From f5145943b2ca9ebd480c75fee9eaaf33016582fa Mon Sep 17 00:00:00 2001 From: kd-11 Date: Sat, 2 Dec 2017 15:19:26 +0300 Subject: [PATCH] d3d12: Fix fragment shader compile --- rpcs3/Emu/RSX/D3D12/D3D12FragmentProgramDecompiler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/rpcs3/Emu/RSX/D3D12/D3D12FragmentProgramDecompiler.cpp b/rpcs3/Emu/RSX/D3D12/D3D12FragmentProgramDecompiler.cpp index ed60d4a517..8ce3ba7a91 100644 --- a/rpcs3/Emu/RSX/D3D12/D3D12FragmentProgramDecompiler.cpp +++ b/rpcs3/Emu/RSX/D3D12/D3D12FragmentProgramDecompiler.cpp @@ -35,8 +35,8 @@ std::string D3D12FragmentDecompiler::compareFunction(COMPARE f, const std::strin void D3D12FragmentDecompiler::insertHeader(std::stringstream & OS) { - OS << "#define floatBitsToUint as_uint\n"; - OS << "#define uintBitsToFloat as_float\n\n"; + OS << "#define floatBitsToUint asuint\n"; + OS << "#define uintBitsToFloat asfloat\n\n"; OS << "cbuffer SCALE_OFFSET : register(b0)\n"; OS << "{\n";