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PPUThread refactoring
`CallbackManager` removed, added _gcm_intr_thread for cellGcmSys `PPUThread` renamed to `ppu_thread`, inheritance allowed Added lightweight command queue for `ppu_thread` Implemented call stack dump for PPU `get_current_thread_mutex` removed `thread_ctrl::spawn`: minor initialization fix `thread_ctrl::wait_for` added `named_thread`: some methods added `cpu_thread::run` added Some bugs fixes, including SPU channels
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99 changed files with 4480 additions and 4592 deletions
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@ -4,6 +4,7 @@
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#include "Emu/Cell/PPUModule.h"
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#include "cellMusic.h"
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#include "cellSysutil.h"
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logs::channel cellMusic("cellMusic", logs::level::notice);
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@ -122,7 +123,7 @@ s32 cellMusicInitialize2(s32 mode, s32 spuPriority, vm::ptr<CellMusic2Callback>
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music->func = func;
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music->userData = userData;
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Emu.GetCallbackManager().Register([=](PPUThread& ppu) -> s32
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sysutil_register_cb([=](ppu_thread& ppu) -> s32
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{
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func(ppu, CELL_MUSIC2_EVENT_INITIALIZE_RESULT, vm::make_var<s32>(CELL_OK), userData);
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return CELL_OK;
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