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Add usz alias for std::size_t
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parent
360c4d1554
commit
fb29933d3d
173 changed files with 718 additions and 717 deletions
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@ -776,7 +776,7 @@ std::string Emulator::GetExeDir()
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GetModuleFileNameW(nullptr, buffer, sizeof(buffer)/2);
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std::string path_to_exe = wchar_to_utf8(buffer);
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size_t last = path_to_exe.find_last_of("\\");
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usz last = path_to_exe.find_last_of("\\");
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return last == std::string::npos ? std::string("") : path_to_exe.substr(0, last+1);
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}
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#endif
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@ -1121,7 +1121,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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g_progr = "Scanning directories for SPRX libraries...";
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// Find all .sprx files recursively (TODO: process .mself files)
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for (std::size_t i = 0; i < dir_queue.size(); i++)
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for (usz i = 0; i < dir_queue.size(); i++)
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{
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if (Emu.IsStopped())
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{
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@ -1193,13 +1193,13 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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ensure(vm::falloc(0x10000, 0xf0000, vm::main));
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}
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atomic_t<std::size_t> fnext = 0;
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atomic_t<usz> fnext = 0;
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shared_mutex sprx_mtx;
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named_thread_group workers("SPRX Worker ", GetMaxThreads(), [&]
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{
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for (std::size_t func_i = fnext++; func_i < file_queue.size(); func_i = fnext++)
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for (usz func_i = fnext++; func_i < file_queue.size(); func_i = fnext++)
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{
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const auto& path = std::as_const(file_queue)[func_i].first;
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@ -1252,7 +1252,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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}
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// Detect boot location
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constexpr size_t game_dir_size = 8; // size of PS3_GAME and PS3_GMXX
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constexpr usz game_dir_size = 8; // size of PS3_GAME and PS3_GMXX
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const std::string hdd0_game = vfs::get("/dev_hdd0/game/");
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const std::string hdd0_disc = vfs::get("/dev_hdd0/disc/");
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const bool from_hdd0_game = m_path.find(hdd0_game) != umax;
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@ -1260,7 +1260,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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// Mount /dev_bdvd/ if necessary
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if (bdvd_dir.empty() && disc.empty())
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{
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if (const size_t usrdir_pos = elf_dir.rfind("/USRDIR"); usrdir_pos != umax)
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if (const usz usrdir_pos = elf_dir.rfind("/USRDIR"); usrdir_pos != umax)
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{
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const std::string main_dir = elf_dir.substr(0, usrdir_pos);
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@ -1626,7 +1626,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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else if (!bdvd_dir.empty() && fs::is_dir(bdvd_dir))
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{
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// Disc games are on /dev_bdvd/
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const std::size_t pos = m_path.rfind(m_game_dir);
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const usz pos = m_path.rfind(m_game_dir);
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argv[0] = "/dev_bdvd/PS3_GAME/" + m_path.substr(pos + game_dir_size + 1);
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m_dir = "/dev_bdvd/PS3_GAME/";
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}
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@ -2007,7 +2007,7 @@ u32 Emulator::GetMaxThreads() const
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s32 error_code::error_report(const fmt_type_info* sup, u64 arg, const fmt_type_info* sup2, u64 arg2)
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{
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static thread_local std::unordered_map<std::string, std::size_t> g_tls_error_stats;
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static thread_local std::unordered_map<std::string, usz> g_tls_error_stats;
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static thread_local std::string g_tls_error_str;
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if (!sup)
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