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unload modules upon stopping I guess we won't find out what's wrong if we don't let it fail
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2 changed files with 13 additions and 3 deletions
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@ -415,8 +415,7 @@ void Emulator::Stop()
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GetKeyboardManager().Close();
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GetMouseManager().Close();
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GetCallbackManager().Clear();
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// TODO: not all modules unload cleanly, so we're not unloading them for now
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//GetModuleManager().UnloadModules();
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GetModuleManager().UnloadModules();
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CurGameInfo.Reset();
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Memory.Close();
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