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Add g_fxo->init_crtp to simplify thread construction
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parent
7eebe06931
commit
fa02a04baa
3 changed files with 14 additions and 11 deletions
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@ -498,7 +498,7 @@ namespace rsx
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vblank_count = 0;
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auto vblank_body = [this]()
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g_fxo->init_crtp<named_thread>("VBlank Thread", [this]()
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{
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// See sys_timer_usleep for details
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#ifdef __linux__
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@ -562,11 +562,9 @@ namespace rsx
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thread_ctrl::wait_for(100);
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}
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};
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});
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g_fxo->init<named_thread<decltype(vblank_body)>>("VBlank Thread", std::move(vblank_body));
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auto decomp_body = [this]
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g_fxo->init_crtp<named_thread>("RSX Decompiler Thread", [this]
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{
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if (g_cfg.video.disable_asynchronous_shader_compiler)
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{
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@ -597,9 +595,7 @@ namespace rsx
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}
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on_decompiler_exit();
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};
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g_fxo->init<named_thread<decltype(decomp_body)>>("RSX Decompiler Thread", std::move(decomp_body));
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});
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// Raise priority above other threads
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thread_ctrl::set_native_priority(1);
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