OpenGL renderer:

- Improved Vertex & Fragment Shader Decompilers.
- Implemented fp uniform loader.
- Implemented DXT1 & DXT2 textures decompression.
- Implemented draft cellResc module.
- Updated glext.

PPU Interpreter:
- Fixed VSPLTW, VNMSUBFP, VMRGLW, VMRGLH, VMRGLB, VMRGHW, VMRGHH, VMRGHB instructions.

cellFs:
- Fixed cellFsStat syscall.
This commit is contained in:
DH 2013-08-26 17:18:59 +03:00
parent 234e174b7d
commit f83aa9d5ae
42 changed files with 4015 additions and 845 deletions

View file

@ -155,8 +155,8 @@ bool ELF64Loader::LoadShdrInfo(s64 offset)
shdr_name_arr.Clear();
if(ehdr.e_shoff == 0 && ehdr.e_shnum)
{
ConLog.Error("LoadShdr64 error: Section header offset is null!");
return false;
ConLog.Warning("LoadShdr64 error: Section header offset is null!");
return true;
}
elf64_f.Seek(offset < 0 ? ehdr.e_shoff : offset);