PPUThread refactoring

`CallbackManager` removed, added _gcm_intr_thread for cellGcmSys
`PPUThread` renamed to `ppu_thread`, inheritance allowed
Added lightweight command queue for `ppu_thread`
Implemented call stack dump for PPU
`get_current_thread_mutex` removed
`thread_ctrl::spawn`: minor initialization fix
`thread_ctrl::wait_for` added
`named_thread`: some methods added
`cpu_thread::run` added
Some bugs fixes, including SPU channels
This commit is contained in:
Nekotekina 2016-07-28 00:43:22 +03:00
parent 33c59fa51b
commit f8719c1230
99 changed files with 4480 additions and 4592 deletions

View file

@ -375,7 +375,7 @@ namespace rsx
last_flip_time = get_system_time() - 1000000;
m_vblank_thread = thread_ctrl::spawn("VBlank Thread", [this]()
thread_ctrl::spawn(m_vblank_thread, "VBlank Thread", [this]()
{
const u64 start_time = get_system_time();
@ -390,10 +390,13 @@ namespace rsx
if (vblank_handler)
{
Emu.GetCallbackManager().Async([func = vblank_handler](PPUThread& ppu)
{
func(ppu, 1);
intr_thread->cmd_list
({
{ ppu_cmd::set_args, 1 }, u64{1},
{ ppu_cmd::lle_call, vblank_handler },
});
intr_thread->lock_notify();
}
continue;