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OpenGL renderer:
- Improved Vertex & Fragment Shader Decompilers. - Implemented fp uniform loader. - Implemented DXT1 & DXT2 textures decompression. - Implemented draft cellResc module. - Updated glext. PPU Interpreter: - Fixed VSPLTW, VNMSUBFP, VMRGLW, VMRGLH, VMRGLB, VMRGHW, VMRGHH, VMRGHB instructions. cellFs: - Fixed cellFsStat syscall.
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42 changed files with 4015 additions and 845 deletions
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@ -196,7 +196,14 @@ void Emulator::Run()
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//m_memory_viewer->ShowPC();
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if(!m_dbg_console)
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{
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m_dbg_console = new DbgConsole();
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}
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else
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{
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GetDbgCon().Close();
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GetDbgCon().Clear();
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}
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GetGSManager().Init();
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GetCallbackManager().Init();
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@ -260,12 +267,6 @@ void Emulator::Stop()
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CurGameInfo.Reset();
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Memory.Close();
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if(m_dbg_console)
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{
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GetDbgCon().Close();
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GetDbgCon().Clear();
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}
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//if(m_memory_viewer && m_memory_viewer->IsShown()) m_memory_viewer->Hide();
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wxGetApp().SendDbgCommand(DID_STOPED_EMU);
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}
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