask);
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};
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m_catActHDD.colored = icon(":/Icons/hdd_blue.png", true);
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@ -980,6 +980,7 @@ bool game_list_frame::eventFilter(QObject *object, QEvent *event)
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{
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QPoint numSteps = wheelEvent->angleDelta() / 8 / 15; // http://doc.qt.io/qt-5/qwheelevent.html#pixelDelta
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const int value = numSteps.y();
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Q_EMIT RequestSaveSliderPos(true);
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m_Slider_Size->setValue(m_Slider_Size->value() + value);
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return true;
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}
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@ -992,11 +993,13 @@ bool game_list_frame::eventFilter(QObject *object, QEvent *event)
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{
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if (keyEvent->key() == Qt::Key_Plus)
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{
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Q_EMIT RequestSaveSliderPos(true);
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m_Slider_Size->setValue(m_Slider_Size->value() + 1);
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return true;
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}
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else if (keyEvent->key() == Qt::Key_Minus)
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{
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Q_EMIT RequestSaveSliderPos(true);
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m_Slider_Size->setValue(m_Slider_Size->value() - 1);
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return true;
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}
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@ -1020,7 +1023,7 @@ int game_list_frame::PopulateGameList()
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auto l_GetItem = [](const std::string& text)
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{
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// force single line text ("hack" used instead of Qt shenanigans like Qt::TextSingleLine)
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QString formattedText = GUI::get_Single_Line(qstr(text));
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QString formattedText = gui::get_Single_Line(qstr(text));
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||||
|
||||
QTableWidgetItem* curr = new QTableWidgetItem;
|
||||
curr->setFlags(curr->flags() & ~Qt::ItemIsEditable);
|
||||
|
@ -1050,16 +1053,16 @@ int game_list_frame::PopulateGameList()
|
|||
title_item->setIcon(QIcon(":/Icons/cog_black.png"));
|
||||
}
|
||||
|
||||
m_gameList->setItem(row, GUI::COLUMN_ICON, icon_item);
|
||||
m_gameList->setItem(row, GUI::COLUMN_NAME, title_item);
|
||||
m_gameList->setItem(row, GUI::COLUMN_SERIAL, l_GetItem(game.info.serial));
|
||||
m_gameList->setItem(row, GUI::COLUMN_FIRMWARE, l_GetItem(game.info.fw));
|
||||
m_gameList->setItem(row, GUI::COLUMN_VERSION, l_GetItem(game.info.app_ver));
|
||||
m_gameList->setItem(row, GUI::COLUMN_CATEGORY, l_GetItem(game.info.category));
|
||||
m_gameList->setItem(row, GUI::COLUMN_PATH, l_GetItem(game.info.path));
|
||||
m_gameList->setItem(row, GUI::COLUMN_RESOLUTION, l_GetItem(GetStringFromU32(game.info.resolution, resolution::mode, true)));
|
||||
m_gameList->setItem(row, GUI::COLUMN_SOUND, l_GetItem(GetStringFromU32(game.info.sound_format, sound::format, true)));
|
||||
m_gameList->setItem(row, GUI::COLUMN_PARENTAL, l_GetItem(GetStringFromU32(game.info.parental_lvl, parental::level)));
|
||||
m_gameList->setItem(row, gui::column_icon, icon_item);
|
||||
m_gameList->setItem(row, gui::column_name, title_item);
|
||||
m_gameList->setItem(row, gui::column_serial, l_GetItem(game.info.serial));
|
||||
m_gameList->setItem(row, gui::column_firmware, l_GetItem(game.info.fw));
|
||||
m_gameList->setItem(row, gui::column_version, l_GetItem(game.info.app_ver));
|
||||
m_gameList->setItem(row, gui::column_category, l_GetItem(game.info.category));
|
||||
m_gameList->setItem(row, gui::column_path, l_GetItem(game.info.path));
|
||||
m_gameList->setItem(row, gui::column_resolution, l_GetItem(GetStringFromU32(game.info.resolution, resolution::mode, true)));
|
||||
m_gameList->setItem(row, gui::column_sound, l_GetItem(GetStringFromU32(game.info.sound_format, sound::format, true)));
|
||||
m_gameList->setItem(row, gui::column_parental, l_GetItem(GetStringFromU32(game.info.parental_lvl, parental::level)));
|
||||
|
||||
if (selected_item == game.info.icon_path) result = row;
|
||||
|
||||
|
@ -1080,9 +1083,9 @@ void game_list_frame::PopulateGameGrid(uint maxCols, const QSize& image_size, co
|
|||
|
||||
m_xgrid->deleteLater();
|
||||
|
||||
bool showText = m_icon_size_index > GUI::gl_max_slider_pos * 2 / 5;
|
||||
bool showText = m_icon_size_index > gui::gl_max_slider_pos * 2 / 5;
|
||||
|
||||
if (m_icon_size_index < GUI::gl_max_slider_pos * 2 / 3)
|
||||
if (m_icon_size_index < gui::gl_max_slider_pos * 2 / 3)
|
||||
{
|
||||
m_xgrid = new game_list_grid(image_size, image_color, m_Margin_Factor, m_Text_Factor * 2, showText);
|
||||
}
|
||||
|
@ -1125,7 +1128,7 @@ void game_list_frame::PopulateGameGrid(uint maxCols, const QSize& image_size, co
|
|||
|
||||
for (const auto& app : matching_apps)
|
||||
{
|
||||
QString title = GUI::get_Single_Line(qstr(app.first->info.name));
|
||||
QString title = gui::get_Single_Line(qstr(app.first->info.name));
|
||||
|
||||
m_xgrid->addItem(app.first->pxmap, title, app.second, r, c);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue