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Derive RSX Replay thread from cpu_thread
Its id is set to 0, so fix some id_type() usages.
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10 changed files with 40 additions and 22 deletions
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@ -671,7 +671,7 @@ bool cpu_thread::check_state() noexcept
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}
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verify(HERE), cpu_can_stop || !retval;
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verify(HERE), cpu_can_stop || !(state & cpu_flag::wait);
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verify(HERE), cpu_can_stop || Emu.IsStopped() || !(state & cpu_flag::wait);
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return retval;
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}
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