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rsx: PS3 Native frame limiter improvements, add Infinite frame limiter
* Do not wait on DEVICE 0x30 semaphore, it seems like it is something to do with queue command synchronization. - This also fixes cellGcmSetFlipWithWaitLabel which is built specifically to enable accurate RSX flipping time, its waiting command is confirmed to be placed **AFTER** DEVICE 0x30 waiting. * Fix default vsync state to be enabled. (and set it to enabled in cellGcmSetVBlankFrequency as well) * Add experimental "Infinite" frame limiter mode. * Fix spurious enabling of second vblank.
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11 changed files with 88 additions and 57 deletions
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@ -950,12 +950,12 @@ QString emu_settings::GetLocalizedSetting(const QString& original, emu_settings_
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switch (static_cast<frame_limit_type>(index))
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{
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case frame_limit_type::none: return tr("Off", "Frame limit");
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case frame_limit_type::_59_94: return tr("59.94", "Frame limit");
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case frame_limit_type::_50: return tr("50", "Frame limit");
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case frame_limit_type::_60: return tr("60", "Frame limit");
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case frame_limit_type::_30: return tr("30", "Frame limit");
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case frame_limit_type::_auto: return tr("Auto", "Frame limit");
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case frame_limit_type::_ps3: return tr("PS3 Native", "Frame limit");
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case frame_limit_type::infinite: return tr("Infinite", "Frame limit");
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}
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break;
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case emu_settings_type::MSAA:
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