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rsx/common/d3d12: Support for shader window setting.
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2 changed files with 6 additions and 0 deletions
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@ -665,6 +665,10 @@ namespace rsx
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result.addr = vm::base(rsx::get_address(result.offset, (shader_program & 0x3) - 1));
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result.ctrl = rsx::method_registers[NV4097_SET_SHADER_CONTROL];
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result.unnormalized_coords = 0;
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u32 shader_window = rsx::method_registers[NV4097_SET_SHADER_WINDOW];
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result.origin_mode = rsx::to_window_origin((shader_window >> 12) & 0xF);
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result.pixel_center_mode = rsx::to_window_pixel_center((shader_window >> 16) & 0xF);
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result.height = shader_window & 0xFFF;
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std::array<texture_dimension, 16> texture_dimensions;
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for (u32 i = 0; i < rsx::limits::textures_count; ++i)
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